/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLPathRange.h" #include "GrGLPath.h" #include "GrGLPathRendering.h" #include "GrGpuGL.h" GrGLPathRange::GrGLPathRange(GrGpuGL* gpu, PathGenerator* pathGenerator, const SkStrokeRec& stroke) : INHERITED(gpu, pathGenerator, stroke), fBasePathID(gpu->glPathRendering()->genPaths(this->getNumPaths())), fGpuMemorySize(0) { this->registerWithCache(); } GrGLPathRange::GrGLPathRange(GrGpuGL* gpu, GrGLuint basePathID, int numPaths, size_t gpuMemorySize, const SkStrokeRec& stroke) : INHERITED(gpu, numPaths, stroke), fBasePathID(basePathID), fGpuMemorySize(gpuMemorySize) { this->registerWithCache(); } GrGLPathRange::~GrGLPathRange() { this->release(); } void GrGLPathRange::onInitPath(int index, const SkPath& skPath) const { GrGpuGL* gpu = static_cast(this->getGpu()); if (NULL == gpu) { return; } // Make sure the path at this index hasn't been initted already. SkDEBUGCODE( GrGLboolean isPath; GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); SkASSERT(GR_GL_FALSE == isPath); GrGLPath::InitPathObject(gpu, fBasePathID + index, skPath, this->getStroke()); // TODO: Use a better approximation for the individual path sizes. fGpuMemorySize += 100; } void GrGLPathRange::onRelease() { SkASSERT(this->getGpu()); if (0 != fBasePathID && !this->isWrapped()) { static_cast(this->getGpu())->glPathRendering()->deletePaths(fBasePathID, this->getNumPaths()); fBasePathID = 0; } INHERITED::onRelease(); } void GrGLPathRange::onAbandon() { fBasePathID = 0; INHERITED::onAbandon(); }