/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLRenderTarget.h" #include "GrGLGpu.h" void GrGLFBO::release(const GrGLInterface* gl) { SkASSERT(gl); if (this->isValid()) { GR_GL_CALL(gl, DeleteFramebuffers(1, &fID)); fIsValid = false; } } void GrGLFBO::abandon() { fIsValid = false; } ////////////////////////////////////////////////////////////////////////////// #define GLGPU static_cast(this->getGpu()) #define GL_CALL(X) GR_GL_CALL(GLGPU->glInterface(), X) // Because this class is virtually derived from GrSurface we must explicitly call its constructor. GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) : GrSurface(gpu, idDesc.fLifeCycle, desc) , INHERITED(gpu, idDesc.fLifeCycle, desc) { this->init(desc, idDesc); this->registerWithCache(); } GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived) : GrSurface(gpu, idDesc.fLifeCycle, desc) , INHERITED(gpu, idDesc.fLifeCycle, desc) { this->init(desc, idDesc); } void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { fRenderFBO.reset(SkRef(idDesc.fRenderFBO.get())); fTextureFBO.reset(SkSafeRef(idDesc.fTextureFBO.get())); SkASSERT(fRenderFBO->isValid()); SkASSERT(!fTextureFBO || fTextureFBO->isValid()); fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; fIsWrapped = kWrapped_LifeCycle == idDesc.fLifeCycle; fViewport.fLeft = 0; fViewport.fBottom = 0; fViewport.fWidth = desc.fWidth; fViewport.fHeight = desc.fHeight; // We own one color value for each MSAA sample. fColorValuesPerPixel = SkTMax(1, fDesc.fSampleCnt); if (fTextureFBO && fTextureFBO != fRenderFBO) { // If we own the resolve buffer then that is one more sample per pixel. fColorValuesPerPixel += 1; } } size_t GrGLRenderTarget::onGpuMemorySize() const { SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); SkASSERT(colorBytes > 0); return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes; } void GrGLRenderTarget::onRelease() { if (!fIsWrapped) { const GrGLInterface* gl = GLGPU->glInterface(); if (fRenderFBO) { fRenderFBO->release(gl); fRenderFBO.reset(NULL); } if (fTextureFBO) { fTextureFBO->release(gl); fTextureFBO.reset(NULL); } if (fMSColorRenderbufferID) { GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); fMSColorRenderbufferID = 0; } } else { if (fRenderFBO) { fRenderFBO->abandon(); fRenderFBO.reset(NULL); } if (fTextureFBO) { fTextureFBO->abandon(); fTextureFBO.reset(NULL); } fMSColorRenderbufferID = 0; } INHERITED::onRelease(); } void GrGLRenderTarget::onAbandon() { if (fRenderFBO) { fRenderFBO->abandon(); fRenderFBO.reset(NULL); } if (fTextureFBO) { fTextureFBO->abandon(); fTextureFBO.reset(NULL); } fMSColorRenderbufferID = 0; INHERITED::onAbandon(); }