/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLGpu_DEFINED #define GrGLGpu_DEFINED #include "GrGLContext.h" #include "GrGLIRect.h" #include "GrGLPathRendering.h" #include "GrGLProgram.h" #include "GrGLRenderTarget.h" #include "GrGLStencilAttachment.h" #include "GrGLTexture.h" #include "GrGLVertexArray.h" #include "GrGpu.h" #include "GrMesh.h" #include "GrWindowRectsState.h" #include "GrXferProcessor.h" #include "SkLRUCache.h" #include "SkTArray.h" #include "SkTypes.h" class GrGLBuffer; class GrPipeline; class GrSwizzle; namespace gr_instanced { class GLInstancedRendering; } #ifdef SK_DEBUG #define PROGRAM_CACHE_STATS #endif class GrGLGpu final : public GrGpu, private GrMesh::SendToGpuImpl { public: static GrGpu* Create(GrBackendContext backendContext, const GrContextOptions& options, GrContext* context); static GrGpu* Create(const GrGLInterface*, const GrContextOptions& options, GrContext* context); ~GrGLGpu() override; void disconnect(DisconnectType) override; const GrGLContext& glContext() const { return *fGLContext; } const GrGLInterface* glInterface() const { return fGLContext->interface(); } const GrGLContextInfo& ctxInfo() const { return *fGLContext; } GrGLStandard glStandard() const { return fGLContext->standard(); } GrGLVersion glVersion() const { return fGLContext->version(); } GrGLSLGeneration glslGeneration() const { return fGLContext->glslGeneration(); } const GrGLCaps& glCaps() const { return *fGLContext->caps(); } GrGLPathRendering* glPathRendering() { SkASSERT(glCaps().shaderCaps()->pathRenderingSupport()); return static_cast(pathRendering()); } // Used by GrGLProgram to configure OpenGL state. void bindTexture(int unitIdx, const GrSamplerParams& params, bool allowSRGBInputs, GrGLTexture* texture); void bindTexelBuffer(int unitIdx, GrPixelConfig, GrGLBuffer*); void bindImageStorage(int unitIdx, GrIOType, GrGLTexture *); void generateMipmaps(const GrSamplerParams& params, bool allowSRGBInputs, GrGLTexture* texture); bool onGetReadPixelsInfo(GrSurface* srcSurface, int readWidth, int readHeight, size_t rowBytes, GrPixelConfig readConfig, DrawPreference*, ReadPixelTempDrawInfo*) override; bool onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, GrPixelConfig srcConfig, DrawPreference*, WritePixelTempDrawInfo*) override; // These functions should be used to bind GL objects. They track the GL state and skip redundant // bindings. Making the equivalent glBind calls directly will confuse the state tracking. void bindVertexArray(GrGLuint id) { fHWVertexArrayState.setVertexArrayID(this, id); } // These callbacks update state tracking when GL objects are deleted. They are called from // GrGLResource onRelease functions. void notifyVertexArrayDelete(GrGLuint id) { fHWVertexArrayState.notifyVertexArrayDelete(id); } // Binds a buffer to the GL target corresponding to 'type', updates internal state tracking, and // returns the GL target the buffer was bound to. // When 'type' is kIndex_GrBufferType, this function will also implicitly bind the default VAO. // If the caller wishes to bind an index buffer to a specific VAO, it can call glBind directly. GrGLenum bindBuffer(GrBufferType type, const GrBuffer*); // Called by GrGLBuffer after its buffer object has been destroyed. void notifyBufferReleased(const GrGLBuffer*); // The GrGLGpuCommandBuffer does not buffer up draws before submitting them to the gpu. // Thus this is the implementation of the draw call for the corresponding passthrough function // on GrGLGpuCommandBuffer. void draw(const GrPipeline&, const GrPrimitiveProcessor&, const GrMesh[], const GrPipeline::DynamicState[], int meshCount); // GrMesh::SendToGpuImpl methods. These issue the actual GL draw calls. // Marked final as a hint to the compiler to not use virtual dispatch. void sendMeshToGpu(const GrPrimitiveProcessor&, GrPrimitiveType, const GrBuffer* vertexBuffer, int vertexCount, int baseVertex) final; void sendIndexedMeshToGpu(const GrPrimitiveProcessor&, GrPrimitiveType, const GrBuffer* indexBuffer, int indexCount, int baseIndex, uint16_t minIndexValue, uint16_t maxIndexValue, const GrBuffer* vertexBuffer, int baseVertex) final; void sendInstancedMeshToGpu(const GrPrimitiveProcessor&, GrPrimitiveType, const GrBuffer* vertexBuffer, int vertexCount, int baseVertex, const GrBuffer* instanceBuffer, int instanceCount, int baseInstance) final; void sendIndexedInstancedMeshToGpu(const GrPrimitiveProcessor&, GrPrimitiveType, const GrBuffer* indexBuffer, int indexCount, int baseIndex, const GrBuffer* vertexBuffer, int baseVertex, const GrBuffer* instanceBuffer, int instanceCount, int baseInstance) final; // The GrGLGpuCommandBuffer does not buffer up draws before submitting them to the gpu. // Thus this is the implementation of the clear call for the corresponding passthrough function // on GrGLGpuCommandBuffer. void clear(const GrFixedClip&, GrColor, GrRenderTarget*); // The GrGLGpuCommandBuffer does not buffer up draws before submitting them to the gpu. // Thus this is the implementation of the clearStencil call for the corresponding passthrough // function on GrGLGpuCommandBuffer. void clearStencilClip(const GrFixedClip&, bool insideStencilMask, GrRenderTarget*); const GrGLContext* glContextForTesting() const override { return &this->glContext(); } void clearStencil(GrRenderTarget*) override; GrGpuCommandBuffer* createCommandBuffer( const GrGpuCommandBuffer::LoadAndStoreInfo& colorInfo, const GrGpuCommandBuffer::LoadAndStoreInfo& stencilInfo) override; void invalidateBoundRenderTarget() { fHWBoundRenderTargetUniqueID.makeInvalid(); } GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget* rt, int width, int height) override; GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h, GrPixelConfig config, bool isRenderTarget = false) override; bool isTestingOnlyBackendTexture(GrBackendObject) const override; void deleteTestingOnlyBackendTexture(GrBackendObject, bool abandonTexture) override; void resetShaderCacheForTesting() const override; GrFence SK_WARN_UNUSED_RESULT insertFence() override; bool waitFence(GrFence, uint64_t timeout) override; void deleteFence(GrFence) const override; sk_sp SK_WARN_UNUSED_RESULT makeSemaphore(bool isOwned) override; sk_sp wrapBackendSemaphore(const GrBackendSemaphore& semaphore, GrWrapOwnership ownership) override; void insertSemaphore(sk_sp semaphore, bool flush) override; void waitSemaphore(sk_sp semaphore) override; sk_sp prepareTextureForCrossContextUsage(GrTexture*) override; void deleteSync(GrGLsync) const; private: GrGLGpu(GrGLContext* ctx, GrContext* context); // GrGpu overrides void onResetContext(uint32_t resetBits) override; void xferBarrier(GrRenderTarget*, GrXferBarrierType) override; sk_sp onCreateTexture(const GrSurfaceDesc& desc, SkBudgeted budgeted, const GrMipLevel texels[], int mipLevelCount) override; GrBuffer* onCreateBuffer(size_t size, GrBufferType intendedType, GrAccessPattern, const void* data) override; sk_sp onWrapBackendTexture(const GrBackendTexture&, GrSurfaceOrigin, GrWrapOwnership) override; sk_sp onWrapRenderableBackendTexture(const GrBackendTexture&, GrSurfaceOrigin, int sampleCnt, GrWrapOwnership) override; sk_sp onWrapBackendRenderTarget(const GrBackendRenderTarget&, GrSurfaceOrigin origin) override; sk_sp onWrapBackendTextureAsRenderTarget(const GrBackendTexture&, GrSurfaceOrigin, int sampleCnt) override; std::unique_ptr onCreateInstancedRenderingAllocator() override; gr_instanced::InstancedRendering* onCreateInstancedRendering() override; // Given a GrPixelConfig return the index into the stencil format array on GrGLCaps to a // compatible stencil format, or negative if there is no compatible stencil format. int getCompatibleStencilIndex(GrPixelConfig config); // Returns whether the texture is successfully created. On success, the // result is stored in |info|. // The texture is populated with |texels|, if it exists. // The texture parameters are cached in |initialTexParams|. bool createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info, bool renderTarget, GrGLTexture::TexParams* initialTexParams, const GrMipLevel texels[], int mipLevelCount); bool onIsACopyNeededForTextureParams(GrTextureProxy*, const GrSamplerParams&, GrTextureProducer::CopyParams*, SkScalar scaleAdjust[2]) const override; // Checks whether glReadPixels can be called to get pixel values in readConfig from the // render target. bool readPixelsSupported(GrRenderTarget* target, GrPixelConfig readConfig); // Checks whether glReadPixels can be called to get pixel values in readConfig from a // render target that has renderTargetConfig. This may have to create a temporary // render target and thus is less preferable than the variant that takes a render target. bool readPixelsSupported(GrPixelConfig renderTargetConfig, GrPixelConfig readConfig); // Checks whether glReadPixels can be called to get pixel values in readConfig from a // render target that has the same config as surfaceForConfig. Calls one of the the two // variations above, depending on whether the surface is a render target or not. bool readPixelsSupported(GrSurface* surfaceForConfig, GrPixelConfig readConfig); bool onReadPixels(GrSurface*, int left, int top, int width, int height, GrPixelConfig, void* buffer, size_t rowBytes) override; bool onWritePixels(GrSurface*, int left, int top, int width, int height, GrPixelConfig config, const GrMipLevel texels[], int mipLevelCount) override; bool onTransferPixels(GrTexture*, int left, int top, int width, int height, GrPixelConfig config, GrBuffer* transferBuffer, size_t offset, size_t rowBytes) override; void onResolveRenderTarget(GrRenderTarget* target) override; bool onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) override; void onQueryMultisampleSpecs(GrRenderTarget*, const GrStencilSettings&, int* effectiveSampleCnt, SamplePattern*) override; // binds texture unit in GL void setTextureUnit(int unitIdx); void setTextureSwizzle(int unitIdx, GrGLenum target, const GrGLenum swizzle[]); // Flushes state from GrPipeline to GL. Returns false if the state couldn't be set. // willDrawPoints must be true if point primitives will be rendered after setting the GL state. bool flushGLState(const GrPipeline&, const GrPrimitiveProcessor&, bool willDrawPoints); // Sets up vertex/instance attribute pointers and strides. void setupGeometry(const GrPrimitiveProcessor&, const GrBuffer* indexBuffer, const GrBuffer* vertexBuffer, int baseVertex, const GrBuffer* instanceBuffer, int baseInstance); void flushBlend(const GrXferProcessor::BlendInfo& blendInfo, const GrSwizzle&); bool hasExtension(const char* ext) const { return fGLContext->hasExtension(ext); } bool copySurfaceAsDraw(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint); void copySurfaceAsCopyTexSubImage(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint); bool copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint); bool generateMipmap(GrGLTexture* texture, bool gammaCorrect); void clearStencilClipAsDraw(const GrFixedClip&, bool insideStencilMask, GrRenderTarget*); static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff); class ProgramCache : public ::SkNoncopyable { public: ProgramCache(GrGLGpu* gpu); ~ProgramCache(); void abandon(); GrGLProgram* refProgram(const GrGLGpu*, const GrPipeline&, const GrPrimitiveProcessor&, bool hasPointSize); private: // We may actually have kMaxEntries+1 shaders in the GL context because we create a new // shader before evicting from the cache. static const int kMaxEntries = 128; struct Entry; // binary search for entry matching desc. returns index into fEntries that matches desc or ~ // of the index of where it should be inserted. int search(const GrProgramDesc& desc) const; struct DescHash { uint32_t operator()(const GrProgramDesc& desc) const { return SkOpts::hash_fn(desc.asKey(), desc.keyLength(), 0); } }; SkLRUCache, DescHash> fMap; GrGLGpu* fGpu; #ifdef PROGRAM_CACHE_STATS int fTotalRequests; int fCacheMisses; int fHashMisses; // cache hit but hash table missed #endif }; void flushColorWrite(bool writeColor); // flushes the scissor. see the note on flushBoundTextureAndParams about // flushing the scissor after that function is called. void flushScissor(const GrScissorState&, const GrGLIRect& rtViewport, GrSurfaceOrigin rtOrigin); // disables the scissor void disableScissor(); void flushWindowRectangles(const GrWindowRectsState&, const GrGLRenderTarget*); void disableWindowRectangles(); // sets a texture unit to use for texture operations other than binding a texture to a program. // ensures that such operations don't negatively interact with tracking bound textures. void setScratchTextureUnit(); // bounds is region that may be modified. // nullptr means whole target. Can be an empty rect. void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds, bool disableSRGB = false); // Need not be called if flushRenderTarget is used. void flushViewport(const GrGLIRect&); void flushStencil(const GrStencilSettings&); void disableStencil(); // rt is used only if useHWAA is true. void flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabled); void flushMinSampleShading(float minSampleShading); void flushFramebufferSRGB(bool enable); // helper for onCreateTexture and writeTexturePixels enum UploadType { kNewTexture_UploadType, // we are creating a new texture kWrite_UploadType, // we are using TexSubImage2D to copy data to an existing texture }; bool uploadTexData(GrPixelConfig texConfig, int texWidth, int texHeight, GrSurfaceOrigin texOrigin, GrGLenum target, UploadType uploadType, int left, int top, int width, int height, GrPixelConfig dataConfig, const GrMipLevel texels[], int mipLevelCount); bool createRenderTargetObjects(const GrSurfaceDesc&, const GrGLTextureInfo& texInfo, GrGLRenderTarget::IDDesc*); enum TempFBOTarget { kSrc_TempFBOTarget, kDst_TempFBOTarget }; // Binds a surface as a FBO for copying, reading, or clearing. If the surface already owns an // FBO ID then that ID is bound. If not the surface is temporarily bound to a FBO and that FBO // is bound. This must be paired with a call to unbindSurfaceFBOForPixelOps(). void bindSurfaceFBOForPixelOps(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport, TempFBOTarget tempFBOTarget); // Must be called if bindSurfaceFBOForPixelOps was used to bind a surface for copying. void unbindTextureFBOForPixelOps(GrGLenum fboTarget, GrSurface* surface); sk_sp fGLContext; bool createCopyProgram(GrTexture* srcTexture); bool createMipmapProgram(int progIdx); bool createStencilClipClearProgram(); // GL program-related state ProgramCache* fProgramCache; /////////////////////////////////////////////////////////////////////////// ///@name Caching of GL State ///@{ int fHWActiveTextureUnitIdx; GrGLuint fHWProgramID; enum TriState { kNo_TriState, kYes_TriState, kUnknown_TriState }; GrGLuint fTempSrcFBOID; GrGLuint fTempDstFBOID; GrGLuint fStencilClearFBOID; // last scissor / viewport scissor state seen by the GL. struct { TriState fEnabled; GrGLIRect fRect; void invalidate() { fEnabled = kUnknown_TriState; fRect.invalidate(); } } fHWScissorSettings; class { public: bool valid() const { return kInvalidSurfaceOrigin != fRTOrigin; } void invalidate() { fRTOrigin = kInvalidSurfaceOrigin; } bool knownDisabled() const { return this->valid() && !fWindowState.enabled(); } void setDisabled() { fRTOrigin = kDefault_GrSurfaceOrigin; fWindowState.setDisabled(); } void set(GrSurfaceOrigin rtOrigin, const GrGLIRect& viewport, const GrWindowRectsState& windowState) { fRTOrigin = rtOrigin; fViewport = viewport; fWindowState = windowState; } bool knownEqualTo(GrSurfaceOrigin rtOrigin, const GrGLIRect& viewport, const GrWindowRectsState& windowState) const { if (!this->valid()) { return false; } if (fWindowState.numWindows() && (fRTOrigin != rtOrigin || fViewport != viewport)) { return false; } return fWindowState == windowState; } private: enum { kInvalidSurfaceOrigin = -1 }; int fRTOrigin; GrGLIRect fViewport; GrWindowRectsState fWindowState; } fHWWindowRectsState; GrGLIRect fHWViewport; /** * Tracks vertex attrib array state. */ class HWVertexArrayState { public: HWVertexArrayState() : fCoreProfileVertexArray(nullptr) { this->invalidate(); } ~HWVertexArrayState() { delete fCoreProfileVertexArray; } void invalidate() { fBoundVertexArrayIDIsValid = false; fDefaultVertexArrayAttribState.invalidate(); if (fCoreProfileVertexArray) { fCoreProfileVertexArray->invalidateCachedState(); } } void notifyVertexArrayDelete(GrGLuint id) { if (fBoundVertexArrayIDIsValid && fBoundVertexArrayID == id) { // Does implicit bind to 0 fBoundVertexArrayID = 0; } } void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { if (!gpu->glCaps().vertexArrayObjectSupport()) { SkASSERT(0 == arrayID); return; } if (!fBoundVertexArrayIDIsValid || arrayID != fBoundVertexArrayID) { GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); fBoundVertexArrayIDIsValid = true; fBoundVertexArrayID = arrayID; } } /** * Binds the vertex array that should be used for internal draws, and returns its attrib * state. This binds the default VAO (ID=zero) unless we are on a core profile, in which * case we use a dummy array instead. * * If an index buffer is privided, it will be bound to the vertex array. Otherwise the * index buffer binding will be left unchanged. * * The returned GrGLAttribArrayState should be used to set vertex attribute arrays. */ GrGLAttribArrayState* bindInternalVertexArray(GrGLGpu*, const GrBuffer* ibuff = nullptr); private: GrGLuint fBoundVertexArrayID; bool fBoundVertexArrayIDIsValid; // We return a non-const pointer to this from bindArrayAndBuffersToDraw when vertex array 0 // is bound. However, this class is internal to GrGLGpu and this object never leaks out of // GrGLGpu. GrGLAttribArrayState fDefaultVertexArrayAttribState; // This is used when we're using a core profile. GrGLVertexArray* fCoreProfileVertexArray; } fHWVertexArrayState; struct { GrGLenum fGLTarget; GrGpuResource::UniqueID fBoundBufferUniqueID; bool fBufferZeroKnownBound; void invalidate() { fBoundBufferUniqueID.makeInvalid(); fBufferZeroKnownBound = false; } } fHWBufferState[kGrBufferTypeCount]; struct { GrBlendEquation fEquation; GrBlendCoeff fSrcCoeff; GrBlendCoeff fDstCoeff; GrColor fConstColor; bool fConstColorValid; TriState fEnabled; void invalidate() { fEquation = static_cast(-1); fSrcCoeff = static_cast(-1); fDstCoeff = static_cast(-1); fConstColorValid = false; fEnabled = kUnknown_TriState; } } fHWBlendState; TriState fMSAAEnabled; GrStencilSettings fHWStencilSettings; TriState fHWStencilTestEnabled; TriState fHWWriteToColor; GrGpuResource::UniqueID fHWBoundRenderTargetUniqueID; TriState fHWSRGBFramebuffer; SkTArray fHWBoundTextureUniqueIDs; struct Image { GrGpuResource::UniqueID fTextureUniqueID; GrIOType fIOType; }; SkTArray fHWBoundImageStorages; struct BufferTexture { BufferTexture() : fTextureID(0), fKnownBound(false), fAttachedBufferUniqueID(SK_InvalidUniqueID), fSwizzle(GrSwizzle::RGBA()) {} GrGLuint fTextureID; bool fKnownBound; GrPixelConfig fTexelConfig; GrGpuResource::UniqueID fAttachedBufferUniqueID; GrSwizzle fSwizzle; }; SkTArray fHWBufferTextures; int fHWMaxUsedBufferTextureUnit; // EXT_raster_multisample. TriState fHWRasterMultisampleEnabled; int fHWNumRasterSamples; ///@} /** IDs for copy surface program. (4 sampler types) */ struct { GrGLuint fProgram; GrGLint fTextureUniform; GrGLint fTexCoordXformUniform; GrGLint fPosXformUniform; } fCopyPrograms[4]; sk_sp fCopyProgramArrayBuffer; /** IDs for texture mipmap program. (4 filter configurations) */ struct { GrGLuint fProgram; GrGLint fTextureUniform; GrGLint fTexCoordXformUniform; } fMipmapPrograms[4]; sk_sp fMipmapProgramArrayBuffer; GrGLuint fStencilClipClearProgram; sk_sp fStencilClipClearArrayBuffer; static int TextureToCopyProgramIdx(GrTexture* texture); static int TextureSizeToMipmapProgramIdx(int width, int height) { const bool wide = (width > 1) && SkToBool(width & 0x1); const bool tall = (height > 1) && SkToBool(height & 0x1); return (wide ? 0x2 : 0x0) | (tall ? 0x1 : 0x0); } float fHWMinSampleShading; GrPrimitiveType fLastPrimitiveType; typedef GrGpu INHERITED; friend class GrGLPathRendering; // For accessing setTextureUnit. friend class gr_instanced::GLInstancedRendering; // For accessing flushGLState. }; #endif