/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/GrGLInterface.h" #include "GrGLUtil.h" #include SK_DEFINE_INST_COUNT(GrGLInterface) #if GR_GL_PER_GL_FUNC_CALLBACK namespace { void GrGLDefaultInterfaceCallback(const GrGLInterface*) {} } #endif GrGLInterface::GrGLInterface() { fBindingsExported = kNone_GrGLBinding; #if GR_GL_PER_GL_FUNC_CALLBACK fCallback = GrGLDefaultInterfaceCallback; fCallbackData = 0; #endif } bool GrGLInterface::validate(GrGLBinding binding) const { // kNone must be 0 so that the check we're about to do can never succeed if // binding == kNone. GR_STATIC_ASSERT(kNone_GrGLBinding == 0); if (0 == (binding & fBindingsExported)) { return false; } // functions that are always required if (NULL == fActiveTexture || NULL == fAttachShader || NULL == fBindAttribLocation || NULL == fBindBuffer || NULL == fBindTexture || NULL == fBlendFunc || NULL == fBlendColor || // -> GL >= 1.4, ES >= 2.0 or extension NULL == fBufferData || NULL == fBufferSubData || NULL == fClear || NULL == fClearColor || NULL == fClearStencil || NULL == fColorMask || NULL == fCompileShader || NULL == fCreateProgram || NULL == fCreateShader || NULL == fCullFace || NULL == fDeleteBuffers || NULL == fDeleteProgram || NULL == fDeleteShader || NULL == fDeleteTextures || NULL == fDepthMask || NULL == fDisable || NULL == fDisableVertexAttribArray || NULL == fDrawArrays || NULL == fDrawElements || NULL == fEnable || NULL == fEnableVertexAttribArray || NULL == fFrontFace || NULL == fGenBuffers || NULL == fGenTextures || NULL == fGetBufferParameteriv || NULL == fGetError || NULL == fGetIntegerv || NULL == fGetProgramInfoLog || NULL == fGetProgramiv || NULL == fGetShaderInfoLog || NULL == fGetShaderiv || NULL == fGetString || NULL == fGetUniformLocation || NULL == fLinkProgram || NULL == fPixelStorei || NULL == fReadPixels || NULL == fScissor || NULL == fShaderSource || NULL == fStencilFunc || NULL == fStencilMask || NULL == fStencilOp || NULL == fTexImage2D || NULL == fTexParameteri || NULL == fTexParameteriv || NULL == fTexSubImage2D || NULL == fUniform1f || NULL == fUniform1i || NULL == fUniform1fv || NULL == fUniform1iv || NULL == fUniform2f || NULL == fUniform2i || NULL == fUniform2fv || NULL == fUniform2iv || NULL == fUniform3f || NULL == fUniform3i || NULL == fUniform3fv || NULL == fUniform3iv || NULL == fUniform4f || NULL == fUniform4i || NULL == fUniform4fv || NULL == fUniform4iv || NULL == fUniformMatrix2fv || NULL == fUniformMatrix3fv || NULL == fUniformMatrix4fv || NULL == fUseProgram || NULL == fVertexAttrib4fv || NULL == fVertexAttribPointer || NULL == fViewport || NULL == fBindFramebuffer || NULL == fBindRenderbuffer || NULL == fCheckFramebufferStatus || NULL == fDeleteFramebuffers || NULL == fDeleteRenderbuffers || NULL == fFinish || NULL == fFlush || NULL == fFramebufferRenderbuffer || NULL == fFramebufferTexture2D || NULL == fGetFramebufferAttachmentParameteriv || NULL == fGetRenderbufferParameteriv || NULL == fGenFramebuffers || NULL == fGenRenderbuffers || NULL == fRenderbufferStorage) { return false; } const char* ext; GrGLVersion glVer = GrGLGetVersion(this); ext = (const char*)fGetString(GR_GL_EXTENSIONS); // Now check that baseline ES/Desktop fns not covered above are present // and that we have fn pointers for any advertised extensions that we will // try to use. // these functions are part of ES2, we assume they are available // On the desktop we assume they are available if the extension // is present or GL version is high enough. if (kES2_GrGLBinding == binding) { if (NULL == fStencilFuncSeparate || NULL == fStencilMaskSeparate || NULL == fStencilOpSeparate) { return false; } } else if (kDesktop_GrGLBinding == binding) { if (glVer >= GR_GL_VER(2,0)) { if (NULL == fStencilFuncSeparate || NULL == fStencilMaskSeparate || NULL == fStencilOpSeparate) { return false; } } if (glVer >= GR_GL_VER(3,0) && NULL == fBindFragDataLocation) { return false; } if (glVer >= GR_GL_VER(2,0) || GrGLHasExtensionFromString("GL_ARB_draw_buffers", ext)) { if (NULL == fDrawBuffers) { return false; } } if (glVer >= GR_GL_VER(1,5) || GrGLHasExtensionFromString("GL_ARB_occlusion_query", ext)) { if (NULL == fGenQueries || NULL == fDeleteQueries || NULL == fBeginQuery || NULL == fEndQuery || NULL == fGetQueryiv || NULL == fGetQueryObjectiv || NULL == fGetQueryObjectuiv) { return false; } } if (glVer >= GR_GL_VER(3,3) || GrGLHasExtensionFromString("GL_ARB_timer_query", ext) || GrGLHasExtensionFromString("GL_EXT_timer_query", ext)) { if (NULL == fGetQueryObjecti64v || NULL == fGetQueryObjectui64v) { return false; } } if (glVer >= GR_GL_VER(3,3) || GrGLHasExtensionFromString("GL_ARB_timer_query", ext)) { if (NULL == fQueryCounter) { return false; } } // The below two blocks are checks for functions used with // GL_NV_path_rendering. We're not enforcing that they be non-NULL // because they aren't actually called at this time. if (false && (NULL == fMatrixMode || NULL == fLoadIdentity || NULL == fLoadMatrixf)) { return false; } if (false && GrGLHasExtensionFromString("GL_NV_path_rendering", ext)) { if (NULL == fPathCommands || NULL == fPathCoords || NULL == fPathSubCommands || NULL == fPathSubCoords || NULL == fPathString || NULL == fPathGlyphs || NULL == fPathGlyphRange || NULL == fWeightPaths || NULL == fCopyPath || NULL == fInterpolatePaths || NULL == fTransformPath || NULL == fPathParameteriv || NULL == fPathParameteri || NULL == fPathParameterfv || NULL == fPathParameterf || NULL == fPathDashArray || NULL == fGenPaths || NULL == fDeletePaths || NULL == fIsPath || NULL == fPathStencilFunc || NULL == fPathStencilDepthOffset || NULL == fStencilFillPath || NULL == fStencilStrokePath || NULL == fStencilFillPathInstanced || NULL == fStencilStrokePathInstanced || NULL == fPathCoverDepthFunc || NULL == fPathColorGen || NULL == fPathTexGen || NULL == fPathFogGen || NULL == fCoverFillPath || NULL == fCoverStrokePath || NULL == fCoverFillPathInstanced || NULL == fCoverStrokePathInstanced || NULL == fGetPathParameteriv || NULL == fGetPathParameterfv || NULL == fGetPathCommands || NULL == fGetPathCoords || NULL == fGetPathDashArray || NULL == fGetPathMetrics || NULL == fGetPathMetricRange || NULL == fGetPathSpacing || NULL == fGetPathColorGeniv || NULL == fGetPathColorGenfv || NULL == fGetPathTexGeniv || NULL == fGetPathTexGenfv || NULL == fIsPointInFillPath || NULL == fIsPointInStrokePath || NULL == fGetPathLength || NULL == fPointAlongPath) { return false; } } } // optional function on desktop before 1.3 if (kDesktop_GrGLBinding != binding || (glVer >= GR_GL_VER(1,3) || GrGLHasExtensionFromString("GL_ARB_texture_compression", ext))) { if (NULL == fCompressedTexImage2D) { return false; } } // part of desktop GL, but not ES if (kDesktop_GrGLBinding == binding && (NULL == fLineWidth || NULL == fGetTexLevelParameteriv || NULL == fDrawBuffer || NULL == fReadBuffer)) { return false; } // GL_EXT_texture_storage is part of desktop 4.2 // There is a desktop ARB extension and an ES+desktop EXT extension if (kDesktop_GrGLBinding == binding) { if (glVer >= GR_GL_VER(4,2) || GrGLHasExtensionFromString("GL_ARB_texture_storage", ext) || GrGLHasExtensionFromString("GL_EXT_texture_storage", ext)) { if (NULL == fTexStorage2D) { return false; } } } else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", ext)) { if (NULL == fTexStorage2D) { return false; } } // FBO MSAA if (kDesktop_GrGLBinding == binding) { // GL 3.0 and the ARB extension have multisample + blit if (glVer >= GR_GL_VER(3,0) || GrGLHasExtensionFromString("GL_ARB_framebuffer_object", ext)) { if (NULL == fRenderbufferStorageMultisample || NULL == fBlitFramebuffer) { return false; } } else { if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit", ext) && NULL == fBlitFramebuffer) { return false; } if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", ext) && NULL == fRenderbufferStorageMultisample) { return false; } } } else { if (GrGLHasExtensionFromString("GL_CHROMIUM_framebuffer_multisample", ext)) { if (NULL == fRenderbufferStorageMultisample || NULL == fBlitFramebuffer) { return false; } } if (GrGLHasExtensionFromString("GL_APPLE_framebuffer_multisample", ext)) { if (NULL == fRenderbufferStorageMultisample || NULL == fResolveMultisampleFramebuffer) { return false; } } } // On ES buffer mapping is an extension. On Desktop // buffer mapping was part of original VBO extension // which we require. if (kDesktop_GrGLBinding == binding || GrGLHasExtensionFromString("GL_OES_mapbuffer", ext)) { if (NULL == fMapBuffer || NULL == fUnmapBuffer) { return false; } } // Dual source blending if (kDesktop_GrGLBinding == binding && (glVer >= GR_GL_VER(3,3) || GrGLHasExtensionFromString("GL_ARB_blend_func_extended", ext))) { if (NULL == fBindFragDataLocationIndexed) { return false; } } return true; }