/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLPathRange.h" #include "GrGLPath.h" #include "GrGLPathRendering.h" #include "GrGLGpu.h" GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, PathGenerator* pathGenerator, const GrStrokeInfo& stroke) : INHERITED(gpu, pathGenerator), fStroke(stroke), fBasePathID(gpu->glPathRendering()->genPaths(this->getNumPaths())), fGpuMemorySize(0) { this->init(); this->registerWithCache(); } GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, GrGLuint basePathID, int numPaths, size_t gpuMemorySize, const GrStrokeInfo& stroke) : INHERITED(gpu, numPaths), fStroke(stroke), fBasePathID(basePathID), fGpuMemorySize(gpuMemorySize) { this->init(); this->registerWithCache(); } void GrGLPathRange::init() { if (fStroke.isDashed()) { fShouldStroke = false; fShouldFill = true; } else { fShouldStroke = fStroke.needToApply(); fShouldFill = fStroke.isFillStyle() || fStroke.getStyle() == SkStrokeRec::kStrokeAndFill_Style; } } void GrGLPathRange::onInitPath(int index, const SkPath& origSkPath) const { GrGLGpu* gpu = static_cast(this->getGpu()); if (nullptr == gpu) { return; } // Make sure the path at this index hasn't been initted already. SkDEBUGCODE( GrGLboolean isPath; GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); SkASSERT(GR_GL_FALSE == isPath); const SkPath* skPath = &origSkPath; SkTLazy tmpPath; const GrStrokeInfo* stroke = &fStroke; GrStrokeInfo tmpStroke(SkStrokeRec::kFill_InitStyle); // Dashing must be applied to the path. However, if dashing is present, // we must convert all the paths to fills. The GrStrokeInfo::applyDash leaves // simple paths as strokes but converts other paths to fills. // Thus we must stroke the strokes here, so that all paths in the // path range are using the same style. if (fStroke.isDashed()) { if (!stroke->applyDashToPath(tmpPath.init(), &tmpStroke, *skPath)) { return; } skPath = tmpPath.get(); stroke = &tmpStroke; if (tmpStroke.needToApply()) { if (!tmpStroke.applyToPath(tmpPath.get(), *tmpPath.get())) { return; } tmpStroke.setFillStyle(); } } GrGLPath::InitPathObject(gpu, fBasePathID + index, *skPath, *stroke); // TODO: Use a better approximation for the individual path sizes. fGpuMemorySize += 100; } void GrGLPathRange::onRelease() { SkASSERT(this->getGpu()); if (0 != fBasePathID && this->shouldFreeResources()) { static_cast(this->getGpu())->glPathRendering()->deletePaths(fBasePathID, this->getNumPaths()); fBasePathID = 0; } INHERITED::onRelease(); } void GrGLPathRange::onAbandon() { fBasePathID = 0; INHERITED::onAbandon(); }