/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLTextureRenderTarget.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrGLGpu.h" #include "GrTexturePriv.h" #include "SkTraceMemoryDump.h" GrGLTextureRenderTarget::GrGLTextureRenderTarget(GrGLGpu* gpu, SkBudgeted budgeted, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus) : GrSurface(gpu, desc) , GrGLTexture(gpu, desc, texIDDesc, mipMapsStatus) , GrGLRenderTarget(gpu, desc, rtIDDesc) { this->registerWithCache(budgeted); } GrGLTextureRenderTarget::GrGLTextureRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus) : GrSurface(gpu, desc) , GrGLTexture(gpu, desc, texIDDesc, mipMapsStatus) , GrGLRenderTarget(gpu, desc, rtIDDesc) { this->registerWithCacheWrapped(); } void GrGLTextureRenderTarget::dumpMemoryStatistics( SkTraceMemoryDump* traceMemoryDump) const { #ifndef SK_BUILD_FOR_ANDROID_FRAMEWORK // Delegate to the base classes GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump); GrGLTexture::dumpMemoryStatistics(traceMemoryDump); #else SkString resourceName = this->getResourceName(); resourceName.append("/texture_renderbuffer"); this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget", this->gpuMemorySize()); #endif } bool GrGLTextureRenderTarget::canAttemptStencilAttachment() const { // The RT FBO of GrGLTextureRenderTarget is never created from a // wrapped FBO, so we only care about the flag. return !this->getGpu()->getContext()->contextPriv().caps()->avoidStencilBuffers(); } sk_sp GrGLTextureRenderTarget::MakeWrapped( GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, const GrGLRenderTarget::IDDesc& rtIDDesc, GrMipMapsStatus mipMapsStatus) { return sk_sp( new GrGLTextureRenderTarget(gpu, desc, texIDDesc, rtIDDesc, mipMapsStatus)); } size_t GrGLTextureRenderTarget::onGpuMemorySize() const { return GrSurface::ComputeSize(this->config(), this->width(), this->height(), this->numSamplesOwnedPerPixel(), this->texturePriv().mipMapped()); }