/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLGeometryProcessor_DEFINED #define GrGLGeometryProcessor_DEFINED #include "GrGLProcessor.h" class GrGLGPBuilder; /** * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, then it must inherit * from this class. Since paths don't have vertices, this class is only meant to be used internally * by skia, for special cases. */ class GrGLGeometryProcessor : public GrGLProcessor { public: GrGLGeometryProcessor(const GrBackendProcessorFactory& factory) : INHERITED(factory) {} /** * This is similar to emitCode() in the base class, except it takes a full shader builder. * This allows the effect subclass to emit vertex code. */ virtual void emitCode(GrGLGPBuilder* builder, const GrGeometryProcessor& geometryProcessor, const GrProcessorKey& key, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) = 0; private: typedef GrGLProcessor INHERITED; }; #endif