/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLRenderTarget.h" #include "GrGpuGL.h" #define GPUGL static_cast(getGpu()) #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) void GrGLRenderTarget::init(const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID) { fRTFBOID = desc.fRTFBOID; fTexFBOID = desc.fTexFBOID; fMSColorRenderbufferID = desc.fMSColorRenderbufferID; fViewport = viewport; fTexIDObj.reset(SkSafeRef(texID)); this->registerWithCache(); } namespace { GrSurfaceDesc MakeDesc(GrSurfaceFlags flags, int width, int height, GrPixelConfig config, int sampleCnt, GrSurfaceOrigin origin) { GrSurfaceDesc temp; temp.fFlags = flags; temp.fWidth = width; temp.fHeight = height; temp.fConfig = config; temp.fSampleCnt = sampleCnt; temp.fOrigin = origin; return temp; } }; GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID, GrGLTexture* texture) : INHERITED(gpu, desc.fIsWrapped, texture, MakeDesc(kNone_GrSurfaceFlags, viewport.fWidth, viewport.fHeight, desc.fConfig, desc.fSampleCnt, desc.fOrigin)) { SkASSERT(texID); SkASSERT(texture); // FBO 0 can't also be a texture, right? SkASSERT(0 != desc.fRTFBOID); SkASSERT(0 != desc.fTexFBOID); // we assume this is true, TODO: get rid of viewport as a param. SkASSERT(viewport.fWidth == texture->width()); SkASSERT(viewport.fHeight == texture->height()); this->init(desc, viewport, texID); } GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu, const Desc& desc, const GrGLIRect& viewport) : INHERITED(gpu, desc.fIsWrapped, NULL, MakeDesc(kNone_GrSurfaceFlags, viewport.fWidth, viewport.fHeight, desc.fConfig, desc.fSampleCnt, desc.fOrigin)) { this->init(desc, viewport, NULL); } void GrGLRenderTarget::onRelease() { if (!this->isWrapped()) { if (fTexFBOID) { GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); } if (fRTFBOID && fRTFBOID != fTexFBOID) { GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); } if (fMSColorRenderbufferID) { GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); } } fRTFBOID = 0; fTexFBOID = 0; fMSColorRenderbufferID = 0; fTexIDObj.reset(NULL); INHERITED::onRelease(); } void GrGLRenderTarget::onAbandon() { fRTFBOID = 0; fTexFBOID = 0; fMSColorRenderbufferID = 0; if (fTexIDObj.get()) { fTexIDObj->abandon(); fTexIDObj.reset(NULL); } INHERITED::onAbandon(); }