/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrContext.h" #include "GrContextPriv.h" #include "GrGpu.h" #include "GrResourceProvider.h" #include "GrSemaphore.h" #include "gl/GrGLTypes.h" GrGLExternalTextureData::GrGLExternalTextureData(const GrGLTextureInfo& info, sk_sp semaphore, GrContext* context) : fInfo(info) , fSemaphore(std::move(semaphore)) { SkASSERT(fSemaphore->unique()); context->resourceProvider()->releaseOwnershipOfSemaphore(fSemaphore); } void GrGLExternalTextureData::attachToContext(GrContext* context) { context->resourceProvider()->takeOwnershipOfSemaphore(fSemaphore); // Ideally we don't want to get the Gpu off of the context here. However, eventually this // semaphore will live on a GrTexture object and the wait will be called from there. At that // point we can use the GrGpu already stored directly on the GrTexture. context->getGpu()->waitSemaphore(fSemaphore); }