/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLRenderTarget.h" #include "GrRenderTargetPriv.h" #include "GrGLGpu.h" #include "GrGLUtil.h" #include "SkTraceMemoryDump.h" #define GPUGL static_cast(this->getGpu()) #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) // Because this class is virtually derived from GrSurface we must explicitly call its constructor. GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, GrGLStencilAttachment* stencil) : GrSurface(gpu, idDesc.fLifeCycle, desc) , INHERITED(gpu, idDesc.fLifeCycle, desc, idDesc.fSampleConfig, stencil) { this->init(desc, idDesc); this->registerWithCache(); } GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived) : GrSurface(gpu, idDesc.fLifeCycle, desc) , INHERITED(gpu, idDesc.fLifeCycle, desc, idDesc.fSampleConfig) { this->init(desc, idDesc); } void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { fRTFBOID = idDesc.fRTFBOID; fTexFBOID = idDesc.fTexFBOID; fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; fRTLifecycle = idDesc.fLifeCycle; fViewport.fLeft = 0; fViewport.fBottom = 0; fViewport.fWidth = desc.fWidth; fViewport.fHeight = desc.fHeight; fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); SkASSERT(fGpuMemorySize <= WorseCaseSize(desc)); } GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, int stencilBits) { GrGLStencilAttachment* sb = nullptr; if (stencilBits) { GrGLStencilAttachment::IDDesc sbDesc; GrGLStencilAttachment::Format format; format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat; format.fPacked = false; format.fStencilBits = stencilBits; format.fTotalBits = stencilBits; // Owndership of sb is passed to the GrRenderTarget so doesn't need to be deleted sb = new GrGLStencilAttachment(gpu, sbDesc, desc.fWidth, desc.fHeight, desc.fSampleCnt, format); } return (new GrGLRenderTarget(gpu, desc, idDesc, sb)); } size_t GrGLRenderTarget::onGpuMemorySize() const { return fGpuMemorySize; } bool GrGLRenderTarget::completeStencilAttachment() { GrGLGpu* gpu = this->getGLGpu(); const GrGLInterface* interface = gpu->glInterface(); GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); if (nullptr == stencil) { GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); #ifdef SK_DEBUG GrGLenum status; GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); #endif return true; } else { const GrGLStencilAttachment* glStencil = static_cast(stencil); GrGLuint rb = glStencil->renderbufferID(); gpu->invalidateBoundRenderTarget(); gpu->stats()->incRenderTargetBinds(); GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID())); GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, rb)); if (glStencil->format().fPacked) { GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, rb)); } else { GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); } #ifdef SK_DEBUG GrGLenum status; GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); #endif return true; } } void GrGLRenderTarget::onRelease() { if (kBorrowed_LifeCycle != fRTLifecycle) { if (fTexFBOID) { GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); } if (fRTFBOID && fRTFBOID != fTexFBOID) { GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); } if (fMSColorRenderbufferID) { GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); } } fRTFBOID = 0; fTexFBOID = 0; fMSColorRenderbufferID = 0; INHERITED::onRelease(); } void GrGLRenderTarget::onAbandon() { fRTFBOID = 0; fTexFBOID = 0; fMSColorRenderbufferID = 0; INHERITED::onAbandon(); } GrGLGpu* GrGLRenderTarget::getGLGpu() const { SkASSERT(!this->wasDestroyed()); return static_cast(this->getGpu()); } void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { // Don't log the backing texture's contribution to the memory size. This will be handled by the // texture object. // Log any renderbuffer's contribution to memory. We only do this if we own the renderbuffer // (have a fMSColorRenderbufferID). if (fMSColorRenderbufferID) { size_t size = this->msaaSamples() * this->totalBytesPerSample(); // Due to this resource having both a texture and a renderbuffer component, dump as // skia/gpu_resources/resource_#/renderbuffer SkString dumpName("skia/gpu_resources/resource_"); dumpName.appendS32(this->getUniqueID()); dumpName.append("/renderbuffer"); traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", size); if (this->isPurgeable()) { traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size", "bytes", size); } SkString renderbuffer_id; renderbuffer_id.appendU32(fMSColorRenderbufferID); traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_renderbuffer", renderbuffer_id.c_str()); } } size_t GrGLRenderTarget::totalBytesPerSample() const { SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig); SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig)); size_t colorBytes = GrBytesPerPixel(fDesc.fConfig); SkASSERT(colorBytes > 0); return fDesc.fWidth * fDesc.fHeight * colorBytes; } int GrGLRenderTarget::msaaSamples() const { if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) { // If the render target's FBO is external (fTexFBOID == kUnresolvableFBOID), or if we own // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provided sample count. return SkTMax(1, fDesc.fSampleCnt); } // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so use // 0 for the sample count. return 0; } int GrGLRenderTarget::totalSamples() const { int total_samples = this->msaaSamples(); if (fTexFBOID != kUnresolvableFBOID) { // If we own the resolve buffer then that is one more sample per pixel. total_samples += 1; } return total_samples; }