/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLTextureRenderTarget_DEFINED #define GrGLTextureRenderTarget_DEFINED #include "GrGLTexture.h" #include "GrGLRenderTarget.h" class GrGLGpu; #ifdef SK_BUILD_FOR_WIN // Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance. #pragma warning(push) #pragma warning(disable: 4250) #endif class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget { public: // We're virtually derived from GrSurface (via both GrGLTexture and GrGLRenderTarget) so its // constructor must be explicitly called. GrGLTextureRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, const GrGLRenderTarget::IDDesc& rtIDDesc) : GrSurface(gpu, texIDDesc.fLifeCycle, desc) , GrGLTexture(gpu, desc, texIDDesc, GrGLTexture::kDerived) , GrGLRenderTarget(gpu, desc, rtIDDesc, GrGLRenderTarget::kDerived) { this->registerWithCache(); } protected: void onAbandon() override { GrGLRenderTarget::onAbandon(); GrGLTexture::onAbandon(); } void onRelease() override { GrGLRenderTarget::onRelease(); GrGLTexture::onRelease(); } private: // GrGLRenderTarget accounts for the texture's memory and any MSAA renderbuffer's memory. size_t onGpuMemorySize() const override { return GrGLRenderTarget::onGpuMemorySize(); } }; #ifdef SK_BUILD_FOR_WIN #pragma warning(pop) #endif #endif