/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLTextureRenderTarget_DEFINED #define GrGLTextureRenderTarget_DEFINED #include "GrGLTexture.h" #include "GrGLRenderTarget.h" class GrGLGpu; #ifdef SK_BUILD_FOR_WIN // Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance. #pragma warning(push) #pragma warning(disable: 4250) #endif class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget { public: // We're virtually derived from GrSurface (via both GrGLTexture and GrGLRenderTarget) so its // constructor must be explicitly called. GrGLTextureRenderTarget(GrGLGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus); bool canAttemptStencilAttachment() const override; void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override; static sk_sp MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus); protected: void onAbandon() override { GrGLRenderTarget::onAbandon(); GrGLTexture::onAbandon(); } void onRelease() override { GrGLRenderTarget::onRelease(); GrGLTexture::onRelease(); } private: // Constructor for instances wrapping backend objects. GrGLTextureRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus); size_t onGpuMemorySize() const override; }; #ifdef SK_BUILD_FOR_WIN #pragma warning(pop) #endif #endif