/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLTexture_DEFINED #define GrGLTexture_DEFINED #include "GrGpu.h" #include "GrTexture.h" #include "GrGLUtil.h" class GrGLGpu; class GrGLTexture : public GrTexture { public: struct TexParams { GrGLenum fMinFilter; GrGLenum fMagFilter; GrGLenum fWrapS; GrGLenum fWrapT; GrGLenum fMaxMipMapLevel; GrGLenum fSwizzleRGBA[4]; GrGLenum fSRGBDecode; void invalidate() { memset(this, 0xff, sizeof(TexParams)); } }; struct IDDesc { GrGLTextureInfo fInfo; GrBackendObjectOwnership fOwnership; }; GrGLTexture(GrGLGpu*, SkBudgeted, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); ~GrGLTexture() override { // check that invokeReleaseProc has been called (if needed) SkASSERT(!fReleaseProc); } GrBackendObject getTextureHandle() const override; GrBackendTexture getBackendTexture() const override; void textureParamsModified() override { fTexParams.invalidate(); } void setRelease(ReleaseProc proc, ReleaseCtx ctx) override { fReleaseProc = proc; fReleaseCtx = ctx; } // These functions are used to track the texture parameters associated with the texture. const TexParams& getCachedTexParams(GrGpu::ResetTimestamp* timestamp) const { *timestamp = fTexParamsTimestamp; return fTexParams; } void setCachedTexParams(const TexParams& texParams, GrGpu::ResetTimestamp timestamp) { fTexParams = texParams; fTexParamsTimestamp = timestamp; } GrGLuint textureID() const { return fInfo.fID; } GrGLenum target() const { return fInfo.fTarget; } bool hasBaseLevelBeenBoundToFBO() const { return fBaseLevelHasBeenBoundToFBO; } void baseLevelWasBoundToFBO() { fBaseLevelHasBeenBoundToFBO = true; } static sk_sp MakeWrapped(GrGLGpu*, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&); protected: // Constructor for subclasses. GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrMipMapsStatus); enum Wrapped { kWrapped }; // Constructor for instances wrapping backend objects. GrGLTexture(GrGLGpu*, Wrapped, const GrSurfaceDesc&, GrMipMapsStatus, const IDDesc&); void init(const GrSurfaceDesc&, const IDDesc&); void onAbandon() override; void onRelease() override; void setMemoryBacking(SkTraceMemoryDump* traceMemoryDump, const SkString& dumpName) const override; bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) override; private: void invokeReleaseProc() { if (fReleaseProc) { fReleaseProc(fReleaseCtx); fReleaseProc = nullptr; } } TexParams fTexParams; GrGpu::ResetTimestamp fTexParamsTimestamp; // Holds the texture target and ID. A pointer to this may be shared to external clients for // direct interaction with the GL object. GrGLTextureInfo fInfo; GrBackendObjectOwnership fTextureIDOwnership; bool fBaseLevelHasBeenBoundToFBO = false; ReleaseProc fReleaseProc = nullptr; ReleaseCtx fReleaseCtx = nullptr; typedef GrTexture INHERITED; }; #endif