/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLProgramDesc.h" #include "GrGLProcessor.h" #include "GrProcessor.h" #include "GrGpuGL.h" #include "GrOptDrawState.h" #include "SkChecksum.h" #include "gl/builders/GrGLFragmentShaderBuilder.h" /** * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are * present in the texture's config. swizzleComponentMask indicates the channels present in the * shader swizzle. */ static bool swizzle_requires_alpha_remapping(const GrGLCaps& caps, uint32_t configComponentMask, uint32_t swizzleComponentMask) { if (caps.textureSwizzleSupport()) { // Any remapping is handled using texture swizzling not shader modifications. return false; } // check if the texture is alpha-only if (kA_GrColorComponentFlag == configComponentMask) { if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) { // we must map the swizzle 'a's to 'r'. return true; } if (kRGB_GrColorComponentFlags & swizzleComponentMask) { // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that // alpha-only textures smear alpha across all four channels when read. return true; } } return false; } /** * The key for an individual coord transform is made up of a matrix type, a precision, and a bit * that indicates the source of the input coords. */ enum { kMatrixTypeKeyBits = 1, kMatrixTypeKeyMask = (1 << kMatrixTypeKeyBits) - 1, kPrecisionBits = 2, kPrecisionShift = kMatrixTypeKeyBits, kPositionCoords_Flag = (1 << (kPrecisionShift + kPrecisionBits)), kDeviceCoords_Flag = kPositionCoords_Flag + kPositionCoords_Flag, kTransformKeyBits = kMatrixTypeKeyBits + kPrecisionBits + 2, }; GR_STATIC_ASSERT(kHigh_GrSLPrecision < (1 << kPrecisionBits)); /** * We specialize the vertex code for each of these matrix types. */ enum MatrixType { kNoPersp_MatrixType = 0, kGeneral_MatrixType = 1, }; static uint32_t gen_transform_key(const GrPendingFragmentStage& stage, bool useExplicitLocalCoords) { uint32_t totalKey = 0; int numTransforms = stage.getProcessor()->numTransforms(); for (int t = 0; t < numTransforms; ++t) { uint32_t key = 0; if (stage.isPerspectiveCoordTransform(t)) { key |= kGeneral_MatrixType; } else { key |= kNoPersp_MatrixType; } const GrCoordTransform& coordTransform = stage.getProcessor()->coordTransform(t); if (kLocal_GrCoordSet == coordTransform.sourceCoords() && !useExplicitLocalCoords) { key |= kPositionCoords_Flag; } else if (kDevice_GrCoordSet == coordTransform.sourceCoords()) { key |= kDeviceCoords_Flag; } GR_STATIC_ASSERT(kGrSLPrecisionCount <= (1 << kPrecisionBits)); key |= (coordTransform.precision() << kPrecisionShift); key <<= kTransformKeyBits * t; SkASSERT(0 == (totalKey & key)); // keys for each transform ought not to overlap totalKey |= key; } return totalKey; } static uint32_t gen_texture_key(const GrProcessor& proc, const GrGLCaps& caps) { uint32_t key = 0; int numTextures = proc.numTextures(); for (int t = 0; t < numTextures; ++t) { const GrTextureAccess& access = proc.textureAccess(t); uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config()); if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) { key |= 1 << t; } } return key; } /** * A function which emits a meta key into the key builder. This is required because shader code may * be dependent on properties of the effect that the effect itself doesn't use * in its key (e.g. the pixel format of textures used). So we create a meta-key for * every effect using this function. It is also responsible for inserting the effect's class ID * which must be different for every GrProcessor subclass. It can fail if an effect uses too many * textures, transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and GPs share * this function because it is hairy, though FPs do not have attribs, and GPs do not have transforms */ static bool get_meta_key(const GrProcessor& proc, const GrGLCaps& caps, uint32_t transformKey, GrProcessorKeyBuilder* b) { size_t processorKeySize = b->size(); uint32_t textureKey = gen_texture_key(proc, caps); uint32_t classID = proc.classID(); // Currently we allow 16 bits for each of the above portions of the meta-key. Fail if they // don't fit. static const uint32_t kMetaKeyInvalidMask = ~((uint32_t) SK_MaxU16); if ((textureKey | transformKey | classID) & kMetaKeyInvalidMask) { return false; } if (processorKeySize > SK_MaxU16) { return false; } uint32_t* key = b->add32n(2); key[0] = (textureKey << 16 | transformKey); key[1] = (classID << 16 | SkToU16(processorKeySize)); return true; } bool GrGLProgramDescBuilder::Build(const GrOptDrawState& optState, const GrProgramDesc::DescInfo& descInfo, GrGpu::DrawType drawType, GrGLGpu* gpu, GrProgramDesc* desc) { // The descriptor is used as a cache key. Thus when a field of the // descriptor will not affect program generation (because of the attribute // bindings in use or other descriptor field settings) it should be set // to a canonical value to avoid duplicate programs with different keys. bool requiresLocalCoordAttrib = descInfo.fRequiresLocalCoordAttrib; GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); // Make room for everything up to the effect keys. desc->fKey.reset(); desc->fKey.push_back_n(kProcessorKeysOffset); GrProcessorKeyBuilder b(&desc->fKey); const GrPrimitiveProcessor& primProc = *optState.getPrimitiveProcessor(); primProc.getGLProcessorKey(optState.getBatchTracker(), gpu->glCaps(), &b); if (!get_meta_key(primProc, gpu->glCaps(), 0, &b)) { desc->fKey.reset(); return false; } for (int s = 0; s < optState.numFragmentStages(); ++s) { const GrPendingFragmentStage& fps = optState.getFragmentStage(s); const GrFragmentProcessor& fp = *fps.getProcessor(); fp.getGLProcessorKey(gpu->glCaps(), &b); if (!get_meta_key(fp, gpu->glCaps(), gen_transform_key(fps, requiresLocalCoordAttrib), &b)) { desc->fKey.reset(); return false; } } const GrXferProcessor& xp = *optState.getXferProcessor(); xp.getGLProcessorKey(gpu->glCaps(), &b); if (!get_meta_key(xp, gpu->glCaps(), 0, &b)) { desc->fKey.reset(); return false; } // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------------------------- // Because header is a pointer into the dynamic array, we can't push any new data into the key // below here. GLKeyHeader* header = desc->atOffset(); // make sure any padding in the header is zeroed. memset(header, 0, kHeaderSize); bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType); if (gpu->caps()->pathRenderingSupport() && isPathRendering) { header->fUseNvpr = true; SkASSERT(!optState.hasGeometryProcessor()); } else { header->fUseNvpr = false; } if (descInfo.fReadsDst) { const GrDeviceCoordTexture* dstCopy = optState.getDstCopy(); SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); const GrTexture* dstCopyTexture = NULL; if (dstCopy) { dstCopyTexture = dstCopy->texture(); } header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTexture, gpu->glCaps()); SkASSERT(0 != header->fDstReadKey); } else { header->fDstReadKey = 0; } if (descInfo.fReadsFragPosition) { header->fFragPosKey = GrGLFragmentShaderBuilder::KeyForFragmentPosition(optState.getRenderTarget(), gpu->glCaps()); } else { header->fFragPosKey = 0; } header->fColorEffectCnt = optState.numColorStages(); header->fCoverageEffectCnt = optState.numCoverageStages(); desc->finalize(); return true; }