/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLCaps.h" #include "GrGLContextInfo.h" #include "SkTSearch.h" GrGLCaps::GrGLCaps() { this->reset(); } void GrGLCaps::reset() { fVerifiedColorConfigs.reset(); fStencilFormats.reset(); fStencilVerifiedColorConfigs.reset(); fMSFBOType = kNone_MSFBOType; fMaxSampleCount = 0; fCoverageAAType = kNone_CoverageAAType; fMaxFragmentUniformVectors = 0; fMaxVertexAttributes = 0; fRGBA8RenderbufferSupport = false; fBGRAFormatSupport = false; fBGRAIsInternalFormat = false; fTextureSwizzleSupport = false; fUnpackRowLengthSupport = false; fUnpackFlipYSupport = false; fPackRowLengthSupport = false; fPackFlipYSupport = false; fTextureUsageSupport = false; fTexStorageSupport = false; fTextureRedSupport = false; fImagingSupport = false; } GrGLCaps::GrGLCaps(const GrGLCaps& caps) { *this = caps; } GrGLCaps& GrGLCaps::operator = (const GrGLCaps& caps) { fVerifiedColorConfigs = caps.fVerifiedColorConfigs; fStencilFormats = caps.fStencilFormats; fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs; fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors; fMaxVertexAttributes = caps.fMaxVertexAttributes; fMSFBOType = caps.fMSFBOType; fMaxSampleCount = caps.fMaxSampleCount; fCoverageAAType = caps.fCoverageAAType; fMSAACoverageModes = caps.fMSAACoverageModes; fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport; fBGRAFormatSupport = caps.fBGRAFormatSupport; fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat; fTextureSwizzleSupport = caps.fTextureSwizzleSupport; fUnpackRowLengthSupport = caps.fUnpackRowLengthSupport; fUnpackFlipYSupport = caps.fUnpackFlipYSupport; fPackRowLengthSupport = caps.fPackRowLengthSupport; fPackFlipYSupport = caps.fPackFlipYSupport; fTextureUsageSupport = caps.fTextureUsageSupport; fTexStorageSupport = caps.fTexStorageSupport; fTextureRedSupport = caps.fTextureRedSupport; fImagingSupport = caps.fImagingSupport; return *this; } void GrGLCaps::init(const GrGLContextInfo& ctxInfo) { this->reset(); if (!ctxInfo.isInitialized()) { return; } const GrGLInterface* gli = ctxInfo.interface(); GrGLBinding binding = ctxInfo.binding(); GrGLVersion version = ctxInfo.version(); if (kES2_GrGLBinding == binding) { GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &fMaxFragmentUniformVectors); } else { GrAssert(kDesktop_GrGLBinding == binding); GrGLint max; GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); fMaxFragmentUniformVectors = max / 4; } GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); if (kDesktop_GrGLBinding == binding) { fRGBA8RenderbufferSupport = true; } else { fRGBA8RenderbufferSupport = ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || ctxInfo.hasExtension("GL_ARM_rgba8"); } if (kDesktop_GrGLBinding == binding) { fBGRAFormatSupport = version >= GR_GL_VER(1,2) || ctxInfo.hasExtension("GL_EXT_bgra"); } else { if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { fBGRAFormatSupport = true; } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) { fBGRAFormatSupport = true; fBGRAIsInternalFormat = true; } GrAssert(fBGRAFormatSupport || kSkia8888_PM_GrPixelConfig != kBGRA_8888_PM_GrPixelConfig); } if (kDesktop_GrGLBinding == binding) { fTextureSwizzleSupport = version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle"); } else { fTextureSwizzleSupport = false; } if (kDesktop_GrGLBinding == binding) { fUnpackRowLengthSupport = true; fUnpackFlipYSupport = false; fPackRowLengthSupport = true; fPackFlipYSupport = false; } else { fUnpackRowLengthSupport =ctxInfo.hasExtension("GL_EXT_unpack_subimage"); fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy"); // no extension for pack row length fPackRowLengthSupport = false; fPackFlipYSupport = ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order"); } fTextureUsageSupport = (kES2_GrGLBinding == binding) && ctxInfo.hasExtension("GL_ANGLE_texture_usage"); // Tex storage is in desktop 4.2 and can be an extension to desktop or ES. fTexStorageSupport = (kDesktop_GrGLBinding == binding && version >= GR_GL_VER(4,2)) || ctxInfo.hasExtension("GL_ARB_texture_storage") || ctxInfo.hasExtension("GL_EXT_texture_storage"); // ARB_texture_rg is part of OpenGL 3.0 if (kDesktop_GrGLBinding == binding) { fTextureRedSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_ARB_texture_rg"); } else { fTextureRedSupport = ctxInfo.hasExtension("GL_EXT_texture_rg"); } fImagingSupport = kDesktop_GrGLBinding == binding && ctxInfo.hasExtension("GL_ARB_imaging"); this->initFSAASupport(ctxInfo); this->initStencilFormats(ctxInfo); } namespace { int coverage_mode_compare(const GrGLCaps::MSAACoverageMode* left, const GrGLCaps::MSAACoverageMode* right) { if (left->fCoverageSampleCnt < right->fCoverageSampleCnt) { return -1; } else if (right->fCoverageSampleCnt < left->fCoverageSampleCnt) { return 1; } else if (left->fColorSampleCnt < right->fColorSampleCnt) { return -1; } else if (right->fColorSampleCnt < left->fColorSampleCnt) { return 1; } return 0; } } void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo) { fMSFBOType = kNone_MSFBOType; if (kDesktop_GrGLBinding != ctxInfo.binding()) { if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) { // chrome's extension is equivalent to the EXT msaa // and fbo_blit extensions. fMSFBOType = kDesktopEXT_MSFBOType; } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) { fMSFBOType = kAppleES_MSFBOType; } } else { if ((ctxInfo.version() >= GR_GL_VER(3,0)) || ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { fMSFBOType = GrGLCaps::kDesktopARB_MSFBOType; } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") && ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) { fMSFBOType = GrGLCaps::kDesktopEXT_MSFBOType; } // TODO: We could populate fMSAACoverageModes using GetInternalformativ // on GL 4.2+. It's format-specific, though. See also // http://code.google.com/p/skia/issues/detail?id=470 about using actual // rather than requested sample counts in cache key. if (ctxInfo.hasExtension("GL_NV_framebuffer_multisample_coverage")) { fCoverageAAType = kNVDesktop_CoverageAAType; GrGLint count; GR_GL_GetIntegerv(ctxInfo.interface(), GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES, &count); fMSAACoverageModes.setCount(count); GR_GL_GetIntegerv(ctxInfo.interface(), GR_GL_MULTISAMPLE_COVERAGE_MODES, (int*)&fMSAACoverageModes[0]); // The NV driver seems to return the modes already sorted but the // spec doesn't require this. So we sort. qsort(&fMSAACoverageModes[0], count, sizeof(MSAACoverageMode), SkCastForQSort(coverage_mode_compare)); } } if (kNone_MSFBOType != fMSFBOType) { GR_GL_GetIntegerv(ctxInfo.interface(), GR_GL_MAX_SAMPLES, &fMaxSampleCount); } } const GrGLCaps::MSAACoverageMode& GrGLCaps::getMSAACoverageMode( int desiredSampleCount) const { static const MSAACoverageMode kNoneMode = {0, 0}; if (0 == fMSAACoverageModes.count()) { return kNoneMode; } else { GrAssert(kNone_CoverageAAType != fCoverageAAType); int max = (fMSAACoverageModes.end() - 1)->fCoverageSampleCnt; desiredSampleCount = GrMin(desiredSampleCount, max); MSAACoverageMode desiredMode = {desiredSampleCount, 0}; int idx = SkTSearch(&fMSAACoverageModes[0], fMSAACoverageModes.count(), desiredMode, sizeof(MSAACoverageMode), &coverage_mode_compare); if (idx < 0) { idx = ~idx; } GrAssert(idx >= 0 && idx < fMSAACoverageModes.count()); return fMSAACoverageModes[idx]; } } namespace { const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount; } void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) { // Build up list of legal stencil formats (though perhaps not supported on // the particular gpu/driver) from most preferred to least. // these consts are in order of most preferred to least preferred // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8 static const StencilFormat // internal Format stencil bits total bits packed? gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false}, gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false}, gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true }, gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false}, // gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false}, gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }; if (kDesktop_GrGLBinding == ctxInfo.binding()) { bool supportsPackedDS = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") || ctxInfo.hasExtension("GL_ARB_framebuffer_object"); // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we // require FBO support we can expect these are legal formats and don't // check. These also all support the unsized GL_STENCIL_INDEX. fStencilFormats.push_back() = gS8; fStencilFormats.push_back() = gS16; if (supportsPackedDS) { fStencilFormats.push_back() = gD24S8; } fStencilFormats.push_back() = gS4; if (supportsPackedDS) { fStencilFormats.push_back() = gDS; } } else { // ES2 has STENCIL_INDEX8 without extensions but requires extensions // for other formats. // ES doesn't support using the unsized format. fStencilFormats.push_back() = gS8; //fStencilFormats.push_back() = gS16; if (ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) { fStencilFormats.push_back() = gD24S8; } if (ctxInfo.hasExtension("GL_OES_stencil4")) { fStencilFormats.push_back() = gS4; } } GrAssert(0 == fStencilVerifiedColorConfigs.count()); fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count()); } void GrGLCaps::markColorConfigAndStencilFormatAsVerified( GrPixelConfig config, const GrGLStencilBuffer::Format& format) { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return; #endif GrAssert((unsigned)config < kGrPixelConfigCount); GrAssert(fStencilFormats.count() == fStencilVerifiedColorConfigs.count()); int count = fStencilFormats.count(); // we expect a really small number of possible formats so linear search // should be OK GrAssert(count < 16); for (int i = 0; i < count; ++i) { if (format.fInternalFormat == fStencilFormats[i].fInternalFormat) { fStencilVerifiedColorConfigs[i].markVerified(config); return; } } GrCrash("Why are we seeing a stencil format that " "GrGLCaps doesn't know about."); } bool GrGLCaps::isColorConfigAndStencilFormatVerified( GrPixelConfig config, const GrGLStencilBuffer::Format& format) const { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return false; #endif GrAssert((unsigned)config < kGrPixelConfigCount); int count = fStencilFormats.count(); // we expect a really small number of possible formats so linear search // should be OK GrAssert(count < 16); for (int i = 0; i < count; ++i) { if (format.fInternalFormat == fStencilFormats[i].fInternalFormat) { return fStencilVerifiedColorConfigs[i].isVerified(config); } } GrCrash("Why are we seeing a stencil format that " "GLCaps doesn't know about."); return false; } void GrGLCaps::print() const { for (int i = 0; i < fStencilFormats.count(); ++i) { GrPrintf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n", i, fStencilFormats[i].fStencilBits, fStencilFormats[i].fTotalBits); } GR_STATIC_ASSERT(0 == kNone_MSFBOType); GR_STATIC_ASSERT(1 == kDesktopARB_MSFBOType); GR_STATIC_ASSERT(2 == kDesktopEXT_MSFBOType); GR_STATIC_ASSERT(3 == kAppleES_MSFBOType); static const char* gMSFBOExtStr[] = { "None", "ARB", "EXT", "Apple", }; GrPrintf("MSAA Type: %s\n", gMSFBOExtStr[fMSFBOType]); GrPrintf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors); GrPrintf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO")); GrPrintf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO")); GrPrintf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO")); GrPrintf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO")); GrPrintf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO")); GrPrintf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO")); GrPrintf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO")); }