/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLPathRange_DEFINED #define GrGLPathRange_DEFINED #include "../GrPathRange.h" #include "gl/GrGLFunctions.h" class GrGpuGL; /** * Currently this represents a range of GL_NV_path_rendering Path IDs. If we * support other GL path extensions then this would have to have a type enum * and/or be subclassed. */ class GrGLPathRange : public GrPathRange { public: /** * Initialize a GL path range from a PathGenerator. This class will allocate * the GPU path objects and initialize them lazily. */ GrGLPathRange(GrGpuGL*, PathGenerator*, const SkStrokeRec&); /** * Initialize a GL path range from an existing range of pre-initialized GPU * path objects. This class assumes ownership of the GPU path objects and * will delete them when done. */ GrGLPathRange(GrGpuGL*, GrGLuint basePathID, int numPaths, size_t gpuMemorySize, const SkStrokeRec&); GrGLuint basePathID() const { return fBasePathID; } protected: virtual void onInitPath(int index, const SkPath&) const; virtual void onRelease() SK_OVERRIDE; virtual void onAbandon() SK_OVERRIDE; private: virtual size_t onGpuMemorySize() const SK_OVERRIDE { return fGpuMemorySize; } GrGLuint fBasePathID; mutable size_t fGpuMemorySize; typedef GrPathRange INHERITED; }; #endif