/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLTexture_DEFINED #define GrGLTexture_DEFINED #include "GrGpu.h" #include "GrGLRenderTarget.h" /** * A ref counted tex id that deletes the texture in its destructor. */ class GrGLTexID : public SkRefCnt { public: SK_DECLARE_INST_COUNT(GrGLTexID) GrGLTexID(const GrGLInterface* gl, GrGLuint texID, bool isWrapped) : fGL(gl) , fTexID(texID) , fIsWrapped(isWrapped) { } virtual ~GrGLTexID() { if (0 != fTexID && !fIsWrapped) { GR_GL_CALL(fGL, DeleteTextures(1, &fTexID)); } } void abandon() { fTexID = 0; } GrGLuint id() const { return fTexID; } private: const GrGLInterface* fGL; GrGLuint fTexID; bool fIsWrapped; typedef SkRefCnt INHERITED; }; //////////////////////////////////////////////////////////////////////////////// class GrGLTexture : public GrTexture { public: struct TexParams { GrGLenum fMinFilter; GrGLenum fMagFilter; GrGLenum fWrapS; GrGLenum fWrapT; GrGLenum fSwizzleRGBA[4]; void invalidate() { memset(this, 0xff, sizeof(TexParams)); } }; struct Desc : public GrTextureDesc { GrGLuint fTextureID; bool fIsWrapped; }; // creates a texture that is also an RT GrGLTexture(GrGpuGL* gpu, const Desc& textureDesc, const GrGLRenderTarget::Desc& rtDesc); // creates a non-RT texture GrGLTexture(GrGpuGL* gpu, const Desc& textureDesc); virtual ~GrGLTexture() { this->release(); } virtual GrBackendObject getTextureHandle() const SK_OVERRIDE; virtual void textureParamsModified() SK_OVERRIDE { fTexParams.invalidate(); } // These functions are used to track the texture parameters associated with the texture. const TexParams& getCachedTexParams(GrGpu::ResetTimestamp* timestamp) const { *timestamp = fTexParamsTimestamp; return fTexParams; } void setCachedTexParams(const TexParams& texParams, GrGpu::ResetTimestamp timestamp) { fTexParams = texParams; fTexParamsTimestamp = timestamp; } GrGLuint textureID() const { return (fTexIDObj.get()) ? fTexIDObj->id() : 0; } protected: // overrides of GrTexture virtual void onAbandon() SK_OVERRIDE; virtual void onRelease() SK_OVERRIDE; private: TexParams fTexParams; GrGpu::ResetTimestamp fTexParamsTimestamp; SkAutoTUnref fTexIDObj; void init(GrGpuGL* gpu, const Desc& textureDesc, const GrGLRenderTarget::Desc* rtDesc); typedef GrTexture INHERITED; }; #endif