/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLIRect_DEFINED #define GrGLIRect_DEFINED #include "gl/GrGLInterface.h" #include "GrGLUtil.h" /** * Helper struct for dealing with the fact that Ganesh and GL use different * window coordinate systems (top-down vs bottom-up) */ struct GrGLIRect { GrGLint fLeft; GrGLint fBottom; GrGLsizei fWidth; GrGLsizei fHeight; /** * cast-safe way to treat the rect as an array of (4) ints. */ const int* asInts() const { return &fLeft; GR_STATIC_ASSERT(0 == offsetof(GrGLIRect, fLeft)); GR_STATIC_ASSERT(4 == offsetof(GrGLIRect, fBottom)); GR_STATIC_ASSERT(8 == offsetof(GrGLIRect, fWidth)); GR_STATIC_ASSERT(12 == offsetof(GrGLIRect, fHeight)); GR_STATIC_ASSERT(16 == sizeof(GrGLIRect)); // For an array of GrGLIRect. } int* asInts() { return &fLeft; } void pushToGLViewport(const GrGLInterface* gl) const { GR_GL_CALL(gl, Viewport(fLeft, fBottom, fWidth, fHeight)); } void pushToGLScissor(const GrGLInterface* gl) const { GR_GL_CALL(gl, Scissor(fLeft, fBottom, fWidth, fHeight)); } void setFromGLViewport(const GrGLInterface* gl) { GR_STATIC_ASSERT(sizeof(GrGLIRect) == 4*sizeof(GrGLint)); GR_GL_GetIntegerv(gl, GR_GL_VIEWPORT, (GrGLint*) this); } // sometimes we have a SkIRect from the client that we // want to simultaneously make relative to GL's viewport // and (optionally) convert from top-down to bottom-up. void setRelativeTo(const GrGLIRect& glViewport, const SkIRect& devRect, GrSurfaceOrigin org) { this->setRelativeTo(glViewport, devRect.x(), devRect.y(), devRect.width(), devRect.height(), org); } void setRelativeTo(const GrGLIRect& glRect, int leftOffset, int topOffset, int width, int height, GrSurfaceOrigin origin) { fLeft = glRect.fLeft + leftOffset; fWidth = width; if (kBottomLeft_GrSurfaceOrigin == origin) { fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height); } else { fBottom = glRect.fBottom + topOffset; } fHeight = height; SkASSERT(fWidth >= 0); SkASSERT(fHeight >= 0); } bool contains(const GrGLIRect& glRect) const { return fLeft <= glRect.fLeft && fBottom <= glRect.fBottom && fLeft + fWidth >= glRect.fLeft + glRect.fWidth && fBottom + fHeight >= glRect.fBottom + glRect.fHeight; } void invalidate() {fLeft = fWidth = fBottom = fHeight = -1;} bool isInvalid() const { return fLeft == -1 && fWidth == -1 && fBottom == -1 && fHeight == -1; } bool operator ==(const GrGLIRect& glRect) const { return 0 == memcmp(this, &glRect, sizeof(GrGLIRect)); } bool operator !=(const GrGLIRect& glRect) const {return !(*this == glRect);} }; #endif