/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLRenderTarget.h" #include "GrContext.h" #include "GrGLGpu.h" #include "GrGLUtil.h" #include "GrGpuResourcePriv.h" #include "GrRenderTargetPriv.h" #include "SkTraceMemoryDump.h" #define GPUGL static_cast(this->getGpu()) #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) // Because this class is virtually derived from GrSurface we must explicitly call its constructor. // Constructor for wrapped render targets. GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, GrGLStencilAttachment* stencil) : GrSurface(gpu, desc) , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc), stencil) { this->init(desc, idDesc); this->registerWithCacheWrapped(); } GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) : GrSurface(gpu, desc) , INHERITED(gpu, desc, ComputeFlags(gpu->glCaps(), idDesc)) { this->init(desc, idDesc); } inline GrRenderTarget::Flags GrGLRenderTarget::ComputeFlags(const GrGLCaps& glCaps, const IDDesc& idDesc) { Flags flags = Flags::kNone; if (idDesc.fIsMixedSampled) { SkASSERT(glCaps.usesMixedSamples() && idDesc.fRTFBOID); // FBO 0 can't be mixed sampled. flags |= Flags::kMixedSampled; } if (glCaps.maxWindowRectangles() > 0 && idDesc.fRTFBOID) { flags |= Flags::kWindowRectsSupport; } return flags; } void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { fRTFBOID = idDesc.fRTFBOID; fTexFBOID = idDesc.fTexFBOID; fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; fRTFBOOwnership = idDesc.fRTFBOOwnership; fViewport.fLeft = 0; fViewport.fBottom = 0; fViewport.fWidth = desc.fWidth; fViewport.fHeight = desc.fHeight; fNumSamplesOwnedPerPixel = this->totalSamples(); } sk_sp GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, int stencilBits) { GrGLStencilAttachment* sb = nullptr; if (stencilBits) { GrGLStencilAttachment::IDDesc sbDesc; GrGLStencilAttachment::Format format; format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat; format.fPacked = false; format.fStencilBits = stencilBits; format.fTotalBits = stencilBits; // Owndership of sb is passed to the GrRenderTarget so doesn't need to be deleted sb = new GrGLStencilAttachment(gpu, sbDesc, desc.fWidth, desc.fHeight, desc.fSampleCnt, format); } return sk_sp(new GrGLRenderTarget(gpu, desc, idDesc, sb)); } size_t GrGLRenderTarget::onGpuMemorySize() const { return GrSurface::ComputeSize(this->config(), this->width(), this->height(), fNumSamplesOwnedPerPixel, false); } bool GrGLRenderTarget::completeStencilAttachment() { GrGLGpu* gpu = this->getGLGpu(); const GrGLInterface* interface = gpu->glInterface(); GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); if (nullptr == stencil) { GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); #ifdef SK_DEBUG if (kChromium_GrGLDriver != gpu->glContext().driver()) { // This check can cause problems in Chromium if the context has been asynchronously // abandoned (see skbug.com/5200) GrGLenum status; GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); } #endif return true; } else { const GrGLStencilAttachment* glStencil = static_cast(stencil); GrGLuint rb = glStencil->renderbufferID(); gpu->invalidateBoundRenderTarget(); gpu->stats()->incRenderTargetBinds(); GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID())); GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, rb)); if (glStencil->format().fPacked) { GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, rb)); } else { GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); } #ifdef SK_DEBUG if (kChromium_GrGLDriver != gpu->glContext().driver()) { // This check can cause problems in Chromium if the context has been asynchronously // abandoned (see skbug.com/5200) GrGLenum status; GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); } #endif return true; } } void GrGLRenderTarget::onRelease() { if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) { if (fTexFBOID) { GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); } if (fRTFBOID && fRTFBOID != fTexFBOID) { GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); } if (fMSColorRenderbufferID) { GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); } } fRTFBOID = 0; fTexFBOID = 0; fMSColorRenderbufferID = 0; INHERITED::onRelease(); } void GrGLRenderTarget::onAbandon() { fRTFBOID = 0; fTexFBOID = 0; fMSColorRenderbufferID = 0; INHERITED::onAbandon(); } GrGLGpu* GrGLRenderTarget::getGLGpu() const { SkASSERT(!this->wasDestroyed()); return static_cast(this->getGpu()); } bool GrGLRenderTarget::canAttemptStencilAttachment() const { if (this->getGpu()->getContext()->caps()->avoidStencilBuffers()) { return false; } // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently // allow for borrowed FBO ownership, so we can safely assume that if an object is owned, // Skia created it. return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned; } void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { // Don't log the backing texture's contribution to the memory size. This will be handled by the // texture object. // Log any renderbuffer's contribution to memory. We only do this if we own the renderbuffer // (have a fMSColorRenderbufferID). if (fMSColorRenderbufferID) { size_t size = GrSurface::ComputeSize(this->config(), this->width(), this->height(), this->msaaSamples(), false); // Due to this resource having both a texture and a renderbuffer component, dump as // skia/gpu_resources/resource_#/renderbuffer SkString dumpName("skia/gpu_resources/resource_"); dumpName.appendU32(this->uniqueID().asUInt()); dumpName.append("/renderbuffer"); traceMemoryDump->dumpNumericValue(dumpName.c_str(), "size", "bytes", size); if (this->isPurgeable()) { traceMemoryDump->dumpNumericValue(dumpName.c_str(), "purgeable_size", "bytes", size); } SkString renderbuffer_id; renderbuffer_id.appendU32(fMSColorRenderbufferID); traceMemoryDump->setMemoryBacking(dumpName.c_str(), "gl_renderbuffer", renderbuffer_id.c_str()); } } int GrGLRenderTarget::msaaSamples() const { if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) { // If the render target's FBO is external (fTexFBOID == kUnresolvableFBOID), or if we own // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provided sample count. return SkTMax(1, this->numStencilSamples()); } // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so use // 0 for the sample count. return 0; } int GrGLRenderTarget::totalSamples() const { int total_samples = this->msaaSamples(); if (fTexFBOID != kUnresolvableFBOID) { // If we own the resolve buffer then that is one more sample per pixel. total_samples += 1; } return total_samples; }