/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLRenderTarget.h" #include "GrGLGpu.h" #define GPUGL static_cast(this->getGpu()) #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) // Because this class is virtually derived from GrSurface we must explicitly call its constructor. GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) : GrSurface(gpu, idDesc.fLifeCycle, desc) , INHERITED(gpu, idDesc.fLifeCycle, desc) { this->init(desc, idDesc); this->registerWithCache(); } GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived) : GrSurface(gpu, idDesc.fLifeCycle, desc) , INHERITED(gpu, idDesc.fLifeCycle, desc) { this->init(desc, idDesc); } void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { fRTFBOID = idDesc.fRTFBOID; fTexFBOID = idDesc.fTexFBOID; fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; fIsWrapped = kWrapped_LifeCycle == idDesc.fLifeCycle; fViewport.fLeft = 0; fViewport.fBottom = 0; fViewport.fWidth = desc.fWidth; fViewport.fHeight = desc.fHeight; // We own one color value for each MSAA sample. fColorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt); if (fTexFBOID != fRTFBOID) { // If we own the resolve buffer then that is one more sample per pixel. fColorValuesPerPixel += 1; } } size_t GrGLRenderTarget::onGpuMemorySize() const { SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); SkASSERT(colorBytes > 0); return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes; } void GrGLRenderTarget::onRelease() { if (!fIsWrapped) { if (fTexFBOID) { GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); } if (fRTFBOID && fRTFBOID != fTexFBOID) { GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); } if (fMSColorRenderbufferID) { GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); } } fRTFBOID = 0; fTexFBOID = 0; fMSColorRenderbufferID = 0; fIsWrapped = false; INHERITED::onRelease(); } void GrGLRenderTarget::onAbandon() { fRTFBOID = 0; fTexFBOID = 0; fMSColorRenderbufferID = 0; fIsWrapped = false; INHERITED::onAbandon(); }