/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLPath.h" #include "GrGLPathRendering.h" #include "GrGpuGL.h" namespace { inline GrGLubyte verb_to_gl_path_cmd(SkPath::Verb verb) { static const GrGLubyte gTable[] = { GR_GL_MOVE_TO, GR_GL_LINE_TO, GR_GL_QUADRATIC_CURVE_TO, 0xFF, // conic GR_GL_CUBIC_CURVE_TO, GR_GL_CLOSE_PATH, }; GR_STATIC_ASSERT(0 == SkPath::kMove_Verb); GR_STATIC_ASSERT(1 == SkPath::kLine_Verb); GR_STATIC_ASSERT(2 == SkPath::kQuad_Verb); GR_STATIC_ASSERT(4 == SkPath::kCubic_Verb); GR_STATIC_ASSERT(5 == SkPath::kClose_Verb); SkASSERT(verb >= 0 && (size_t)verb < SK_ARRAY_COUNT(gTable)); return gTable[verb]; } #ifdef SK_DEBUG inline int num_pts(SkPath::Verb verb) { static const int gTable[] = { 1, // move 1, // line 2, // quad 2, // conic 3, // cubic 0, // close }; GR_STATIC_ASSERT(0 == SkPath::kMove_Verb); GR_STATIC_ASSERT(1 == SkPath::kLine_Verb); GR_STATIC_ASSERT(2 == SkPath::kQuad_Verb); GR_STATIC_ASSERT(4 == SkPath::kCubic_Verb); GR_STATIC_ASSERT(5 == SkPath::kClose_Verb); SkASSERT(verb >= 0 && (size_t)verb < SK_ARRAY_COUNT(gTable)); return gTable[verb]; } #endif inline GrGLenum join_to_gl_join(SkPaint::Join join) { static GrGLenum gSkJoinsToGrGLJoins[] = { GR_GL_MITER_REVERT, GR_GL_ROUND, GR_GL_BEVEL }; return gSkJoinsToGrGLJoins[join]; GR_STATIC_ASSERT(0 == SkPaint::kMiter_Join); GR_STATIC_ASSERT(1 == SkPaint::kRound_Join); GR_STATIC_ASSERT(2 == SkPaint::kBevel_Join); GR_STATIC_ASSERT(SK_ARRAY_COUNT(gSkJoinsToGrGLJoins) == SkPaint::kJoinCount); } inline GrGLenum cap_to_gl_cap(SkPaint::Cap cap) { static GrGLenum gSkCapsToGrGLCaps[] = { GR_GL_FLAT, GR_GL_ROUND, GR_GL_SQUARE }; return gSkCapsToGrGLCaps[cap]; GR_STATIC_ASSERT(0 == SkPaint::kButt_Cap); GR_STATIC_ASSERT(1 == SkPaint::kRound_Cap); GR_STATIC_ASSERT(2 == SkPaint::kSquare_Cap); GR_STATIC_ASSERT(SK_ARRAY_COUNT(gSkCapsToGrGLCaps) == SkPaint::kCapCount); } } static const bool kIsWrapped = false; // The constructor creates the GL path object. void GrGLPath::InitPathObject(GrGpuGL* gpu, GrGLuint pathID, const SkPath& skPath, const SkStrokeRec& stroke) { SkSTArray<16, GrGLubyte, true> pathCommands; SkSTArray<16, SkPoint, true> pathPoints; int verbCnt = skPath.countVerbs(); int pointCnt = skPath.countPoints(); pathCommands.resize_back(verbCnt); pathPoints.resize_back(pointCnt); // TODO: Direct access to path points since we could pass them on directly. skPath.getPoints(&pathPoints[0], pointCnt); skPath.getVerbs(&pathCommands[0], verbCnt); SkDEBUGCODE(int numPts = 0); for (int i = 0; i < verbCnt; ++i) { SkPath::Verb v = static_cast(pathCommands[i]); pathCommands[i] = verb_to_gl_path_cmd(v); SkDEBUGCODE(numPts += num_pts(v)); } SkASSERT(pathPoints.count() == numPts); GR_GL_CALL(gpu->glInterface(), PathCommands(pathID, verbCnt, &pathCommands[0], 2 * pointCnt, GR_GL_FLOAT, &pathPoints[0])); if (stroke.needToApply()) { SkASSERT(!stroke.isHairlineStyle()); GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_STROKE_WIDTH, SkScalarToFloat(stroke.getWidth()))); GR_GL_CALL(gpu->glInterface(), PathParameterf(pathID, GR_GL_PATH_MITER_LIMIT, SkScalarToFloat(stroke.getMiter()))); GrGLenum join = join_to_gl_join(stroke.getJoin()); GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_JOIN_STYLE, join)); GrGLenum cap = cap_to_gl_cap(stroke.getCap()); GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_INITIAL_END_CAP, cap)); GR_GL_CALL(gpu->glInterface(), PathParameteri(pathID, GR_GL_PATH_TERMINAL_END_CAP, cap)); } } GrGLPath::GrGLPath(GrGpuGL* gpu, const SkPath& path, const SkStrokeRec& stroke) : INHERITED(gpu, kIsWrapped, path, stroke), fPathID(gpu->glPathRendering()->genPaths(1)) { SkASSERT(!path.isEmpty()); InitPathObject(gpu, fPathID, fSkPath, stroke); if (stroke.needToApply()) { // FIXME: try to account for stroking, without rasterizing the stroke. fBounds.outset(stroke.getWidth(), stroke.getWidth()); } } GrGLPath::~GrGLPath() { this->release(); } void GrGLPath::onRelease() { if (0 != fPathID && !this->isWrapped()) { static_cast(this->getGpu())->glPathRendering()->deletePaths(fPathID, 1); fPathID = 0; } INHERITED::onRelease(); } void GrGLPath::onAbandon() { fPathID = 0; INHERITED::onAbandon(); }