/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLProgram.h" #include "GrAllocator.h" #include "GrEffect.h" #include "GrDrawEffect.h" #include "GrGLEffect.h" #include "GrGpuGL.h" #include "GrGLShaderVar.h" #include "SkTrace.h" #include "SkXfermode.h" #include "SkRTConf.h" SK_DEFINE_INST_COUNT(GrGLProgram) #define GL_CALL(X) GR_GL_CALL(fContext.interface(), X) #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fContext.interface(), R, X) SK_CONF_DECLARE(bool, c_PrintShaders, "gpu.printShaders", false, "Print the source code for all shaders generated."); #define COL_ATTR_NAME "aColor" #define COV_ATTR_NAME "aCoverage" #define EDGE_ATTR_NAME "aEdge" namespace { inline const char* declared_color_output_name() { return "fsColorOut"; } inline const char* dual_source_output_name() { return "dualSourceOut"; } } GrGLProgram* GrGLProgram::Create(const GrGLContext& gl, const GrGLProgramDesc& desc, const GrEffectStage* stages[]) { GrGLProgram* program = SkNEW_ARGS(GrGLProgram, (gl, desc, stages)); if (!program->succeeded()) { delete program; program = NULL; } return program; } GrGLProgram::GrGLProgram(const GrGLContext& gl, const GrGLProgramDesc& desc, const GrEffectStage* stages[]) : fContext(gl) , fUniformManager(gl) { fDesc = desc; fVShaderID = 0; fGShaderID = 0; fFShaderID = 0; fProgramID = 0; fColor = GrColor_ILLEGAL; fColorFilterColor = GrColor_ILLEGAL; for (int s = 0; s < GrDrawState::kNumStages; ++s) { fEffects[s] = NULL; } this->genProgram(stages); } GrGLProgram::~GrGLProgram() { if (fVShaderID) { GL_CALL(DeleteShader(fVShaderID)); } if (fGShaderID) { GL_CALL(DeleteShader(fGShaderID)); } if (fFShaderID) { GL_CALL(DeleteShader(fFShaderID)); } if (fProgramID) { GL_CALL(DeleteProgram(fProgramID)); } for (int i = 0; i < GrDrawState::kNumStages; ++i) { delete fEffects[i]; } } void GrGLProgram::abandon() { fVShaderID = 0; fGShaderID = 0; fFShaderID = 0; fProgramID = 0; } void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const { switch (fDesc.fDualSrcOutput) { case GrGLProgramDesc::kNone_DualSrcOutput: break; // the prog will write a coverage value to the secondary // output and the dst is blended by one minus that value. case GrGLProgramDesc::kCoverage_DualSrcOutput: case GrGLProgramDesc::kCoverageISA_DualSrcOutput: case GrGLProgramDesc::kCoverageISC_DualSrcOutput: *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff; break; default: GrCrash("Unexpected dual source blend output"); break; } } namespace { // given two blend coeffecients determine whether the src // and/or dst computation can be omitted. inline void need_blend_inputs(SkXfermode::Coeff srcCoeff, SkXfermode::Coeff dstCoeff, bool* needSrcValue, bool* needDstValue) { if (SkXfermode::kZero_Coeff == srcCoeff) { switch (dstCoeff) { // these all read the src case SkXfermode::kSC_Coeff: case SkXfermode::kISC_Coeff: case SkXfermode::kSA_Coeff: case SkXfermode::kISA_Coeff: *needSrcValue = true; break; default: *needSrcValue = false; break; } } else { *needSrcValue = true; } if (SkXfermode::kZero_Coeff == dstCoeff) { switch (srcCoeff) { // these all read the dst case SkXfermode::kDC_Coeff: case SkXfermode::kIDC_Coeff: case SkXfermode::kDA_Coeff: case SkXfermode::kIDA_Coeff: *needDstValue = true; break; default: *needDstValue = false; break; } } else { *needDstValue = true; } } /** * Create a blend_coeff * value string to be used in shader code. Sets empty * string if result is trivially zero. */ inline void blend_term_string(SkString* str, SkXfermode::Coeff coeff, const char* src, const char* dst, const char* value) { switch (coeff) { case SkXfermode::kZero_Coeff: /** 0 */ *str = ""; break; case SkXfermode::kOne_Coeff: /** 1 */ *str = value; break; case SkXfermode::kSC_Coeff: str->printf("(%s * %s)", src, value); break; case SkXfermode::kISC_Coeff: str->printf("((%s - %s) * %s)", GrGLSLOnesVecf(4), src, value); break; case SkXfermode::kDC_Coeff: str->printf("(%s * %s)", dst, value); break; case SkXfermode::kIDC_Coeff: str->printf("((%s - %s) * %s)", GrGLSLOnesVecf(4), dst, value); break; case SkXfermode::kSA_Coeff: /** src alpha */ str->printf("(%s.a * %s)", src, value); break; case SkXfermode::kISA_Coeff: /** inverse src alpha (i.e. 1 - sa) */ str->printf("((1.0 - %s.a) * %s)", src, value); break; case SkXfermode::kDA_Coeff: /** dst alpha */ str->printf("(%s.a * %s)", dst, value); break; case SkXfermode::kIDA_Coeff: /** inverse dst alpha (i.e. 1 - da) */ str->printf("((1.0 - %s.a) * %s)", dst, value); break; default: GrCrash("Unexpected xfer coeff."); break; } } /** * Adds a line to the fragment shader code which modifies the color by * the specified color filter. */ void add_color_filter(GrGLShaderBuilder* builder, const char * outputVar, SkXfermode::Coeff uniformCoeff, SkXfermode::Coeff colorCoeff, const char* filterColor, const char* inColor) { SkString colorStr, constStr; blend_term_string(&colorStr, colorCoeff, filterColor, inColor, inColor); blend_term_string(&constStr, uniformCoeff, filterColor, inColor, filterColor); SkString sum; GrGLSLAdd4f(&sum, colorStr.c_str(), constStr.c_str()); builder->fsCodeAppendf("\t%s = %s;\n", outputVar, sum.c_str()); } } void GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) { switch (fDesc.fColorInput) { case GrGLProgramDesc::kAttribute_ColorInput: { builder->addAttribute(kVec4f_GrSLType, COL_ATTR_NAME); const char *vsName, *fsName; builder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName); builder->vsCodeAppendf("\t%s = " COL_ATTR_NAME ";\n", vsName); *inColor = fsName; } break; case GrGLProgramDesc::kUniform_ColorInput: { const char* name; fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, "Color", &name); *inColor = name; break; } case GrGLProgramDesc::kTransBlack_ColorInput: GrAssert(!"needComputedColor should be false."); break; case GrGLProgramDesc::kSolidWhite_ColorInput: break; default: GrCrash("Unknown color type."); break; } } void GrGLProgram::genUniformCoverage(GrGLShaderBuilder* builder, SkString* inOutCoverage) { const char* covUniName; fUniformHandles.fCoverageUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, "Coverage", &covUniName); if (inOutCoverage->size()) { builder->fsCodeAppendf("\tvec4 uniCoverage = %s * %s;\n", covUniName, inOutCoverage->c_str()); *inOutCoverage = "uniCoverage"; } else { *inOutCoverage = covUniName; } } namespace { void gen_attribute_coverage(GrGLShaderBuilder* builder, SkString* inOutCoverage) { builder->addAttribute(kVec4f_GrSLType, COV_ATTR_NAME); const char *vsName, *fsName; builder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName); builder->vsCodeAppendf("\t%s = " COV_ATTR_NAME ";\n", vsName); if (inOutCoverage->size()) { builder->fsCodeAppendf("\tvec4 attrCoverage = %s * %s;\n", fsName, inOutCoverage->c_str()); *inOutCoverage = "attrCoverage"; } else { *inOutCoverage = fsName; } } } void GrGLProgram::genGeometryShader(GrGLShaderBuilder* builder) const { #if GR_GL_EXPERIMENTAL_GS // TODO: The builder should add all this glue code. if (fDesc.fExperimentalGS) { GrAssert(fContext.info().glslGeneration() >= k150_GrGLSLGeneration); builder->fGSHeader.append("layout(triangles) in;\n" "layout(triangle_strip, max_vertices = 6) out;\n"); builder->gsCodeAppend("\tfor (int i = 0; i < 3; ++i) {\n" "\t\tgl_Position = gl_in[i].gl_Position;\n"); if (fDesc.fEmitsPointSize) { builder->gsCodeAppend("\t\tgl_PointSize = 1.0;\n"); } GrAssert(builder->fGSInputs.count() == builder->fGSOutputs.count()); int count = builder->fGSInputs.count(); for (int i = 0; i < count; ++i) { builder->gsCodeAppendf("\t\t%s = %s[i];\n", builder->fGSOutputs[i].getName().c_str(), builder->fGSInputs[i].getName().c_str()); } builder->gsCodeAppend("\t\tEmitVertex();\n" "\t}\n" "\tEndPrimitive();\n"); } #endif } const char* GrGLProgram::adjustInColor(const SkString& inColor) const { if (inColor.size()) { return inColor.c_str(); } else { if (GrGLProgramDesc::kSolidWhite_ColorInput == fDesc.fColorInput) { return GrGLSLOnesVecf(4); } else { return GrGLSLZerosVecf(4); } } } namespace { // prints a shader using params similar to glShaderSource void print_shader(GrGLint stringCnt, const GrGLchar** strings, GrGLint* stringLengths) { for (int i = 0; i < stringCnt; ++i) { if (NULL == stringLengths || stringLengths[i] < 0) { GrPrintf(strings[i]); } else { GrPrintf("%.*s", stringLengths[i], strings[i]); } } } // Compiles a GL shader, returns shader ID or 0 if failed params have same meaning as glShaderSource GrGLuint compile_shader(const GrGLContext& gl, GrGLenum type, int stringCnt, const char** strings, int* stringLengths) { SK_TRACE_EVENT1("GrGLProgram::CompileShader", "stringCount", SkStringPrintf("%i", stringCnt).c_str()); GrGLuint shader; GR_GL_CALL_RET(gl.interface(), shader, CreateShader(type)); if (0 == shader) { return 0; } const GrGLInterface* gli = gl.interface(); GrGLint compiled = GR_GL_INIT_ZERO; GR_GL_CALL(gli, ShaderSource(shader, stringCnt, strings, stringLengths)); GR_GL_CALL(gli, CompileShader(shader)); GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled)); if (!compiled) { GrGLint infoLen = GR_GL_INIT_ZERO; GR_GL_CALL(gli, GetShaderiv(shader, GR_GL_INFO_LOG_LENGTH, &infoLen)); SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger if (infoLen > 0) { // retrieve length even though we don't need it to workaround bug in chrome cmd buffer // param validation. GrGLsizei length = GR_GL_INIT_ZERO; GR_GL_CALL(gli, GetShaderInfoLog(shader, infoLen+1, &length, (char*)log.get())); print_shader(stringCnt, strings, stringLengths); GrPrintf("\n%s", log.get()); } GrAssert(!"Shader compilation failed!"); GR_GL_CALL(gli, DeleteShader(shader)); return 0; } return shader; } // helper version of above for when shader is already flattened into a single SkString GrGLuint compile_shader(const GrGLContext& gl, GrGLenum type, const SkString& shader) { const GrGLchar* str = shader.c_str(); int length = shader.size(); return compile_shader(gl, type, 1, &str, &length); } } // compiles all the shaders from builder and stores the shader IDs bool GrGLProgram::compileShaders(const GrGLShaderBuilder& builder) { SkString shader; builder.getShader(GrGLShaderBuilder::kVertex_ShaderType, &shader); if (c_PrintShaders) { GrPrintf(shader.c_str()); GrPrintf("\n"); } if (!(fVShaderID = compile_shader(fContext, GR_GL_VERTEX_SHADER, shader))) { return false; } if (builder.fUsesGS) { builder.getShader(GrGLShaderBuilder::kGeometry_ShaderType, &shader); if (c_PrintShaders) { GrPrintf(shader.c_str()); GrPrintf("\n"); } if (!(fGShaderID = compile_shader(fContext, GR_GL_GEOMETRY_SHADER, shader))) { return false; } } else { fGShaderID = 0; } builder.getShader(GrGLShaderBuilder::kFragment_ShaderType, &shader); if (c_PrintShaders) { GrPrintf(shader.c_str()); GrPrintf("\n"); } if (!(fFShaderID = compile_shader(fContext, GR_GL_FRAGMENT_SHADER, shader))) { return false; } return true; } bool GrGLProgram::genProgram(const GrEffectStage* stages[]) { GrAssert(0 == fProgramID); const GrAttribBindings& attribBindings = fDesc.fAttribBindings; bool hasExplicitLocalCoords = SkToBool(attribBindings & GrDrawState::kLocalCoords_AttribBindingsBit); GrGLShaderBuilder builder(fContext.info(), fUniformManager, hasExplicitLocalCoords); #if GR_GL_EXPERIMENTAL_GS builder.fUsesGS = fDesc.fExperimentalGS; #endif SkXfermode::Coeff colorCoeff, uniformCoeff; // The rest of transfer mode color filters have not been implemented if (fDesc.fColorFilterXfermode < SkXfermode::kCoeffModesCnt) { GR_DEBUGCODE(bool success =) SkXfermode::ModeAsCoeff(static_cast (fDesc.fColorFilterXfermode), &uniformCoeff, &colorCoeff); GR_DEBUGASSERT(success); } else { colorCoeff = SkXfermode::kOne_Coeff; uniformCoeff = SkXfermode::kZero_Coeff; } // no need to do the color filter if coverage is 0. The output color is scaled by the coverage. // All the dual source outputs are scaled by the coverage as well. if (GrGLProgramDesc::kTransBlack_ColorInput == fDesc.fCoverageInput) { colorCoeff = SkXfermode::kZero_Coeff; uniformCoeff = SkXfermode::kZero_Coeff; } // If we know the final color is going to be all zeros then we can // simplify the color filter coefficients. needComputedColor will then // come out false below. if (GrGLProgramDesc::kTransBlack_ColorInput == fDesc.fColorInput) { colorCoeff = SkXfermode::kZero_Coeff; if (SkXfermode::kDC_Coeff == uniformCoeff || SkXfermode::kDA_Coeff == uniformCoeff) { uniformCoeff = SkXfermode::kZero_Coeff; } else if (SkXfermode::kIDC_Coeff == uniformCoeff || SkXfermode::kIDA_Coeff == uniformCoeff) { uniformCoeff = SkXfermode::kOne_Coeff; } } bool needColorFilterUniform; bool needComputedColor; need_blend_inputs(uniformCoeff, colorCoeff, &needColorFilterUniform, &needComputedColor); // the dual source output has no canonical var name, have to // declare an output, which is incompatible with gl_FragColor/gl_FragData. bool dualSourceOutputWritten = false; builder.fHeader.append(GrGetGLSLVersionDecl(fContext.info().binding(), fContext.info().glslGeneration())); GrGLShaderVar colorOutput; bool isColorDeclared = GrGLSLSetupFSColorOuput(fContext.info().glslGeneration(), declared_color_output_name(), &colorOutput); if (isColorDeclared) { builder.fFSOutputs.push_back(colorOutput); } const char* viewMName; fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVertex_ShaderType, kMat33f_GrSLType, "ViewM", &viewMName); builder.vsCodeAppendf("\tvec3 pos3 = %s * vec3(%s, 1);\n" "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\n", viewMName, builder.positionAttribute().getName().c_str()); // incoming color to current stage being processed. SkString inColor; if (needComputedColor) { this->genInputColor(&builder, &inColor); } // we output point size in the GS if present if (fDesc.fEmitsPointSize && !builder.fUsesGS){ builder.vsCodeAppend("\tgl_PointSize = 1.0;\n"); } /////////////////////////////////////////////////////////////////////////// // compute the final color // if we have color stages string them together, feeding the output color // of each to the next and generating code for each stage. if (needComputedColor) { SkString outColor; for (int s = 0; s < fDesc.fFirstCoverageStage; ++s) { if (GrGLEffect::kNoEffectKey != fDesc.fEffectKeys[s]) { // create var to hold stage result outColor = "color"; outColor.appendS32(s); builder.fsCodeAppendf("\tvec4 %s;\n", outColor.c_str()); builder.setCurrentStage(s); fEffects[s] = builder.createAndEmitGLEffect(*stages[s], fDesc.fEffectKeys[s], inColor.size() ? inColor.c_str() : NULL, outColor.c_str(), &fUniformHandles.fSamplerUnis[s]); builder.setNonStage(); inColor = outColor; } } } // if have all ones or zeros for the "dst" input to the color filter then we // may be able to make additional optimizations. if (needColorFilterUniform && needComputedColor && !inColor.size()) { GrAssert(GrGLProgramDesc::kSolidWhite_ColorInput == fDesc.fColorInput); bool uniformCoeffIsZero = SkXfermode::kIDC_Coeff == uniformCoeff || SkXfermode::kIDA_Coeff == uniformCoeff; if (uniformCoeffIsZero) { uniformCoeff = SkXfermode::kZero_Coeff; bool bogus; need_blend_inputs(SkXfermode::kZero_Coeff, colorCoeff, &needColorFilterUniform, &bogus); } } const char* colorFilterColorUniName = NULL; if (needColorFilterUniform) { fUniformHandles.fColorFilterUni = builder.addUniform( GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, "FilterColor", &colorFilterColorUniName); } bool wroteFragColorZero = false; if (SkXfermode::kZero_Coeff == uniformCoeff && SkXfermode::kZero_Coeff == colorCoeff) { builder.fsCodeAppendf("\t%s = %s;\n", colorOutput.getName().c_str(), GrGLSLZerosVecf(4)); wroteFragColorZero = true; } else if (SkXfermode::kDst_Mode != fDesc.fColorFilterXfermode) { builder.fsCodeAppend("\tvec4 filteredColor;\n"); const char* color = adjustInColor(inColor); add_color_filter(&builder, "filteredColor", uniformCoeff, colorCoeff, colorFilterColorUniName, color); inColor = "filteredColor"; } /////////////////////////////////////////////////////////////////////////// // compute the partial coverage (coverage stages and edge aa) SkString inCoverage; bool coverageIsZero = GrGLProgramDesc::kTransBlack_ColorInput == fDesc.fCoverageInput; // we don't need to compute coverage at all if we know the final shader // output will be zero and we don't have a dual src blend output. if (!wroteFragColorZero || GrGLProgramDesc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) { if (!coverageIsZero) { switch (fDesc.fCoverageInput) { case GrGLProgramDesc::kSolidWhite_ColorInput: // empty string implies solid white break; case GrGLProgramDesc::kAttribute_ColorInput: gen_attribute_coverage(&builder, &inCoverage); break; case GrGLProgramDesc::kUniform_ColorInput: this->genUniformCoverage(&builder, &inCoverage); break; default: GrCrash("Unexpected input coverage."); } SkString outCoverage; const int& startStage = fDesc.fFirstCoverageStage; for (int s = startStage; s < GrDrawState::kNumStages; ++s) { if (fDesc.fEffectKeys[s]) { // create var to hold stage output outCoverage = "coverage"; outCoverage.appendS32(s); builder.fsCodeAppendf("\tvec4 %s;\n", outCoverage.c_str()); builder.setCurrentStage(s); fEffects[s] = builder.createAndEmitGLEffect( *stages[s], fDesc.fEffectKeys[s], inCoverage.size() ? inCoverage.c_str() : NULL, outCoverage.c_str(), &fUniformHandles.fSamplerUnis[s]); builder.setNonStage(); inCoverage = outCoverage; } } // discard if coverage is zero if (fDesc.fDiscardIfZeroCoverage && !outCoverage.isEmpty()) { builder.fsCodeAppendf( "\tif (all(lessThanEqual(%s, vec4(0.0)))) {\n\t\tdiscard;\n\t}\n", outCoverage.c_str()); } } if (GrGLProgramDesc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) { builder.fFSOutputs.push_back().set(kVec4f_GrSLType, GrGLShaderVar::kOut_TypeModifier, dual_source_output_name()); bool outputIsZero = coverageIsZero; SkString coeff; if (!outputIsZero && GrGLProgramDesc::kCoverage_DualSrcOutput != fDesc.fDualSrcOutput && !wroteFragColorZero) { if (!inColor.size()) { outputIsZero = true; } else { if (GrGLProgramDesc::kCoverageISA_DualSrcOutput == fDesc.fDualSrcOutput) { coeff.printf("(1 - %s.a)", inColor.c_str()); } else { coeff.printf("(vec4(1,1,1,1) - %s)", inColor.c_str()); } } } if (outputIsZero) { builder.fsCodeAppendf("\t%s = %s;\n", dual_source_output_name(), GrGLSLZerosVecf(4)); } else { SkString modulate; GrGLSLModulate4f(&modulate, coeff.c_str(), inCoverage.c_str()); builder.fsCodeAppendf("\t%s = %s;\n", dual_source_output_name(), modulate.c_str()); } dualSourceOutputWritten = true; } } /////////////////////////////////////////////////////////////////////////// // combine color and coverage as frag color if (!wroteFragColorZero) { if (coverageIsZero) { builder.fsCodeAppendf("\t%s = %s;\n", colorOutput.getName().c_str(), GrGLSLZerosVecf(4)); } else { SkString modulate; GrGLSLModulate4f(&modulate, inColor.c_str(), inCoverage.c_str()); builder.fsCodeAppendf("\t%s = %s;\n", colorOutput.getName().c_str(), modulate.c_str()); } } /////////////////////////////////////////////////////////////////////////// // insert GS #if GR_DEBUG this->genGeometryShader(&builder); #endif /////////////////////////////////////////////////////////////////////////// // compile and setup attribs and unis if (!this->compileShaders(builder)) { return false; } if (!this->bindOutputsAttribsAndLinkProgram(builder, isColorDeclared, dualSourceOutputWritten)) { return false; } builder.finished(fProgramID); this->initSamplerUniforms(); fUniformHandles.fRTHeightUni = builder.getRTHeightUniform(); return true; } bool GrGLProgram::bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& builder, bool bindColorOut, bool bindDualSrcOut) { GL_CALL_RET(fProgramID, CreateProgram()); if (!fProgramID) { return false; } GL_CALL(AttachShader(fProgramID, fVShaderID)); if (fGShaderID) { GL_CALL(AttachShader(fProgramID, fGShaderID)); } GL_CALL(AttachShader(fProgramID, fFShaderID)); if (bindColorOut) { GL_CALL(BindFragDataLocation(fProgramID, 0, declared_color_output_name())); } if (bindDualSrcOut) { GL_CALL(BindFragDataLocationIndexed(fProgramID, 0, 1, dual_source_output_name())); } // Bind the attrib locations to same values for all shaders GL_CALL(BindAttribLocation(fProgramID, fDesc.fPositionAttributeIndex, builder.positionAttribute().c_str())); GL_CALL(BindAttribLocation(fProgramID, fDesc.fColorAttributeIndex, COL_ATTR_NAME)); GL_CALL(BindAttribLocation(fProgramID, fDesc.fCoverageAttributeIndex, COV_ATTR_NAME)); if (fDesc.fAttribBindings & GrDrawState::kLocalCoords_AttribBindingsBit) { GL_CALL(BindAttribLocation(fProgramID, fDesc.fLocalCoordsAttributeIndex, builder.localCoordsAttribute().c_str())); } const GrGLShaderBuilder::AttributePair* attribEnd = builder.getEffectAttributes().end(); for (const GrGLShaderBuilder::AttributePair* attrib = builder.getEffectAttributes().begin(); attrib != attribEnd; ++attrib) { GL_CALL(BindAttribLocation(fProgramID, attrib->fIndex, attrib->fName.c_str())); } GL_CALL(LinkProgram(fProgramID)); GrGLint linked = GR_GL_INIT_ZERO; GL_CALL(GetProgramiv(fProgramID, GR_GL_LINK_STATUS, &linked)); if (!linked) { GrGLint infoLen = GR_GL_INIT_ZERO; GL_CALL(GetProgramiv(fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen)); SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger if (infoLen > 0) { // retrieve length even though we don't need it to workaround // bug in chrome cmd buffer param validation. GrGLsizei length = GR_GL_INIT_ZERO; GL_CALL(GetProgramInfoLog(fProgramID, infoLen+1, &length, (char*)log.get())); GrPrintf((char*)log.get()); } GrAssert(!"Error linking program"); GL_CALL(DeleteProgram(fProgramID)); fProgramID = 0; return false; } return true; } void GrGLProgram::initSamplerUniforms() { GL_CALL(UseProgram(fProgramID)); // We simply bind the uniforms to successive texture units beginning at 0. setData() assumes this // behavior. GrGLint texUnitIdx = 0; for (int s = 0; s < GrDrawState::kNumStages; ++s) { int numSamplers = fUniformHandles.fSamplerUnis[s].count(); for (int u = 0; u < numSamplers; ++u) { UniformHandle handle = fUniformHandles.fSamplerUnis[s][u]; if (GrGLUniformManager::kInvalidUniformHandle != handle) { fUniformManager.setSampler(handle, texUnitIdx); ++texUnitIdx; } } } } /////////////////////////////////////////////////////////////////////////////// void GrGLProgram::setData(GrGpuGL* gpu, GrColor color, GrColor coverage, SharedGLState* sharedState) { const GrDrawState& drawState = gpu->getDrawState(); this->setColor(drawState, color, sharedState); this->setCoverage(drawState, coverage, sharedState); this->setMatrixAndRenderTargetHeight(drawState); // Setup the SkXfermode::Mode-based colorfilter uniform if necessary if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fColorFilterUni && fColorFilterColor != drawState.getColorFilterColor()) { GrGLfloat c[4]; GrColorToRGBAFloat(drawState.getColorFilterColor(), c); fUniformManager.set4fv(fUniformHandles.fColorFilterUni, 0, 1, c); fColorFilterColor = drawState.getColorFilterColor(); } GrGLint texUnitIdx = 0; for (int s = 0; s < GrDrawState::kNumStages; ++s) { if (NULL != fEffects[s]) { const GrEffectStage& stage = drawState.getStage(s); GrAssert(NULL != stage.getEffect()); bool explicitLocalCoords = (fDesc.fAttribBindings & GrDrawState::kLocalCoords_AttribBindingsBit); GrDrawEffect drawEffect(stage, explicitLocalCoords); fEffects[s]->setData(fUniformManager, drawEffect); int numSamplers = fUniformHandles.fSamplerUnis[s].count(); for (int u = 0; u < numSamplers; ++u) { UniformHandle handle = fUniformHandles.fSamplerUnis[s][u]; if (GrGLUniformManager::kInvalidUniformHandle != handle) { const GrTextureAccess& access = (*stage.getEffect())->textureAccess(u); GrGLTexture* texture = static_cast(access.getTexture()); gpu->bindTexture(texUnitIdx, access.getParams(), texture); ++texUnitIdx; } } } } } void GrGLProgram::setColor(const GrDrawState& drawState, GrColor color, SharedGLState* sharedState) { if (!(drawState.getAttribBindings() & GrDrawState::kColor_AttribBindingsBit)) { switch (fDesc.fColorInput) { case GrGLProgramDesc::kAttribute_ColorInput: if (sharedState->fConstAttribColor != color) { // OpenGL ES only supports the float varieties of glVertexAttrib GrGLfloat c[4]; GrColorToRGBAFloat(color, c); GL_CALL(VertexAttrib4fv(fDesc.fColorAttributeIndex, c)); sharedState->fConstAttribColor = color; } break; case GrGLProgramDesc::kUniform_ColorInput: if (fColor != color) { // OpenGL ES doesn't support unsigned byte varieties of glUniform GrGLfloat c[4]; GrColorToRGBAFloat(color, c); GrAssert(GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fColorUni); fUniformManager.set4fv(fUniformHandles.fColorUni, 0, 1, c); fColor = color; } break; case GrGLProgramDesc::kSolidWhite_ColorInput: case GrGLProgramDesc::kTransBlack_ColorInput: break; default: GrCrash("Unknown color type."); } } } void GrGLProgram::setCoverage(const GrDrawState& drawState, GrColor coverage, SharedGLState* sharedState) { if (!(drawState.getAttribBindings() & GrDrawState::kCoverage_AttribBindingsBit)) { switch (fDesc.fCoverageInput) { case GrGLProgramDesc::kAttribute_ColorInput: if (sharedState->fConstAttribCoverage != coverage) { // OpenGL ES only supports the float varieties of glVertexAttrib GrGLfloat c[4]; GrColorToRGBAFloat(coverage, c); GL_CALL(VertexAttrib4fv(fDesc.fCoverageAttributeIndex, c)); sharedState->fConstAttribCoverage = coverage; } break; case GrGLProgramDesc::kUniform_ColorInput: if (fCoverage != coverage) { // OpenGL ES doesn't support unsigned byte varieties of glUniform GrGLfloat c[4]; GrColorToRGBAFloat(coverage, c); GrAssert(GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fCoverageUni); fUniformManager.set4fv(fUniformHandles.fCoverageUni, 0, 1, c); fCoverage = coverage; } break; case GrGLProgramDesc::kSolidWhite_ColorInput: case GrGLProgramDesc::kTransBlack_ColorInput: break; default: GrCrash("Unknown coverage type."); } } } void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) { const GrRenderTarget* rt = drawState.getRenderTarget(); SkISize size; size.set(rt->width(), rt->height()); // Load the RT height uniform if it is needed to y-flip gl_FragCoord. if (GrGLUniformManager::kInvalidUniformHandle != fUniformHandles.fRTHeightUni && fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { fUniformManager.set1f(fUniformHandles.fRTHeightUni, SkIntToScalar(size.fHeight)); } if (fMatrixState.fRenderTargetOrigin != rt->origin() || !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix()) || fMatrixState.fRenderTargetSize != size) { SkMatrix m; if (kBottomLeft_GrSurfaceOrigin == rt->origin()) { m.setAll( SkIntToScalar(2) / size.fWidth, 0, -SK_Scalar1, 0,-SkIntToScalar(2) / size.fHeight, SK_Scalar1, 0, 0, SkMatrix::I()[8]); } else { m.setAll( SkIntToScalar(2) / size.fWidth, 0, -SK_Scalar1, 0, SkIntToScalar(2) / size.fHeight,-SK_Scalar1, 0, 0, SkMatrix::I()[8]); } m.setConcat(m, drawState.getViewMatrix()); // ES doesn't allow you to pass true to the transpose param so we do our own transpose. GrGLfloat mt[] = { SkScalarToFloat(m[SkMatrix::kMScaleX]), SkScalarToFloat(m[SkMatrix::kMSkewY]), SkScalarToFloat(m[SkMatrix::kMPersp0]), SkScalarToFloat(m[SkMatrix::kMSkewX]), SkScalarToFloat(m[SkMatrix::kMScaleY]), SkScalarToFloat(m[SkMatrix::kMPersp1]), SkScalarToFloat(m[SkMatrix::kMTransX]), SkScalarToFloat(m[SkMatrix::kMTransY]), SkScalarToFloat(m[SkMatrix::kMPersp2]) }; fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, mt); fMatrixState.fViewMatrix = drawState.getViewMatrix(); fMatrixState.fRenderTargetSize = size; fMatrixState.fRenderTargetOrigin = rt->origin(); } }