/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLGpu.h" #include "GrGLGLSL.h" #include "GrGLStencilAttachment.h" #include "GrGLTextureRenderTarget.h" #include "GrGpuResourcePriv.h" #include "GrPipeline.h" #include "GrPLSGeometryProcessor.h" #include "GrRenderTargetPriv.h" #include "GrSurfacePriv.h" #include "GrTexturePriv.h" #include "GrTypes.h" #include "GrVertices.h" #include "builders/GrGLShaderStringBuilder.h" #include "glsl/GrGLSL.h" #include "glsl/GrGLSLCaps.h" #include "glsl/GrGLSLPLSPathRendering.h" #include "SkStrokeRec.h" #include "SkTemplates.h" #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) #define SKIP_CACHE_CHECK true #if GR_GL_CHECK_ALLOC_WITH_GET_ERROR #define CLEAR_ERROR_BEFORE_ALLOC(iface) GrGLClearErr(iface) #define GL_ALLOC_CALL(iface, call) GR_GL_CALL_NOERRCHECK(iface, call) #define CHECK_ALLOC_ERROR(iface) GR_GL_GET_ERROR(iface) #else #define CLEAR_ERROR_BEFORE_ALLOC(iface) #define GL_ALLOC_CALL(iface, call) GR_GL_CALL(iface, call) #define CHECK_ALLOC_ERROR(iface) GR_GL_NO_ERROR #endif /////////////////////////////////////////////////////////////////////////////// static const GrGLenum gXfermodeEquation2Blend[] = { // Basic OpenGL blend equations. GR_GL_FUNC_ADD, GR_GL_FUNC_SUBTRACT, GR_GL_FUNC_REVERSE_SUBTRACT, // GL_KHR_blend_equation_advanced. GR_GL_SCREEN, GR_GL_OVERLAY, GR_GL_DARKEN, GR_GL_LIGHTEN, GR_GL_COLORDODGE, GR_GL_COLORBURN, GR_GL_HARDLIGHT, GR_GL_SOFTLIGHT, GR_GL_DIFFERENCE, GR_GL_EXCLUSION, GR_GL_MULTIPLY, GR_GL_HSL_HUE, GR_GL_HSL_SATURATION, GR_GL_HSL_COLOR, GR_GL_HSL_LUMINOSITY }; GR_STATIC_ASSERT(0 == kAdd_GrBlendEquation); GR_STATIC_ASSERT(1 == kSubtract_GrBlendEquation); GR_STATIC_ASSERT(2 == kReverseSubtract_GrBlendEquation); GR_STATIC_ASSERT(3 == kScreen_GrBlendEquation); GR_STATIC_ASSERT(4 == kOverlay_GrBlendEquation); GR_STATIC_ASSERT(5 == kDarken_GrBlendEquation); GR_STATIC_ASSERT(6 == kLighten_GrBlendEquation); GR_STATIC_ASSERT(7 == kColorDodge_GrBlendEquation); GR_STATIC_ASSERT(8 == kColorBurn_GrBlendEquation); GR_STATIC_ASSERT(9 == kHardLight_GrBlendEquation); GR_STATIC_ASSERT(10 == kSoftLight_GrBlendEquation); GR_STATIC_ASSERT(11 == kDifference_GrBlendEquation); GR_STATIC_ASSERT(12 == kExclusion_GrBlendEquation); GR_STATIC_ASSERT(13 == kMultiply_GrBlendEquation); GR_STATIC_ASSERT(14 == kHSLHue_GrBlendEquation); GR_STATIC_ASSERT(15 == kHSLSaturation_GrBlendEquation); GR_STATIC_ASSERT(16 == kHSLColor_GrBlendEquation); GR_STATIC_ASSERT(17 == kHSLLuminosity_GrBlendEquation); GR_STATIC_ASSERT(SK_ARRAY_COUNT(gXfermodeEquation2Blend) == kGrBlendEquationCnt); static const GrGLenum gXfermodeCoeff2Blend[] = { GR_GL_ZERO, GR_GL_ONE, GR_GL_SRC_COLOR, GR_GL_ONE_MINUS_SRC_COLOR, GR_GL_DST_COLOR, GR_GL_ONE_MINUS_DST_COLOR, GR_GL_SRC_ALPHA, GR_GL_ONE_MINUS_SRC_ALPHA, GR_GL_DST_ALPHA, GR_GL_ONE_MINUS_DST_ALPHA, GR_GL_CONSTANT_COLOR, GR_GL_ONE_MINUS_CONSTANT_COLOR, GR_GL_CONSTANT_ALPHA, GR_GL_ONE_MINUS_CONSTANT_ALPHA, // extended blend coeffs GR_GL_SRC1_COLOR, GR_GL_ONE_MINUS_SRC1_COLOR, GR_GL_SRC1_ALPHA, GR_GL_ONE_MINUS_SRC1_ALPHA, }; bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) { static const bool gCoeffReferencesBlendConst[] = { false, false, false, false, false, false, false, false, false, false, true, true, true, true, // extended blend coeffs false, false, false, false, }; return gCoeffReferencesBlendConst[coeff]; GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gCoeffReferencesBlendConst)); GR_STATIC_ASSERT(0 == kZero_GrBlendCoeff); GR_STATIC_ASSERT(1 == kOne_GrBlendCoeff); GR_STATIC_ASSERT(2 == kSC_GrBlendCoeff); GR_STATIC_ASSERT(3 == kISC_GrBlendCoeff); GR_STATIC_ASSERT(4 == kDC_GrBlendCoeff); GR_STATIC_ASSERT(5 == kIDC_GrBlendCoeff); GR_STATIC_ASSERT(6 == kSA_GrBlendCoeff); GR_STATIC_ASSERT(7 == kISA_GrBlendCoeff); GR_STATIC_ASSERT(8 == kDA_GrBlendCoeff); GR_STATIC_ASSERT(9 == kIDA_GrBlendCoeff); GR_STATIC_ASSERT(10 == kConstC_GrBlendCoeff); GR_STATIC_ASSERT(11 == kIConstC_GrBlendCoeff); GR_STATIC_ASSERT(12 == kConstA_GrBlendCoeff); GR_STATIC_ASSERT(13 == kIConstA_GrBlendCoeff); GR_STATIC_ASSERT(14 == kS2C_GrBlendCoeff); GR_STATIC_ASSERT(15 == kIS2C_GrBlendCoeff); GR_STATIC_ASSERT(16 == kS2A_GrBlendCoeff); GR_STATIC_ASSERT(17 == kIS2A_GrBlendCoeff); // assertion for gXfermodeCoeff2Blend have to be in GrGpu scope GR_STATIC_ASSERT(kGrBlendCoeffCnt == SK_ARRAY_COUNT(gXfermodeCoeff2Blend)); } /////////////////////////////////////////////////////////////////////////////// GrGpu* GrGLGpu::Create(GrBackendContext backendContext, const GrContextOptions& options, GrContext* context) { SkAutoTUnref glInterface( reinterpret_cast(backendContext)); if (!glInterface) { glInterface.reset(GrGLDefaultInterface()); } else { glInterface->ref(); } if (!glInterface) { return nullptr; } GrGLContext* glContext = GrGLContext::Create(glInterface, options); if (glContext) { return new GrGLGpu(glContext, context); } return nullptr; } static bool gPrintStartupSpew; GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context) : GrGpu(context) , fGLContext(ctx) { SkASSERT(ctx); fCaps.reset(SkRef(ctx->caps())); fHWBoundTextureUniqueIDs.reset(this->glCaps().maxFragmentTextureUnits()); GrGLClearErr(this->glInterface()); if (gPrintStartupSpew) { const GrGLubyte* vendor; const GrGLubyte* renderer; const GrGLubyte* version; GL_CALL_RET(vendor, GetString(GR_GL_VENDOR)); GL_CALL_RET(renderer, GetString(GR_GL_RENDERER)); GL_CALL_RET(version, GetString(GR_GL_VERSION)); SkDebugf("------------------------- create GrGLGpu %p --------------\n", this); SkDebugf("------ VENDOR %s\n", vendor); SkDebugf("------ RENDERER %s\n", renderer); SkDebugf("------ VERSION %s\n", version); SkDebugf("------ EXTENSIONS\n"); this->glContext().extensions().print(); SkDebugf("\n"); SkDebugf("%s", this->glCaps().dump().c_str()); } fProgramCache = new ProgramCache(this); SkASSERT(this->glCaps().maxVertexAttributes() >= GrGeometryProcessor::kMaxVertexAttribs); fHWProgramID = 0; fTempSrcFBOID = 0; fTempDstFBOID = 0; fStencilClearFBOID = 0; if (this->glCaps().shaderCaps()->pathRenderingSupport()) { fPathRendering.reset(new GrGLPathRendering(this)); } this->createCopyPrograms(); fWireRectProgram.fProgram = 0; fWireRectArrayBuffer = 0; if (this->glCaps().shaderCaps()->plsPathRenderingSupport()) { this->createPLSSetupProgram(); } else { memset(&fPLSSetupProgram, 0, sizeof(fPLSSetupProgram)); } fHWPLSEnabled = false; fPLSHasBeenUsed = false; } GrGLGpu::~GrGLGpu() { // Delete the path rendering explicitly, since it will need working gpu object to release the // resources the object itself holds. fPathRendering.reset(); if (0 != fHWProgramID) { // detach the current program so there is no confusion on OpenGL's part // that we want it to be deleted GL_CALL(UseProgram(0)); } if (0 != fTempSrcFBOID) { GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID)); } if (0 != fTempDstFBOID) { GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID)); } if (0 != fStencilClearFBOID) { GL_CALL(DeleteFramebuffers(1, &fStencilClearFBOID)); } for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { if (0 != fCopyPrograms[i].fProgram) { GL_CALL(DeleteProgram(fCopyPrograms[i].fProgram)); } } if (0 != fCopyProgramArrayBuffer) { GL_CALL(DeleteBuffers(1, &fCopyProgramArrayBuffer)); } if (0 != fWireRectProgram.fProgram) { GL_CALL(DeleteProgram(fWireRectProgram.fProgram)); } if (0 != fWireRectArrayBuffer) { GL_CALL(DeleteBuffers(1, &fWireRectArrayBuffer)); } if (0 != fPLSSetupProgram.fArrayBuffer) { GL_CALL(DeleteBuffers(1, &fPLSSetupProgram.fArrayBuffer)); } if (0 != fPLSSetupProgram.fProgram) { GL_CALL(DeleteProgram(fPLSSetupProgram.fProgram)); } delete fProgramCache; } void GrGLGpu::createPLSSetupProgram() { const char* version = this->glCaps().glslCaps()->versionDeclString(); GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); GrGLSLShaderVar uTexture("u_texture", kSampler2D_GrSLType, GrShaderVar::kUniform_TypeModifier); GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier); SkString vshaderTxt(version); aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); vshaderTxt.append(";"); uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); vshaderTxt.append(";"); uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); vshaderTxt.append(";"); vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); vshaderTxt.append(";"); vshaderTxt.append( "// PLS Setup Program VS\n" "void main() {" " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" " gl_Position.zw = vec2(0, 1);" "}" ); SkString fshaderTxt(version); fshaderTxt.append("#extension "); fshaderTxt.append(this->glCaps().glslCaps()->fbFetchExtensionString()); fshaderTxt.append(" : require\n"); fshaderTxt.append("#extension GL_EXT_shader_pixel_local_storage : require\n"); GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *this->glCaps().glslCaps(), &fshaderTxt); vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); fshaderTxt.append(";"); uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); fshaderTxt.append(";"); fshaderTxt.appendf( "// PLS Setup Program FS\n" GR_GL_PLS_PATH_DATA_DECL "void main() {\n" " " GR_GL_PLS_DSTCOLOR_NAME " = gl_LastFragColorARM;\n" " pls.windings = ivec4(0, 0, 0, 0);\n" "}" ); GL_CALL_RET(fPLSSetupProgram.fProgram, CreateProgram()); const char* str; GrGLint length; str = vshaderTxt.c_str(); length = SkToInt(vshaderTxt.size()); GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram.fProgram, GR_GL_VERTEX_SHADER, &str, &length, 1, &fStats); str = fshaderTxt.c_str(); length = SkToInt(fshaderTxt.size()); GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fPLSSetupProgram.fProgram, GR_GL_FRAGMENT_SHADER, &str, &length, 1, &fStats); GL_CALL(LinkProgram(fPLSSetupProgram.fProgram)); GL_CALL_RET(fPLSSetupProgram.fPosXformUniform, GetUniformLocation(fPLSSetupProgram.fProgram, "u_posXform")); GL_CALL(BindAttribLocation(fPLSSetupProgram.fProgram, 0, "a_vertex")); GL_CALL(DeleteShader(vshader)); GL_CALL(DeleteShader(fshader)); GL_CALL(GenBuffers(1, &fPLSSetupProgram.fArrayBuffer)); fHWGeometryState.setVertexBufferID(this, fPLSSetupProgram.fArrayBuffer); static const GrGLfloat vdata[] = { 0, 0, 0, 1, 1, 0, 1, 1 }; GL_ALLOC_CALL(this->glInterface(), BufferData(GR_GL_ARRAY_BUFFER, (GrGLsizeiptr) sizeof(vdata), vdata, // data ptr GR_GL_STATIC_DRAW)); } void GrGLGpu::contextAbandoned() { INHERITED::contextAbandoned(); fProgramCache->abandon(); fHWProgramID = 0; fTempSrcFBOID = 0; fTempDstFBOID = 0; fStencilClearFBOID = 0; fCopyProgramArrayBuffer = 0; for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { fCopyPrograms[i].fProgram = 0; } fWireRectProgram.fProgram = 0; fWireRectArrayBuffer = 0; if (this->glCaps().shaderCaps()->pathRenderingSupport()) { this->glPathRendering()->abandonGpuResources(); } } /////////////////////////////////////////////////////////////////////////////// void GrGLGpu::onResetContext(uint32_t resetBits) { // we don't use the zb at all if (resetBits & kMisc_GrGLBackendState) { GL_CALL(Disable(GR_GL_DEPTH_TEST)); GL_CALL(DepthMask(GR_GL_FALSE)); fHWDrawFace = GrPipelineBuilder::kInvalid_DrawFace; if (kGL_GrGLStandard == this->glStandard()) { // Desktop-only state that we never change if (!this->glCaps().isCoreProfile()) { GL_CALL(Disable(GR_GL_POINT_SMOOTH)); GL_CALL(Disable(GR_GL_LINE_SMOOTH)); GL_CALL(Disable(GR_GL_POLYGON_SMOOTH)); GL_CALL(Disable(GR_GL_POLYGON_STIPPLE)); GL_CALL(Disable(GR_GL_COLOR_LOGIC_OP)); GL_CALL(Disable(GR_GL_INDEX_LOGIC_OP)); } // The windows NVIDIA driver has GL_ARB_imaging in the extension string when using a // core profile. This seems like a bug since the core spec removes any mention of // GL_ARB_imaging. if (this->glCaps().imagingSupport() && !this->glCaps().isCoreProfile()) { GL_CALL(Disable(GR_GL_COLOR_TABLE)); } GL_CALL(Disable(GR_GL_POLYGON_OFFSET_FILL)); // Since ES doesn't support glPointSize at all we always use the VS to // set the point size GL_CALL(Enable(GR_GL_VERTEX_PROGRAM_POINT_SIZE)); // We should set glPolygonMode(FRONT_AND_BACK,FILL) here, too. It isn't // currently part of our gl interface. There are probably others as // well. } if (kGLES_GrGLStandard == this->glStandard() && this->hasExtension("GL_ARM_shader_framebuffer_fetch")) { // The arm extension requires specifically enabling MSAA fetching per sample. // On some devices this may have a perf hit. Also multiple render targets are disabled GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); } fHWWriteToColor = kUnknown_TriState; // we only ever use lines in hairline mode GL_CALL(LineWidth(1)); GL_CALL(Disable(GR_GL_DITHER)); } if (resetBits & kMSAAEnable_GrGLBackendState) { fMSAAEnabled = kUnknown_TriState; if (this->caps()->usesMixedSamples()) { if (0 != this->caps()->maxRasterSamples()) { fHWRasterMultisampleEnabled = kUnknown_TriState; fHWNumRasterSamples = 0; } // The skia blend modes all use premultiplied alpha and therefore expect RGBA coverage // modulation. This state has no effect when not rendering to a mixed sampled target. GL_CALL(CoverageModulation(GR_GL_RGBA)); } } fHWActiveTextureUnitIdx = -1; // invalid if (resetBits & kTextureBinding_GrGLBackendState) { for (int s = 0; s < fHWBoundTextureUniqueIDs.count(); ++s) { fHWBoundTextureUniqueIDs[s] = SK_InvalidUniqueID; } } if (resetBits & kBlend_GrGLBackendState) { fHWBlendState.invalidate(); } if (resetBits & kView_GrGLBackendState) { fHWScissorSettings.invalidate(); fHWViewport.invalidate(); } if (resetBits & kStencil_GrGLBackendState) { fHWStencilSettings.invalidate(); fHWStencilTestEnabled = kUnknown_TriState; } // Vertex if (resetBits & kVertex_GrGLBackendState) { fHWGeometryState.invalidate(); } if (resetBits & kRenderTarget_GrGLBackendState) { fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; fHWSRGBFramebuffer = kUnknown_TriState; } if (resetBits & kPathRendering_GrGLBackendState) { if (this->caps()->shaderCaps()->pathRenderingSupport()) { this->glPathRendering()->resetContext(); } } // we assume these values if (resetBits & kPixelStore_GrGLBackendState) { if (this->glCaps().unpackRowLengthSupport()) { GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); } if (this->glCaps().packRowLengthSupport()) { GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); } if (this->glCaps().unpackFlipYSupport()) { GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); } if (this->glCaps().packFlipYSupport()) { GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, GR_GL_FALSE)); } } if (resetBits & kProgram_GrGLBackendState) { fHWProgramID = 0; } } static GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) { // By default, GrRenderTargets are GL's normal orientation so that they // can be drawn to by the outside world without the client having // to render upside down. if (kDefault_GrSurfaceOrigin == origin) { return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin; } else { return origin; } } GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwnership ownership) { #ifdef SK_IGNORE_GL_TEXTURE_TARGET if (!desc.fTextureHandle) { return nullptr; } #else const GrGLTextureInfo* info = reinterpret_cast(desc.fTextureHandle); if (!info || !info->fID) { return nullptr; } #endif int maxSize = this->caps()->maxTextureSize(); if (desc.fWidth > maxSize || desc.fHeight > maxSize) { return nullptr; } // next line relies on GrBackendTextureDesc's flags matching GrTexture's bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrBackendTextureFlag); GrGLTexture::IDDesc idDesc; GrSurfaceDesc surfDesc; #ifdef SK_IGNORE_GL_TEXTURE_TARGET idDesc.fInfo.fID = static_cast(desc.fTextureHandle); // We only support GL_TEXTURE_2D at the moment. idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; #else idDesc.fInfo = *info; #endif if (GR_GL_TEXTURE_EXTERNAL == idDesc.fInfo.fTarget) { if (renderTarget) { // This combination is not supported. return nullptr; } if (!this->glCaps().externalTextureSupport()) { return nullptr; } } else if (GR_GL_TEXTURE_RECTANGLE == idDesc.fInfo.fTarget) { if (!this->glCaps().rectangleTextureSupport()) { return nullptr; } } else if (GR_GL_TEXTURE_2D != idDesc.fInfo.fTarget) { return nullptr; } // Sample count is interpreted to mean the number of samples that Gr code should allocate // for a render buffer that resolves to the texture. We don't support MSAA textures. if (desc.fSampleCnt && !renderTarget) { return nullptr; } switch (ownership) { case kAdopt_GrWrapOwnership: idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; break; case kBorrow_GrWrapOwnership: idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; break; } surfDesc.fFlags = (GrSurfaceFlags) desc.fFlags; surfDesc.fWidth = desc.fWidth; surfDesc.fHeight = desc.fHeight; surfDesc.fConfig = desc.fConfig; surfDesc.fSampleCnt = SkTMin(desc.fSampleCnt, this->caps()->maxSampleCount()); // FIXME: this should be calling resolve_origin(), but Chrome code is currently // assuming the old behaviour, which is that backend textures are always // BottomLeft, even for non-RT's. Once Chrome is fixed, change this to: // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget); if (kDefault_GrSurfaceOrigin == desc.fOrigin) { surfDesc.fOrigin = kBottomLeft_GrSurfaceOrigin; } else { surfDesc.fOrigin = desc.fOrigin; } GrGLTexture* texture = nullptr; if (renderTarget) { GrGLRenderTarget::IDDesc rtIDDesc; if (!this->createRenderTargetObjects(surfDesc, GrGpuResource::kUncached_LifeCycle, idDesc.fInfo, &rtIDDesc)) { return nullptr; } texture = new GrGLTextureRenderTarget(this, surfDesc, idDesc, rtIDDesc); } else { texture = new GrGLTexture(this, surfDesc, idDesc); } if (nullptr == texture) { return nullptr; } return texture; } GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc, GrWrapOwnership ownership) { GrGLRenderTarget::IDDesc idDesc; idDesc.fRTFBOID = static_cast(wrapDesc.fRenderTargetHandle); idDesc.fMSColorRenderbufferID = 0; idDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; switch (ownership) { case kAdopt_GrWrapOwnership: idDesc.fLifeCycle = GrGpuResource::kAdopted_LifeCycle; break; case kBorrow_GrWrapOwnership: idDesc.fLifeCycle = GrGpuResource::kBorrowed_LifeCycle; break; } idDesc.fSampleConfig = GrRenderTarget::kUnified_SampleConfig; GrSurfaceDesc desc; desc.fConfig = wrapDesc.fConfig; desc.fFlags = kCheckAllocation_GrSurfaceFlag | kRenderTarget_GrSurfaceFlag; desc.fWidth = wrapDesc.fWidth; desc.fHeight = wrapDesc.fHeight; desc.fSampleCnt = SkTMin(wrapDesc.fSampleCnt, this->caps()->maxSampleCount()); desc.fOrigin = resolve_origin(wrapDesc.fOrigin, true); return GrGLRenderTarget::CreateWrapped(this, desc, idDesc, wrapDesc.fStencilBits); } //////////////////////////////////////////////////////////////////////////////// bool GrGLGpu::onGetWritePixelsInfo(GrSurface* dstSurface, int width, int height, size_t rowBytes, GrPixelConfig srcConfig, DrawPreference* drawPreference, WritePixelTempDrawInfo* tempDrawInfo) { if (kIndex_8_GrPixelConfig == srcConfig || GrPixelConfigIsCompressed(dstSurface->config())) { return false; } // This subclass only allows writes to textures. If the dst is not a texture we have to draw // into it. We could use glDrawPixels on GLs that have it, but we don't today. if (!dstSurface->asTexture()) { ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); } else { GrGLTexture* texture = static_cast(dstSurface->asTexture()); if (GR_GL_TEXTURE_EXTERNAL == texture->target()) { // We don't currently support writing pixels to EXTERNAL textures. return false; } } if (GrPixelConfigIsSRGB(dstSurface->config()) != GrPixelConfigIsSRGB(srcConfig)) { ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); } // Start off assuming no swizzling tempDrawInfo->fSwizzle = GrSwizzle::RGBA(); tempDrawInfo->fWriteConfig = srcConfig; // These settings we will always want if a temp draw is performed. Initially set the config // to srcConfig, though that may be modified if we decide to do a R/G swap. tempDrawInfo->fTempSurfaceDesc.fFlags = kNone_GrSurfaceFlags; tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig; tempDrawInfo->fTempSurfaceDesc.fWidth = width; tempDrawInfo->fTempSurfaceDesc.fHeight = height; tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0; tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL. bool configsAreRBSwaps = GrPixelConfigSwapRAndB(srcConfig) == dstSurface->config(); if (configsAreRBSwaps) { if (!this->caps()->isConfigTexturable(srcConfig)) { ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); tempDrawInfo->fSwizzle = GrSwizzle::BGRA(); tempDrawInfo->fWriteConfig = dstSurface->config(); } else if (this->glCaps().rgba8888PixelsOpsAreSlow() && kRGBA_8888_GrPixelConfig == srcConfig) { ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); tempDrawInfo->fSwizzle = GrSwizzle::BGRA(); tempDrawInfo->fWriteConfig = dstSurface->config(); } else if (kGLES_GrGLStandard == this->glStandard() && this->glCaps().bgraIsInternalFormat()) { // The internal format and external formats must match texture uploads so we can't // swizzle while uploading when BGRA is a distinct internal format. ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); tempDrawInfo->fTempSurfaceDesc.fConfig = dstSurface->config(); tempDrawInfo->fSwizzle = GrSwizzle::BGRA(); tempDrawInfo->fWriteConfig = dstSurface->config(); } } if (!this->glCaps().unpackFlipYSupport() && kBottomLeft_GrSurfaceOrigin == dstSurface->origin()) { ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); } return true; } static bool check_write_and_transfer_input(GrGLTexture* glTex, GrSurface* surface, GrPixelConfig config) { if (!glTex) { return false; } // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels. if (GrPixelConfigIsSRGB(surface->config()) != GrPixelConfigIsSRGB(config)) { return false; } // Write or transfer of pixels is not implemented for TEXTURE_EXTERNAL textures if (GR_GL_TEXTURE_EXTERNAL == glTex->target()) { return false; } return true; } bool GrGLGpu::onWritePixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, const void* buffer, size_t rowBytes) { GrGLTexture* glTex = static_cast(surface->asTexture()); if (!check_write_and_transfer_input(glTex, surface, config)) { return false; } this->setScratchTextureUnit(); GL_CALL(BindTexture(glTex->target(), glTex->textureID())); bool success = false; if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { // We check that config == desc.fConfig in GrGLGpu::canWriteTexturePixels() SkASSERT(config == glTex->desc().fConfig); success = this->uploadCompressedTexData(glTex->desc(), glTex->target(), buffer, kWrite_UploadType, left, top, width, height); } else { success = this->uploadTexData(glTex->desc(), glTex->target(), kWrite_UploadType, left, top, width, height, config, buffer, rowBytes); } if (success) { glTex->texturePriv().dirtyMipMaps(true); return true; } return false; } bool GrGLGpu::onTransferPixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, GrTransferBuffer* buffer, size_t offset, size_t rowBytes) { GrGLTexture* glTex = static_cast(surface->asTexture()); if (!check_write_and_transfer_input(glTex, surface, config)) { return false; } // For the moment, can't transfer compressed data if (GrPixelConfigIsCompressed(glTex->desc().fConfig)) { return false; } this->setScratchTextureUnit(); GL_CALL(BindTexture(glTex->target(), glTex->textureID())); SkASSERT(!buffer->isMapped()); GrGLTransferBuffer* glBuffer = reinterpret_cast(buffer); // bind the transfer buffer SkASSERT(GR_GL_PIXEL_UNPACK_BUFFER == glBuffer->bufferType() || GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM == glBuffer->bufferType()); GL_CALL(BindBuffer(glBuffer->bufferType(), glBuffer->bufferID())); bool success = false; success = this->uploadTexData(glTex->desc(), glTex->target(), kTransfer_UploadType, left, top, width, height, config, buffer, rowBytes); if (success) { glTex->texturePriv().dirtyMipMaps(true); return true; } return false; } // For GL_[UN]PACK_ALIGNMENT. static inline GrGLint config_alignment(GrPixelConfig config) { SkASSERT(!GrPixelConfigIsCompressed(config)); switch (config) { case kAlpha_8_GrPixelConfig: return 1; case kRGB_565_GrPixelConfig: case kRGBA_4444_GrPixelConfig: case kAlpha_half_GrPixelConfig: case kRGBA_half_GrPixelConfig: return 2; case kRGBA_8888_GrPixelConfig: case kBGRA_8888_GrPixelConfig: case kSRGBA_8888_GrPixelConfig: case kRGBA_float_GrPixelConfig: return 4; default: return 0; } } static inline GrGLenum check_alloc_error(const GrSurfaceDesc& desc, const GrGLInterface* interface) { if (SkToBool(desc.fFlags & kCheckAllocation_GrSurfaceFlag)) { return GR_GL_GET_ERROR(interface); } else { return CHECK_ALLOC_ERROR(interface); } } bool GrGLGpu::uploadTexData(const GrSurfaceDesc& desc, GrGLenum target, UploadType uploadType, int left, int top, int width, int height, GrPixelConfig dataConfig, const void* dataOrOffset, size_t rowBytes) { SkASSERT(dataOrOffset || kNewTexture_UploadType == uploadType || kTransfer_UploadType == uploadType); // If we're uploading compressed data then we should be using uploadCompressedTexData SkASSERT(!GrPixelConfigIsCompressed(dataConfig)); SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); size_t bpp = GrBytesPerPixel(dataConfig); if (!GrSurfacePriv::AdjustWritePixelParams(desc.fWidth, desc.fHeight, bpp, &left, &top, &width, &height, &dataOrOffset, &rowBytes)) { return false; } size_t trimRowBytes = width * bpp; // in case we need a temporary, trimmed copy of the src pixels SkAutoSMalloc<128 * 128> tempStorage; // Internal format comes from the texture desc. GrGLenum internalFormat; // External format and type come from the upload data. GrGLenum externalFormat; GrGLenum externalType; if (!this->glCaps().getTexImageFormats(desc.fConfig, dataConfig, &internalFormat, &externalFormat, &externalType)) { return false; } /* * Check whether to allocate a temporary buffer for flipping y or * because our srcData has extra bytes past each row. If so, we need * to trim those off here, since GL ES may not let us specify * GL_UNPACK_ROW_LENGTH. */ bool restoreGLRowLength = false; bool swFlipY = false; bool glFlipY = false; if (dataOrOffset) { if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { if (this->glCaps().unpackFlipYSupport()) { glFlipY = true; } else { swFlipY = true; } } if (this->glCaps().unpackRowLengthSupport() && !swFlipY) { // can't use this for flipping, only non-neg values allowed. :( if (rowBytes != trimRowBytes) { GrGLint rowLength = static_cast(rowBytes / bpp); GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, rowLength)); restoreGLRowLength = true; } } else if (kTransfer_UploadType != uploadType) { if (trimRowBytes != rowBytes || swFlipY) { // copy data into our new storage, skipping the trailing bytes size_t trimSize = height * trimRowBytes; const char* src = (const char*)dataOrOffset; if (swFlipY) { src += (height - 1) * rowBytes; } char* dst = (char*)tempStorage.reset(trimSize); for (int y = 0; y < height; y++) { memcpy(dst, src, trimRowBytes); if (swFlipY) { src -= rowBytes; } else { src += rowBytes; } dst += trimRowBytes; } // now point data to our copied version dataOrOffset = tempStorage.get(); } } else { return false; } if (glFlipY) { GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_TRUE)); } GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, config_alignment(dataConfig))); } bool succeeded = true; if (kNewTexture_UploadType == uploadType) { if (dataOrOffset && !(0 == left && 0 == top && desc.fWidth == width && desc.fHeight == height)) { succeeded = false; } else { if (desc.fTextureStorageAllocator.fAllocateTextureStorage) { if (dataOrOffset) { GL_CALL(TexSubImage2D(target, 0, // level left, top, width, height, externalFormat, externalType, dataOrOffset)); } } else { CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); GL_ALLOC_CALL(this->glInterface(), TexImage2D( target, 0, internalFormat, desc.fWidth, desc.fHeight, 0, externalFormat, externalType, dataOrOffset)); GrGLenum error = check_alloc_error(desc, this->glInterface()); if (error != GR_GL_NO_ERROR) { succeeded = false; } } } } else { if (swFlipY || glFlipY) { top = desc.fHeight - (top + height); } GL_CALL(TexSubImage2D(target, 0, // level left, top, width, height, externalFormat, externalType, dataOrOffset)); } if (restoreGLRowLength) { SkASSERT(this->glCaps().unpackRowLengthSupport()); GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); } if (glFlipY) { GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); } return succeeded; } // TODO: This function is using a lot of wonky semantics like, if width == -1 // then set width = desc.fWdith ... blah. A better way to do it might be to // create a CompressedTexData struct that takes a desc/ptr and figures out // the proper upload semantics. Then users can construct this function how they // see fit if they want to go against the "standard" way to do it. bool GrGLGpu::uploadCompressedTexData(const GrSurfaceDesc& desc, GrGLenum target, const void* data, UploadType uploadType, int left, int top, int width, int height) { SkASSERT(this->caps()->isConfigTexturable(desc.fConfig)); SkASSERT(kTransfer_UploadType != uploadType && (data || kNewTexture_UploadType != uploadType)); // No support for software flip y, yet... SkASSERT(kBottomLeft_GrSurfaceOrigin != desc.fOrigin); if (-1 == width) { width = desc.fWidth; } #ifdef SK_DEBUG else { SkASSERT(width <= desc.fWidth); } #endif if (-1 == height) { height = desc.fHeight; } #ifdef SK_DEBUG else { SkASSERT(height <= desc.fHeight); } #endif // Make sure that the width and height that we pass to OpenGL // is a multiple of the block size. size_t dataSize = GrCompressedFormatDataSize(desc.fConfig, width, height); // We only need the internal format for compressed 2D textures. GrGLenum internalFormat; if (!this->glCaps().getCompressedTexImageFormats(desc.fConfig, &internalFormat)) { return false; } if (kNewTexture_UploadType == uploadType) { CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); GL_ALLOC_CALL(this->glInterface(), CompressedTexImage2D(target, 0, // level internalFormat, width, height, 0, // border SkToInt(dataSize), data)); GrGLenum error = check_alloc_error(desc, this->glInterface()); if (error != GR_GL_NO_ERROR) { return false; } } else { // Paletted textures can't be updated. if (GR_GL_PALETTE8_RGBA8 == internalFormat) { return false; } GL_CALL(CompressedTexSubImage2D(target, 0, // level left, top, width, height, internalFormat, SkToInt(dataSize), data)); } return true; } static bool renderbuffer_storage_msaa(const GrGLContext& ctx, int sampleCount, GrGLenum format, int width, int height) { CLEAR_ERROR_BEFORE_ALLOC(ctx.interface()); SkASSERT(GrGLCaps::kNone_MSFBOType != ctx.caps()->msFBOType()); switch (ctx.caps()->msFBOType()) { case GrGLCaps::kDesktop_ARB_MSFBOType: case GrGLCaps::kDesktop_EXT_MSFBOType: case GrGLCaps::kMixedSamples_MSFBOType: case GrGLCaps::kES_3_0_MSFBOType: GL_ALLOC_CALL(ctx.interface(), RenderbufferStorageMultisample(GR_GL_RENDERBUFFER, sampleCount, format, width, height)); break; case GrGLCaps::kES_Apple_MSFBOType: GL_ALLOC_CALL(ctx.interface(), RenderbufferStorageMultisampleES2APPLE(GR_GL_RENDERBUFFER, sampleCount, format, width, height)); break; case GrGLCaps::kES_EXT_MsToTexture_MSFBOType: case GrGLCaps::kES_IMG_MsToTexture_MSFBOType: GL_ALLOC_CALL(ctx.interface(), RenderbufferStorageMultisampleES2EXT(GR_GL_RENDERBUFFER, sampleCount, format, width, height)); break; case GrGLCaps::kNone_MSFBOType: SkFAIL("Shouldn't be here if we don't support multisampled renderbuffers."); break; } return (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(ctx.interface())); } bool GrGLGpu::createRenderTargetObjects(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle lifeCycle, const GrGLTextureInfo& texInfo, GrGLRenderTarget::IDDesc* idDesc) { idDesc->fMSColorRenderbufferID = 0; idDesc->fRTFBOID = 0; idDesc->fTexFBOID = 0; idDesc->fLifeCycle = lifeCycle; idDesc->fSampleConfig = (GrGLCaps::kMixedSamples_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt > 0) ? GrRenderTarget::kStencil_SampleConfig : GrRenderTarget::kUnified_SampleConfig; GrGLenum status; GrGLenum colorRenderbufferFormat = 0; // suppress warning if (desc.fSampleCnt > 0 && GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType()) { goto FAILED; } GL_CALL(GenFramebuffers(1, &idDesc->fTexFBOID)); if (!idDesc->fTexFBOID) { goto FAILED; } // If we are using multisampling we will create two FBOS. We render to one and then resolve to // the texture bound to the other. The exception is the IMG multisample extension. With this // extension the texture is multisampled when rendered to and then auto-resolves it when it is // rendered from. if (desc.fSampleCnt > 0 && this->glCaps().usesMSAARenderBuffers()) { GL_CALL(GenFramebuffers(1, &idDesc->fRTFBOID)); GL_CALL(GenRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); if (!idDesc->fRTFBOID || !idDesc->fMSColorRenderbufferID) { goto FAILED; } if (!this->glCaps().getRenderbufferFormat(desc.fConfig, &colorRenderbufferFormat)) { return false; } } else { idDesc->fRTFBOID = idDesc->fTexFBOID; } // below here we may bind the FBO fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; if (idDesc->fRTFBOID != idDesc->fTexFBOID) { SkASSERT(desc.fSampleCnt > 0); GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID)); if (!renderbuffer_storage_msaa(*fGLContext, desc.fSampleCnt, colorRenderbufferFormat, desc.fWidth, desc.fHeight)) { goto FAILED; } fStats.incRenderTargetBinds(); GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fRTFBOID)); GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, idDesc->fMSColorRenderbufferID)); if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); if (status != GR_GL_FRAMEBUFFER_COMPLETE) { goto FAILED; } fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig); } } fStats.incRenderTargetBinds(); GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, idDesc->fTexFBOID)); if (this->glCaps().usesImplicitMSAAResolve() && desc.fSampleCnt > 0) { GL_CALL(FramebufferTexture2DMultisample(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, texInfo.fTarget, texInfo.fID, 0, desc.fSampleCnt)); } else { GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, texInfo.fTarget, texInfo.fID, 0)); } if ((desc.fFlags & kCheckAllocation_GrSurfaceFlag) || !this->glCaps().isConfigVerifiedColorAttachment(desc.fConfig)) { GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); if (status != GR_GL_FRAMEBUFFER_COMPLETE) { goto FAILED; } fGLContext->caps()->markConfigAsValidColorAttachment(desc.fConfig); } return true; FAILED: if (idDesc->fMSColorRenderbufferID) { GL_CALL(DeleteRenderbuffers(1, &idDesc->fMSColorRenderbufferID)); } if (idDesc->fRTFBOID != idDesc->fTexFBOID) { GL_CALL(DeleteFramebuffers(1, &idDesc->fRTFBOID)); } if (idDesc->fTexFBOID) { GL_CALL(DeleteFramebuffers(1, &idDesc->fTexFBOID)); } return false; } // good to set a break-point here to know when createTexture fails static GrTexture* return_null_texture() { // SkDEBUGFAIL("null texture"); return nullptr; } #if 0 && defined(SK_DEBUG) static size_t as_size_t(int x) { return x; } #endif GrTexture* GrGLGpu::onCreateTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle lifeCycle, const void* srcData, size_t rowBytes) { // We fail if the MSAA was requested and is not available. if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() && desc.fSampleCnt) { //SkDebugf("MSAA RT requested but not supported on this platform."); return return_null_texture(); } bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag); GrGLTexture::IDDesc idDesc; idDesc.fLifeCycle = lifeCycle; GrGLTexture::TexParams initialTexParams; if (!this->createTextureImpl(desc, &idDesc.fInfo, renderTarget, srcData, &initialTexParams, rowBytes)) { return return_null_texture(); } GrGLTexture* tex; if (renderTarget) { // unbind the texture from the texture unit before binding it to the frame buffer GL_CALL(BindTexture(idDesc.fInfo.fTarget, 0)); GrGLRenderTarget::IDDesc rtIDDesc; if (!this->createRenderTargetObjects(desc, lifeCycle, idDesc.fInfo, &rtIDDesc)) { GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); return return_null_texture(); } tex = new GrGLTextureRenderTarget(this, desc, idDesc, rtIDDesc); } else { tex = new GrGLTexture(this, desc, idDesc); } tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); #ifdef TRACE_TEXTURE_CREATION SkDebugf("--- new texture [%d] size=(%d %d) config=%d\n", glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); #endif return tex; } GrTexture* GrGLGpu::onCreateCompressedTexture(const GrSurfaceDesc& desc, GrGpuResource::LifeCycle lifeCycle, const void* srcData) { // Make sure that we're not flipping Y. if (kBottomLeft_GrSurfaceOrigin == desc.fOrigin) { return return_null_texture(); } GrGLTexture::IDDesc idDesc; idDesc.fInfo.fID = 0; GL_CALL(GenTextures(1, &idDesc.fInfo.fID)); idDesc.fLifeCycle = lifeCycle; // We only support GL_TEXTURE_2D at the moment. idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D; if (!idDesc.fInfo.fID) { return return_null_texture(); } this->setScratchTextureUnit(); GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID)); // Some drivers like to know filter/wrap before seeing glTexImage2D. Some // drivers have a bug where an FBO won't be complete if it includes a // texture that is not mipmap complete (considering the filter in use). GrGLTexture::TexParams initialTexParams; // we only set a subset here so invalidate first initialTexParams.invalidate(); initialTexParams.fMinFilter = GR_GL_NEAREST; initialTexParams.fMagFilter = GR_GL_NEAREST; initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE; initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE; GL_CALL(TexParameteri(idDesc.fInfo.fTarget, GR_GL_TEXTURE_MAG_FILTER, initialTexParams.fMagFilter)); GL_CALL(TexParameteri(idDesc.fInfo.fTarget, GR_GL_TEXTURE_MIN_FILTER, initialTexParams.fMinFilter)); GL_CALL(TexParameteri(idDesc.fInfo.fTarget, GR_GL_TEXTURE_WRAP_S, initialTexParams.fWrapS)); GL_CALL(TexParameteri(idDesc.fInfo.fTarget, GR_GL_TEXTURE_WRAP_T, initialTexParams.fWrapT)); if (!this->uploadCompressedTexData(desc, idDesc.fInfo.fTarget, srcData)) { GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID)); return return_null_texture(); } GrGLTexture* tex; tex = new GrGLTexture(this, desc, idDesc); tex->setCachedTexParams(initialTexParams, this->getResetTimestamp()); #ifdef TRACE_TEXTURE_CREATION SkDebugf("--- new compressed texture [%d] size=(%d %d) config=%d\n", glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); #endif return tex; } namespace { const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; void inline get_stencil_rb_sizes(const GrGLInterface* gl, GrGLStencilAttachment::Format* format) { // we shouldn't ever know one size and not the other SkASSERT((kUnknownBitCount == format->fStencilBits) == (kUnknownBitCount == format->fTotalBits)); if (kUnknownBitCount == format->fStencilBits) { GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, GR_GL_RENDERBUFFER_STENCIL_SIZE, (GrGLint*)&format->fStencilBits); if (format->fPacked) { GR_GL_GetRenderbufferParameteriv(gl, GR_GL_RENDERBUFFER, GR_GL_RENDERBUFFER_DEPTH_SIZE, (GrGLint*)&format->fTotalBits); format->fTotalBits += format->fStencilBits; } else { format->fTotalBits = format->fStencilBits; } } } } int GrGLGpu::getCompatibleStencilIndex(GrPixelConfig config) { static const int kSize = 16; SkASSERT(this->caps()->isConfigRenderable(config, false)); if (!this->glCaps().hasStencilFormatBeenDeterminedForConfig(config)) { // Default to unsupported, set this if we find a stencil format that works. int firstWorkingStencilFormatIndex = -1; // Create color texture GrGLuint colorID = 0; GL_CALL(GenTextures(1, &colorID)); this->setScratchTextureUnit(); GL_CALL(BindTexture(GR_GL_TEXTURE_2D, colorID)); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); GrGLenum internalFormat; GrGLenum externalFormat; GrGLenum externalType; if (!this->glCaps().getTexImageFormats(config, config, &internalFormat, &externalFormat, &externalType)) { return false; } CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); GL_ALLOC_CALL(this->glInterface(), TexImage2D(GR_GL_TEXTURE_2D, 0, internalFormat, kSize, kSize, 0, externalFormat, externalType, NULL)); if (GR_GL_NO_ERROR != CHECK_ALLOC_ERROR(this->glInterface())) { GL_CALL(DeleteTextures(1, &colorID)); return -1; } // unbind the texture from the texture unit before binding it to the frame buffer GL_CALL(BindTexture(GR_GL_TEXTURE_2D, 0)); // Create Framebuffer GrGLuint fb = 0; GL_CALL(GenFramebuffers(1, &fb)); GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, fb)); fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; GL_CALL(FramebufferTexture2D(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_TEXTURE_2D, colorID, 0)); GrGLuint sbRBID = 0; GL_CALL(GenRenderbuffers(1, &sbRBID)); // look over formats till I find a compatible one int stencilFmtCnt = this->glCaps().stencilFormats().count(); if (sbRBID) { GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbRBID)); for (int i = 0; i < stencilFmtCnt && sbRBID; ++i) { const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[i]; CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, sFmt.fInternalFormat, kSize, kSize)); if (GR_GL_NO_ERROR == CHECK_ALLOC_ERROR(this->glInterface())) { GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, sbRBID)); if (sFmt.fPacked) { GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, sbRBID)); } else { GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); } GrGLenum status; GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); if (status == GR_GL_FRAMEBUFFER_COMPLETE) { firstWorkingStencilFormatIndex = i; break; } GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_STENCIL_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); if (sFmt.fPacked) { GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_DEPTH_ATTACHMENT, GR_GL_RENDERBUFFER, 0)); } } } GL_CALL(DeleteRenderbuffers(1, &sbRBID)); } GL_CALL(DeleteTextures(1, &colorID)); GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, 0)); GL_CALL(DeleteFramebuffers(1, &fb)); fGLContext->caps()->setStencilFormatIndexForConfig(config, firstWorkingStencilFormatIndex); } return this->glCaps().getStencilFormatIndexForConfig(config); } bool GrGLGpu::createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info, bool renderTarget, const void* srcData, GrGLTexture::TexParams* initialTexParams, size_t rowBytes) { // Some drivers like to know filter/wrap before seeing glTexImage2D. Some // drivers have a bug where an FBO won't be complete if it includes a // texture that is not mipmap complete (considering the filter in use). // we only set a subset here so invalidate first initialTexParams->invalidate(); initialTexParams->fMinFilter = GR_GL_NEAREST; initialTexParams->fMagFilter = GR_GL_NEAREST; initialTexParams->fWrapS = GR_GL_CLAMP_TO_EDGE; initialTexParams->fWrapT = GR_GL_CLAMP_TO_EDGE; if (desc.fTextureStorageAllocator.fAllocateTextureStorage) { return this->createTextureExternalAllocatorImpl(desc, info, srcData, rowBytes); } info->fID = 0; info->fTarget = GR_GL_TEXTURE_2D; GL_CALL(GenTextures(1, &(info->fID))); if (!info->fID) { return false; } this->setScratchTextureUnit(); GL_CALL(BindTexture(info->fTarget, info->fID)); if (renderTarget && this->glCaps().textureUsageSupport()) { // provides a hint about how this texture will be used GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_USAGE, GR_GL_FRAMEBUFFER_ATTACHMENT)); } GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MAG_FILTER, initialTexParams->fMagFilter)); GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MIN_FILTER, initialTexParams->fMinFilter)); GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, initialTexParams->fWrapS)); GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_T, initialTexParams->fWrapT)); if (!this->uploadTexData(desc, info->fTarget, kNewTexture_UploadType, 0, 0, desc.fWidth, desc.fHeight, desc.fConfig, srcData, rowBytes)) { GL_CALL(DeleteTextures(1, &(info->fID))); return false; } return true; } bool GrGLGpu::createTextureExternalAllocatorImpl( const GrSurfaceDesc& desc, GrGLTextureInfo* info, const void* srcData, size_t rowBytes) { switch (desc.fTextureStorageAllocator.fAllocateTextureStorage( desc.fTextureStorageAllocator.fCtx, reinterpret_cast(info), desc.fWidth, desc.fHeight, desc.fConfig, srcData, desc.fOrigin)) { case GrTextureStorageAllocator::Result::kSucceededAndUploaded: return true; case GrTextureStorageAllocator::Result::kFailed: return false; case GrTextureStorageAllocator::Result::kSucceededWithoutUpload: break; } if (!this->uploadTexData(desc, info->fTarget, kNewTexture_UploadType, 0, 0, desc.fWidth, desc.fHeight, desc.fConfig, srcData, rowBytes)) { desc.fTextureStorageAllocator.fDeallocateTextureStorage( desc.fTextureStorageAllocator.fCtx, reinterpret_cast(info)); return false; } return true; } GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt, int width, int height) { // All internally created RTs are also textures. We don't create // SBs for a client's standalone RT (that is a RT that isn't also a texture). SkASSERT(rt->asTexture()); SkASSERT(width >= rt->width()); SkASSERT(height >= rt->height()); int samples = rt->numStencilSamples(); GrGLStencilAttachment::IDDesc sbDesc; int sIdx = this->getCompatibleStencilIndex(rt->config()); if (sIdx < 0) { return nullptr; } if (!sbDesc.fRenderbufferID) { GL_CALL(GenRenderbuffers(1, &sbDesc.fRenderbufferID)); } if (!sbDesc.fRenderbufferID) { return nullptr; } GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, sbDesc.fRenderbufferID)); const GrGLCaps::StencilFormat& sFmt = this->glCaps().stencilFormats()[sIdx]; CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); // we do this "if" so that we don't call the multisample // version on a GL that doesn't have an MSAA extension. if (samples > 0) { SkAssertResult(renderbuffer_storage_msaa(*fGLContext, samples, sFmt.fInternalFormat, width, height)); } else { GL_ALLOC_CALL(this->glInterface(), RenderbufferStorage(GR_GL_RENDERBUFFER, sFmt.fInternalFormat, width, height)); SkASSERT(GR_GL_NO_ERROR == check_alloc_error(rt->desc(), this->glInterface())); } fStats.incStencilAttachmentCreates(); // After sized formats we attempt an unsized format and take // whatever sizes GL gives us. In that case we query for the size. GrGLStencilAttachment::Format format = sFmt; get_stencil_rb_sizes(this->glInterface(), &format); GrGLStencilAttachment* stencil = new GrGLStencilAttachment(this, sbDesc, width, height, samples, format); return stencil; } //////////////////////////////////////////////////////////////////////////////// // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer // objects are implemented as client-side-arrays on tile-deferred architectures. #define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW GrVertexBuffer* GrGLGpu::onCreateVertexBuffer(size_t size, bool dynamic) { GrGLVertexBuffer::Desc desc; desc.fUsage = dynamic ? GrGLBufferImpl::kDynamicDraw_Usage : GrGLBufferImpl::kStaticDraw_Usage; desc.fSizeInBytes = size; if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && dynamic) { desc.fID = 0; GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, desc); return vertexBuffer; } else { desc.fID = 0; GL_CALL(GenBuffers(1, &desc.fID)); if (desc.fID) { fHWGeometryState.setVertexBufferID(this, desc.fID); CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); // make sure driver can allocate memory for this buffer GL_ALLOC_CALL(this->glInterface(), BufferData(GR_GL_ARRAY_BUFFER, (GrGLsizeiptr) desc.fSizeInBytes, nullptr, // data ptr dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { GL_CALL(DeleteBuffers(1, &desc.fID)); this->notifyVertexBufferDelete(desc.fID); return nullptr; } GrGLVertexBuffer* vertexBuffer = new GrGLVertexBuffer(this, desc); return vertexBuffer; } return nullptr; } } GrIndexBuffer* GrGLGpu::onCreateIndexBuffer(size_t size, bool dynamic) { GrGLIndexBuffer::Desc desc; desc.fUsage = dynamic ? GrGLBufferImpl::kDynamicDraw_Usage : GrGLBufferImpl::kStaticDraw_Usage; desc.fSizeInBytes = size; if (this->glCaps().useNonVBOVertexAndIndexDynamicData() && dynamic) { desc.fID = 0; GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, desc); return indexBuffer; } else { desc.fID = 0; GL_CALL(GenBuffers(1, &desc.fID)); if (desc.fID) { fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, desc.fID); CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); // make sure driver can allocate memory for this buffer GL_ALLOC_CALL(this->glInterface(), BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, (GrGLsizeiptr) desc.fSizeInBytes, nullptr, // data ptr dynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { GL_CALL(DeleteBuffers(1, &desc.fID)); this->notifyIndexBufferDelete(desc.fID); return nullptr; } GrIndexBuffer* indexBuffer = new GrGLIndexBuffer(this, desc); return indexBuffer; } return nullptr; } } GrTransferBuffer* GrGLGpu::onCreateTransferBuffer(size_t size, TransferType xferType) { GrGLCaps::TransferBufferType xferBufferType = this->ctxInfo().caps()->transferBufferType(); if (GrGLCaps::kNone_TransferBufferType == xferBufferType) { return nullptr; } GrGLTransferBuffer::Desc desc; bool toGpu = (kCpuToGpu_TransferType == xferType); desc.fUsage = toGpu ? GrGLBufferImpl::kStreamDraw_Usage : GrGLBufferImpl::kStreamRead_Usage; desc.fSizeInBytes = size; desc.fID = 0; GL_CALL(GenBuffers(1, &desc.fID)); if (desc.fID) { CLEAR_ERROR_BEFORE_ALLOC(this->glInterface()); // make sure driver can allocate memory for this bmapuffer GrGLenum target; if (GrGLCaps::kChromium_TransferBufferType == xferBufferType) { target = toGpu ? GR_GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM : GR_GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM; } else { SkASSERT(GrGLCaps::kPBO_TransferBufferType == xferBufferType); target = toGpu ? GR_GL_PIXEL_UNPACK_BUFFER : GR_GL_PIXEL_PACK_BUFFER; } GL_CALL(BindBuffer(target, desc.fID)); GL_ALLOC_CALL(this->glInterface(), BufferData(target, (GrGLsizeiptr) desc.fSizeInBytes, nullptr, // data ptr (toGpu ? GR_GL_STREAM_DRAW : GR_GL_STREAM_READ))); if (CHECK_ALLOC_ERROR(this->glInterface()) != GR_GL_NO_ERROR) { GL_CALL(DeleteBuffers(1, &desc.fID)); return nullptr; } GrTransferBuffer* transferBuffer = new GrGLTransferBuffer(this, desc, target); return transferBuffer; } return nullptr; } void GrGLGpu::flushScissor(const GrScissorState& scissorState, const GrGLIRect& rtViewport, GrSurfaceOrigin rtOrigin) { if (scissorState.enabled()) { GrGLIRect scissor; scissor.setRelativeTo(rtViewport, scissorState.rect().fLeft, scissorState.rect().fTop, scissorState.rect().width(), scissorState.rect().height(), rtOrigin); // if the scissor fully contains the viewport then we fall through and // disable the scissor test. if (!scissor.contains(rtViewport)) { if (fHWScissorSettings.fRect != scissor) { scissor.pushToGLScissor(this->glInterface()); fHWScissorSettings.fRect = scissor; } if (kYes_TriState != fHWScissorSettings.fEnabled) { GL_CALL(Enable(GR_GL_SCISSOR_TEST)); fHWScissorSettings.fEnabled = kYes_TriState; } return; } } // See fall through note above this->disableScissor(); } bool GrGLGpu::flushGLState(const DrawArgs& args) { GrXferProcessor::BlendInfo blendInfo; const GrPipeline& pipeline = *args.fPipeline; args.fPipeline->getXferProcessor().getBlendInfo(&blendInfo); this->flushColorWrite(blendInfo.fWriteColor); this->flushDrawFace(pipeline.getDrawFace()); SkAutoTUnref program(fProgramCache->refProgram(args)); if (!program) { GrCapsDebugf(this->caps(), "Failed to create program!\n"); return false; } GrGLuint programID = program->programID(); if (fHWProgramID != programID) { GL_CALL(UseProgram(programID)); fHWProgramID = programID; } if (blendInfo.fWriteColor) { // Swizzle the blend to match what the shader will output. const GrSwizzle& swizzle = this->glCaps().glslCaps()->configOutputSwizzle( args.fPipeline->getRenderTarget()->config()); this->flushBlend(blendInfo, swizzle); } SkSTArray<8, const GrTextureAccess*> textureAccesses; program->setData(*args.fPrimitiveProcessor, pipeline, &textureAccesses); int numTextureAccesses = textureAccesses.count(); for (int i = 0; i < numTextureAccesses; i++) { this->bindTexture(i, textureAccesses[i]->getParams(), static_cast(textureAccesses[i]->getTexture())); } GrGLRenderTarget* glRT = static_cast(pipeline.getRenderTarget()); this->flushStencil(pipeline.getStencil()); this->flushScissor(pipeline.getScissorState(), glRT->getViewport(), glRT->origin()); this->flushHWAAState(glRT, pipeline.isHWAntialiasState(), !pipeline.getStencil().isDisabled()); // This must come after textures are flushed because a texture may need // to be msaa-resolved (which will modify bound FBO state). this->flushRenderTarget(glRT, nullptr); return true; } void GrGLGpu::setupGeometry(const GrPrimitiveProcessor& primProc, const GrNonInstancedVertices& vertices, size_t* indexOffsetInBytes) { GrGLVertexBuffer* vbuf; vbuf = (GrGLVertexBuffer*) vertices.vertexBuffer(); SkASSERT(vbuf); SkASSERT(!vbuf->isMapped()); GrGLIndexBuffer* ibuf = nullptr; if (vertices.isIndexed()) { SkASSERT(indexOffsetInBytes); *indexOffsetInBytes = 0; ibuf = (GrGLIndexBuffer*)vertices.indexBuffer(); SkASSERT(ibuf); SkASSERT(!ibuf->isMapped()); *indexOffsetInBytes += ibuf->baseOffset(); } GrGLAttribArrayState* attribState = fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf); int vaCount = primProc.numAttribs(); if (vaCount > 0) { GrGLsizei stride = static_cast(primProc.getVertexStride()); size_t vertexOffsetInBytes = stride * vertices.startVertex(); vertexOffsetInBytes += vbuf->baseOffset(); uint32_t usedAttribArraysMask = 0; size_t offset = 0; for (int attribIndex = 0; attribIndex < vaCount; attribIndex++) { const GrGeometryProcessor::Attribute& attrib = primProc.getAttrib(attribIndex); usedAttribArraysMask |= (1 << attribIndex); GrVertexAttribType attribType = attrib.fType; attribState->set(this, attribIndex, vbuf->bufferID(), attribType, stride, reinterpret_cast(vertexOffsetInBytes + offset)); offset += attrib.fOffset; } attribState->disableUnusedArrays(this, usedAttribArraysMask); } } void GrGLGpu::buildProgramDesc(GrProgramDesc* desc, const GrPrimitiveProcessor& primProc, const GrPipeline& pipeline) const { if (!GrGLProgramDescBuilder::Build(desc, primProc, pipeline, *this->glCaps().glslCaps())) { SkDEBUGFAIL("Failed to generate GL program descriptor"); } } void GrGLGpu::bindBuffer(GrGLuint id, GrGLenum type) { this->handleDirtyContext(); if (GR_GL_ARRAY_BUFFER == type) { this->bindVertexBuffer(id); } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) { this->bindIndexBufferAndDefaultVertexArray(id); } else { GR_GL_CALL(this->glInterface(), BindBuffer(type, id)); } } void GrGLGpu::releaseBuffer(GrGLuint id, GrGLenum type) { this->handleDirtyContext(); GL_CALL(DeleteBuffers(1, &id)); if (GR_GL_ARRAY_BUFFER == type) { this->notifyVertexBufferDelete(id); } else if (GR_GL_ELEMENT_ARRAY_BUFFER == type) { this->notifyIndexBufferDelete(id); } } static GrGLenum get_gl_usage(GrGLBufferImpl::Usage usage) { static const GrGLenum grToGL[] = { GR_GL_STATIC_DRAW, // GrGLBufferImpl::kStaticDraw_Usage DYNAMIC_USAGE_PARAM, // GrGLBufferImpl::kDynamicDraw_Usage GR_GL_STREAM_DRAW, // GrGLBufferImpl::kStreamDraw_Usage GR_GL_STREAM_READ, // GrGLBufferImpl::kStreamRead_Usage }; static_assert(SK_ARRAY_COUNT(grToGL) == GrGLBufferImpl::kUsageCount, "array_size_mismatch"); return grToGL[usage]; } void* GrGLGpu::mapBuffer(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, size_t currentSize, size_t requestedSize) { void* mapPtr = nullptr; GrGLenum glUsage = get_gl_usage(usage); bool readOnly = (GrGLBufferImpl::kStreamRead_Usage == usage); // Handling dirty context is done in the bindBuffer call switch (this->glCaps().mapBufferType()) { case GrGLCaps::kNone_MapBufferType: break; case GrGLCaps::kMapBuffer_MapBufferType: this->bindBuffer(id, type); // Let driver know it can discard the old data if (GR_GL_USE_BUFFER_DATA_NULL_HINT || currentSize != requestedSize) { GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); } GL_CALL_RET(mapPtr, MapBuffer(type, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); break; case GrGLCaps::kMapBufferRange_MapBufferType: { this->bindBuffer(id, type); // Make sure the GL buffer size agrees with fDesc before mapping. if (currentSize != requestedSize) { GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); } GrGLbitfield writeAccess = GR_GL_MAP_WRITE_BIT; // TODO: allow the client to specify invalidation in the stream draw case if (GrGLBufferImpl::kStreamDraw_Usage != usage) { writeAccess |= GR_GL_MAP_INVALIDATE_BUFFER_BIT; } GL_CALL_RET(mapPtr, MapBufferRange(type, 0, requestedSize, readOnly ? GR_GL_MAP_READ_BIT : writeAccess)); break; } case GrGLCaps::kChromium_MapBufferType: this->bindBuffer(id, type); // Make sure the GL buffer size agrees with fDesc before mapping. if (currentSize != requestedSize) { GL_CALL(BufferData(type, requestedSize, nullptr, glUsage)); } GL_CALL_RET(mapPtr, MapBufferSubData(type, 0, requestedSize, readOnly ? GR_GL_READ_ONLY : GR_GL_WRITE_ONLY)); break; } return mapPtr; } void GrGLGpu::bufferData(GrGLuint id, GrGLenum type, GrGLBufferImpl::Usage usage, size_t currentSize, const void* src, size_t srcSizeInBytes) { SkASSERT(srcSizeInBytes <= currentSize); // bindbuffer handles dirty context this->bindBuffer(id, type); GrGLenum glUsage = get_gl_usage(usage); #if GR_GL_USE_BUFFER_DATA_NULL_HINT if (currentSize == srcSizeInBytes) { GL_CALL(BufferData(type, (GrGLsizeiptr) srcSizeInBytes, src, glUsage)); } else { // Before we call glBufferSubData we give the driver a hint using // glBufferData with nullptr. This makes the old buffer contents // inaccessible to future draws. The GPU may still be processing // draws that reference the old contents. With this hint it can // assign a different allocation for the new contents to avoid // flushing the gpu past draws consuming the old contents. // TODO I think we actually want to try calling bufferData here GL_CALL(BufferData(type, currentSize, nullptr, glUsage)); GL_CALL(BufferSubData(type, 0, (GrGLsizeiptr) srcSizeInBytes, src)); } #else // Note that we're cheating on the size here. Currently no methods // allow a partial update that preserves contents of non-updated // portions of the buffer (map() does a glBufferData(..size, nullptr..)) GL_CALL(BufferData(type, srcSizeInBytes, src, glUsage)); #endif } void GrGLGpu::unmapBuffer(GrGLuint id, GrGLenum type, void* mapPtr) { // bind buffer handles the dirty context switch (this->glCaps().mapBufferType()) { case GrGLCaps::kNone_MapBufferType: SkDEBUGFAIL("Shouldn't get here."); return; case GrGLCaps::kMapBuffer_MapBufferType: // fall through case GrGLCaps::kMapBufferRange_MapBufferType: this->bindBuffer(id, type); GL_CALL(UnmapBuffer(type)); break; case GrGLCaps::kChromium_MapBufferType: this->bindBuffer(id, type); GL_CALL(UnmapBufferSubData(mapPtr)); break; } } void GrGLGpu::disableScissor() { if (kNo_TriState != fHWScissorSettings.fEnabled) { GL_CALL(Disable(GR_GL_SCISSOR_TEST)); fHWScissorSettings.fEnabled = kNo_TriState; return; } } void GrGLGpu::onClear(GrRenderTarget* target, const SkIRect& rect, GrColor color) { // parent class should never let us get here with no RT SkASSERT(target); GrGLRenderTarget* glRT = static_cast(target); this->flushRenderTarget(glRT, &rect); GrScissorState scissorState; scissorState.set(rect); this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); GrGLfloat r, g, b, a; static const GrGLfloat scale255 = 1.f / 255.f; a = GrColorUnpackA(color) * scale255; GrGLfloat scaleRGB = scale255; r = GrColorUnpackR(color) * scaleRGB; g = GrColorUnpackG(color) * scaleRGB; b = GrColorUnpackB(color) * scaleRGB; GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); fHWWriteToColor = kYes_TriState; GL_CALL(ClearColor(r, g, b, a)); GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT)); } void GrGLGpu::discard(GrRenderTarget* renderTarget) { SkASSERT(renderTarget); if (!this->caps()->discardRenderTargetSupport()) { return; } GrGLRenderTarget* glRT = static_cast(renderTarget); if (renderTarget->getUniqueID() != fHWBoundRenderTargetUniqueID) { fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; fStats.incRenderTargetBinds(); GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, glRT->renderFBOID())); } switch (this->glCaps().invalidateFBType()) { case GrGLCaps::kNone_InvalidateFBType: SkFAIL("Should never get here."); break; case GrGLCaps::kInvalidate_InvalidateFBType: if (0 == glRT->renderFBOID()) { // When rendering to the default framebuffer the legal values for attachments // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment // types. static const GrGLenum attachments[] = { GR_GL_COLOR }; GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), attachments)); } else { static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; GL_CALL(InvalidateFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), attachments)); } break; case GrGLCaps::kDiscard_InvalidateFBType: { if (0 == glRT->renderFBOID()) { // When rendering to the default framebuffer the legal values for attachments // are GL_COLOR, GL_DEPTH, GL_STENCIL, ... rather than the various FBO attachment // types. See glDiscardFramebuffer() spec. static const GrGLenum attachments[] = { GR_GL_COLOR }; GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), attachments)); } else { static const GrGLenum attachments[] = { GR_GL_COLOR_ATTACHMENT0 }; GL_CALL(DiscardFramebuffer(GR_GL_FRAMEBUFFER, SK_ARRAY_COUNT(attachments), attachments)); } break; } } renderTarget->flagAsResolved(); } void GrGLGpu::clearStencil(GrRenderTarget* target) { if (nullptr == target) { return; } GrGLRenderTarget* glRT = static_cast(target); this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); this->disableScissor(); GL_CALL(StencilMask(0xffffffff)); GL_CALL(ClearStencil(0)); GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); fHWStencilSettings.invalidate(); } void GrGLGpu::onClearStencilClip(GrRenderTarget* target, const SkIRect& rect, bool insideClip) { SkASSERT(target); GrStencilAttachment* sb = target->renderTargetPriv().getStencilAttachment(); // this should only be called internally when we know we have a // stencil buffer. SkASSERT(sb); GrGLint stencilBitCount = sb->bits(); #if 0 SkASSERT(stencilBitCount > 0); GrGLint clipStencilMask = (1 << (stencilBitCount - 1)); #else // we could just clear the clip bit but when we go through // ANGLE a partial stencil mask will cause clears to be // turned into draws. Our contract on GrDrawTarget says that // changing the clip between stencil passes may or may not // zero the client's clip bits. So we just clear the whole thing. static const GrGLint clipStencilMask = ~0; #endif GrGLint value; if (insideClip) { value = (1 << (stencilBitCount - 1)); } else { value = 0; } GrGLRenderTarget* glRT = static_cast(target); this->flushRenderTarget(glRT, &SkIRect::EmptyIRect()); GrScissorState scissorState; scissorState.set(rect); this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); GL_CALL(StencilMask((uint32_t) clipStencilMask)); GL_CALL(ClearStencil(value)); GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); fHWStencilSettings.invalidate(); } static bool read_pixels_pays_for_y_flip(GrRenderTarget* renderTarget, const GrGLCaps& caps, int width, int height, GrPixelConfig config, size_t rowBytes) { // If this render target is already TopLeft, we don't need to flip. if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) { return false; } // If the read is really small or smaller than the min texture size, don't force a draw. static const int kMinSize = 32; if (width < kMinSize || height < kMinSize) { return false; } // if GL can do the flip then we'll never pay for it. if (caps.packFlipYSupport()) { return false; } // If we have to do memcpy to handle non-trim rowBytes then we // get the flip for free. Otherwise it costs. // Note that we're assuming that 0 rowBytes has already been handled and that the width has been // clipped. return caps.packRowLengthSupport() || GrBytesPerPixel(config) * width == rowBytes; } bool GrGLGpu::readPixelsSupported(GrRenderTarget* target, GrPixelConfig readConfig) { auto bindRenderTarget = [this, target]() -> bool { this->flushRenderTarget(static_cast(target), &SkIRect::EmptyIRect()); return true; }; auto getIntegerv = [this](GrGLenum query, GrGLint* value) { GR_GL_GetIntegerv(this->glInterface(), query, value); }; GrPixelConfig rtConfig = target->config(); return this->glCaps().readPixelsSupported(rtConfig, readConfig, getIntegerv, bindRenderTarget); } bool GrGLGpu::readPixelsSupported(GrPixelConfig rtConfig, GrPixelConfig readConfig) { auto bindRenderTarget = [this, rtConfig]() -> bool { GrTextureDesc desc; desc.fConfig = rtConfig; desc.fWidth = desc.fHeight = 16; desc.fFlags = kRenderTarget_GrSurfaceFlag; SkAutoTUnref temp(this->createTexture(desc, false, nullptr, 0)); if (!temp) { return false; } GrGLRenderTarget* glrt = static_cast(temp->asRenderTarget()); this->flushRenderTarget(glrt, &SkIRect::EmptyIRect()); return true; }; auto getIntegerv = [this](GrGLenum query, GrGLint* value) { GR_GL_GetIntegerv(this->glInterface(), query, value); }; return this->glCaps().readPixelsSupported(rtConfig, readConfig, getIntegerv, bindRenderTarget); } bool GrGLGpu::readPixelsSupported(GrSurface* surfaceForConfig, GrPixelConfig readConfig) { if (GrRenderTarget* rt = surfaceForConfig->asRenderTarget()) { return this->readPixelsSupported(rt, readConfig); } else { GrPixelConfig config = surfaceForConfig->config(); return this->readPixelsSupported(config, readConfig); } } static bool requires_srgb_conversion(GrPixelConfig a, GrPixelConfig b) { if (GrPixelConfigIsSRGB(a)) { return !GrPixelConfigIsSRGB(b) && !GrPixelConfigIsAlphaOnly(b); } else if (GrPixelConfigIsSRGB(b)) { return !GrPixelConfigIsSRGB(a) && !GrPixelConfigIsAlphaOnly(a); } return false; } bool GrGLGpu::onGetReadPixelsInfo(GrSurface* srcSurface, int width, int height, size_t rowBytes, GrPixelConfig readConfig, DrawPreference* drawPreference, ReadPixelTempDrawInfo* tempDrawInfo) { GrPixelConfig srcConfig = srcSurface->config(); // These settings we will always want if a temp draw is performed. tempDrawInfo->fTempSurfaceDesc.fFlags = kRenderTarget_GrSurfaceFlag; tempDrawInfo->fTempSurfaceDesc.fWidth = width; tempDrawInfo->fTempSurfaceDesc.fHeight = height; tempDrawInfo->fTempSurfaceDesc.fSampleCnt = 0; tempDrawInfo->fTempSurfaceDesc.fOrigin = kTopLeft_GrSurfaceOrigin; // no CPU y-flip for TL. tempDrawInfo->fUseExactScratch = this->glCaps().partialFBOReadIsSlow(); // For now assume no swizzling, we may change that below. tempDrawInfo->fSwizzle = GrSwizzle::RGBA(); // Depends on why we need/want a temp draw. Start off assuming no change, the surface we read // from will be srcConfig and we will read readConfig pixels from it. // Not that if we require a draw and return a non-renderable format for the temp surface the // base class will fail for us. tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig; tempDrawInfo->fReadConfig = readConfig; if (requires_srgb_conversion(srcConfig, readConfig)) { if (!this->readPixelsSupported(readConfig, readConfig)) { return false; } // Draw to do srgb to linear conversion or vice versa. ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); tempDrawInfo->fTempSurfaceDesc.fConfig = readConfig; tempDrawInfo->fReadConfig = readConfig; return true; } GrRenderTarget* srcAsRT = srcSurface->asRenderTarget(); if (!srcAsRT) { // For now keep assuming the draw is not a format transformation, just a draw to get to a // RT. We may add additional transformations below. ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); } if (this->glCaps().rgba8888PixelsOpsAreSlow() && kRGBA_8888_GrPixelConfig == readConfig && this->readPixelsSupported(kBGRA_8888_GrPixelConfig, kBGRA_8888_GrPixelConfig)) { tempDrawInfo->fTempSurfaceDesc.fConfig = kBGRA_8888_GrPixelConfig; tempDrawInfo->fSwizzle = GrSwizzle::BGRA(); tempDrawInfo->fReadConfig = kBGRA_8888_GrPixelConfig; ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); } else if (kMesa_GrGLDriver == this->glContext().driver() && GrBytesPerPixel(readConfig) == 4 && GrPixelConfigSwapRAndB(readConfig) == srcConfig && this->readPixelsSupported(srcSurface, srcConfig)) { // Mesa 3D takes a slow path on when reading back BGRA from an RGBA surface and vice-versa. // Better to do a draw with a R/B swap and then read as the original config. tempDrawInfo->fTempSurfaceDesc.fConfig = srcConfig; tempDrawInfo->fSwizzle = GrSwizzle::BGRA(); tempDrawInfo->fReadConfig = srcConfig; ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); } else if (!this->readPixelsSupported(srcSurface, readConfig)) { if (readConfig == kBGRA_8888_GrPixelConfig && this->glCaps().isConfigRenderable(kRGBA_8888_GrPixelConfig, false) && this->readPixelsSupported(kRGBA_8888_GrPixelConfig, kRGBA_8888_GrPixelConfig)) { // We're trying to read BGRA but it's not supported. If RGBA is renderable and // we can read it back, then do a swizzling draw to a RGBA and read it back (which // will effectively be BGRA). tempDrawInfo->fTempSurfaceDesc.fConfig = kRGBA_8888_GrPixelConfig; tempDrawInfo->fSwizzle = GrSwizzle::BGRA(); tempDrawInfo->fReadConfig = kRGBA_8888_GrPixelConfig; ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); } else if (readConfig == kAlpha_8_GrPixelConfig) { // onReadPixels implements a fallback for cases where we are want to read kAlpha_8, // it's unsupported, but 32bit RGBA reads are supported. // Don't attempt to do any srgb conversions since we only care about alpha. GrPixelConfig cpuTempConfig = kRGBA_8888_GrPixelConfig; if (GrPixelConfigIsSRGB(srcSurface->config())) { cpuTempConfig = kSRGBA_8888_GrPixelConfig; } if (!this->readPixelsSupported(srcSurface, cpuTempConfig)) { // If we can't read RGBA from the src try to draw to a kRGBA_8888 (or kSRGBA_8888) // first and then onReadPixels will read that to a 32bit temporary buffer. if (this->caps()->isConfigRenderable(cpuTempConfig, false)) { ElevateDrawPreference(drawPreference, kRequireDraw_DrawPreference); tempDrawInfo->fTempSurfaceDesc.fConfig = cpuTempConfig; tempDrawInfo->fReadConfig = kAlpha_8_GrPixelConfig; } else { return false; } } else { SkASSERT(tempDrawInfo->fTempSurfaceDesc.fConfig == srcConfig); SkASSERT(tempDrawInfo->fReadConfig == kAlpha_8_GrPixelConfig); } } else { return false; } } if (srcAsRT && read_pixels_pays_for_y_flip(srcAsRT, this->glCaps(), width, height, readConfig, rowBytes)) { ElevateDrawPreference(drawPreference, kGpuPrefersDraw_DrawPreference); } return true; } bool GrGLGpu::onReadPixels(GrSurface* surface, int left, int top, int width, int height, GrPixelConfig config, void* buffer, size_t rowBytes) { SkASSERT(surface); GrGLRenderTarget* renderTarget = static_cast(surface->asRenderTarget()); if (!renderTarget) { return false; } // OpenGL doesn't do sRGB <-> linear conversions when reading and writing pixels. if (requires_srgb_conversion(surface->config(), config)) { return false; } // We have a special case fallback for reading eight bit alpha. We will read back all four 8 // bit channels as RGBA and then extract A. if (!this->readPixelsSupported(renderTarget, config)) { // Don't attempt to do any srgb conversions since we only care about alpha. GrPixelConfig tempConfig = kRGBA_8888_GrPixelConfig; if (GrPixelConfigIsSRGB(renderTarget->config())) { tempConfig = kSRGBA_8888_GrPixelConfig; } if (kAlpha_8_GrPixelConfig == config && this->readPixelsSupported(renderTarget, tempConfig)) { SkAutoTDeleteArray temp(new uint32_t[width * height * 4]); if (this->onReadPixels(renderTarget, left, top, width, height, tempConfig, temp.get(), width*4)) { uint8_t* dst = reinterpret_cast(buffer); for (int j = 0; j < height; ++j) { for (int i = 0; i < width; ++i) { dst[j*rowBytes + i] = (0xFF000000U & temp[j*width+i]) >> 24; } } return true; } } return false; } GrGLenum externalFormat; GrGLenum externalType; if (!this->glCaps().getReadPixelsFormat(renderTarget->config(), config, &externalFormat, &externalType)) { return false; } bool flipY = kBottomLeft_GrSurfaceOrigin == surface->origin(); // resolve the render target if necessary switch (renderTarget->getResolveType()) { case GrGLRenderTarget::kCantResolve_ResolveType: return false; case GrGLRenderTarget::kAutoResolves_ResolveType: this->flushRenderTarget(renderTarget, &SkIRect::EmptyIRect()); break; case GrGLRenderTarget::kCanResolve_ResolveType: this->onResolveRenderTarget(renderTarget); // we don't track the state of the READ FBO ID. fStats.incRenderTargetBinds(); GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, renderTarget->textureFBOID())); break; default: SkFAIL("Unknown resolve type"); } const GrGLIRect& glvp = renderTarget->getViewport(); // the read rect is viewport-relative GrGLIRect readRect; readRect.setRelativeTo(glvp, left, top, width, height, renderTarget->origin()); size_t bytesPerPixel = GrBytesPerPixel(config); size_t tightRowBytes = bytesPerPixel * width; size_t readDstRowBytes = tightRowBytes; void* readDst = buffer; // determine if GL can read using the passed rowBytes or if we need // a scratch buffer. SkAutoSMalloc<32 * sizeof(GrColor)> scratch; if (rowBytes != tightRowBytes) { if (this->glCaps().packRowLengthSupport() && !(rowBytes % bytesPerPixel)) { GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, static_cast(rowBytes / bytesPerPixel))); readDstRowBytes = rowBytes; } else { scratch.reset(tightRowBytes * height); readDst = scratch.get(); } } if (flipY && this->glCaps().packFlipYSupport()) { GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1)); } GL_CALL(PixelStorei(GR_GL_PACK_ALIGNMENT, config_alignment(config))); GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom, readRect.fWidth, readRect.fHeight, externalFormat, externalType, readDst)); if (readDstRowBytes != tightRowBytes) { SkASSERT(this->glCaps().packRowLengthSupport()); GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0)); } if (flipY && this->glCaps().packFlipYSupport()) { GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0)); flipY = false; } // now reverse the order of the rows, since GL's are bottom-to-top, but our // API presents top-to-bottom. We must preserve the padding contents. Note // that the above readPixels did not overwrite the padding. if (readDst == buffer) { SkASSERT(rowBytes == readDstRowBytes); if (flipY) { scratch.reset(tightRowBytes); void* tmpRow = scratch.get(); // flip y in-place by rows const int halfY = height >> 1; char* top = reinterpret_cast(buffer); char* bottom = top + (height - 1) * rowBytes; for (int y = 0; y < halfY; y++) { memcpy(tmpRow, top, tightRowBytes); memcpy(top, bottom, tightRowBytes); memcpy(bottom, tmpRow, tightRowBytes); top += rowBytes; bottom -= rowBytes; } } } else { SkASSERT(readDst != buffer); SkASSERT(rowBytes != tightRowBytes); // copy from readDst to buffer while flipping y // const int halfY = height >> 1; const char* src = reinterpret_cast(readDst); char* dst = reinterpret_cast(buffer); if (flipY) { dst += (height-1) * rowBytes; } for (int y = 0; y < height; y++) { memcpy(dst, src, tightRowBytes); src += readDstRowBytes; if (!flipY) { dst += rowBytes; } else { dst -= rowBytes; } } } return true; } void GrGLGpu::performFlushWorkaround() { if (fPLSHasBeenUsed) { /* There is an ARM driver bug where if we use PLS, and then draw a frame which does not * use PLS, it leaves garbage all over the place. As a workaround, we use PLS in a * trivial way every frame. And since we use it every frame, there's never a point at which * it becomes safe to stop using this workaround once we start. */ this->disableScissor(); // using PLS in the presence of MSAA results in GL_INVALID_OPERATION this->flushHWAAState(nullptr, false, false); SkASSERT(!fHWPLSEnabled); SkASSERT(fMSAAEnabled != kYes_TriState); GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); this->stampRectUsingProgram(fPLSSetupProgram.fProgram, SkRect::MakeXYWH(-100.0f, -100.0f, 0.01f, 0.01f), fPLSSetupProgram.fPosXformUniform, fPLSSetupProgram.fArrayBuffer); GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); } } void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bound) { SkASSERT(target); uint32_t rtID = target->getUniqueID(); if (fHWBoundRenderTargetUniqueID != rtID) { fStats.incRenderTargetBinds(); GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, target->renderFBOID())); #ifdef SK_DEBUG // don't do this check in Chromium -- this is causing // lots of repeated command buffer flushes when the compositor is // rendering with Ganesh, which is really slow; even too slow for // Debug mode. if (kChromium_GrGLDriver != this->glContext().driver()) { GrGLenum status; GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); if (status != GR_GL_FRAMEBUFFER_COMPLETE) { SkDebugf("GrGLGpu::flushRenderTarget glCheckFramebufferStatus %x\n", status); } } #endif fHWBoundRenderTargetUniqueID = rtID; const GrGLIRect& vp = target->getViewport(); if (fHWViewport != vp) { vp.pushToGLViewport(this->glInterface()); fHWViewport = vp; } if (this->glCaps().srgbWriteControl()) { bool enableSRGBWrite = GrPixelConfigIsSRGB(target->config()); if (enableSRGBWrite && kYes_TriState != fHWSRGBFramebuffer) { GL_CALL(Enable(GR_GL_FRAMEBUFFER_SRGB)); fHWSRGBFramebuffer = kYes_TriState; } else if (!enableSRGBWrite && kNo_TriState != fHWSRGBFramebuffer) { GL_CALL(Disable(GR_GL_FRAMEBUFFER_SRGB)); fHWSRGBFramebuffer = kNo_TriState; } } } // Mark any MIP chain and resolve buffer as dirty if and only if there is a non-empty bounds. if (nullptr == bound || !bound->isEmpty()) { target->flagAsNeedingResolve(bound); if (GrTexture *texture = target->asTexture()) { texture->texturePriv().dirtyMipMaps(true); } } } GrGLenum gPrimitiveType2GLMode[] = { GR_GL_TRIANGLES, GR_GL_TRIANGLE_STRIP, GR_GL_TRIANGLE_FAN, GR_GL_POINTS, GR_GL_LINES, GR_GL_LINE_STRIP }; #define SWAP_PER_DRAW 0 #if SWAP_PER_DRAW #if defined(SK_BUILD_FOR_MAC) #include #elif defined(SK_BUILD_FOR_WIN32) #include void SwapBuf() { DWORD procID = GetCurrentProcessId(); HWND hwnd = GetTopWindow(GetDesktopWindow()); while(hwnd) { DWORD wndProcID = 0; GetWindowThreadProcessId(hwnd, &wndProcID); if(wndProcID == procID) { SwapBuffers(GetDC(hwnd)); } hwnd = GetNextWindow(hwnd, GW_HWNDNEXT); } } #endif #endif void GrGLGpu::onDraw(const DrawArgs& args, const GrNonInstancedVertices& vertices) { if (!this->flushGLState(args)) { return; } GrPixelLocalStorageState plsState = args.fPrimitiveProcessor->getPixelLocalStorageState(); if (!fHWPLSEnabled && plsState != GrPixelLocalStorageState::kDisabled_GrPixelLocalStorageState) { GL_CALL(Enable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); this->setupPixelLocalStorage(args); fHWPLSEnabled = true; } if (plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState) { GrStencilSettings stencil; stencil.setDisabled(); this->flushStencil(stencil); } size_t indexOffsetInBytes = 0; this->setupGeometry(*args.fPrimitiveProcessor, vertices, &indexOffsetInBytes); SkASSERT((size_t)vertices.primitiveType() < SK_ARRAY_COUNT(gPrimitiveType2GLMode)); if (vertices.isIndexed()) { GrGLvoid* indices = reinterpret_cast(indexOffsetInBytes + sizeof(uint16_t) * vertices.startIndex()); // info.startVertex() was accounted for by setupGeometry. GL_CALL(DrawElements(gPrimitiveType2GLMode[vertices.primitiveType()], vertices.indexCount(), GR_GL_UNSIGNED_SHORT, indices)); } else { // Pass 0 for parameter first. We have to adjust glVertexAttribPointer() to account for // startVertex in the DrawElements case. So we always rely on setupGeometry to have // accounted for startVertex. GL_CALL(DrawArrays(gPrimitiveType2GLMode[vertices.primitiveType()], 0, vertices.vertexCount())); } if (fHWPLSEnabled && plsState == GrPixelLocalStorageState::kFinish_GrPixelLocalStorageState) { // PLS draws always involve multiple draws, finishing up with a non-PLS // draw that writes to the color buffer. That draw ends up here; we wait // until after it is complete to actually disable PLS. GL_CALL(Disable(GR_GL_SHADER_PIXEL_LOCAL_STORAGE)); fHWPLSEnabled = false; this->disableScissor(); } #if SWAP_PER_DRAW glFlush(); #if defined(SK_BUILD_FOR_MAC) aglSwapBuffers(aglGetCurrentContext()); int set_a_break_pt_here = 9; aglSwapBuffers(aglGetCurrentContext()); #elif defined(SK_BUILD_FOR_WIN32) SwapBuf(); int set_a_break_pt_here = 9; SwapBuf(); #endif #endif } void GrGLGpu::stampRectUsingProgram(GrGLuint program, const SkRect& bounds, GrGLint posXformUniform, GrGLuint arrayBuffer) { GL_CALL(UseProgram(program)); this->fHWGeometryState.setVertexArrayID(this, 0); GrGLAttribArrayState* attribs = this->fHWGeometryState.bindArrayAndBufferToDraw(this, arrayBuffer); attribs->set(this, 0, arrayBuffer, kVec2f_GrVertexAttribType, 2 * sizeof(GrGLfloat), 0); attribs->disableUnusedArrays(this, 0x1); GL_CALL(Uniform4f(posXformUniform, bounds.width(), bounds.height(), bounds.left(), bounds.top())); GrXferProcessor::BlendInfo blendInfo; blendInfo.reset(); this->flushBlend(blendInfo, GrSwizzle()); this->flushColorWrite(true); this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); if (!fHWStencilSettings.isDisabled()) { GL_CALL(Disable(GR_GL_STENCIL_TEST)); } GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); GL_CALL(UseProgram(fHWProgramID)); if (!fHWStencilSettings.isDisabled()) { GL_CALL(Enable(GR_GL_STENCIL_TEST)); } } void GrGLGpu::setupPixelLocalStorage(const DrawArgs& args) { fPLSHasBeenUsed = true; const SkRect& bounds = static_cast(args.fPrimitiveProcessor)->getBounds(); // setup pixel local storage -- this means capturing and storing the current framebuffer color // and initializing the winding counts to zero GrRenderTarget* rt = args.fPipeline->getRenderTarget(); SkScalar width = SkIntToScalar(rt->width()); SkScalar height = SkIntToScalar(rt->height()); // dst rect edges in NDC (-1 to 1) // having some issues with rounding, just expand the bounds by 1 and trust the scissor to keep // it contained properly GrGLfloat dx0 = 2.0f * (bounds.left() - 1) / width - 1.0f; GrGLfloat dx1 = 2.0f * (bounds.right() + 1) / width - 1.0f; GrGLfloat dy0 = -2.0f * (bounds.top() - 1) / height + 1.0f; GrGLfloat dy1 = -2.0f * (bounds.bottom() + 1) / height + 1.0f; SkRect deviceBounds = SkRect::MakeXYWH(dx0, dy0, dx1 - dx0, dy1 - dy0); GL_CALL(Enable(GR_GL_FETCH_PER_SAMPLE_ARM)); this->stampRectUsingProgram(fPLSSetupProgram.fProgram, deviceBounds, fPLSSetupProgram.fPosXformUniform, fPLSSetupProgram.fArrayBuffer); } void GrGLGpu::onResolveRenderTarget(GrRenderTarget* target) { GrGLRenderTarget* rt = static_cast(target); if (rt->needsResolve()) { // Some extensions automatically resolves the texture when it is read. if (this->glCaps().usesMSAARenderBuffers()) { SkASSERT(rt->textureFBOID() != rt->renderFBOID()); fStats.incRenderTargetBinds(); fStats.incRenderTargetBinds(); GL_CALL(BindFramebuffer(GR_GL_READ_FRAMEBUFFER, rt->renderFBOID())); GL_CALL(BindFramebuffer(GR_GL_DRAW_FRAMEBUFFER, rt->textureFBOID())); // make sure we go through flushRenderTarget() since we've modified // the bound DRAW FBO ID. fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; const GrGLIRect& vp = rt->getViewport(); const SkIRect dirtyRect = rt->getResolveRect(); if (GrGLCaps::kES_Apple_MSFBOType == this->glCaps().msFBOType()) { // Apple's extension uses the scissor as the blit bounds. GrScissorState scissorState; scissorState.set(dirtyRect); this->flushScissor(scissorState, vp, rt->origin()); GL_CALL(ResolveMultisampleFramebuffer()); } else { GrGLIRect r; r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop, dirtyRect.width(), dirtyRect.height(), target->origin()); int right = r.fLeft + r.fWidth; int top = r.fBottom + r.fHeight; // BlitFrameBuffer respects the scissor, so disable it. this->disableScissor(); GL_CALL(BlitFramebuffer(r.fLeft, r.fBottom, right, top, r.fLeft, r.fBottom, right, top, GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); } } rt->flagAsResolved(); } } namespace { GrGLenum gr_to_gl_stencil_op(GrStencilOp op) { static const GrGLenum gTable[] = { GR_GL_KEEP, // kKeep_StencilOp GR_GL_REPLACE, // kReplace_StencilOp GR_GL_INCR_WRAP, // kIncWrap_StencilOp GR_GL_INCR, // kIncClamp_StencilOp GR_GL_DECR_WRAP, // kDecWrap_StencilOp GR_GL_DECR, // kDecClamp_StencilOp GR_GL_ZERO, // kZero_StencilOp GR_GL_INVERT, // kInvert_StencilOp }; GR_STATIC_ASSERT(SK_ARRAY_COUNT(gTable) == kStencilOpCount); GR_STATIC_ASSERT(0 == kKeep_StencilOp); GR_STATIC_ASSERT(1 == kReplace_StencilOp); GR_STATIC_ASSERT(2 == kIncWrap_StencilOp); GR_STATIC_ASSERT(3 == kIncClamp_StencilOp); GR_STATIC_ASSERT(4 == kDecWrap_StencilOp); GR_STATIC_ASSERT(5 == kDecClamp_StencilOp); GR_STATIC_ASSERT(6 == kZero_StencilOp); GR_STATIC_ASSERT(7 == kInvert_StencilOp); SkASSERT((unsigned) op < kStencilOpCount); return gTable[op]; } void set_gl_stencil(const GrGLInterface* gl, const GrStencilSettings& settings, GrGLenum glFace, GrStencilSettings::Face grFace) { GrGLenum glFunc = GrToGLStencilFunc(settings.func(grFace)); GrGLenum glFailOp = gr_to_gl_stencil_op(settings.failOp(grFace)); GrGLenum glPassOp = gr_to_gl_stencil_op(settings.passOp(grFace)); GrGLint ref = settings.funcRef(grFace); GrGLint mask = settings.funcMask(grFace); GrGLint writeMask = settings.writeMask(grFace); if (GR_GL_FRONT_AND_BACK == glFace) { // we call the combined func just in case separate stencil is not // supported. GR_GL_CALL(gl, StencilFunc(glFunc, ref, mask)); GR_GL_CALL(gl, StencilMask(writeMask)); GR_GL_CALL(gl, StencilOp(glFailOp, GR_GL_KEEP, glPassOp)); } else { GR_GL_CALL(gl, StencilFuncSeparate(glFace, glFunc, ref, mask)); GR_GL_CALL(gl, StencilMaskSeparate(glFace, writeMask)); GR_GL_CALL(gl, StencilOpSeparate(glFace, glFailOp, GR_GL_KEEP, glPassOp)); } } } void GrGLGpu::flushStencil(const GrStencilSettings& stencilSettings) { if (fHWStencilSettings != stencilSettings) { if (stencilSettings.isDisabled()) { if (kNo_TriState != fHWStencilTestEnabled) { GL_CALL(Disable(GR_GL_STENCIL_TEST)); fHWStencilTestEnabled = kNo_TriState; } } else { if (kYes_TriState != fHWStencilTestEnabled) { GL_CALL(Enable(GR_GL_STENCIL_TEST)); fHWStencilTestEnabled = kYes_TriState; } } if (!stencilSettings.isDisabled()) { if (this->caps()->twoSidedStencilSupport()) { set_gl_stencil(this->glInterface(), stencilSettings, GR_GL_FRONT, GrStencilSettings::kFront_Face); set_gl_stencil(this->glInterface(), stencilSettings, GR_GL_BACK, GrStencilSettings::kBack_Face); } else { set_gl_stencil(this->glInterface(), stencilSettings, GR_GL_FRONT_AND_BACK, GrStencilSettings::kFront_Face); } } fHWStencilSettings = stencilSettings; } } void GrGLGpu::flushHWAAState(GrRenderTarget* rt, bool useHWAA, bool stencilEnabled) { SkASSERT(!useHWAA || rt->isStencilBufferMultisampled()); if (this->glCaps().multisampleDisableSupport()) { if (useHWAA) { if (kYes_TriState != fMSAAEnabled) { GL_CALL(Enable(GR_GL_MULTISAMPLE)); fMSAAEnabled = kYes_TriState; } } else { if (kNo_TriState != fMSAAEnabled) { GL_CALL(Disable(GR_GL_MULTISAMPLE)); fMSAAEnabled = kNo_TriState; } } } if (0 != this->caps()->maxRasterSamples()) { if (useHWAA && rt->hasMixedSamples() && !stencilEnabled) { // Since stencil is disabled and we want more samples than are in the color buffer, we // need to tell the rasterizer explicitly how many to run. if (kYes_TriState != fHWRasterMultisampleEnabled) { GL_CALL(Enable(GR_GL_RASTER_MULTISAMPLE)); fHWRasterMultisampleEnabled = kYes_TriState; } if (rt->numStencilSamples() != fHWNumRasterSamples) { SkASSERT(rt->numStencilSamples() <= this->caps()->maxRasterSamples()); GL_CALL(RasterSamples(rt->numStencilSamples(), GR_GL_TRUE)); fHWNumRasterSamples = rt->numStencilSamples(); } } else { if (kNo_TriState != fHWRasterMultisampleEnabled) { GL_CALL(Disable(GR_GL_RASTER_MULTISAMPLE)); fHWRasterMultisampleEnabled = kNo_TriState; } } } else { SkASSERT(!useHWAA || !rt->hasMixedSamples() || stencilEnabled); } } void GrGLGpu::flushBlend(const GrXferProcessor::BlendInfo& blendInfo, const GrSwizzle& swizzle) { // Any optimization to disable blending should have already been applied and // tweaked the equation to "add" or "subtract", and the coeffs to (1, 0). GrBlendEquation equation = blendInfo.fEquation; GrBlendCoeff srcCoeff = blendInfo.fSrcBlend; GrBlendCoeff dstCoeff = blendInfo.fDstBlend; bool blendOff = (kAdd_GrBlendEquation == equation || kSubtract_GrBlendEquation == equation) && kOne_GrBlendCoeff == srcCoeff && kZero_GrBlendCoeff == dstCoeff; if (blendOff) { if (kNo_TriState != fHWBlendState.fEnabled) { GL_CALL(Disable(GR_GL_BLEND)); // Workaround for the ARM KHR_blend_equation_advanced blacklist issue // https://code.google.com/p/skia/issues/detail?id=3943 if (kARM_GrGLVendor == this->ctxInfo().vendor() && GrBlendEquationIsAdvanced(fHWBlendState.fEquation)) { SkASSERT(this->caps()->advancedBlendEquationSupport()); // Set to any basic blending equation. GrBlendEquation blend_equation = kAdd_GrBlendEquation; GL_CALL(BlendEquation(gXfermodeEquation2Blend[blend_equation])); fHWBlendState.fEquation = blend_equation; } fHWBlendState.fEnabled = kNo_TriState; } return; } if (kYes_TriState != fHWBlendState.fEnabled) { GL_CALL(Enable(GR_GL_BLEND)); fHWBlendState.fEnabled = kYes_TriState; } if (fHWBlendState.fEquation != equation) { GL_CALL(BlendEquation(gXfermodeEquation2Blend[equation])); fHWBlendState.fEquation = equation; } if (GrBlendEquationIsAdvanced(equation)) { SkASSERT(this->caps()->advancedBlendEquationSupport()); // Advanced equations have no other blend state. return; } if (fHWBlendState.fSrcCoeff != srcCoeff || fHWBlendState.fDstCoeff != dstCoeff) { GL_CALL(BlendFunc(gXfermodeCoeff2Blend[srcCoeff], gXfermodeCoeff2Blend[dstCoeff])); fHWBlendState.fSrcCoeff = srcCoeff; fHWBlendState.fDstCoeff = dstCoeff; } if ((BlendCoeffReferencesConstant(srcCoeff) || BlendCoeffReferencesConstant(dstCoeff))) { GrColor blendConst = blendInfo.fBlendConstant; blendConst = swizzle.applyTo(blendConst); if (!fHWBlendState.fConstColorValid || fHWBlendState.fConstColor != blendConst) { GrGLfloat c[4]; GrColorToRGBAFloat(blendConst, c); GL_CALL(BlendColor(c[0], c[1], c[2], c[3])); fHWBlendState.fConstColor = blendConst; fHWBlendState.fConstColorValid = true; } } } static inline GrGLenum tile_to_gl_wrap(SkShader::TileMode tm) { static const GrGLenum gWrapModes[] = { GR_GL_CLAMP_TO_EDGE, GR_GL_REPEAT, GR_GL_MIRRORED_REPEAT }; GR_STATIC_ASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gWrapModes)); GR_STATIC_ASSERT(0 == SkShader::kClamp_TileMode); GR_STATIC_ASSERT(1 == SkShader::kRepeat_TileMode); GR_STATIC_ASSERT(2 == SkShader::kMirror_TileMode); return gWrapModes[tm]; } static GrGLenum get_component_enum_from_char(char component) { switch (component) { case 'r': return GR_GL_RED; case 'g': return GR_GL_GREEN; case 'b': return GR_GL_BLUE; case 'a': return GR_GL_ALPHA; default: SkFAIL("Unsupported component"); return 0; } } /** If texture swizzling is available using tex parameters then it is preferred over mangling the generated shader code. This potentially allows greater reuse of cached shaders. */ static void get_tex_param_swizzle(GrPixelConfig config, const GrGLCaps& caps, GrGLenum* glSwizzle) { const GrSwizzle& swizzle = caps.configSwizzle(config); for (int i = 0; i < 4; ++i) { glSwizzle[i] = get_component_enum_from_char(swizzle.c_str()[i]); } } void GrGLGpu::bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture) { SkASSERT(texture); #ifdef SK_DEBUG if (!this->caps()->npotTextureTileSupport()) { const bool tileX = SkShader::kClamp_TileMode != params.getTileModeX(); const bool tileY = SkShader::kClamp_TileMode != params.getTileModeY(); if (tileX || tileY) { const int w = texture->width(); const int h = texture->height(); SkASSERT(SkIsPow2(w) && SkIsPow2(h)); } } #endif // If we created a rt/tex and rendered to it without using a texture and now we're texturing // from the rt it will still be the last bound texture, but it needs resolving. So keep this // out of the "last != next" check. GrGLRenderTarget* texRT = static_cast(texture->asRenderTarget()); if (texRT) { this->onResolveRenderTarget(texRT); } uint32_t textureID = texture->getUniqueID(); GrGLenum target = texture->target(); if (fHWBoundTextureUniqueIDs[unitIdx] != textureID) { this->setTextureUnit(unitIdx); GL_CALL(BindTexture(target, texture->textureID())); fHWBoundTextureUniqueIDs[unitIdx] = textureID; } ResetTimestamp timestamp; const GrGLTexture::TexParams& oldTexParams = texture->getCachedTexParams(×tamp); bool setAll = timestamp < this->getResetTimestamp(); GrGLTexture::TexParams newTexParams; static GrGLenum glMinFilterModes[] = { GR_GL_NEAREST, GR_GL_LINEAR, GR_GL_LINEAR_MIPMAP_LINEAR }; static GrGLenum glMagFilterModes[] = { GR_GL_NEAREST, GR_GL_LINEAR, GR_GL_LINEAR }; GrTextureParams::FilterMode filterMode = params.filterMode(); if (GrTextureParams::kMipMap_FilterMode == filterMode) { if (!this->caps()->mipMapSupport() || GrPixelConfigIsCompressed(texture->config())) { filterMode = GrTextureParams::kBilerp_FilterMode; } } newTexParams.fMinFilter = glMinFilterModes[filterMode]; newTexParams.fMagFilter = glMagFilterModes[filterMode]; if (GrTextureParams::kMipMap_FilterMode == filterMode && texture->texturePriv().mipMapsAreDirty()) { GL_CALL(GenerateMipmap(target)); texture->texturePriv().dirtyMipMaps(false); } newTexParams.fWrapS = tile_to_gl_wrap(params.getTileModeX()); newTexParams.fWrapT = tile_to_gl_wrap(params.getTileModeY()); get_tex_param_swizzle(texture->config(), this->glCaps(), newTexParams.fSwizzleRGBA); if (setAll || newTexParams.fMagFilter != oldTexParams.fMagFilter) { this->setTextureUnit(unitIdx); GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MAG_FILTER, newTexParams.fMagFilter)); } if (setAll || newTexParams.fMinFilter != oldTexParams.fMinFilter) { this->setTextureUnit(unitIdx); GL_CALL(TexParameteri(target, GR_GL_TEXTURE_MIN_FILTER, newTexParams.fMinFilter)); } if (setAll || newTexParams.fWrapS != oldTexParams.fWrapS) { this->setTextureUnit(unitIdx); GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_S, newTexParams.fWrapS)); } if (setAll || newTexParams.fWrapT != oldTexParams.fWrapT) { this->setTextureUnit(unitIdx); GL_CALL(TexParameteri(target, GR_GL_TEXTURE_WRAP_T, newTexParams.fWrapT)); } if (this->glCaps().textureSwizzleSupport() && (setAll || memcmp(newTexParams.fSwizzleRGBA, oldTexParams.fSwizzleRGBA, sizeof(newTexParams.fSwizzleRGBA)))) { this->setTextureUnit(unitIdx); if (this->glStandard() == kGLES_GrGLStandard) { // ES3 added swizzle support but not GL_TEXTURE_SWIZZLE_RGBA. const GrGLenum* swizzle = newTexParams.fSwizzleRGBA; GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_R, swizzle[0])); GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_G, swizzle[1])); GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_B, swizzle[2])); GL_CALL(TexParameteri(target, GR_GL_TEXTURE_SWIZZLE_A, swizzle[3])); } else { GR_STATIC_ASSERT(sizeof(newTexParams.fSwizzleRGBA[0]) == sizeof(GrGLint)); const GrGLint* swizzle = reinterpret_cast(newTexParams.fSwizzleRGBA); GL_CALL(TexParameteriv(target, GR_GL_TEXTURE_SWIZZLE_RGBA, swizzle)); } } texture->setCachedTexParams(newTexParams, this->getResetTimestamp()); } void GrGLGpu::flushColorWrite(bool writeColor) { if (!writeColor) { if (kNo_TriState != fHWWriteToColor) { GL_CALL(ColorMask(GR_GL_FALSE, GR_GL_FALSE, GR_GL_FALSE, GR_GL_FALSE)); fHWWriteToColor = kNo_TriState; } } else { if (kYes_TriState != fHWWriteToColor) { GL_CALL(ColorMask(GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE, GR_GL_TRUE)); fHWWriteToColor = kYes_TriState; } } } void GrGLGpu::flushDrawFace(GrPipelineBuilder::DrawFace face) { if (fHWDrawFace != face) { switch (face) { case GrPipelineBuilder::kCCW_DrawFace: GL_CALL(Enable(GR_GL_CULL_FACE)); GL_CALL(CullFace(GR_GL_BACK)); break; case GrPipelineBuilder::kCW_DrawFace: GL_CALL(Enable(GR_GL_CULL_FACE)); GL_CALL(CullFace(GR_GL_FRONT)); break; case GrPipelineBuilder::kBoth_DrawFace: GL_CALL(Disable(GR_GL_CULL_FACE)); break; default: SkFAIL("Unknown draw face."); } fHWDrawFace = face; } } void GrGLGpu::setTextureUnit(int unit) { SkASSERT(unit >= 0 && unit < fHWBoundTextureUniqueIDs.count()); if (unit != fHWActiveTextureUnitIdx) { GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); fHWActiveTextureUnitIdx = unit; } } void GrGLGpu::setScratchTextureUnit() { // Bind the last texture unit since it is the least likely to be used by GrGLProgram. int lastUnitIdx = fHWBoundTextureUniqueIDs.count() - 1; if (lastUnitIdx != fHWActiveTextureUnitIdx) { GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); fHWActiveTextureUnitIdx = lastUnitIdx; } // clear out the this field so that if a program does use this unit it will rebind the correct // texture. fHWBoundTextureUniqueIDs[lastUnitIdx] = SK_InvalidUniqueID; } // Determines whether glBlitFramebuffer could be used between src and dst. static inline bool can_blit_framebuffer(const GrSurface* dst, const GrSurface* src, const GrGLGpu* gpu) { if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) && gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && gpu->glCaps().usesMSAARenderBuffers()) { // ES3 doesn't allow framebuffer blits when the src has MSAA and the configs don't match // or the rects are not the same (not just the same size but have the same edges). if (GrGLCaps::kES_3_0_MSFBOType == gpu->glCaps().msFBOType() && (src->desc().fSampleCnt > 0 || src->config() != dst->config())) { return false; } const GrGLTexture* dstTex = static_cast(dst->asTexture()); if (dstTex && dstTex->target() != GR_GL_TEXTURE_2D) { return false; } const GrGLTexture* srcTex = static_cast(dst->asTexture()); if (srcTex && srcTex->target() != GR_GL_TEXTURE_2D) { return false; } return true; } else { return false; } } static inline bool can_copy_texsubimage(const GrSurface* dst, const GrSurface* src, const GrGLGpu* gpu) { // Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage // and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps // many drivers would allow it to work, but ANGLE does not. if (kGLES_GrGLStandard == gpu->glStandard() && gpu->glCaps().bgraIsInternalFormat() && (kBGRA_8888_GrPixelConfig == dst->config() || kBGRA_8888_GrPixelConfig == src->config())) { return false; } const GrGLRenderTarget* dstRT = static_cast(dst->asRenderTarget()); // If dst is multisampled (and uses an extension where there is a separate MSAA renderbuffer) // then we don't want to copy to the texture but to the MSAA buffer. if (dstRT && dstRT->renderFBOID() != dstRT->textureFBOID()) { return false; } const GrGLRenderTarget* srcRT = static_cast(src->asRenderTarget()); // If the src is multisampled (and uses an extension where there is a separate MSAA // renderbuffer) then it is an invalid operation to call CopyTexSubImage if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { return false; } const GrGLTexture* dstTex = static_cast(dst->asTexture()); // CopyTex(Sub)Image writes to a texture and we have no way of dynamically wrapping a RT in a // texture. if (!dstTex) { return false; } const GrGLTexture* srcTex = static_cast(src->asTexture()); // Check that we could wrap the source in an FBO, that the dst is TEXTURE_2D, that no mirroring // is required. if (gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) && !GrPixelConfigIsCompressed(src->config()) && (!srcTex || srcTex->target() == GR_GL_TEXTURE_2D) && dstTex->target() == GR_GL_TEXTURE_2D && dst->origin() == src->origin()) { return true; } else { return false; } } // If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is // relative to is output. void GrGLGpu::bindSurfaceFBOForCopy(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport, TempFBOTarget tempFBOTarget) { GrGLRenderTarget* rt = static_cast(surface->asRenderTarget()); if (nullptr == rt) { SkASSERT(surface->asTexture()); GrGLuint texID = static_cast(surface->asTexture())->textureID(); GrGLenum target = static_cast(surface->asTexture())->target(); GrGLuint* tempFBOID; tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID; if (0 == *tempFBOID) { GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID)); } fStats.incRenderTargetBinds(); GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID)); GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, GR_GL_COLOR_ATTACHMENT0, target, texID, 0)); viewport->fLeft = 0; viewport->fBottom = 0; viewport->fWidth = surface->width(); viewport->fHeight = surface->height(); } else { fStats.incRenderTargetBinds(); GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID())); *viewport = rt->getViewport(); } } void GrGLGpu::unbindTextureFBOForCopy(GrGLenum fboTarget, GrSurface* surface) { // bindSurfaceFBOForCopy temporarily binds textures that are not render targets to if (!surface->asRenderTarget()) { SkASSERT(surface->asTexture()); GrGLenum textureTarget = static_cast(surface->asTexture())->target(); GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget, GR_GL_COLOR_ATTACHMENT0, textureTarget, 0, 0)); } } bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const { // If the src is a texture, we can implement the blit as a draw assuming the config is // renderable. if (src->asTexture() && this->caps()->isConfigRenderable(src->config(), false)) { desc->fOrigin = kDefault_GrSurfaceOrigin; desc->fFlags = kRenderTarget_GrSurfaceFlag; desc->fConfig = src->config(); return true; } const GrGLTexture* srcTexture = static_cast(src->asTexture()); if (srcTexture && srcTexture->target() != GR_GL_TEXTURE_2D) { // Not supported for FBO blit or CopyTexSubImage return false; } // We look for opportunities to use CopyTexSubImage, or fbo blit. If neither are // possible and we return false to fallback to creating a render target dst for render-to- // texture. This code prefers CopyTexSubImage to fbo blit and avoids triggering temporary fbo // creation. It isn't clear that avoiding temporary fbo creation is actually optimal. // Check for format issues with glCopyTexSubImage2D if (kGLES_GrGLStandard == this->glStandard() && this->glCaps().bgraIsInternalFormat() && kBGRA_8888_GrPixelConfig == src->config()) { // glCopyTexSubImage2D doesn't work with this config. If the bgra can be used with fbo blit // then we set up for that, otherwise fail. if (this->caps()->isConfigRenderable(kBGRA_8888_GrPixelConfig, false)) { desc->fOrigin = kDefault_GrSurfaceOrigin; desc->fFlags = kRenderTarget_GrSurfaceFlag; desc->fConfig = kBGRA_8888_GrPixelConfig; return true; } return false; } else if (nullptr == src->asRenderTarget()) { // CopyTexSubImage2D or fbo blit would require creating a temp fbo for the src. return false; } const GrGLRenderTarget* srcRT = static_cast(src->asRenderTarget()); if (srcRT && srcRT->renderFBOID() != srcRT->textureFBOID()) { // It's illegal to call CopyTexSubImage2D on a MSAA renderbuffer. Set up for FBO blit or // fail. if (this->caps()->isConfigRenderable(src->config(), false)) { desc->fOrigin = kDefault_GrSurfaceOrigin; desc->fFlags = kRenderTarget_GrSurfaceFlag; desc->fConfig = src->config(); return true; } return false; } // We'll do a CopyTexSubImage. Make the dst a plain old texture. desc->fConfig = src->config(); desc->fOrigin = src->origin(); desc->fFlags = kNone_GrSurfaceFlags; return true; } bool GrGLGpu::onCopySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) { // None of our copy methods can handle a swizzle. TODO: Make copySurfaceAsDraw handle the // swizzle. if (this->glCaps().glslCaps()->configOutputSwizzle(src->config()) != this->glCaps().glslCaps()->configOutputSwizzle(dst->config())) { return false; } if (src->asTexture() && dst->asRenderTarget()) { this->copySurfaceAsDraw(dst, src, srcRect, dstPoint); return true; } if (can_copy_texsubimage(dst, src, this)) { this->copySurfaceAsCopyTexSubImage(dst, src, srcRect, dstPoint); return true; } if (can_blit_framebuffer(dst, src, this)) { return this->copySurfaceAsBlitFramebuffer(dst, src, srcRect, dstPoint); } return false; } void GrGLGpu::createCopyPrograms() { for (size_t i = 0; i < SK_ARRAY_COUNT(fCopyPrograms); ++i) { fCopyPrograms[i].fProgram = 0; } const char* version = this->glCaps().glslCaps()->versionDeclString(); static const GrSLType kSamplerTypes[3] = { kSampler2D_GrSLType, kSamplerExternal_GrSLType, kSampler2DRect_GrSLType }; SkASSERT(3 == SK_ARRAY_COUNT(fCopyPrograms)); for (int i = 0; i < 3; ++i) { if (kSamplerExternal_GrSLType == kSamplerTypes[i] && !this->glCaps().externalTextureSupport()) { continue; } if (kSampler2DRect_GrSLType == kSamplerTypes[i] && !this->glCaps().rectangleTextureSupport()) { continue; } GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); GrGLSLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); GrGLSLShaderVar uPosXform("u_posXform", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); GrGLSLShaderVar uTexture("u_texture", kSamplerTypes[i], GrShaderVar::kUniform_TypeModifier); GrGLSLShaderVar vTexCoord("v_texCoord", kVec2f_GrSLType, GrShaderVar::kVaryingOut_TypeModifier); GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); SkString vshaderTxt(version); aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); vshaderTxt.append(";"); uTexCoordXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); vshaderTxt.append(";"); uPosXform.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); vshaderTxt.append(";"); vTexCoord.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); vshaderTxt.append(";"); vshaderTxt.append( "// Copy Program VS\n" "void main() {" " v_texCoord = a_vertex.xy * u_texCoordXform.xy + u_texCoordXform.zw;" " gl_Position.xy = a_vertex * u_posXform.xy + u_posXform.zw;" " gl_Position.zw = vec2(0, 1);" "}" ); SkString fshaderTxt(version); if (kSamplerTypes[i] == kSamplerExternal_GrSLType) { fshaderTxt.appendf("#extension %s : require\n", this->glCaps().glslCaps()->externalTextureExtensionString()); } GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *this->glCaps().glslCaps(), &fshaderTxt); vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier); vTexCoord.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); fshaderTxt.append(";"); uTexture.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); fshaderTxt.append(";"); const char* fsOutName; if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) { oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); fshaderTxt.append(";"); fsOutName = oFragColor.c_str(); } else { fsOutName = "gl_FragColor"; } fshaderTxt.appendf( "// Copy Program FS\n" "void main() {" " %s = %s(u_texture, v_texCoord);" "}", fsOutName, GrGLSLTexture2DFunctionName(kVec2f_GrSLType, kSamplerTypes[i], this->glslGeneration()) ); GL_CALL_RET(fCopyPrograms[i].fProgram, CreateProgram()); const char* str; GrGLint length; str = vshaderTxt.c_str(); length = SkToInt(vshaderTxt.size()); GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[i].fProgram, GR_GL_VERTEX_SHADER, &str, &length, 1, &fStats); str = fshaderTxt.c_str(); length = SkToInt(fshaderTxt.size()); GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[i].fProgram, GR_GL_FRAGMENT_SHADER, &str, &length, 1, &fStats); GL_CALL(LinkProgram(fCopyPrograms[i].fProgram)); GL_CALL_RET(fCopyPrograms[i].fTextureUniform, GetUniformLocation(fCopyPrograms[i].fProgram, "u_texture")); GL_CALL_RET(fCopyPrograms[i].fPosXformUniform, GetUniformLocation(fCopyPrograms[i].fProgram, "u_posXform")); GL_CALL_RET(fCopyPrograms[i].fTexCoordXformUniform, GetUniformLocation(fCopyPrograms[i].fProgram, "u_texCoordXform")); GL_CALL(BindAttribLocation(fCopyPrograms[i].fProgram, 0, "a_vertex")); GL_CALL(DeleteShader(vshader)); GL_CALL(DeleteShader(fshader)); } fCopyProgramArrayBuffer = 0; GL_CALL(GenBuffers(1, &fCopyProgramArrayBuffer)); fHWGeometryState.setVertexBufferID(this, fCopyProgramArrayBuffer); static const GrGLfloat vdata[] = { 0, 0, 0, 1, 1, 0, 1, 1 }; GL_ALLOC_CALL(this->glInterface(), BufferData(GR_GL_ARRAY_BUFFER, (GrGLsizeiptr) sizeof(vdata), vdata, // data ptr GR_GL_STATIC_DRAW)); } void GrGLGpu::createWireRectProgram() { SkASSERT(!fWireRectProgram.fProgram); GrGLSLShaderVar uColor("u_color", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); GrGLSLShaderVar uRect("u_rect", kVec4f_GrSLType, GrShaderVar::kUniform_TypeModifier); GrGLSLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier); const char* version = this->glCaps().glslCaps()->versionDeclString(); // The rect uniform specifies the rectangle in NDC space as a vec4 (left,top,right,bottom). The // program is used with a vbo containing the unit square. Vertices are computed from the rect // uniform using the 4 vbo vertices. SkString vshaderTxt(version); aVertex.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); vshaderTxt.append(";"); uRect.appendDecl(this->glCaps().glslCaps(), &vshaderTxt); vshaderTxt.append(";"); vshaderTxt.append( "// Wire Rect Program VS\n" "void main() {" " gl_Position.x = u_rect.x + a_vertex.x * (u_rect.z - u_rect.x);" " gl_Position.y = u_rect.y + a_vertex.y * (u_rect.w - u_rect.y);" " gl_Position.zw = vec2(0, 1);" "}" ); GrGLSLShaderVar oFragColor("o_FragColor", kVec4f_GrSLType, GrShaderVar::kOut_TypeModifier); SkString fshaderTxt(version); GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, *this->glCaps().glslCaps(), &fshaderTxt); uColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); fshaderTxt.append(";"); const char* fsOutName; if (this->glCaps().glslCaps()->mustDeclareFragmentShaderOutput()) { oFragColor.appendDecl(this->glCaps().glslCaps(), &fshaderTxt); fshaderTxt.append(";"); fsOutName = oFragColor.c_str(); } else { fsOutName = "gl_FragColor"; } fshaderTxt.appendf( "// Write Rect Program FS\n" "void main() {" " %s = %s;" "}", fsOutName, uColor.c_str() ); GL_CALL_RET(fWireRectProgram.fProgram, CreateProgram()); const char* str; GrGLint length; str = vshaderTxt.c_str(); length = SkToInt(vshaderTxt.size()); GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram, GR_GL_VERTEX_SHADER, &str, &length, 1, &fStats); str = fshaderTxt.c_str(); length = SkToInt(fshaderTxt.size()); GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fWireRectProgram.fProgram, GR_GL_FRAGMENT_SHADER, &str, &length, 1, &fStats); GL_CALL(LinkProgram(fWireRectProgram.fProgram)); GL_CALL_RET(fWireRectProgram.fColorUniform, GetUniformLocation(fWireRectProgram.fProgram, "u_color")); GL_CALL_RET(fWireRectProgram.fRectUniform, GetUniformLocation(fWireRectProgram.fProgram, "u_rect")); GL_CALL(BindAttribLocation(fWireRectProgram.fProgram, 0, "a_vertex")); GL_CALL(DeleteShader(vshader)); GL_CALL(DeleteShader(fshader)); GL_CALL(GenBuffers(1, &fWireRectArrayBuffer)); fHWGeometryState.setVertexBufferID(this, fWireRectArrayBuffer); static const GrGLfloat vdata[] = { 0, 0, 0, 1, 1, 1, 1, 0, }; GL_ALLOC_CALL(this->glInterface(), BufferData(GR_GL_ARRAY_BUFFER, (GrGLsizeiptr) sizeof(vdata), vdata, // data ptr GR_GL_STATIC_DRAW)); } void GrGLGpu::drawDebugWireRect(GrRenderTarget* rt, const SkIRect& rect, GrColor color) { // TODO: This should swizzle the output to match dst's config, though it is a debugging // visualization. this->handleDirtyContext(); if (!fWireRectProgram.fProgram) { this->createWireRectProgram(); } int w = rt->width(); int h = rt->height(); // Compute the edges of the rectangle (top,left,right,bottom) in NDC space. Must consider // whether the render target is flipped or not. GrGLfloat edges[4]; edges[0] = SkIntToScalar(rect.fLeft) + 0.5f; edges[2] = SkIntToScalar(rect.fRight) - 0.5f; if (kBottomLeft_GrSurfaceOrigin == rt->origin()) { edges[1] = h - (SkIntToScalar(rect.fTop) + 0.5f); edges[3] = h - (SkIntToScalar(rect.fBottom) - 0.5f); } else { edges[1] = SkIntToScalar(rect.fTop) + 0.5f; edges[3] = SkIntToScalar(rect.fBottom) - 0.5f; } edges[0] = 2 * edges[0] / w - 1.0f; edges[1] = 2 * edges[1] / h - 1.0f; edges[2] = 2 * edges[2] / w - 1.0f; edges[3] = 2 * edges[3] / h - 1.0f; GrGLfloat channels[4]; static const GrGLfloat scale255 = 1.f / 255.f; channels[0] = GrColorUnpackR(color) * scale255; channels[1] = GrColorUnpackG(color) * scale255; channels[2] = GrColorUnpackB(color) * scale255; channels[3] = GrColorUnpackA(color) * scale255; GrGLRenderTarget* glRT = static_cast(rt->asRenderTarget()); this->flushRenderTarget(glRT, &rect); GL_CALL(UseProgram(fWireRectProgram.fProgram)); fHWProgramID = fWireRectProgram.fProgram; fHWGeometryState.setVertexArrayID(this, 0); GrGLAttribArrayState* attribs = fHWGeometryState.bindArrayAndBufferToDraw(this, fWireRectArrayBuffer); attribs->set(this, 0, fWireRectArrayBuffer, kVec2f_GrVertexAttribType, 2 * sizeof(GrGLfloat), 0); attribs->disableUnusedArrays(this, 0x1); GL_CALL(Uniform4fv(fWireRectProgram.fRectUniform, 1, edges)); GL_CALL(Uniform4fv(fWireRectProgram.fColorUniform, 1, channels)); GrXferProcessor::BlendInfo blendInfo; blendInfo.reset(); this->flushBlend(blendInfo, GrSwizzle::RGBA()); this->flushColorWrite(true); this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); this->flushHWAAState(glRT, false, false); this->disableScissor(); GrStencilSettings stencil; stencil.setDisabled(); this->flushStencil(stencil); GL_CALL(DrawArrays(GR_GL_LINE_LOOP, 0, 4)); } void GrGLGpu::copySurfaceAsDraw(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) { int w = srcRect.width(); int h = srcRect.height(); GrGLTexture* srcTex = static_cast(src->asTexture()); GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode); this->bindTexture(0, params, srcTex); GrGLRenderTarget* dstRT = static_cast(dst->asRenderTarget()); SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, w, h); this->flushRenderTarget(dstRT, &dstRect); int progIdx = TextureTargetToCopyProgramIdx(srcTex->target()); GL_CALL(UseProgram(fCopyPrograms[progIdx].fProgram)); fHWProgramID = fCopyPrograms[progIdx].fProgram; fHWGeometryState.setVertexArrayID(this, 0); GrGLAttribArrayState* attribs = fHWGeometryState.bindArrayAndBufferToDraw(this, fCopyProgramArrayBuffer); attribs->set(this, 0, fCopyProgramArrayBuffer, kVec2f_GrVertexAttribType, 2 * sizeof(GrGLfloat), 0); attribs->disableUnusedArrays(this, 0x1); // dst rect edges in NDC (-1 to 1) int dw = dst->width(); int dh = dst->height(); GrGLfloat dx0 = 2.f * dstPoint.fX / dw - 1.f; GrGLfloat dx1 = 2.f * (dstPoint.fX + w) / dw - 1.f; GrGLfloat dy0 = 2.f * dstPoint.fY / dh - 1.f; GrGLfloat dy1 = 2.f * (dstPoint.fY + h) / dh - 1.f; if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { dy0 = -dy0; dy1 = -dy1; } GrGLfloat sx0 = (GrGLfloat)srcRect.fLeft; GrGLfloat sx1 = (GrGLfloat)(srcRect.fLeft + w); GrGLfloat sy0 = (GrGLfloat)srcRect.fTop; GrGLfloat sy1 = (GrGLfloat)(srcRect.fTop + h); int sh = src->height(); if (kBottomLeft_GrSurfaceOrigin == src->origin()) { sy0 = sh - sy0; sy1 = sh - sy1; } // src rect edges in normalized texture space (0 to 1) unless we're using a RECTANGLE texture. GrGLenum srcTarget = srcTex->target(); if (GR_GL_TEXTURE_RECTANGLE != srcTarget) { int sw = src->width(); sx0 /= sw; sx1 /= sw; sy0 /= sh; sy1 /= sh; } GL_CALL(Uniform4f(fCopyPrograms[progIdx].fPosXformUniform, dx1 - dx0, dy1 - dy0, dx0, dy0)); GL_CALL(Uniform4f(fCopyPrograms[progIdx].fTexCoordXformUniform, sx1 - sx0, sy1 - sy0, sx0, sy0)); GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); GrXferProcessor::BlendInfo blendInfo; blendInfo.reset(); this->flushBlend(blendInfo, GrSwizzle::RGBA()); this->flushColorWrite(true); this->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); this->flushHWAAState(dstRT, false, false); this->disableScissor(); GrStencilSettings stencil; stencil.setDisabled(); this->flushStencil(stencil); GL_CALL(DrawArrays(GR_GL_TRIANGLE_STRIP, 0, 4)); } void GrGLGpu::copySurfaceAsCopyTexSubImage(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) { SkASSERT(can_copy_texsubimage(dst, src, this)); GrGLIRect srcVP; this->bindSurfaceFBOForCopy(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); GrGLTexture* dstTex = static_cast(dst->asTexture()); SkASSERT(dstTex); // We modified the bound FBO fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; GrGLIRect srcGLRect; srcGLRect.setRelativeTo(srcVP, srcRect.fLeft, srcRect.fTop, srcRect.width(), srcRect.height(), src->origin()); this->setScratchTextureUnit(); GL_CALL(BindTexture(dstTex->target(), dstTex->textureID())); GrGLint dstY; if (kBottomLeft_GrSurfaceOrigin == dst->origin()) { dstY = dst->height() - (dstPoint.fY + srcGLRect.fHeight); } else { dstY = dstPoint.fY; } GL_CALL(CopyTexSubImage2D(dstTex->target(), 0, dstPoint.fX, dstY, srcGLRect.fLeft, srcGLRect.fBottom, srcGLRect.fWidth, srcGLRect.fHeight)); this->unbindTextureFBOForCopy(GR_GL_FRAMEBUFFER, src); } bool GrGLGpu::copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) { SkASSERT(can_blit_framebuffer(dst, src, this)); SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY, srcRect.width(), srcRect.height()); if (dst == src) { if (SkIRect::IntersectsNoEmptyCheck(dstRect, srcRect)) { return false; } } GrGLIRect dstVP; GrGLIRect srcVP; this->bindSurfaceFBOForCopy(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP, kDst_TempFBOTarget); this->bindSurfaceFBOForCopy(src, GR_GL_READ_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget); // We modified the bound FBO fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID; GrGLIRect srcGLRect; GrGLIRect dstGLRect; srcGLRect.setRelativeTo(srcVP, srcRect.fLeft, srcRect.fTop, srcRect.width(), srcRect.height(), src->origin()); dstGLRect.setRelativeTo(dstVP, dstRect.fLeft, dstRect.fTop, dstRect.width(), dstRect.height(), dst->origin()); // BlitFrameBuffer respects the scissor, so disable it. this->disableScissor(); GrGLint srcY0; GrGLint srcY1; // Does the blit need to y-mirror or not? if (src->origin() == dst->origin()) { srcY0 = srcGLRect.fBottom; srcY1 = srcGLRect.fBottom + srcGLRect.fHeight; } else { srcY0 = srcGLRect.fBottom + srcGLRect.fHeight; srcY1 = srcGLRect.fBottom; } GL_CALL(BlitFramebuffer(srcGLRect.fLeft, srcY0, srcGLRect.fLeft + srcGLRect.fWidth, srcY1, dstGLRect.fLeft, dstGLRect.fBottom, dstGLRect.fLeft + dstGLRect.fWidth, dstGLRect.fBottom + dstGLRect.fHeight, GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); this->unbindTextureFBOForCopy(GR_GL_DRAW_FRAMEBUFFER, dst); this->unbindTextureFBOForCopy(GR_GL_READ_FRAMEBUFFER, src); return true; } void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) { SkASSERT(type); switch (type) { case kTexture_GrXferBarrierType: { GrGLRenderTarget* glrt = static_cast(rt); if (glrt->textureFBOID() != glrt->renderFBOID()) { // The render target uses separate storage so no need for glTextureBarrier. // FIXME: The render target will resolve automatically when its texture is bound, // but we could resolve only the bounds that will be read if we do it here instead. return; } SkASSERT(this->caps()->textureBarrierSupport()); GL_CALL(TextureBarrier()); return; } case kBlend_GrXferBarrierType: SkASSERT(GrCaps::kAdvanced_BlendEquationSupport == this->caps()->blendEquationSupport()); GL_CALL(BlendBarrier()); return; default: break; // placate compiler warnings that kNone not handled } } GrBackendObject GrGLGpu::createTestingOnlyBackendTexture(void* pixels, int w, int h, GrPixelConfig config) { if (!this->caps()->isConfigTexturable(config)) { return false; } GrGLTextureInfo* info = new GrGLTextureInfo; info->fTarget = GR_GL_TEXTURE_2D; info->fID = 0; GL_CALL(GenTextures(1, &info->fID)); GL_CALL(ActiveTexture(GR_GL_TEXTURE0)); GL_CALL(PixelStorei(GR_GL_UNPACK_ALIGNMENT, 1)); GL_CALL(BindTexture(info->fTarget, info->fID)); fHWBoundTextureUniqueIDs[0] = 0; GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MAG_FILTER, GR_GL_NEAREST)); GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_MIN_FILTER, GR_GL_NEAREST)); GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_S, GR_GL_CLAMP_TO_EDGE)); GL_CALL(TexParameteri(info->fTarget, GR_GL_TEXTURE_WRAP_T, GR_GL_CLAMP_TO_EDGE)); GrGLenum internalFormat; GrGLenum externalFormat; GrGLenum externalType; if (!this->glCaps().getTexImageFormats(config, config, &internalFormat, &externalFormat, &externalType)) { delete info; #ifdef SK_IGNORE_GL_TEXTURE_TARGET return 0; #else return reinterpret_cast(nullptr); #endif } GL_CALL(TexImage2D(info->fTarget, 0, internalFormat, w, h, 0, externalFormat, externalType, pixels)); #ifdef SK_IGNORE_GL_TEXTURE_TARGET GrGLuint id = info->fID; delete info; return id; #else return reinterpret_cast(info); #endif } bool GrGLGpu::isTestingOnlyBackendTexture(GrBackendObject id) const { #ifdef SK_IGNORE_GL_TEXTURE_TARGET GrGLuint texID = (GrGLuint)id; #else GrGLuint texID = reinterpret_cast(id)->fID; #endif GrGLboolean result; GL_CALL_RET(result, IsTexture(texID)); return (GR_GL_TRUE == result); } void GrGLGpu::deleteTestingOnlyBackendTexture(GrBackendObject id, bool abandonTexture) { #ifdef SK_IGNORE_GL_TEXTURE_TARGET GrGLuint texID = (GrGLuint)id; #else const GrGLTextureInfo* info = reinterpret_cast(id); GrGLuint texID = info->fID; #endif if (!abandonTexture) { GL_CALL(DeleteTextures(1, &texID)); } #ifndef SK_IGNORE_GL_TEXTURE_TARGET delete info; #endif } void GrGLGpu::resetShaderCacheForTesting() const { fProgramCache->abandon(); } /////////////////////////////////////////////////////////////////////////////// GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw( GrGLGpu* gpu, const GrGLVertexBuffer* vbuffer, const GrGLIndexBuffer* ibuffer) { SkASSERT(vbuffer); GrGLuint vbufferID = vbuffer->bufferID(); GrGLuint* ibufferIDPtr = nullptr; GrGLuint ibufferID; if (ibuffer) { ibufferID = ibuffer->bufferID(); ibufferIDPtr = &ibufferID; } return this->internalBind(gpu, vbufferID, ibufferIDPtr); } GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBufferToDraw(GrGLGpu* gpu, GrGLuint vbufferID) { return this->internalBind(gpu, vbufferID, nullptr); } GrGLAttribArrayState* GrGLGpu::HWGeometryState::bindArrayAndBuffersToDraw(GrGLGpu* gpu, GrGLuint vbufferID, GrGLuint ibufferID) { return this->internalBind(gpu, vbufferID, &ibufferID); } GrGLAttribArrayState* GrGLGpu::HWGeometryState::internalBind(GrGLGpu* gpu, GrGLuint vbufferID, GrGLuint* ibufferID) { GrGLAttribArrayState* attribState; if (gpu->glCaps().isCoreProfile() && 0 != vbufferID) { if (!fVBOVertexArray) { GrGLuint arrayID; GR_GL_CALL(gpu->glInterface(), GenVertexArrays(1, &arrayID)); int attrCount = gpu->glCaps().maxVertexAttributes(); fVBOVertexArray = new GrGLVertexArray(arrayID, attrCount); } if (ibufferID) { attribState = fVBOVertexArray->bindWithIndexBuffer(gpu, *ibufferID); } else { attribState = fVBOVertexArray->bind(gpu); } } else { if (ibufferID) { this->setIndexBufferIDOnDefaultVertexArray(gpu, *ibufferID); } else { this->setVertexArrayID(gpu, 0); } int attrCount = gpu->glCaps().maxVertexAttributes(); if (fDefaultVertexArrayAttribState.count() != attrCount) { fDefaultVertexArrayAttribState.resize(attrCount); } attribState = &fDefaultVertexArrayAttribState; } return attribState; } bool GrGLGpu::onMakeCopyForTextureParams(GrTexture* texture, const GrTextureParams& textureParams, GrTextureProducer::CopyParams* copyParams) const { if (textureParams.isTiled() || GrTextureParams::kMipMap_FilterMode == textureParams.filterMode()) { GrGLTexture* glTexture = static_cast(texture); if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { copyParams->fFilter = GrTextureParams::kNone_FilterMode; copyParams->fWidth = texture->width(); copyParams->fHeight = texture->height(); return true; } } return false; }