/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLGpuCommandBuffer_DEFINED #define GrGLGpuCommandBuffer_DEFINED #include "GrGpuCommandBuffer.h" #include "GrGLGpu.h" #include "GrOpFlushState.h" class GrGLRenderTarget; class GrGLGpuCommandBuffer : public GrGpuCommandBuffer { /** * We do not actually buffer up draws or do any work in the this class for GL. Instead commands * are immediately sent to the gpu to execute. Thus all the commands in this class are simply * pass through functions to corresponding calls in the GrGLGpu class. */ public: GrGLGpuCommandBuffer(GrGLGpu* gpu) : fGpu(gpu), fRenderTarget(nullptr) {} ~GrGLGpuCommandBuffer() override {} void end() override {} void discard(GrRenderTarget* rt) override { GrGLRenderTarget* target = static_cast(rt); if (!fRenderTarget) { fRenderTarget = target; } SkASSERT(target == fRenderTarget); } void inlineUpload(GrOpFlushState* state, GrDrawOp::DeferredUploadFn& upload, GrRenderTarget*) override { state->doUpload(upload); } private: GrGpu* gpu() override { return fGpu; } GrRenderTarget* renderTarget() override { return fRenderTarget; } void onSubmit() override {} void onDraw(const GrPipeline& pipeline, const GrPrimitiveProcessor& primProc, const GrMesh* mesh, int meshCount, const SkRect& bounds) override { GrGLRenderTarget* target = static_cast(pipeline.getRenderTarget()); if (!fRenderTarget) { fRenderTarget = target; } SkASSERT(target == fRenderTarget); fGpu->draw(pipeline, primProc, mesh, meshCount); } void onClear(GrRenderTarget* rt, const GrFixedClip& clip, GrColor color) override { GrGLRenderTarget* target = static_cast(rt); if (!fRenderTarget) { fRenderTarget = target; } SkASSERT(target == fRenderTarget); fGpu->clear(clip, color, fRenderTarget); } void onClearStencilClip(GrRenderTarget* rt, const GrFixedClip& clip, bool insideStencilMask) override { GrGLRenderTarget* target = static_cast(rt); if (!fRenderTarget) { fRenderTarget = target; } SkASSERT(target == fRenderTarget); fGpu->clearStencilClip(clip, insideStencilMask, fRenderTarget); } GrGLGpu* fGpu; GrGLRenderTarget* fRenderTarget; typedef GrGpuCommandBuffer INHERITED; }; #endif