/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLSL.h" #include "GrGLEffect.h" GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory) : fFactory(factory) { } GrGLEffect::~GrGLEffect() { } /////////////////////////////////////////////////////////////////////////////// void GrGLEffect::setData(const GrGLUniformManager&, const GrEffectStage&) { } GrGLEffect::EffectKey GrGLEffect::GenTextureKey(const GrEffect& effect, const GrGLCaps& caps) { EffectKey key = 0; for (int index = 0; index < effect.numTextures(); ++index) { const GrTextureAccess& access = effect.textureAccess(index); EffectKey value = GrGLShaderBuilder::KeyForTextureAccess(access, caps) << index; GrAssert(0 == (value & key)); // keys for each access ought not to overlap key |= value; } return key; }