/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "gl/GrGLInterface.h" #include "GrGLDefines.h" #include "SkTDArray.h" #include "GrGLNoOpInterface.h" // Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface). namespace { // added to suppress 'no previous prototype' warning GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() { static int gCurrID = 0; return ++gCurrID; } GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) { static int gCurrID = 0; return ++gCurrID; } // same delete used for shaders and programs GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) { } // In debug builds we do asserts that ensure we agree with GL about when a buffer // is mapped. static SkTDArray gMappedBuffers; static GrGLuint gCurrArrayBuffer; static GrGLuint gCurrElementArrayBuffer; GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) { switch (target) { case GR_GL_ARRAY_BUFFER: gCurrArrayBuffer = buffer; break; case GR_GL_ELEMENT_ARRAY_BUFFER: gCurrElementArrayBuffer = buffer; break; } } // deleting a bound buffer has the side effect of binding 0 GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { for (int i = 0; i < n; ++i) { if (ids[i] == gCurrArrayBuffer) { gCurrArrayBuffer = 0; } if (ids[i] == gCurrElementArrayBuffer) { gCurrElementArrayBuffer = 0; } for (int j = 0; j < gMappedBuffers.count(); ++j) { if (gMappedBuffers[j] == ids[i]) { gMappedBuffers.remove(j); // don't break b/c we didn't check for dupes on insert --j; } } } } GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) { // We just reserve 32MB of RAM for all locks and hope its big enough static SkAutoMalloc gBufferData(32 * (1 << 20)); GrGLuint buf = 0; switch (target) { case GR_GL_ARRAY_BUFFER: buf = gCurrArrayBuffer; break; case GR_GL_ELEMENT_ARRAY_BUFFER: buf = gCurrElementArrayBuffer; break; } if (buf) { *gMappedBuffers.append() = buf; } return gBufferData.get(); } GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) { GrGLuint buf = 0; switch (target) { case GR_GL_ARRAY_BUFFER: buf = gCurrArrayBuffer; break; case GR_GL_ELEMENT_ARRAY_BUFFER: buf = gCurrElementArrayBuffer; break; } if (buf) { for (int i = 0; i < gMappedBuffers.count(); ++i) { if (gMappedBuffers[i] == buf) { gMappedBuffers.remove(i); // don't break b/c we didn't check for dupes on insert --i; } } } return GR_GL_TRUE; } GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) { switch (pname) { case GR_GL_BUFFER_MAPPED: { *params = GR_GL_FALSE; GrGLuint buf = 0; switch (target) { case GR_GL_ARRAY_BUFFER: buf = gCurrArrayBuffer; break; case GR_GL_ELEMENT_ARRAY_BUFFER: buf = gCurrElementArrayBuffer; break; } if (buf) { for (int i = 0; i < gMappedBuffers.count(); ++i) { if (gMappedBuffers[i] == buf) { *params = GR_GL_TRUE; break; } } } break; } default: GrCrash("Unexpected pname to GetBufferParamateriv"); break; } }; } // end anonymous namespace const GrGLInterface* GrGLCreateNullInterface() { // The gl functions are not context-specific so we create one global // interface static SkAutoTUnref glInterface; if (!glInterface.get()) { GrGLInterface* interface = SkNEW(GrGLInterface); glInterface.reset(interface); interface->fBindingsExported = kDesktop_GrGLBinding; interface->fActiveTexture = nullGLActiveTexture; interface->fAttachShader = nullGLAttachShader; interface->fBeginQuery = nullGLBeginQuery; interface->fBindAttribLocation = nullGLBindAttribLocation; interface->fBindBuffer = nullGLBindBuffer; interface->fBindFragDataLocation = noOpGLBindFragDataLocation; interface->fBindTexture = nullGLBindTexture; interface->fBindVertexArray = nullGLBindVertexArray; interface->fBlendColor = noOpGLBlendColor; interface->fBlendFunc = noOpGLBlendFunc; interface->fBufferData = nullGLBufferData; interface->fBufferSubData = noOpGLBufferSubData; interface->fClear = noOpGLClear; interface->fClearColor = noOpGLClearColor; interface->fClearStencil = noOpGLClearStencil; interface->fColorMask = noOpGLColorMask; interface->fCompileShader = noOpGLCompileShader; interface->fCompressedTexImage2D = noOpGLCompressedTexImage2D; interface->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D; interface->fCreateProgram = nullGLCreateProgram; interface->fCreateShader = nullGLCreateShader; interface->fCullFace = noOpGLCullFace; interface->fDeleteBuffers = nullGLDeleteBuffers; interface->fDeleteProgram = nullGLDelete; interface->fDeleteQueries = noOpGLDeleteIds; interface->fDeleteShader = nullGLDelete; interface->fDeleteTextures = noOpGLDeleteIds; interface->fDeleteVertexArrays = noOpGLDeleteIds; interface->fDepthMask = noOpGLDepthMask; interface->fDisable = noOpGLDisable; interface->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; interface->fDrawArrays = noOpGLDrawArrays; interface->fDrawBuffer = noOpGLDrawBuffer; interface->fDrawBuffers = noOpGLDrawBuffers; interface->fDrawElements = noOpGLDrawElements; interface->fEnable = noOpGLEnable; interface->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; interface->fEndQuery = noOpGLEndQuery; interface->fFinish = noOpGLFinish; interface->fFlush = noOpGLFlush; interface->fFrontFace = noOpGLFrontFace; interface->fGenBuffers = noOpGLGenIds; interface->fGenQueries = noOpGLGenIds; interface->fGenTextures = noOpGLGenIds; interface->fGenVertexArrays = noOpGLGenIds; interface->fGetBufferParameteriv = nullGLGetBufferParameteriv; interface->fGetError = noOpGLGetError; interface->fGetIntegerv = noOpGLGetIntegerv; interface->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v; interface->fGetQueryObjectiv = noOpGLGetQueryObjectiv; interface->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v; interface->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv; interface->fGetQueryiv = noOpGLGetQueryiv; interface->fGetProgramInfoLog = noOpGLGetInfoLog; interface->fGetProgramiv = noOpGLGetShaderOrProgramiv; interface->fGetShaderInfoLog = noOpGLGetInfoLog; interface->fGetShaderiv = noOpGLGetShaderOrProgramiv; interface->fGetString = noOpGLGetString; interface->fGetStringi = noOpGLGetStringi; interface->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv; interface->fGetUniformLocation = noOpGLGetUniformLocation; interface->fLineWidth = noOpGLLineWidth; interface->fLinkProgram = noOpGLLinkProgram; interface->fPixelStorei = nullGLPixelStorei; interface->fQueryCounter = noOpGLQueryCounter; interface->fReadBuffer = noOpGLReadBuffer; interface->fReadPixels = nullGLReadPixels; interface->fScissor = noOpGLScissor; interface->fShaderSource = noOpGLShaderSource; interface->fStencilFunc = noOpGLStencilFunc; interface->fStencilFuncSeparate = noOpGLStencilFuncSeparate; interface->fStencilMask = noOpGLStencilMask; interface->fStencilMaskSeparate = noOpGLStencilMaskSeparate; interface->fStencilOp = noOpGLStencilOp; interface->fStencilOpSeparate = noOpGLStencilOpSeparate; interface->fTexImage2D = noOpGLTexImage2D; interface->fTexParameteri = noOpGLTexParameteri; interface->fTexParameteriv = noOpGLTexParameteriv; interface->fTexSubImage2D = noOpGLTexSubImage2D; interface->fTexStorage2D = noOpGLTexStorage2D; interface->fDiscardFramebuffer = noOpGLDiscardFramebuffer; interface->fUniform1f = noOpGLUniform1f; interface->fUniform1i = noOpGLUniform1i; interface->fUniform1fv = noOpGLUniform1fv; interface->fUniform1iv = noOpGLUniform1iv; interface->fUniform2f = noOpGLUniform2f; interface->fUniform2i = noOpGLUniform2i; interface->fUniform2fv = noOpGLUniform2fv; interface->fUniform2iv = noOpGLUniform2iv; interface->fUniform3f = noOpGLUniform3f; interface->fUniform3i = noOpGLUniform3i; interface->fUniform3fv = noOpGLUniform3fv; interface->fUniform3iv = noOpGLUniform3iv; interface->fUniform4f = noOpGLUniform4f; interface->fUniform4i = noOpGLUniform4i; interface->fUniform4fv = noOpGLUniform4fv; interface->fUniform4iv = noOpGLUniform4iv; interface->fUniformMatrix2fv = noOpGLUniformMatrix2fv; interface->fUniformMatrix3fv = noOpGLUniformMatrix3fv; interface->fUniformMatrix4fv = noOpGLUniformMatrix4fv; interface->fUseProgram = nullGLUseProgram; interface->fVertexAttrib4fv = noOpGLVertexAttrib4fv; interface->fVertexAttribPointer = noOpGLVertexAttribPointer; interface->fViewport = nullGLViewport; interface->fBindFramebuffer = nullGLBindFramebuffer; interface->fBindRenderbuffer = nullGLBindRenderbuffer; interface->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus; interface->fDeleteFramebuffers = nullGLDeleteFramebuffers; interface->fDeleteRenderbuffers = nullGLDeleteRenderbuffers; interface->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer; interface->fFramebufferTexture2D = nullGLFramebufferTexture2D; interface->fGenFramebuffers = noOpGLGenIds; interface->fGenRenderbuffers = noOpGLGenIds; interface->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv; interface->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv; interface->fRenderbufferStorage = noOpGLRenderbufferStorage; interface->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample; interface->fBlitFramebuffer = noOpGLBlitFramebuffer; interface->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer; interface->fMapBuffer = nullGLMapBuffer; interface->fUnmapBuffer = nullGLUnmapBuffer; interface->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed; } glInterface.get()->ref(); return glInterface.get(); }