/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLRenderTarget_DEFINED #define GrGLRenderTarget_DEFINED #include "GrGLIRect.h" #include "GrRenderTarget.h" #include "SkScalar.h" class GrGpuGL; class GrGLRenderTarget : public GrRenderTarget { public: // set fTexFBOID to this value to indicate that it is multisampled but // Gr doesn't know how to resolve it. enum { kUnresolvableFBOID = 0 }; struct IDDesc { GrGLuint fRTFBOID; GrGLuint fTexFBOID; GrGLuint fMSColorRenderbufferID; bool fIsWrapped; }; GrGLRenderTarget(GrGpuGL*, const GrSurfaceDesc&, const IDDesc&); virtual ~GrGLRenderTarget() { this->release(); } void setViewport(const GrGLIRect& rect) { fViewport = rect; } const GrGLIRect& getViewport() const { return fViewport; } // The following two functions return the same ID when a // texture/render target is multisampled, and different IDs when // it is. // FBO ID used to render into GrGLuint renderFBOID() const { return fRTFBOID; } // FBO ID that has texture ID attached. GrGLuint textureFBOID() const { return fTexFBOID; } // override of GrRenderTarget virtual GrBackendObject getRenderTargetHandle() const { return this->renderFBOID(); } virtual GrBackendObject getRenderTargetResolvedHandle() const { return this->textureFBOID(); } virtual ResolveType getResolveType() const { if (!this->isMultisampled() || fRTFBOID == fTexFBOID) { // catches FBO 0 and non MSAA case return kAutoResolves_ResolveType; } else if (kUnresolvableFBOID == fTexFBOID) { return kCantResolve_ResolveType; } else { return kCanResolve_ResolveType; } } protected: // The public constructor registers this object with the cache. However, only the most derived // class should register with the cache. This constructor does not do the registration and // rather moves that burden onto the derived class. enum Derived { kDerived }; GrGLRenderTarget(GrGpuGL*, const GrSurfaceDesc&, const IDDesc&, Derived); void init(const GrSurfaceDesc&, const IDDesc&); virtual void onAbandon() SK_OVERRIDE; virtual void onRelease() SK_OVERRIDE; // In protected because subclass GrGLTextureRenderTarget calls this version. virtual size_t onGpuMemorySize() const SK_OVERRIDE; private: GrGLuint fRTFBOID; GrGLuint fTexFBOID; GrGLuint fMSColorRenderbufferID; // when we switch to this render target we want to set the viewport to // only render to content area (as opposed to the whole allocation) and // we want the rendering to be at top left (GL has origin in bottom left) GrGLIRect fViewport; // onGpuMemorySize() needs to know what how many color values are owned per pixel. However, // abandon and release zero out the IDs and the cache needs to know the size even after those // actions. uint8_t fColorValuesPerPixel; typedef GrRenderTarget INHERITED; }; #endif