/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/GrGLInterface.h" #include "gl/GrGLExtensions.h" #include "gl/GrGLUtil.h" #include #if GR_GL_PER_GL_FUNC_CALLBACK namespace { void GrGLDefaultInterfaceCallback(const GrGLInterface*) {} } #endif const GrGLInterface* GrGLInterfaceAddTestDebugMarker(const GrGLInterface* interface, GrGLInsertEventMarkerProc insertEventMarkerFn, GrGLPushGroupMarkerProc pushGroupMarkerFn, GrGLPopGroupMarkerProc popGroupMarkerFn) { GrGLInterface* newInterface = GrGLInterface::NewClone(interface); if (!newInterface->fExtensions.has("GL_EXT_debug_marker")) { newInterface->fExtensions.add("GL_EXT_debug_marker"); } newInterface->fFunctions.fInsertEventMarker = insertEventMarkerFn; newInterface->fFunctions.fPushGroupMarker = pushGroupMarkerFn; newInterface->fFunctions.fPopGroupMarker = popGroupMarkerFn; return newInterface; } const GrGLInterface* GrGLInterfaceRemoveNVPR(const GrGLInterface* interface) { GrGLInterface* newInterface = GrGLInterface::NewClone(interface); newInterface->fExtensions.remove("GL_NV_path_rendering"); newInterface->fFunctions.fPathCommands = nullptr; newInterface->fFunctions.fPathParameteri = nullptr; newInterface->fFunctions.fPathParameterf = nullptr; newInterface->fFunctions.fGenPaths = nullptr; newInterface->fFunctions.fDeletePaths = nullptr; newInterface->fFunctions.fIsPath = nullptr; newInterface->fFunctions.fPathStencilFunc = nullptr; newInterface->fFunctions.fStencilFillPath = nullptr; newInterface->fFunctions.fStencilStrokePath = nullptr; newInterface->fFunctions.fStencilFillPathInstanced = nullptr; newInterface->fFunctions.fStencilStrokePathInstanced = nullptr; newInterface->fFunctions.fCoverFillPath = nullptr; newInterface->fFunctions.fCoverStrokePath = nullptr; newInterface->fFunctions.fCoverFillPathInstanced = nullptr; newInterface->fFunctions.fCoverStrokePathInstanced = nullptr; newInterface->fFunctions.fStencilThenCoverFillPath = nullptr; newInterface->fFunctions.fStencilThenCoverStrokePath = nullptr; newInterface->fFunctions.fStencilThenCoverFillPathInstanced = nullptr; newInterface->fFunctions.fStencilThenCoverStrokePathInstanced = nullptr; newInterface->fFunctions.fProgramPathFragmentInputGen = nullptr; newInterface->fFunctions.fBindFragmentInputLocation = nullptr; return newInterface; } GrGLInterface::GrGLInterface() { fStandard = kNone_GrGLStandard; #if GR_GL_PER_GL_FUNC_CALLBACK fCallback = GrGLDefaultInterfaceCallback; fCallbackData = 0; #endif } GrGLInterface* GrGLInterface::NewClone(const GrGLInterface* interface) { SkASSERT(interface); GrGLInterface* clone = new GrGLInterface; clone->fStandard = interface->fStandard; clone->fExtensions = interface->fExtensions; clone->fFunctions = interface->fFunctions; #if GR_GL_PER_GL_FUNC_CALLBACK clone->fCallback = interface->fCallback; clone->fCallbackData = interface->fCallbackData; #endif return clone; } #ifdef SK_DEBUG static int kIsDebug = 1; #else static int kIsDebug = 0; #endif #define RETURN_FALSE_INTERFACE \ if (kIsDebug) { SkDebugf("%s:%d GrGLInterface::validate() failed.\n", __FILE__, __LINE__); } \ return false; bool GrGLInterface::validate() const { if (kNone_GrGLStandard == fStandard) { RETURN_FALSE_INTERFACE } if (!fExtensions.isInitialized()) { RETURN_FALSE_INTERFACE } // functions that are always required if (nullptr == fFunctions.fActiveTexture || nullptr == fFunctions.fAttachShader || nullptr == fFunctions.fBindAttribLocation || nullptr == fFunctions.fBindBuffer || nullptr == fFunctions.fBindTexture || nullptr == fFunctions.fBlendColor || // -> GL >= 1.4 or extension, ES >= 2.0 nullptr == fFunctions.fBlendEquation || // -> GL >= 1.4 or extension, ES >= 2.0 nullptr == fFunctions.fBlendFunc || nullptr == fFunctions.fBufferData || nullptr == fFunctions.fBufferSubData || nullptr == fFunctions.fClear || nullptr == fFunctions.fClearColor || nullptr == fFunctions.fClearStencil || nullptr == fFunctions.fColorMask || nullptr == fFunctions.fCompileShader || nullptr == fFunctions.fCopyTexSubImage2D || nullptr == fFunctions.fCreateProgram || nullptr == fFunctions.fCreateShader || nullptr == fFunctions.fCullFace || nullptr == fFunctions.fDeleteBuffers || nullptr == fFunctions.fDeleteProgram || nullptr == fFunctions.fDeleteShader || nullptr == fFunctions.fDeleteTextures || nullptr == fFunctions.fDepthMask || nullptr == fFunctions.fDisable || nullptr == fFunctions.fDisableVertexAttribArray || nullptr == fFunctions.fDrawArrays || nullptr == fFunctions.fDrawElements || nullptr == fFunctions.fEnable || nullptr == fFunctions.fEnableVertexAttribArray || nullptr == fFunctions.fFrontFace || nullptr == fFunctions.fGenBuffers || nullptr == fFunctions.fGenTextures || nullptr == fFunctions.fGetBufferParameteriv || nullptr == fFunctions.fGenerateMipmap || nullptr == fFunctions.fGetError || nullptr == fFunctions.fGetIntegerv || nullptr == fFunctions.fGetProgramInfoLog || nullptr == fFunctions.fGetProgramiv || nullptr == fFunctions.fGetShaderInfoLog || nullptr == fFunctions.fGetShaderiv || nullptr == fFunctions.fGetString || nullptr == fFunctions.fGetUniformLocation || #if 0 // Not included in Chrome yet nullptr == fFunctions.fIsTexture || #endif nullptr == fFunctions.fLinkProgram || nullptr == fFunctions.fLineWidth || nullptr == fFunctions.fPixelStorei || nullptr == fFunctions.fReadPixels || nullptr == fFunctions.fScissor || nullptr == fFunctions.fShaderSource || nullptr == fFunctions.fStencilFunc || nullptr == fFunctions.fStencilMask || nullptr == fFunctions.fStencilOp || nullptr == fFunctions.fTexImage2D || nullptr == fFunctions.fTexParameteri || nullptr == fFunctions.fTexParameteriv || nullptr == fFunctions.fTexSubImage2D || nullptr == fFunctions.fUniform1f || nullptr == fFunctions.fUniform1i || nullptr == fFunctions.fUniform1fv || nullptr == fFunctions.fUniform1iv || nullptr == fFunctions.fUniform2f || nullptr == fFunctions.fUniform2i || nullptr == fFunctions.fUniform2fv || nullptr == fFunctions.fUniform2iv || nullptr == fFunctions.fUniform3f || nullptr == fFunctions.fUniform3i || nullptr == fFunctions.fUniform3fv || nullptr == fFunctions.fUniform3iv || nullptr == fFunctions.fUniform4f || nullptr == fFunctions.fUniform4i || nullptr == fFunctions.fUniform4fv || nullptr == fFunctions.fUniform4iv || nullptr == fFunctions.fUniformMatrix2fv || nullptr == fFunctions.fUniformMatrix3fv || nullptr == fFunctions.fUniformMatrix4fv || nullptr == fFunctions.fUseProgram || nullptr == fFunctions.fVertexAttrib1f || nullptr == fFunctions.fVertexAttrib2fv || nullptr == fFunctions.fVertexAttrib3fv || nullptr == fFunctions.fVertexAttrib4fv || nullptr == fFunctions.fVertexAttribPointer || nullptr == fFunctions.fViewport || nullptr == fFunctions.fBindFramebuffer || nullptr == fFunctions.fBindRenderbuffer || nullptr == fFunctions.fCheckFramebufferStatus || nullptr == fFunctions.fDeleteFramebuffers || nullptr == fFunctions.fDeleteRenderbuffers || nullptr == fFunctions.fFinish || nullptr == fFunctions.fFlush || nullptr == fFunctions.fFramebufferRenderbuffer || nullptr == fFunctions.fFramebufferTexture2D || nullptr == fFunctions.fGetFramebufferAttachmentParameteriv || nullptr == fFunctions.fGetRenderbufferParameteriv || nullptr == fFunctions.fGenFramebuffers || nullptr == fFunctions.fGenRenderbuffers || nullptr == fFunctions.fRenderbufferStorage) { RETURN_FALSE_INTERFACE } GrGLVersion glVer = GrGLGetVersion(this); if (GR_GL_INVALID_VER == glVer) { RETURN_FALSE_INTERFACE } // Now check that baseline ES/Desktop fns not covered above are present // and that we have fn pointers for any advertised fExtensions that we will // try to use. // these functions are part of ES2, we assume they are available // On the desktop we assume they are available if the extension // is present or GL version is high enough. if (kGLES_GrGLStandard == fStandard) { if (nullptr == fFunctions.fStencilFuncSeparate || nullptr == fFunctions.fStencilMaskSeparate || nullptr == fFunctions.fStencilOpSeparate) { RETURN_FALSE_INTERFACE } } else if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(2,0)) { if (nullptr == fFunctions.fStencilFuncSeparate || nullptr == fFunctions.fStencilMaskSeparate || nullptr == fFunctions.fStencilOpSeparate) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(3,0) && nullptr == fFunctions.fBindFragDataLocation) { RETURN_FALSE_INTERFACE } if (glVer >= GR_GL_VER(2,0) || fExtensions.has("GL_ARB_draw_buffers")) { if (nullptr == fFunctions.fDrawBuffers) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(1,5) || fExtensions.has("GL_ARB_occlusion_query")) { if (nullptr == fFunctions.fGenQueries || nullptr == fFunctions.fDeleteQueries || nullptr == fFunctions.fBeginQuery || nullptr == fFunctions.fEndQuery || nullptr == fFunctions.fGetQueryiv || nullptr == fFunctions.fGetQueryObjectiv || nullptr == fFunctions.fGetQueryObjectuiv) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(3,3) || fExtensions.has("GL_ARB_timer_query") || fExtensions.has("GL_EXT_timer_query")) { if (nullptr == fFunctions.fGetQueryObjecti64v || nullptr == fFunctions.fGetQueryObjectui64v) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(3,3) || fExtensions.has("GL_ARB_timer_query")) { if (nullptr == fFunctions.fQueryCounter) { RETURN_FALSE_INTERFACE } } } // optional function on desktop before 1.3 if (kGL_GrGLStandard != fStandard || (glVer >= GR_GL_VER(1,3)) || fExtensions.has("GL_ARB_texture_compression")) { if (nullptr == fFunctions.fCompressedTexImage2D #if 0 || nullptr == fFunctions.fCompressedTexSubImage2D #endif ) { RETURN_FALSE_INTERFACE } } // part of desktop GL, but not ES if (kGL_GrGLStandard == fStandard && (nullptr == fFunctions.fGetTexLevelParameteriv || nullptr == fFunctions.fDrawBuffer || nullptr == fFunctions.fReadBuffer)) { RETURN_FALSE_INTERFACE } // GL_EXT_texture_storage is part of desktop 4.2 // There is a desktop ARB extension and an ES+desktop EXT extension if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(4,2) || fExtensions.has("GL_ARB_texture_storage") || fExtensions.has("GL_EXT_texture_storage")) { if (nullptr == fFunctions.fTexStorage2D) { RETURN_FALSE_INTERFACE } } } else if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_EXT_texture_storage")) { if (nullptr == fFunctions.fTexStorage2D) { RETURN_FALSE_INTERFACE } } // glTextureBarrier is part of desktop 4.5. There are also ARB and NV extensions. if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(4,5) || fExtensions.has("GL_ARB_texture_barrier") || fExtensions.has("GL_NV_texture_barrier")) { if (nullptr == fFunctions.fTextureBarrier) { RETURN_FALSE_INTERFACE } } } else if (fExtensions.has("GL_NV_texture_barrier")) { if (nullptr == fFunctions.fTextureBarrier) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_KHR_blend_equation_advanced") || fExtensions.has("GL_NV_blend_equation_advanced")) { if (nullptr == fFunctions.fBlendBarrier) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_EXT_discard_framebuffer")) { // FIXME: Remove this once Chromium is updated to provide this function #if 0 if (nullptr == fFunctions.fDiscardFramebuffer) { RETURN_FALSE_INTERFACE } #endif } // FBO MSAA if (kGL_GrGLStandard == fStandard) { // GL 3.0 and the ARB extension have multisample + blit if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_ARB_framebuffer_object")) { if (nullptr == fFunctions.fRenderbufferStorageMultisample || nullptr == fFunctions.fBlitFramebuffer) { RETURN_FALSE_INTERFACE } } else { if (fExtensions.has("GL_EXT_framebuffer_blit") && nullptr == fFunctions.fBlitFramebuffer) { RETURN_FALSE_INTERFACE } if (fExtensions.has("GL_EXT_framebuffer_multisample") && nullptr == fFunctions.fRenderbufferStorageMultisample) { RETURN_FALSE_INTERFACE } } } else { if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_CHROMIUM_framebuffer_multisample")) { if (nullptr == fFunctions.fRenderbufferStorageMultisample || nullptr == fFunctions.fBlitFramebuffer) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_APPLE_framebuffer_multisample")) { if (nullptr == fFunctions.fRenderbufferStorageMultisampleES2APPLE || nullptr == fFunctions.fResolveMultisampleFramebuffer) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_IMG_multisampled_render_to_texture") || fExtensions.has("GL_EXT_multisampled_render_to_texture")) { if (nullptr == fFunctions.fRenderbufferStorageMultisampleES2EXT || nullptr == fFunctions.fFramebufferTexture2DMultisample) { RETURN_FALSE_INTERFACE } } } // On ES buffer mapping is an extension. On Desktop // buffer mapping was part of original VBO extension // which we require. if (kGL_GrGLStandard == fStandard || fExtensions.has("GL_OES_mapbuffer")) { if (nullptr == fFunctions.fMapBuffer || nullptr == fFunctions.fUnmapBuffer) { RETURN_FALSE_INTERFACE } } // Dual source blending if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3,3) || fExtensions.has("GL_ARB_blend_func_extended")) { if (nullptr == fFunctions.fBindFragDataLocationIndexed) { RETURN_FALSE_INTERFACE } } } else { if (glVer >= GR_GL_VER(3,0) && fExtensions.has("GL_EXT_blend_func_extended")) { if (nullptr == fFunctions.fBindFragDataLocation || nullptr == fFunctions.fBindFragDataLocationIndexed) { RETURN_FALSE_INTERFACE } } } // glGetStringi was added in version 3.0 of both desktop and ES. if (glVer >= GR_GL_VER(3, 0)) { if (nullptr == fFunctions.fGetStringi) { RETURN_FALSE_INTERFACE } } if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3, 0) || fExtensions.has("GL_ARB_vertex_array_object")) { if (nullptr == fFunctions.fBindVertexArray || nullptr == fFunctions.fDeleteVertexArrays || nullptr == fFunctions.fGenVertexArrays) { RETURN_FALSE_INTERFACE } } } else { if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_OES_vertex_array_object")) { if (nullptr == fFunctions.fBindVertexArray || nullptr == fFunctions.fDeleteVertexArrays || nullptr == fFunctions.fGenVertexArrays) { RETURN_FALSE_INTERFACE } } } if (fExtensions.has("GL_EXT_debug_marker")) { if (nullptr == fFunctions.fInsertEventMarker || nullptr == fFunctions.fPushGroupMarker || nullptr == fFunctions.fPopGroupMarker) { RETURN_FALSE_INTERFACE } } if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(4,3)) || fExtensions.has("GL_ARB_invalidate_subdata")) { if (nullptr == fFunctions.fInvalidateBufferData || nullptr == fFunctions.fInvalidateBufferSubData || nullptr == fFunctions.fInvalidateFramebuffer || nullptr == fFunctions.fInvalidateSubFramebuffer || nullptr == fFunctions.fInvalidateTexImage || nullptr == fFunctions.fInvalidateTexSubImage) { RETURN_FALSE_INTERFACE; } } else if (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,0)) { // ES 3.0 adds the framebuffer functions but not the others. if (nullptr == fFunctions.fInvalidateFramebuffer || nullptr == fFunctions.fInvalidateSubFramebuffer) { RETURN_FALSE_INTERFACE; } } if (kGLES_GrGLStandard == fStandard && fExtensions.has("GL_CHROMIUM_map_sub")) { if (nullptr == fFunctions.fMapBufferSubData || nullptr == fFunctions.fMapTexSubImage2D || nullptr == fFunctions.fUnmapBufferSubData || nullptr == fFunctions.fUnmapTexSubImage2D) { RETURN_FALSE_INTERFACE; } } // These functions are added to the 3.0 version of both GLES and GL. if (glVer >= GR_GL_VER(3,0) || (kGLES_GrGLStandard == fStandard && fExtensions.has("GL_EXT_map_buffer_range")) || (kGL_GrGLStandard == fStandard && fExtensions.has("GL_ARB_map_buffer_range"))) { if (nullptr == fFunctions.fMapBufferRange || nullptr == fFunctions.fFlushMappedBufferRange) { RETURN_FALSE_INTERFACE; } } if ((kGL_GrGLStandard == fStandard && (glVer >= GR_GL_VER(4,3) || fExtensions.has("GL_ARB_program_interface_query"))) || (kGLES_GrGLStandard == fStandard && glVer >= GR_GL_VER(3,1))) { if (nullptr == fFunctions.fGetProgramResourceLocation) { RETURN_FALSE_INTERFACE } } if (kGLES_GrGLStandard == fStandard || glVer >= GR_GL_VER(4,1) || fExtensions.has("GL_ARB_ES2_compatibility")) { #if 0 // Enable this once Chrome gives us the function ptr if (nullptr == fFunctions.fGetShaderPrecisionFormat) { RETURN_FALSE_INTERFACE } #endif } if (fExtensions.has("GL_NV_path_rendering") || fExtensions.has("GL_CHROMIUM_path_rendering")) { if (nullptr == fFunctions.fMatrixLoadf || nullptr == fFunctions.fMatrixLoadIdentity || nullptr == fFunctions.fPathCommands || nullptr == fFunctions.fPathParameteri || nullptr == fFunctions.fPathParameterf || nullptr == fFunctions.fGenPaths || nullptr == fFunctions.fDeletePaths || nullptr == fFunctions.fIsPath || nullptr == fFunctions.fPathStencilFunc || nullptr == fFunctions.fStencilFillPath || nullptr == fFunctions.fStencilStrokePath || nullptr == fFunctions.fStencilFillPathInstanced || nullptr == fFunctions.fStencilStrokePathInstanced || nullptr == fFunctions.fCoverFillPath || nullptr == fFunctions.fCoverStrokePath || nullptr == fFunctions.fCoverFillPathInstanced || nullptr == fFunctions.fCoverStrokePathInstanced #if 0 // List of functions that Skia uses, but which have been added since the initial release // of NV_path_rendering driver. We do not want to fail interface validation due to // missing features, we will just not use the extension. // Update this list -> update GrGLCaps::hasPathRenderingSupport too. || nullptr == fFunctions.fStencilThenCoverFillPath || nullptr == fFunctions.fStencilThenCoverStrokePath || nullptr == fFunctions.fStencilThenCoverFillPathInstanced || nullptr == fFunctions.fStencilThenCoverStrokePathInstanced || nullptr == fFunctions.fProgramPathFragmentInputGen #endif ) { RETURN_FALSE_INTERFACE } if (fExtensions.has("GL_CHROMIUM_path_rendering")) { if (nullptr == fFunctions.fBindFragmentInputLocation) { RETURN_FALSE_INTERFACE } } } if (fExtensions.has("GL_EXT_raster_multisample")) { if (nullptr == fFunctions.fRasterSamples) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("GL_NV_framebuffer_mixed_samples")) { if (nullptr == fFunctions.fCoverageModulation) { RETURN_FALSE_INTERFACE } } if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3,1) || fExtensions.has("GL_EXT_draw_instanced") || fExtensions.has("GL_ARB_draw_instanced")) { if (nullptr == fFunctions.fDrawArraysInstanced || nullptr == fFunctions.fDrawElementsInstanced) { RETURN_FALSE_INTERFACE } } } else if (kGLES_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_EXT_draw_instanced")) { if (nullptr == fFunctions.fDrawArraysInstanced || nullptr == fFunctions.fDrawElementsInstanced) { RETURN_FALSE_INTERFACE } } } if (kGL_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3,2) || fExtensions.has("GL_ARB_instanced_arrays")) { if (nullptr == fFunctions.fVertexAttribDivisor) { RETURN_FALSE_INTERFACE } } } else if (kGLES_GrGLStandard == fStandard) { if (glVer >= GR_GL_VER(3,0) || fExtensions.has("GL_EXT_instanced_arrays")) { if (nullptr == fFunctions.fVertexAttribDivisor) { RETURN_FALSE_INTERFACE } } } if (fExtensions.has("GL_NV_bindless_texture")) { if (nullptr == fFunctions.fGetTextureHandle || nullptr == fFunctions.fGetTextureSamplerHandle || nullptr == fFunctions.fMakeTextureHandleResident || nullptr == fFunctions.fMakeTextureHandleNonResident || nullptr == fFunctions.fGetImageHandle || nullptr == fFunctions.fMakeImageHandleResident || nullptr == fFunctions.fMakeImageHandleNonResident || nullptr == fFunctions.fIsTextureHandleResident || nullptr == fFunctions.fIsImageHandleResident || nullptr == fFunctions.fUniformHandleui64 || nullptr == fFunctions.fUniformHandleui64v || nullptr == fFunctions.fProgramUniformHandleui64 || nullptr == fFunctions.fProgramUniformHandleui64v) { RETURN_FALSE_INTERFACE } } if (kGL_GrGLStandard == fStandard && fExtensions.has("GL_EXT_direct_state_access")) { if (nullptr == fFunctions.fTextureParameteri || nullptr == fFunctions.fTextureParameteriv || nullptr == fFunctions.fTextureParameterf || nullptr == fFunctions.fTextureParameterfv || nullptr == fFunctions.fTextureImage1D || nullptr == fFunctions.fTextureImage2D || nullptr == fFunctions.fTextureSubImage1D || nullptr == fFunctions.fTextureSubImage2D || nullptr == fFunctions.fCopyTextureImage1D || nullptr == fFunctions.fCopyTextureImage2D || nullptr == fFunctions.fCopyTextureSubImage1D || nullptr == fFunctions.fCopyTextureSubImage2D || nullptr == fFunctions.fGetTextureImage || nullptr == fFunctions.fGetTextureParameterfv || nullptr == fFunctions.fGetTextureParameteriv || nullptr == fFunctions.fGetTextureLevelParameterfv || nullptr == fFunctions.fGetTextureLevelParameteriv) { RETURN_FALSE_INTERFACE } if (glVer >= GR_GL_VER(1,2)) { if (nullptr == fFunctions.fTextureImage3D || nullptr == fFunctions.fTextureSubImage3D || nullptr == fFunctions.fCopyTextureSubImage3D || nullptr == fFunctions.fCompressedTextureImage3D || nullptr == fFunctions.fCompressedTextureImage2D || nullptr == fFunctions.fCompressedTextureImage1D || nullptr == fFunctions.fCompressedTextureSubImage3D || nullptr == fFunctions.fCompressedTextureSubImage2D || nullptr == fFunctions.fCompressedTextureSubImage1D || nullptr == fFunctions.fGetCompressedTextureImage) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(1,5)) { if (nullptr == fFunctions.fNamedBufferData || nullptr == fFunctions.fNamedBufferSubData || nullptr == fFunctions.fMapNamedBuffer || nullptr == fFunctions.fUnmapNamedBuffer || nullptr == fFunctions.fGetNamedBufferParameteriv || nullptr == fFunctions.fGetNamedBufferPointerv || nullptr == fFunctions.fGetNamedBufferSubData) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(2,0)) { if (nullptr == fFunctions.fProgramUniform1f || nullptr == fFunctions.fProgramUniform2f || nullptr == fFunctions.fProgramUniform3f || nullptr == fFunctions.fProgramUniform4f || nullptr == fFunctions.fProgramUniform1i || nullptr == fFunctions.fProgramUniform2i || nullptr == fFunctions.fProgramUniform3i || nullptr == fFunctions.fProgramUniform4i || nullptr == fFunctions.fProgramUniform1fv || nullptr == fFunctions.fProgramUniform2fv || nullptr == fFunctions.fProgramUniform3fv || nullptr == fFunctions.fProgramUniform4fv || nullptr == fFunctions.fProgramUniform1iv || nullptr == fFunctions.fProgramUniform2iv || nullptr == fFunctions.fProgramUniform3iv || nullptr == fFunctions.fProgramUniform4iv || nullptr == fFunctions.fProgramUniformMatrix2fv || nullptr == fFunctions.fProgramUniformMatrix3fv || nullptr == fFunctions.fProgramUniformMatrix4fv) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(2,1)) { if (nullptr == fFunctions.fProgramUniformMatrix2x3fv || nullptr == fFunctions.fProgramUniformMatrix3x2fv || nullptr == fFunctions.fProgramUniformMatrix2x4fv || nullptr == fFunctions.fProgramUniformMatrix4x2fv || nullptr == fFunctions.fProgramUniformMatrix3x4fv || nullptr == fFunctions.fProgramUniformMatrix4x3fv) { RETURN_FALSE_INTERFACE } } if (glVer >= GR_GL_VER(3,0)) { if (nullptr == fFunctions.fNamedRenderbufferStorage || nullptr == fFunctions.fGetNamedRenderbufferParameteriv || nullptr == fFunctions.fNamedRenderbufferStorageMultisample || nullptr == fFunctions.fCheckNamedFramebufferStatus || nullptr == fFunctions.fNamedFramebufferTexture1D || nullptr == fFunctions.fNamedFramebufferTexture2D || nullptr == fFunctions.fNamedFramebufferTexture3D || nullptr == fFunctions.fNamedFramebufferRenderbuffer || nullptr == fFunctions.fGetNamedFramebufferAttachmentParameteriv || nullptr == fFunctions.fGenerateTextureMipmap || nullptr == fFunctions.fFramebufferDrawBuffer || nullptr == fFunctions.fFramebufferDrawBuffers || nullptr == fFunctions.fFramebufferReadBuffer || nullptr == fFunctions.fGetFramebufferParameteriv || nullptr == fFunctions.fNamedCopyBufferSubData || nullptr == fFunctions.fVertexArrayVertexOffset || nullptr == fFunctions.fVertexArrayColorOffset || nullptr == fFunctions.fVertexArrayEdgeFlagOffset || nullptr == fFunctions.fVertexArrayIndexOffset || nullptr == fFunctions.fVertexArrayNormalOffset || nullptr == fFunctions.fVertexArrayTexCoordOffset || nullptr == fFunctions.fVertexArrayMultiTexCoordOffset || nullptr == fFunctions.fVertexArrayFogCoordOffset || nullptr == fFunctions.fVertexArraySecondaryColorOffset || nullptr == fFunctions.fVertexArrayVertexAttribOffset || nullptr == fFunctions.fVertexArrayVertexAttribIOffset || nullptr == fFunctions.fEnableVertexArray || nullptr == fFunctions.fDisableVertexArray || nullptr == fFunctions.fEnableVertexArrayAttrib || nullptr == fFunctions.fDisableVertexArrayAttrib || nullptr == fFunctions.fGetVertexArrayIntegerv || nullptr == fFunctions.fGetVertexArrayPointerv || nullptr == fFunctions.fGetVertexArrayIntegeri_v || nullptr == fFunctions.fGetVertexArrayPointeri_v || nullptr == fFunctions.fMapNamedBufferRange || nullptr == fFunctions.fFlushMappedNamedBufferRange) { RETURN_FALSE_INTERFACE } } } if ((kGL_GrGLStandard == fStandard && glVer >= GR_GL_VER(4,3)) || fExtensions.has("GL_KHR_debug")) { if (nullptr == fFunctions.fDebugMessageControl || nullptr == fFunctions.fDebugMessageInsert || nullptr == fFunctions.fDebugMessageCallback || nullptr == fFunctions.fGetDebugMessageLog || nullptr == fFunctions.fPushDebugGroup || nullptr == fFunctions.fPopDebugGroup || nullptr == fFunctions.fObjectLabel) { RETURN_FALSE_INTERFACE } } if (fExtensions.has("EGL_KHR_image") || fExtensions.has("EGL_KHR_image_base")) { if (nullptr == fFunctions.fEGLCreateImage || nullptr == fFunctions.fEGLDestroyImage) { RETURN_FALSE_INTERFACE } } return true; }