/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLTexture_DEFINED #define GrGLTexture_DEFINED #include "GrGpu.h" #include "GrTexture.h" #include "GrGLUtil.h" class GrGLGpu; class GrGLTexture : public GrTexture { public: struct TexParams { GrGLenum fMinFilter; GrGLenum fMagFilter; GrGLenum fWrapS; GrGLenum fWrapT; GrGLenum fSwizzleRGBA[4]; void invalidate() { memset(this, 0xff, sizeof(TexParams)); } }; struct IDDesc { GrGLTextureInfo fInfo; GrGpuResource::LifeCycle fLifeCycle; }; GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); GrBackendObject getTextureHandle() const override; void textureParamsModified() override { fTexParams.invalidate(); } // These functions are used to track the texture parameters associated with the texture. const TexParams& getCachedTexParams(GrGpu::ResetTimestamp* timestamp) const { *timestamp = fTexParamsTimestamp; return fTexParams; } void setCachedTexParams(const TexParams& texParams, GrGpu::ResetTimestamp timestamp) { fTexParams = texParams; fTexParamsTimestamp = timestamp; } GrGLuint textureID() const { return fInfo.fID; } GrGLenum target() const { return fInfo.fTarget; } protected: // The public constructor registers this object with the cache. However, only the most derived // class should register with the cache. This constructor does not do the registration and // rather moves that burden onto the derived class. enum Derived { kDerived }; GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived); void init(const GrSurfaceDesc&, const IDDesc&); void onAbandon() override; void onRelease() override; void setMemoryBacking(SkTraceMemoryDump* traceMemoryDump, const SkString& dumpName) const override; private: TexParams fTexParams; GrGpu::ResetTimestamp fTexParamsTimestamp; // Holds the texture target and ID. A pointer to this may be shared to external clients for // direct interaction with the GL object. GrGLTextureInfo fInfo; // We track this separately from GrGpuResource because this may be both a texture and a render // target, and the texture may be wrapped while the render target is not. LifeCycle fTextureIDLifecycle; typedef GrTexture INHERITED; }; #endif