/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLTransferBuffer.h" #include "GrGLGpu.h" #include "SkTraceMemoryDump.h" GrGLTransferBuffer::GrGLTransferBuffer(GrGLGpu* gpu, const Desc& desc, GrGLenum type) : INHERITED(gpu, desc.fSizeInBytes) , fImpl(gpu, desc, type) { this->registerWithCache(); } void GrGLTransferBuffer::onRelease() { if (!this->wasDestroyed()) { fImpl.release(this->getGpuGL()); } INHERITED::onRelease(); } void GrGLTransferBuffer::onAbandon() { fImpl.abandon(); INHERITED::onAbandon(); } void* GrGLTransferBuffer::onMap() { if (!this->wasDestroyed()) { return fImpl.map(this->getGpuGL()); } else { return nullptr; } } void GrGLTransferBuffer::onUnmap() { if (!this->wasDestroyed()) { fImpl.unmap(this->getGpuGL()); } } void GrGLTransferBuffer::setMemoryBacking(SkTraceMemoryDump* traceMemoryDump, const SkString& dumpName) const { SkString buffer_id; buffer_id.appendU32(this->bufferID()); traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_buffer", buffer_id.c_str()); }