/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLTextureRenderTarget.h" #include "GrContext.h" #include "SkTraceMemoryDump.h" // GrGLTextureRenderTarget must dump both of its superclasses. void GrGLTextureRenderTarget::dumpMemoryStatistics( SkTraceMemoryDump* traceMemoryDump) const { GrGLRenderTarget::dumpMemoryStatistics(traceMemoryDump); // Also dump the GrGLTexture's memory. Due to this resource having both a // texture and a // renderbuffer component, dump as skia/gpu_resources/resource_#/texture SkString dumpName("skia/gpu_resources/resource_"); dumpName.appendU32(this->uniqueID().asUInt()); dumpName.append("/texture"); // Use the texture's gpuMemorySize, not our own, which includes the // renderbuffer as well. size_t size = GrGLTexture::gpuMemorySize(); traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", size); if (this->isPurgeable()) { traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size", "bytes", size); } SkString texture_id; texture_id.appendU32(this->textureID()); traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_texture", texture_id.c_str()); } bool GrGLTextureRenderTarget::canAttemptStencilAttachment() const { // The RT FBO of GrGLTextureRenderTarget is never created from a // wrapped FBO, so we only care about the flag. return !this->getGpu()->getContext()->caps()->avoidStencilBuffers(); } sk_sp GrGLTextureRenderTarget::MakeWrapped( GrGLGpu* gpu, const GrSurfaceDesc& desc, const GrGLTexture::IDDesc& texIDDesc, const GrGLRenderTarget::IDDesc& rtIDDesc) { return sk_sp( new GrGLTextureRenderTarget(gpu, desc, texIDDesc, rtIDDesc, false)); }