/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLCaps_DEFINED #define GrGLCaps_DEFINED #include "GrCaps.h" #include "GrGLStencilAttachment.h" #include "SkChecksum.h" #include "SkTHash.h" #include "SkTArray.h" class GrGLContextInfo; class GrGLSLCaps; /** * Stores some capabilities of a GL context. Most are determined by the GL * version and the extensions string. It also tracks formats that have passed * the FBO completeness test. */ class GrGLCaps : public GrCaps { public: SK_DECLARE_INST_COUNT(GrGLCaps) typedef GrGLStencilAttachment::Format StencilFormat; /** * The type of MSAA for FBOs supported. Different extensions have different * semantics of how / when a resolve is performed. */ enum MSFBOType { /** * no support for MSAA FBOs */ kNone_MSFBOType = 0, /** * GL3.0-style MSAA FBO (GL_ARB_framebuffer_object). */ kDesktop_ARB_MSFBOType, /** * earlier GL_EXT_framebuffer* extensions */ kDesktop_EXT_MSFBOType, /** * Similar to kDesktop_ARB but with additional restrictions on glBlitFramebuffer. */ kES_3_0_MSFBOType, /** * GL_APPLE_framebuffer_multisample ES extension */ kES_Apple_MSFBOType, /** * GL_IMG_multisampled_render_to_texture. This variation does not have MSAA renderbuffers. * Instead the texture is multisampled when bound to the FBO and then resolved automatically * when read. It also defines an alternate value for GL_MAX_SAMPLES (which we call * GR_GL_MAX_SAMPLES_IMG). */ kES_IMG_MsToTexture_MSFBOType, /** * GL_EXT_multisampled_render_to_texture. Same as the IMG one above but uses the standard * GL_MAX_SAMPLES value. */ kES_EXT_MsToTexture_MSFBOType, kLast_MSFBOType = kES_EXT_MsToTexture_MSFBOType }; enum InvalidateFBType { kNone_InvalidateFBType, kDiscard_InvalidateFBType, //& stencilFormats() const { return fStencilFormats; } /// The maximum number of fragment uniform vectors (GLES has min. 16). int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } /// maximum number of attribute values per vertex int maxVertexAttributes() const { return fMaxVertexAttributes; } /// maximum number of texture units accessible in the fragment shader. int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; } /// ES requires an extension to support RGBA8 in RenderBufferStorage bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; } /** * Depending on the ES extensions present the BGRA external format may * correspond either a BGRA or RGBA internalFormat. On desktop GL it is * RGBA. */ bool bgraIsInternalFormat() const { return fBGRAIsInternalFormat; } /// GL_ARB_texture_swizzle support bool textureSwizzleSupport() const { return fTextureSwizzleSupport; } /// Is there support for GL_UNPACK_ROW_LENGTH bool unpackRowLengthSupport() const { return fUnpackRowLengthSupport; } /// Is there support for GL_UNPACK_FLIP_Y bool unpackFlipYSupport() const { return fUnpackFlipYSupport; } /// Is there support for GL_PACK_ROW_LENGTH bool packRowLengthSupport() const { return fPackRowLengthSupport; } /// Is there support for GL_PACK_REVERSE_ROW_ORDER bool packFlipYSupport() const { return fPackFlipYSupport; } /// Is there support for texture parameter GL_TEXTURE_USAGE bool textureUsageSupport() const { return fTextureUsageSupport; } /// Is there support for glTexStorage bool texStorageSupport() const { return fTexStorageSupport; } /// Is there support for GL_RED and GL_R8 bool textureRedSupport() const { return fTextureRedSupport; } /// Is GL_ARB_IMAGING supported bool imagingSupport() const { return fImagingSupport; } /// Is GL_ARB_fragment_coord_conventions supported? bool fragCoordConventionsSupport() const { return fFragCoordsConventionSupport; } /// Is there support for Vertex Array Objects? bool vertexArrayObjectSupport() const { return fVertexArrayObjectSupport; } /// Is there support for ES2 compatability? bool ES2CompatibilitySupport() const { return fES2CompatibilitySupport; } /// Can we call glDisable(GL_MULTISAMPLE)? bool multisampleDisableSupport() const { return fMultisampleDisableSupport; } /// Use indices or vertices in CPU arrays rather than VBOs for dynamic content. bool useNonVBOVertexAndIndexDynamicData() const { return fUseNonVBOVertexAndIndexDynamicData; } /// Does ReadPixels support the provided format/type combo? bool readPixelsSupported(const GrGLInterface* intf, GrGLenum format, GrGLenum type, GrGLenum currFboFormat) const; bool isCoreProfile() const { return fIsCoreProfile; } bool fullClearIsFree() const { return fFullClearIsFree; } /** * Returns a string containing the caps info. */ SkString dump() const override; /** * LATC can appear under one of three possible names. In order to know * which GL internal format to use, we need to keep track of which name * we found LATC under. The default is LATC. */ enum LATCAlias { kLATC_LATCAlias, kRGTC_LATCAlias, k3DC_LATCAlias }; LATCAlias latcAlias() const { return fLATCAlias; } GrGLSLCaps* glslCaps() const { return reinterpret_cast(fShaderCaps.get()); } private: void init(const GrGLContextInfo& ctxInfo, const GrGLInterface* glInterface); /** * Maintains a bit per GrPixelConfig. It is used to avoid redundantly * performing glCheckFrameBufferStatus for the same config. */ struct VerifiedColorConfigs { VerifiedColorConfigs() { this->reset(); } void reset() { for (int i = 0; i < kNumUints; ++i) { fVerifiedColorConfigs[i] = 0; } } static const int kNumUints = (kGrPixelConfigCnt + 31) / 32; uint32_t fVerifiedColorConfigs[kNumUints]; void markVerified(GrPixelConfig config) { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return; #endif int u32Idx = config / 32; int bitIdx = config % 32; fVerifiedColorConfigs[u32Idx] |= 1 << bitIdx; } bool isVerified(GrPixelConfig config) const { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return false; #endif int u32Idx = config / 32; int bitIdx = config % 32; return SkToBool(fVerifiedColorConfigs[u32Idx] & (1 << bitIdx)); } }; void initFSAASupport(const GrGLContextInfo&, const GrGLInterface*); void initStencilFormats(const GrGLContextInfo&); // This must be called after initFSAASupport(). void initConfigRenderableTable(const GrGLContextInfo&); void initConfigTexturableTable(const GrGLContextInfo&, const GrGLInterface*); bool doReadPixelsSupported(const GrGLInterface* intf, GrGLenum format, GrGLenum type) const; // tracks configs that have been verified to pass the FBO completeness when // used as a color attachment VerifiedColorConfigs fVerifiedColorConfigs; SkTArray fStencilFormats; // tracks configs that have been verified to pass the FBO completeness when // used as a color attachment when a particular stencil format is used // as a stencil attachment. SkTArray fStencilVerifiedColorConfigs; int fMaxFragmentUniformVectors; int fMaxVertexAttributes; int fMaxFragmentTextureUnits; MSFBOType fMSFBOType; InvalidateFBType fInvalidateFBType; MapBufferType fMapBufferType; LATCAlias fLATCAlias; bool fRGBA8RenderbufferSupport : 1; bool fBGRAIsInternalFormat : 1; bool fTextureSwizzleSupport : 1; bool fUnpackRowLengthSupport : 1; bool fUnpackFlipYSupport : 1; bool fPackRowLengthSupport : 1; bool fPackFlipYSupport : 1; bool fTextureUsageSupport : 1; bool fTexStorageSupport : 1; bool fTextureRedSupport : 1; bool fImagingSupport : 1; bool fTwoFormatLimit : 1; bool fFragCoordsConventionSupport : 1; bool fVertexArrayObjectSupport : 1; bool fES2CompatibilitySupport : 1; bool fMultisampleDisableSupport : 1; bool fUseNonVBOVertexAndIndexDynamicData : 1; bool fIsCoreProfile : 1; bool fFullClearIsFree : 1; bool fFBMixedSamplesSupport : 1; struct ReadPixelsSupportedFormat { GrGLenum fFormat; GrGLenum fType; GrGLenum fFboFormat; bool operator==(const ReadPixelsSupportedFormat& rhs) const { return fFormat == rhs.fFormat && fType == rhs.fType && fFboFormat == rhs.fFboFormat; } }; mutable SkTHashMap fReadPixelsSupportedCache; typedef GrCaps INHERITED; }; class GrGLSLCaps : public GrShaderCaps { public: SK_DECLARE_INST_COUNT(GrGLSLCaps) /** * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires * special layout qualifiers in the fragment shader. */ enum AdvBlendEqInteraction { kNotSupported_AdvBlendEqInteraction, //= kGeneralEnable_AdvBlendEqInteraction; } bool mustEnableSpecificAdvBlendEqs() const { return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction; } /** * Returns a string containing the caps info. */ SkString dump() const override; private: void init(const GrGLContextInfo&, const GrGLInterface*, const GrGLCaps&); // Must be called after fGeometryShaderSupport is initialized. void initShaderPrecisionTable(const GrGLContextInfo&, const GrGLInterface*); bool fDropsTileOnZeroDivide : 1; bool fFBFetchSupport : 1; bool fFBFetchNeedsCustomOutput : 1; const char* fFBFetchColorName; const char* fFBFetchExtensionString; AdvBlendEqInteraction fAdvBlendEqInteraction; typedef GrShaderCaps INHERITED; }; #endif