/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLContext.h" #include "GrGLGLSL.h" #include "SkSLCompiler.h" //////////////////////////////////////////////////////////////////////////////// GrGLContext* GrGLContext::Create(const GrGLInterface* interface, const GrContextOptions& options) { // We haven't validated the GrGLInterface yet, so check for GetString function pointer if (!interface->fFunctions.fGetString) { return nullptr; } ConstructorArgs args; args.fInterface = interface; const GrGLubyte* verUByte; GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION)); const char* ver = reinterpret_cast(verUByte); const GrGLubyte* rendererUByte; GR_GL_CALL_RET(interface, rendererUByte, GetString(GR_GL_RENDERER)); const char* renderer = reinterpret_cast(rendererUByte); if (!interface->validate()) { return nullptr; } args.fGLVersion = GrGLGetVersionFromString(ver); if (GR_GL_INVALID_VER == args.fGLVersion) { return nullptr; } if (!GrGLGetGLSLGeneration(interface, &args.fGLSLGeneration)) { return nullptr; } args.fVendor = GrGLGetVendor(interface); args.fRenderer = GrGLGetRendererFromString(renderer); /* * Qualcomm drivers for the 3xx series have a horrendous bug with some drivers. Though they * claim to support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with * #version 100, and will fail to compile with #version 300 es. In the long term, we * need to lock this down to a specific driver version. * ?????/2015 - This bug is still present in Lollipop pre-mr1 * 06/18/2015 - This bug does not affect the nexus 6 (which has an Adreno 4xx). */ if (kAdreno3xx_GrGLRenderer == args.fRenderer) { args.fGLSLGeneration = k110_GrGLSLGeneration; } GrGLGetDriverInfo(interface->fStandard, args.fVendor, renderer, ver, &args.fDriver, &args.fDriverVersion); args.fContextOptions = &options; return new GrGLContext(args); } GrGLContext::~GrGLContext() { delete fCompiler; } SkSL::Compiler* GrGLContext::compiler() const { if (!fCompiler) { fCompiler = new SkSL::Compiler(); } return fCompiler; } GrGLContextInfo::GrGLContextInfo(const ConstructorArgs& args) { fInterface.reset(SkRef(args.fInterface)); fGLVersion = args.fGLVersion; fGLSLGeneration = args.fGLSLGeneration; fVendor = args.fVendor; fRenderer = args.fRenderer; fDriver = args.fDriver; fDriverVersion = args.fDriverVersion; fGLCaps = sk_make_sp(*args.fContextOptions, *this, fInterface.get()); }