/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLStencilBuffer_DEFINED #define GrGLStencilBuffer_DEFINED #include "gl/GrGLInterface.h" #include "GrStencilBuffer.h" class GrGLStencilBuffer : public GrStencilBuffer { public: static const GrGLenum kUnknownInternalFormat = ~0; static const GrGLuint kUnknownBitCount = ~0; struct Format { GrGLenum fInternalFormat; GrGLuint fStencilBits; GrGLuint fTotalBits; bool fPacked; }; GrGLStencilBuffer(GrGpu* gpu, GrGLint rbid, int width, int height, int sampleCnt, const Format& format) : GrStencilBuffer(gpu, width, height, format.fStencilBits, sampleCnt) , fFormat(format) , fRenderbufferID(rbid) { } virtual ~GrGLStencilBuffer(); virtual size_t sizeInBytes() const; GrGLuint renderbufferID() const { return fRenderbufferID; } const Format& format() const { return fFormat; } protected: virtual void onRelease(); virtual void onAbandon(); private: Format fFormat; // may be zero for external SBs associated with external RTs // (we don't require the client to give us the id, just tell // us how many bits of stencil there are). GrGLuint fRenderbufferID; typedef GrStencilBuffer INHERITED; }; #endif