/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/GrGLInterface.h" #include "gl/GrGLExtensions.h" #include "gl/GrGLUtil.h" #include #if GR_GL_PER_GL_FUNC_CALLBACK namespace { void GrGLDefaultInterfaceCallback(const GrGLInterface*) {} } #endif const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface* interface, GrGLInsertEventMarkerProc insertEventMarkerFn, GrGLPushGroupMarkerProc pushGroupMarkerFn, GrGLPopGroupMarkerProc popGroupMarkerFn) { GrGLInterface* newInterface = GrGLInterface::NewClone(interface); if (!newInterface->fExtensions.has("GL_EXT_debug_marker")) { newInterface->fExtensions.add("GL_EXT_debug_marker"); } newInterface->fFunctions.fInsertEventMarker = insertEventMarkerFn; newInterface->fFunctions.fPushGroupMarker = pushGroupMarkerFn; newInterface->fFunctions.fPopGroupMarker = popGroupMarkerFn; return newInterface; } const GrGLInterface* GrGLInterfaceRemoveNVPR(const GrGLInterface* interface) { GrGLInterface* newInterface = GrGLInterface::NewClone(interface); newInterface->fExtensions.remove("GL_NV_path_rendering"); newInterface->fFunctions.fPathCommands = NULL; newInterface->fFunctions.fPathCoords = NULL; newInterface->fFunctions.fPathParameteri = NULL; newInterface->fFunctions.fPathParameterf = NULL; newInterface->fFunctions.fGenPaths = NULL; newInterface->fFunctions.fDeletePaths = NULL; newInterface->fFunctions.fIsPath = NULL; newInterface->fFunctions.fPathStencilFunc = NULL; newInterface->fFunctions.fStencilFillPath = NULL; newInterface->fFunctions.fStencilStrokePath = NULL; newInterface->fFunctions.fStencilFillPathInstanced = NULL; newInterface->fFunctions.fStencilStrokePathInstanced = NULL; newInterface->fFunctions.fPathTexGen = NULL; newInterface->fFunctions.fCoverFillPath = NULL; newInterface->fFunctions.fCoverStrokePath = NULL; newInterface->fFunctions.fCoverFillPathInstanced = NULL; newInterface->fFunctions.fCoverStrokePathInstanced = NULL; newInterface->fFunctions.fStencilThenCoverFillPath = NULL; newInterface->fFunctions.fStencilThenCoverStrokePath = NULL; newInterface->fFunctions.fStencilThenCoverFillPathInstanced = NULL; newInterface->fFunctions.fStencilThenCoverStrokePathInstanced = NULL; newInterface->fFunctions.fProgramPathFragmentInputGen = NULL; newInterface->fFunctions.fPathMemoryGlyphIndexArray = NULL; return newInterface; } GrGLInterface::GrGLInterface() { fStandard = kNone_GrGLStandard; #if GR_GL_PER_GL_FUNC_CALLBACK fCallback = GrGLDefaultInterfaceCallback; fCallbackData = 0; #endif } GrGLInterface* GrGLInterface::NewClone(const GrGLInterface* interface) { SkASSERT(interface); GrGLInterface* clone = SkNEW(GrGLInterface); clone->fStandard = interface->fStandard; clone->fExtensions = interface->fExtensions; clone->fFunctions = interface->fFunctions; #if GR_GL_PER_GL_FUNC_CALLBACK clone->fCallback = interface->fCallback; clone->fCallbackData = interface->fCallbackData; #endif return clone; } #ifdef SK_DEBUG static int kIsDebug = 1; #else static int kIsDebug = 0; #endif #define RETURN_FALSE_INTERFACE \ if (kIsDebug) { SkDebugf("%s:%d GrGLInterface::validate() failed.\n", __FILE__, __LINE__); } \ return false; bool GrGLInterface::validate() const { if (kNone_GrGLStandard == fStandard) { RETURN_FALSE_INTERFACE } if (!fExtensions.isInitialized()) { RETURN_FALSE_INTERFACE } // functions that are always required if (NULL == fFunctions.fActiveTexture || NULL == fFunctions.fAttachShader || NULL == fFunctions.fBindAttribLocation || NULL == fFunctions.fBindBuffer || NULL == fFunctions.fBindTexture || NULL == fFunctions.fBlendFunc || NULL == fFunctions.fBlendColor || // -> GL >= 1.4, ES >= 2.0 or extension NULL == fFunctions.fBufferData || NULL == fFunctions.fBufferSubData || NULL == fFunctions.fClear || NULL == fFunctions.fClearColor || NULL == fFunctions.fClearStencil || NULL == fFunctions.fColorMask || NULL == fFunctions.fCompileShader || NULL == fFunctions.fCopyTexSubImage2D || NULL == fFunctions.fCreateProgram || NULL == fFunctions.fCreateShader || NULL == fFunctions.fCullFace || NULL == fFunctions.fDeleteBuffers || NULL == fFunctions.fDeleteProgram || NULL == fFunctions.fDeleteShader || NULL == fFunctions.fDeleteTextures || NULL == fFunctions.fDepthMask || NULL == fFunctions.fDisable || NULL == fFunctions.fDisableVertexAttribArray || NULL == fFunctions.fDrawArrays || NULL == fFunctions.fDrawElements || NULL == fFunctions.fEnable || NULL == fFunctions.fEnableVertexAttribArray || NULL == fFunctions.fFrontFace || NULL == fFunctions.fGenBuffers || NULL == fFunctions.fGenTextures || NULL == fFunctions.fGetBufferParameteriv || NULL == fFunctions.fGenerateMipmap || NULL == fFunctions.fGetError || NULL == fFunctions.fGetIntegerv || NULL == fFunctions.fGetProgramInfoLog || NULL == fFunctions.fGetProgramiv || NULL == fFunctions.fGetShaderInfoLog || NULL == fFunctions.fGetShaderiv || NULL == fFunctions.fGetString || NULL == fFunctions.fGetUniformLocation || NULL == fFunctions.fLinkProgram || NULL == fFunctions.fLineWidth || NULL == fFunctions.fPixelStorei || NULL == fFunctions.fReadPixels || NULL == fFunctions.fScissor || NULL == fFunctions.fShaderSource || NULL == fFunctions.fStencilFunc || NULL == fFunctions.fStencilMask || NULL == fFunctions.fStencilOp || NULL == fFunctions.fTexImage2D || NULL == fFunctions.fTexParameteri || NULL == fFunctions.fTexParameteriv || NULL == fFunctions.fTexSubImage2D || NULL == fFunctions.fUniform1f || NULL == fFunctions.fUniform1i || NULL == fFunctions.fUniform1fv || NULL == fFunctions.fUniform1iv || NULL == fFunctions.fUniform2f || NULL == fFunctions.fUniform2i || NULL == fFunctions.fUniform2fv || NULL == fFunctions.fUniform2iv || NULL == fFunctions.fUniform3f || NULL == fFunctions.fUniform3i || NULL == fFunctions.fUniform3fv || NULL == fFunctions.fUniform3iv || NULL == fFunctions.fUniform4f || NULL == fFunctions.fUniform4i || NULL == fFunctions.fUniform4fv || NULL == fFunctions.fUniform4iv || NULL == fFunctions.fUniformMatrix2fv || NULL == fFunctions.fUniformMatrix3fv || NULL == fFunctions.fUniformMatrix4fv || NULL == fFunctions.fUseProgram || NULL == fFunctions.fVertexAttrib4fv || NULL == fFunctions.fVertexAttribPointer || NULL == fFunctions.fViewport || NULL == fFunctions.fBindFramebuffer || NULL == fFunctions.fBindRenderbuffer || NULL == fFunctions.fCheckFramebufferStatus || NULL == fFunctions.fDeleteFramebuffers || NULL == fFunctions.fDeleteRenderbuffers || NULL == fFunctions.fFinish || NULL == fFunctions.fFlush || NULL == fFunctions.fFramebufferRenderbuffer || NULL == fFunctions.fFramebufferTexture2D || NULL == fFunctions.fGetFramebufferAttachmentParameteriv || NULL == fFunctions.fGetRenderbufferParameteriv || NULL == fFunctions.fGenFramebuffers || NULL == fFunctions.fGenRenderbuffers || NULL == fFunctions.fRenderbufferStorage) { RETURN_FALSE_INTERFACE } GrGLVersion glVer = GrGLGetVersion(this); if (GR_GL_INVALID_VER == glVer) { RETURN_FALSE_INTERFACE } // Now check that baseline ES/Desktop fns not covered above are present // and that we have fn pointers for any advertised fExtensions that we will // try to use. // these functions are part of ES2, we assume they are available // On the desktop we assume they are available if the extension // is present or GL version is high enough. if (kGLES_GrGLStandard == fStandard) { if (NULL == fFunctions.fStencilFuncSeparate || NULL == fFunctions.fStencilMaskSeparate || NULL == fFunctions.fStencilOpSeparate) { RETURN_FALSE_INTERFACE } } else if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(2,0)) { if (NULL == fFunctions.fStencilFuncSeparate || NULL == fFunctions.fStencilMaskSeparate || NULL == fFunctions.fStencilOpSeparate) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(3,0) && NULL == fFunctions.fBindFragDataLocation) { RETURN_FALSE_INTERFACE } if (glVer >= GR_GL_VER(2,0) || fExtensions.has("GL_ARB_draw_buffers")) { if (NULL == fFunctions.fDrawBuffers) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(1,5) || fExtensions.has("GL_ARB_occlusion_query")) { if (NULL == fFunctions.fGenQueries || NULL == fFunctions.fDeleteQueries || NULL == fFunctions.fBeginQuery || NULL == fFunctions.fEndQuery || NULL == fFunctions.fGetQueryiv || NULL == fFunctions.fGetQueryObjectiv || NULL == fFunctions.fGetQueryObjectuiv) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(3,3) || fExtensions.has("GL_ARB_timer_query") || fExtensions.has("GL_EXT_timer_query")) { if (NULL == fFunctions.fGetQueryObjecti64v || NULL == fFunctions.fGetQueryObjectui64v) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(3,3) || fExtensions.has("GL_ARB_timer_query")) { if (NULL == fFunctions.fQueryCounter) { RETURN_FALSE_INTERFACE } } } // optional function on desktop before 1.3 if (kGL_GrGLStandard != fStandard || (glVer >= GR_GL_VER(1,3)) || fExtensions.has("GL_ARB_texture_compression")) { if (NULL == fFunctions.fCompressedTexImage2D #if 0 || NULL == fFunctions.fCompressedTexSubImage2D #endif ) { RETURN_FALSE_INTERFACE } } // part of desktop GL, but not ES if (kGL_GrGLStandard == fStandard && (NULL == fFunctions.fGetTexLevelParameteriv || NULL == fFunctions.fDrawBuffer || NULL == fFunctions.fReadBuffer)) { RETURN_FALSE_INTERFACE } // GL_EXT_texture_storage is part of desktop 4.2 // There is a desktop ARB extension and an ES+desktop EXT extension if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(4,2) || fExtensions.has("GL_ARB_texture_storage") || fExtensions.has("GL_EXT_texture_storage")) { if (NULL == fFunctions.fTexStorage2D) { RETURN_FALSE_INTERFACE } } } else if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_EXT_texture_storage")) { if (NULL == fFunctions.fTexStorage2D) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_EXT_discard_framebuffer")) { // FIXME: Remove this once Chromium is updated to provide this function #if 0 if (NULL == fFunctions.fDiscardFramebuffer) { RETURN_FALSE_INTERFACE } #endif } // FBO MSAA if (kGL_GrGLStandard == fStandard) { // GL 3.0 and the ARB extension have multisample + blit if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_ARB_framebuffer_object")) { if (NULL == fFunctions.fRenderbufferStorageMultisample || NULL == fFunctions.fBlitFramebuffer) { RETURN_FALSE_INTERFACE } } else { if (fExtensions.has("GL_EXT_framebuffer_blit") && NULL == fFunctions.fBlitFramebuffer) { RETURN_FALSE_INTERFACE } if (fExtensions.has("GL_EXT_framebuffer_multisample") && NULL == fFunctions.fRenderbufferStorageMultisample) { RETURN_FALSE_INTERFACE } } } else { if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_CHROMIUM_framebuffer_multisample")) { if (NULL == fFunctions.fRenderbufferStorageMultisample || NULL == fFunctions.fBlitFramebuffer) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_APPLE_framebuffer_multisample")) { if (NULL == fFunctions.fRenderbufferStorageMultisampleES2APPLE || NULL == fFunctions.fResolveMultisampleFramebuffer) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_IMG_multisampled_render_to_texture") || fExtensions.has("GL_EXT_multisampled_render_to_texture")) { if (NULL == fFunctions.fRenderbufferStorageMultisampleES2EXT || NULL == fFunctions.fFramebufferTexture2DMultisample) { RETURN_FALSE_INTERFACE } } } // On ES buffer mapping is an extension. On Desktop // buffer mapping was part of original VBO extension // which we require. if (kGL_GrGLStandard == fStandard || fExtensions.has("GL_OES_mapbuffer")) { if (NULL == fFunctions.fMapBuffer || NULL == fFunctions.fUnmapBuffer) { RETURN_FALSE_INTERFACE } } // Dual source blending if (kGL_GrGLStandard == fStandard && (glVer >= GR_GL_VER(3,3) || fExtensions.has("GL_ARB_blend_func_extended"))) { if (NULL == fFunctions.fBindFragDataLocationIndexed) { RETURN_FALSE_INTERFACE } } // glGetStringi was added in version 3.0 of both desktop and ES. if (glVer >= GR_GL_VER(3, 0)) { if (NULL == fFunctions.fGetStringi) { RETURN_FALSE_INTERFACE } } if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3, 0) || fExtensions.has("GL_ARB_vertex_array_object")) { if (NULL == fFunctions.fBindVertexArray || NULL == fFunctions.fDeleteVertexArrays || NULL == fFunctions.fGenVertexArrays) { RETURN_FALSE_INTERFACE } } } else { if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_OES_vertex_array_object")) { if (NULL == fFunctions.fBindVertexArray || NULL == fFunctions.fDeleteVertexArrays || NULL == fFunctions.fGenVertexArrays) { RETURN_FALSE_INTERFACE } } } if (fExtensions.has("GL_EXT_debug_marker")) { if (NULL == fFunctions.fInsertEventMarker || NULL == fFunctions.fPushGroupMarker || NULL == fFunctions.fPopGroupMarker) { RETURN_FALSE_INTERFACE } } if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(4,3)) || fExtensions.has("GL_ARB_invalidate_subdata")) { if (NULL == fFunctions.fInvalidateBufferData || NULL == fFunctions.fInvalidateBufferSubData || NULL == fFunctions.fInvalidateFramebuffer || NULL == fFunctions.fInvalidateSubFramebuffer || NULL == fFunctions.fInvalidateTexImage || NULL == fFunctions.fInvalidateTexSubImage) { RETURN_FALSE_INTERFACE; } } else if (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,0)) { // ES 3.0 adds the framebuffer functions but not the others. if (NULL == fFunctions.fInvalidateFramebuffer || NULL == fFunctions.fInvalidateSubFramebuffer) { RETURN_FALSE_INTERFACE; } } if (kGLES_GrGLStandard == fStandard && fExtensions.has("GL_CHROMIUM_map_sub")) { if (NULL == fFunctions.fMapBufferSubData || NULL == fFunctions.fMapTexSubImage2D || NULL == fFunctions.fUnmapBufferSubData || NULL == fFunctions.fUnmapTexSubImage2D) { RETURN_FALSE_INTERFACE; } } // These functions are added to the 3.0 version of both GLES and GL. if (glVer >= GR_GL_VER(3,0) || (kGLES_GrGLStandard == fStandard && fExtensions.has("GL_EXT_map_buffer_range")) || (kGL_GrGLStandard == fStandard && fExtensions.has("GL_ARB_map_buffer_range"))) { if (NULL == fFunctions.fMapBufferRange || NULL == fFunctions.fFlushMappedBufferRange) { RETURN_FALSE_INTERFACE; } } if ((kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) || (kGLES_GrGLStandard == fStandard && fExtensions.has("GL_NV_path_rendering"))) { if (NULL == fFunctions.fMatrixLoadf || NULL == fFunctions.fMatrixLoadIdentity) { RETURN_FALSE_INTERFACE } } if ((kGL_GrGLStandard == fStandard && (glVer >= GR_GL_VER(4,3) || fExtensions.has("GL_ARB_program_interface_query"))) || (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1))) { if (NULL == fFunctions.fGetProgramResourceLocation) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_NV_path_rendering")) { if (NULL == fFunctions.fPathCommands || NULL == fFunctions.fPathCoords || NULL == fFunctions.fPathParameteri || NULL == fFunctions.fPathParameterf || NULL == fFunctions.fGenPaths || NULL == fFunctions.fDeletePaths || NULL == fFunctions.fIsPath || NULL == fFunctions.fPathStencilFunc || NULL == fFunctions.fStencilFillPath || NULL == fFunctions.fStencilStrokePath || NULL == fFunctions.fStencilFillPathInstanced || NULL == fFunctions.fStencilStrokePathInstanced || NULL == fFunctions.fCoverFillPath || NULL == fFunctions.fCoverStrokePath || NULL == fFunctions.fCoverFillPathInstanced || NULL == fFunctions.fCoverStrokePathInstanced) { RETURN_FALSE_INTERFACE } if (kGL_GrGLStandard == fStandard) { // Some methods only exist on desktop if (NULL == fFunctions.fPathTexGen) { RETURN_FALSE_INTERFACE } } else { // All additions through v1.3 exist on GLES if (NULL == fFunctions.fStencilThenCoverFillPath || NULL == fFunctions.fStencilThenCoverStrokePath || NULL == fFunctions.fStencilThenCoverFillPathInstanced || NULL == fFunctions.fStencilThenCoverStrokePathInstanced || NULL == fFunctions.fProgramPathFragmentInputGen || NULL == fFunctions.fPathMemoryGlyphIndexArray) { RETURN_FALSE_INTERFACE } } } return true; }