/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/GrGLPathRendering.h" #include "gl/GrGLNameAllocator.h" #include "gl/GrGLUtil.h" #include "gl/GrGLGpu.h" #include "GrGLPath.h" #include "GrGLPathRange.h" #include "GrGLPathRendering.h" #include "SkStream.h" #include "SkTypeface.h" #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) static const GrGLenum gIndexType2GLType[] = { GR_GL_UNSIGNED_BYTE, GR_GL_UNSIGNED_SHORT, GR_GL_UNSIGNED_INT }; GR_STATIC_ASSERT(0 == GrPathRange::kU8_PathIndexType); GR_STATIC_ASSERT(1 == GrPathRange::kU16_PathIndexType); GR_STATIC_ASSERT(2 == GrPathRange::kU32_PathIndexType); GR_STATIC_ASSERT(GrPathRange::kU32_PathIndexType == GrPathRange::kLast_PathIndexType); static const GrGLenum gXformType2GLType[] = { GR_GL_NONE, GR_GL_TRANSLATE_X, GR_GL_TRANSLATE_Y, GR_GL_TRANSLATE_2D, GR_GL_TRANSPOSE_AFFINE_2D }; GR_STATIC_ASSERT(0 == GrPathRendering::kNone_PathTransformType); GR_STATIC_ASSERT(1 == GrPathRendering::kTranslateX_PathTransformType); GR_STATIC_ASSERT(2 == GrPathRendering::kTranslateY_PathTransformType); GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType); GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType); GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType); static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) { switch (op) { default: SkFAIL("Unexpected path fill."); /* fallthrough */; case kIncClamp_StencilOp: return GR_GL_COUNT_UP; case kInvert_StencilOp: return GR_GL_INVERT; } } GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) : GrPathRendering(gpu) { const GrGLInterface* glInterface = gpu->glInterface(); fCaps.bindFragmentInputSupport = nullptr != glInterface->fFunctions.fBindFragmentInputLocation; } GrGLPathRendering::~GrGLPathRendering() { } void GrGLPathRendering::abandonGpuResources() { fPathNameAllocator.reset(nullptr); } void GrGLPathRendering::resetContext() { fHWProjectionMatrixState.invalidate(); // we don't use the model view matrix. GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); fHWPathStencilSettings.invalidate(); } GrPath* GrGLPathRendering::createPath(const SkPath& inPath, const GrStrokeInfo& stroke) { return new GrGLPath(this->gpu(), inPath, stroke); } GrPathRange* GrGLPathRendering::createPathRange(GrPathRange::PathGenerator* pathGenerator, const GrStrokeInfo& stroke) { return new GrGLPathRange(this->gpu(), pathGenerator, stroke); } void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) { GrGLGpu* gpu = this->gpu(); SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); gpu->flushColorWrite(false); gpu->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); GrGLRenderTarget* rt = static_cast(args.fRenderTarget); SkISize size = SkISize::Make(rt->width(), rt->height()); this->setProjectionMatrix(*args.fViewMatrix, size, rt->origin()); gpu->flushScissor(*args.fScissor, rt->getViewport(), rt->origin()); gpu->flushHWAAState(rt, args.fUseHWAA); gpu->flushRenderTarget(rt, nullptr); const GrGLPath* glPath = static_cast(path); this->flushPathStencilSettings(*args.fStencil); SkASSERT(!fHWPathStencilSettings.isTwoSided()); GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); if (glPath->shouldFill()) { GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); } if (glPath->shouldStroke()) { GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); } } void GrGLPathRendering::onDrawPath(const DrawPathArgs& args, const GrPath* path) { if (!this->gpu()->flushGLState(args)) { return; } const GrGLPath* glPath = static_cast(path); this->flushPathStencilSettings(*args.fStencil); SkASSERT(!fHWPathStencilSettings.isTwoSided()); GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); if (glPath->shouldStroke()) { if (glPath->shouldFill()) { GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); } GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, GR_GL_BOUNDING_BOX)); } else { GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, GR_GL_BOUNDING_BOX)); } } void GrGLPathRendering::onDrawPaths(const DrawPathArgs& args, const GrPathRange* pathRange, const void* indices, PathIndexType indexType, const float transformValues[], PathTransformType transformType, int count) { if (!this->gpu()->flushGLState(args)) { return; } this->flushPathStencilSettings(*args.fStencil); SkASSERT(!fHWPathStencilSettings.isTwoSided()); const GrGLPathRange* glPathRange = static_cast(pathRange); GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); if (glPathRange->shouldStroke()) { if (glPathRange->shouldFill()) { GL_CALL(StencilFillPathInstanced( count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(), fillMode, writeMask, gXformType2GLType[transformType], transformValues)); } GL_CALL(StencilThenCoverStrokePathInstanced( count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(), 0xffff, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, gXformType2GLType[transformType], transformValues)); } else { GL_CALL(StencilThenCoverFillPathInstanced( count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(), fillMode, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, gXformType2GLType[transformType], transformValues)); } } void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components, const SkMatrix& matrix) { GrGLfloat coefficients[3 * 3]; SkASSERT(components >= 1 && components <= 3); coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]); coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]); coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]); if (components >= 2) { coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]); coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]); coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]); } if (components >= 3) { coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]); coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]); coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]); } GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients)); } void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, const SkISize& renderTargetSize, GrSurfaceOrigin renderTargetOrigin) { SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport()); if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { return; } fHWProjectionMatrixState.fViewMatrix = matrix; fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; GrGLfloat glMatrix[4 * 4]; fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); } GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { if (range > 1) { GrGLuint name; GL_CALL_RET(name, GenPaths(range)); return name; } if (nullptr == fPathNameAllocator.get()) { static const int range = 65536; GrGLuint firstName; GL_CALL_RET(firstName, GenPaths(range)); fPathNameAllocator.reset(new GrGLNameAllocator(firstName, firstName + range)); } // When allocating names one at a time, pull from a client-side pool of // available names in order to save a round trip to the GL server. GrGLuint name = fPathNameAllocator->allocateName(); if (0 == name) { // Our reserved path names are all in use. Fall back on GenPaths. GL_CALL_RET(name, GenPaths(1)); } return name; } void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) { if (range > 1) { // It is not supported to delete names in ranges that were allocated // individually using GrGLPathNameAllocator. SkASSERT(nullptr == fPathNameAllocator.get() || path + range <= fPathNameAllocator->firstName() || path >= fPathNameAllocator->endName()); GL_CALL(DeletePaths(path, range)); return; } if (nullptr == fPathNameAllocator.get() || path < fPathNameAllocator->firstName() || path >= fPathNameAllocator->endName()) { // If we aren't inside fPathNameAllocator's range then this name was // generated by the GenPaths fallback (or else was never allocated). GL_CALL(DeletePaths(path, 1)); return; } // Make the path empty to save memory, but don't free the name in the driver. GL_CALL(PathCommands(path, 0, nullptr, 0, GR_GL_FLOAT, nullptr)); fPathNameAllocator->free(path); } void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stencilSettings) { if (fHWPathStencilSettings != stencilSettings) { // Just the func, ref, and mask is set here. The op and write mask are params to the call // that draws the path to the SB (glStencilFillPath) GrGLenum func = GrToGLStencilFunc(stencilSettings.func(GrStencilSettings::kFront_Face)); GL_CALL(PathStencilFunc(func, stencilSettings.funcRef(GrStencilSettings::kFront_Face), stencilSettings.funcMask(GrStencilSettings::kFront_Face))); fHWPathStencilSettings = stencilSettings; } } inline GrGLGpu* GrGLPathRendering::gpu() { return static_cast(fGpu); }