/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLProgram.h" #include "GrAllocator.h" #include "GrEffect.h" #include "GrCoordTransform.h" #include "GrDrawEffect.h" #include "GrGLEffect.h" #include "GrGpuGL.h" #include "GrGLShaderVar.h" #include "GrGLSL.h" #include "SkXfermode.h" #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, const GrGLProgramDesc& desc, const GrEffectStage* colorStages[], const GrEffectStage* coverageStages[]) { SkAutoTDelete builder; if (desc.getHeader().fHasVertexCode ||!gpu->shouldUseFixedFunctionTexturing()) { builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, desc))); } else { builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, desc))); } if (builder->genProgram(colorStages, coverageStages)) { SkASSERT(0 != builder->getProgramID()); return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder)); } return NULL; } GrGLProgram::GrGLProgram(GrGpuGL* gpu, const GrGLProgramDesc& desc, const GrGLProgramBuilder& builder) : fColor(GrColor_ILLEGAL) , fCoverage(GrColor_ILLEGAL) , fDstCopyTexUnit(-1) , fBuiltinUniformHandles(builder.getBuiltinUniformHandles()) , fColorEffects(SkRef(builder.getColorEffects())) , fCoverageEffects(SkRef(builder.getCoverageEffects())) , fProgramID(builder.getProgramID()) , fHasVertexShader(builder.hasVertexShader()) , fTexCoordSetCnt(builder.getTexCoordSetCount()) , fDesc(desc) , fGpu(gpu) , fProgramDataManager(gpu, this, builder) { this->initSamplerUniforms(); } GrGLProgram::~GrGLProgram() { if (fProgramID) { GL_CALL(DeleteProgram(fProgramID)); } } void GrGLProgram::abandon() { fProgramID = 0; } void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff, GrBlendCoeff* dstCoeff) const { switch (fDesc.getHeader().fCoverageOutput) { case GrGLProgramDesc::kModulate_CoverageOutput: break; // The prog will write a coverage value to the secondary // output and the dst is blended by one minus that value. case GrGLProgramDesc::kSecondaryCoverage_CoverageOutput: case GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput: case GrGLProgramDesc::kSecondaryCoverageISC_CoverageOutput: *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff; break; case GrGLProgramDesc::kCombineWithDst_CoverageOutput: // We should only have set this if the blend was specified as (1, 0) SkASSERT(kOne_GrBlendCoeff == *srcCoeff && kZero_GrBlendCoeff == *dstCoeff); break; default: SkFAIL("Unexpected coverage output"); break; } } void GrGLProgram::initSamplerUniforms() { GL_CALL(UseProgram(fProgramID)); GrGLint texUnitIdx = 0; if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni, texUnitIdx); fDstCopyTexUnit = texUnitIdx++; } fColorEffects->initSamplers(fProgramDataManager, &texUnitIdx); fCoverageEffects->initSamplers(fProgramDataManager, &texUnitIdx); } /////////////////////////////////////////////////////////////////////////////// void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts, const GrEffectStage* colorStages[], const GrEffectStage* coverageStages[], const GrDeviceCoordTexture* dstCopy, SharedGLState* sharedState) { const GrDrawState& drawState = fGpu->getDrawState(); GrColor color; GrColor coverage; if (blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag) { color = 0; coverage = 0; } else if (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) { color = 0xffffffff; coverage = drawState.getCoverageColor(); } else { color = drawState.getColor(); coverage = drawState.getCoverageColor(); } this->setColor(drawState, color, sharedState); this->setCoverage(drawState, coverage, sharedState); this->setMatrixAndRenderTargetHeight(drawState); if (NULL != dstCopy) { if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) { fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni, static_cast(dstCopy->offset().fX), static_cast(dstCopy->offset().fY)); fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni, 1.f / dstCopy->texture()->width(), 1.f / dstCopy->texture()->height()); GrGLTexture* texture = static_cast(dstCopy->texture()); static GrTextureParams kParams; // the default is clamp, nearest filtering. fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); } else { SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); } } else { SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); } fColorEffects->setData(fGpu, fProgramDataManager, colorStages); fCoverageEffects->setData(fGpu, fProgramDataManager, coverageStages); // PathTexGen state applies to the the fixed function vertex shader. For // custom shaders, it's ignored, so we don't need to change the texgen // settings in that case. if (!fHasVertexShader) { fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); } } void GrGLProgram::setColor(const GrDrawState& drawState, GrColor color, SharedGLState* sharedState) { const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); if (!drawState.hasColorVertexAttribute() || drawState.canIgnoreColorAttribute()) { switch (header.fColorInput) { case GrGLProgramDesc::kAttribute_ColorInput: SkASSERT(-1 != header.fColorAttributeIndex); if (sharedState->fConstAttribColor != color || sharedState->fConstAttribColorIndex != header.fColorAttributeIndex) { // OpenGL ES only supports the float varieties of glVertexAttrib GrGLfloat c[4]; GrColorToRGBAFloat(color, c); GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); sharedState->fConstAttribColor = color; sharedState->fConstAttribColorIndex = header.fColorAttributeIndex; } break; case GrGLProgramDesc::kUniform_ColorInput: if (fColor != color && fBuiltinUniformHandles.fColorUni.isValid()) { // OpenGL ES doesn't support unsigned byte varieties of glUniform GrGLfloat c[4]; GrColorToRGBAFloat(color, c); fProgramDataManager.set4fv(fBuiltinUniformHandles.fColorUni, 1, c); fColor = color; } sharedState->fConstAttribColorIndex = -1; break; default: SkFAIL("Unexpected color type."); } } else { sharedState->fConstAttribColorIndex = -1; } } void GrGLProgram::setCoverage(const GrDrawState& drawState, GrColor coverage, SharedGLState* sharedState) { const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); if (!drawState.hasCoverageVertexAttribute()) { switch (header.fCoverageInput) { case GrGLProgramDesc::kAttribute_ColorInput: if (sharedState->fConstAttribCoverage != coverage || sharedState->fConstAttribCoverageIndex != header.fCoverageAttributeIndex) { // OpenGL ES only supports the float varieties of glVertexAttrib GrGLfloat c[4]; GrColorToRGBAFloat(coverage, c); GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c)); sharedState->fConstAttribCoverage = coverage; sharedState->fConstAttribCoverageIndex = header.fCoverageAttributeIndex; } break; case GrGLProgramDesc::kUniform_ColorInput: if (fCoverage != coverage) { // OpenGL ES doesn't support unsigned byte varieties of glUniform GrGLfloat c[4]; GrColorToRGBAFloat(coverage, c); fProgramDataManager.set4fv(fBuiltinUniformHandles.fCoverageUni, 1, c); fCoverage = coverage; } sharedState->fConstAttribCoverageIndex = -1; break; case GrGLProgramDesc::kSolidWhite_ColorInput: sharedState->fConstAttribCoverageIndex = -1; break; default: SkFAIL("Unexpected coverage type."); } } else { sharedState->fConstAttribCoverageIndex = -1; } } void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) { const GrRenderTarget* rt = drawState.getRenderTarget(); SkISize size; size.set(rt->width(), rt->height()); // Load the RT height uniform if it is needed to y-flip gl_FragCoord. if (fBuiltinUniformHandles.fRTHeightUni.isValid() && fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(size.fHeight)); } if (!fHasVertexShader) { SkASSERT(!fBuiltinUniformHandles.fViewMatrixUni.isValid()); SkASSERT(!fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); fGpu->glPathRendering()->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin()); } else if (fMatrixState.fRenderTargetOrigin != rt->origin() || fMatrixState.fRenderTargetSize != size || !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())) { SkASSERT(fBuiltinUniformHandles.fViewMatrixUni.isValid()); fMatrixState.fViewMatrix = drawState.getViewMatrix(); fMatrixState.fRenderTargetSize = size; fMatrixState.fRenderTargetOrigin = rt->origin(); GrGLfloat viewMatrix[3 * 3]; fMatrixState.getGLMatrix<3>(viewMatrix); fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, viewMatrix); GrGLfloat rtAdjustmentVec[4]; fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); } }