/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLCaps.h" #include "GrGLContext.h" #include "SkTSearch.h" #include "SkTSort.h" GrGLCaps::GrGLCaps() { this->reset(); } void GrGLCaps::reset() { INHERITED::reset(); fVerifiedColorConfigs.reset(); fStencilFormats.reset(); fStencilVerifiedColorConfigs.reset(); fMSFBOType = kNone_MSFBOType; fInvalidateFBType = kNone_InvalidateFBType; fLATCAlias = kLATC_LATCAlias; fMapBufferType = kNone_MapBufferType; fMaxFragmentUniformVectors = 0; fMaxVertexAttributes = 0; fMaxFragmentTextureUnits = 0; fMaxFixedFunctionTextureCoords = 0; fRGBA8RenderbufferSupport = false; fBGRAIsInternalFormat = false; fTextureSwizzleSupport = false; fUnpackRowLengthSupport = false; fUnpackFlipYSupport = false; fPackRowLengthSupport = false; fPackFlipYSupport = false; fTextureUsageSupport = false; fTexStorageSupport = false; fTextureRedSupport = false; fImagingSupport = false; fTwoFormatLimit = false; fFragCoordsConventionSupport = false; fVertexArrayObjectSupport = false; fUseNonVBOVertexAndIndexDynamicData = false; fIsCoreProfile = false; fFullClearIsFree = false; fDropsTileOnZeroDivide = false; fFBFetchSupport = false; fFBFetchColorName = NULL; fFBFetchExtensionString = NULL; } GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() { *this = caps; } GrGLCaps& GrGLCaps::operator= (const GrGLCaps& caps) { INHERITED::operator=(caps); fVerifiedColorConfigs = caps.fVerifiedColorConfigs; fStencilFormats = caps.fStencilFormats; fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs; fLATCAlias = caps.fLATCAlias; fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors; fMaxVertexAttributes = caps.fMaxVertexAttributes; fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits; fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords; fMSFBOType = caps.fMSFBOType; fInvalidateFBType = caps.fInvalidateFBType; fMapBufferType = caps.fMapBufferType; fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport; fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat; fTextureSwizzleSupport = caps.fTextureSwizzleSupport; fUnpackRowLengthSupport = caps.fUnpackRowLengthSupport; fUnpackFlipYSupport = caps.fUnpackFlipYSupport; fPackRowLengthSupport = caps.fPackRowLengthSupport; fPackFlipYSupport = caps.fPackFlipYSupport; fTextureUsageSupport = caps.fTextureUsageSupport; fTexStorageSupport = caps.fTexStorageSupport; fTextureRedSupport = caps.fTextureRedSupport; fImagingSupport = caps.fImagingSupport; fTwoFormatLimit = caps.fTwoFormatLimit; fFragCoordsConventionSupport = caps.fFragCoordsConventionSupport; fVertexArrayObjectSupport = caps.fVertexArrayObjectSupport; fUseNonVBOVertexAndIndexDynamicData = caps.fUseNonVBOVertexAndIndexDynamicData; fIsCoreProfile = caps.fIsCoreProfile; fFullClearIsFree = caps.fFullClearIsFree; fDropsTileOnZeroDivide = caps.fDropsTileOnZeroDivide; fFBFetchSupport = caps.fFBFetchSupport; fFBFetchColorName = caps.fFBFetchColorName; fFBFetchExtensionString = caps.fFBFetchExtensionString; return *this; } bool GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { this->reset(); if (!ctxInfo.isInitialized()) { return false; } GrGLStandard standard = ctxInfo.standard(); GrGLVersion version = ctxInfo.version(); /************************************************************************** * Caps specific to GrGLCaps **************************************************************************/ if (kGLES_GrGLStandard == standard) { GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &fMaxFragmentUniformVectors); } else { SkASSERT(kGL_GrGLStandard == standard); GrGLint max; GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); fMaxFragmentUniformVectors = max / 4; if (version >= GR_GL_VER(3, 2)) { GrGLint profileMask; GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT); } if (!fIsCoreProfile) { GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_COORDS, &fMaxFixedFunctionTextureCoords); // Sanity check SkASSERT(fMaxFixedFunctionTextureCoords > 0 && fMaxFixedFunctionTextureCoords < 128); } } GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits); if (kGL_GrGLStandard == standard) { fRGBA8RenderbufferSupport = true; } else { fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || ctxInfo.hasExtension("GL_ARM_rgba8"); } if (kGL_GrGLStandard == standard) { fTextureSwizzleSupport = version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle"); } else { fTextureSwizzleSupport = version >= GR_GL_VER(3,0); } if (kGL_GrGLStandard == standard) { fUnpackRowLengthSupport = true; fUnpackFlipYSupport = false; fPackRowLengthSupport = true; fPackFlipYSupport = false; } else { fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_unpack_subimage"); fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy"); fPackRowLengthSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_NV_pack_subimage"); fPackFlipYSupport = ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order"); } fTextureUsageSupport = (kGLES_GrGLStandard == standard) && ctxInfo.hasExtension("GL_ANGLE_texture_usage"); if (kGL_GrGLStandard == standard) { // The EXT version can apply to either GL or GLES. fTexStorageSupport = version >= GR_GL_VER(4,2) || ctxInfo.hasExtension("GL_ARB_texture_storage") || ctxInfo.hasExtension("GL_EXT_texture_storage"); } else { // Qualcomm Adreno drivers appear to have issues with texture storage. fTexStorageSupport = (version >= GR_GL_VER(3,0) && kQualcomm_GrGLVendor != ctxInfo.vendor()) || ctxInfo.hasExtension("GL_EXT_texture_storage"); } // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support it if // it doesn't have ARB_texture_rg extension. if (kGL_GrGLStandard == standard) { if (ctxInfo.isMesa()) { fTextureRedSupport = ctxInfo.hasExtension("GL_ARB_texture_rg"); } else { fTextureRedSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_ARB_texture_rg"); } } else { fTextureRedSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_texture_rg"); } fImagingSupport = kGL_GrGLStandard == standard && ctxInfo.hasExtension("GL_ARB_imaging"); // ES 2 only guarantees RGBA/uchar + one other format/type combo for // ReadPixels. The other format has to checked at run-time since it // can change based on which render target is bound fTwoFormatLimit = kGLES_GrGLStandard == standard; // Known issue on at least some Intel platforms: // http://code.google.com/p/skia/issues/detail?id=946 if (kIntel_GrGLVendor != ctxInfo.vendor()) { fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGeneration || ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"); } // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with // frequently changing VBOs. We've measured a performance increase using non-VBO vertex // data for dynamic content on these GPUs. Perhaps we should read the renderer string and // limit this decision to specific GPU families rather than basing it on the vendor alone. if (!GR_GL_MUST_USE_VBO && (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor())) { fUseNonVBOVertexAndIndexDynamicData = true; } if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) || (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) || ctxInfo.hasExtension("GL_ARB_invalidate_subdata")) { fDiscardRenderTargetSupport = true; fInvalidateFBType = kInvalidate_InvalidateFBType; } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) { fDiscardRenderTargetSupport = true; fInvalidateFBType = kDiscard_InvalidateFBType; } if (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor()) { fFullClearIsFree = true; } if (kGL_GrGLStandard == standard) { fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_vertex_array_object"); } else { fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_vertex_array_object"); } if (kGLES_GrGLStandard == standard) { if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) { fFBFetchSupport = true; fFBFetchColorName = "gl_LastFragData[0]"; fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch"; } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) { fFBFetchSupport = true; fFBFetchColorName = "gl_LastFragData[0]"; fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch"; } else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) { // The arm extension also requires an additional flag which we will set onResetContext // This is all temporary. fFBFetchSupport = true; fFBFetchColorName = "gl_LastFragColorARM"; fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch"; } } // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor(); this->initFSAASupport(ctxInfo, gli); this->initStencilFormats(ctxInfo); /************************************************************************** * GrDrawTargetCaps fields **************************************************************************/ if (kGL_GrGLStandard == standard) { // we could also look for GL_ATI_separate_stencil extension or // GL_EXT_stencil_two_side but they use different function signatures // than GL2.0+ (and than each other). fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0)); // supported on GL 1.4 and higher or by extension fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) || ctxInfo.hasExtension("GL_EXT_stencil_wrap"); } else { // ES 2 has two sided stencil and stencil wrap fTwoSidedStencilSupport = true; fStencilWrapOpsSupport = true; } if (kGL_GrGLStandard == standard) { fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO // extension includes glMapBuffer. if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) { fMapBufferFlags |= kSubset_MapFlag; fMapBufferType = kMapBufferRange_MapBufferType; } else { fMapBufferType = kMapBuffer_MapBufferType; } } else { // Unextended GLES2 doesn't have any buffer mapping. fMapBufferFlags = kNone_MapBufferType; if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) { fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; fMapBufferType = kChromium_MapBufferType; } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) { fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; fMapBufferType = kMapBufferRange_MapBufferType; } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) { fMapBufferFlags = kCanMap_MapFlag; fMapBufferType = kMapBuffer_MapBufferType; } } if (kGL_GrGLStandard == standard) { SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) || ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two")); fNPOTTextureTileSupport = true; fMipMapSupport = true; } else { // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only // ES3 has no limitations. fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_texture_npot"); // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently, // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to // to alllow arbitrary wrap modes, however. fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot"); } fHWAALineSupport = (kGL_GrGLStandard == standard); GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); // Our render targets are always created with textures as the color // attachment, hence this min: fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering"); if (fPathRenderingSupport) { if (kGL_GrGLStandard == standard) { // We need one of the two possible texturing methods: using fixed function pipeline // (PathTexGen, texcoords, ...) or using the newer NVPR API additions that support // setting individual fragment inputs with ProgramPathFragmentInputGen. The API // additions are detected by checking the existence of the function. Eventually we may // choose to remove the fixed function codepath. // Set fMaxFixedFunctionTextureCoords = 0 here if you want to force // ProgramPathFragmentInputGen usage on desktop. fPathRenderingSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access") && (fMaxFixedFunctionTextureCoords > 0 || ((ctxInfo.version() >= GR_GL_VER(4,3) || ctxInfo.hasExtension("GL_ARB_program_interface_query")) && NULL != gli->fFunctions.fProgramPathFragmentInputGen)); } else { // Note: path rendering is not yet implemented for GLES. fPathRenderingSupport = ctxInfo.version() >= GR_GL_VER(3,1) && false; } } fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); // For now these two are equivalent but we could have dst read in shader via some other method fDstReadInShaderSupport = fFBFetchSupport; // Disable scratch texture reuse on Mali and Adreno devices fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() && kQualcomm_GrGLVendor != ctxInfo.vendor(); // Enable supported shader-related caps if (kGL_GrGLStandard == standard) { fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_blend_func_extended"); fShaderDerivativeSupport = true; // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3,2) && ctxInfo.glslGeneration() >= k150_GrGLSLGeneration; } else { fShaderDerivativeSupport = ctxInfo.hasExtension("GL_OES_standard_derivatives"); } if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) { GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxSampleCount); } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxSampleCount); } this->initConfigTexturableTable(ctxInfo, gli); this->initConfigRenderableTable(ctxInfo); return true; } void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) { // OpenGL < 3.0 // no support for render targets unless the GL_ARB_framebuffer_object // extension is supported (in which case we get ALPHA, RED, RG, RGB, // RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we // probably don't get R8 in this case. // OpenGL 3.0 // base color renderable: ALPHA, RED, RG, RGB, and RGBA // sized derivatives: ALPHA8, R8, RGBA4, RGBA8 // >= OpenGL 3.1 // base color renderable: RED, RG, RGB, and RGBA // sized derivatives: R8, RGBA4, RGBA8 // if the GL_ARB_compatibility extension is supported then we get back // support for GL_ALPHA and ALPHA8 // GL_EXT_bgra adds BGRA render targets to any version // ES 2.0 // color renderable: RGBA4, RGB5_A1, RGB565 // GL_EXT_texture_rg adds support for R8 as a color render target // GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8 // GL_EXT_texture_format_BGRA8888 and/or GL_APPLE_texture_format_BGRA8888 added BGRA support // ES 3.0 // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called // below already account for this). GrGLStandard standard = ctxInfo.standard(); enum { kNo_MSAA = 0, kYes_MSAA = 1, }; if (kGL_GrGLStandard == standard) { // Post 3.0 we will get R8 // Prior to 3.0 we will get ALPHA8 (with GL_ARB_framebuffer_object) if (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = true; fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = true; } } else { // On ES we can only hope for R8 fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = fTextureRedSupport; fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = fTextureRedSupport; } if (kGL_GrGLStandard != standard) { // only available in ES fConfigRenderSupport[kRGB_565_GrPixelConfig][kNo_MSAA] = true; fConfigRenderSupport[kRGB_565_GrPixelConfig][kYes_MSAA] = true; } // we no longer support 444 as a render target fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kNo_MSAA] = false; fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kYes_MSAA] = false; if (this->fRGBA8RenderbufferSupport) { fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kNo_MSAA] = true; fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kYes_MSAA] = true; } if (this->isConfigTexturable(kBGRA_8888_GrPixelConfig)) { fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kNo_MSAA] = true; // The GL_EXT_texture_format_BGRA8888 extension does not add BGRA to the list of // configs that are color-renderable and can be passed to glRenderBufferStorageMultisample. // Chromium may have an extension to allow BGRA renderbuffers to work on desktop platforms. if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888")) { fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true; } else { fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = !fBGRAIsInternalFormat || !this->usesMSAARenderBuffers(); } } if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) { fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true; } // If we don't support MSAA then undo any places above where we set a config as renderable with // msaa. if (kNone_MSFBOType == fMSFBOType) { for (int i = 0; i < kGrPixelConfigCnt; ++i) { fConfigRenderSupport[i][kYes_MSAA] = false; } } } void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { GrGLStandard standard = ctxInfo.standard(); GrGLVersion version = ctxInfo.version(); // Base texture support fConfigTextureSupport[kAlpha_8_GrPixelConfig] = true; fConfigTextureSupport[kRGB_565_GrPixelConfig] = true; fConfigTextureSupport[kRGBA_4444_GrPixelConfig] = true; fConfigTextureSupport[kRGBA_8888_GrPixelConfig] = true; // Check for 8-bit palette.. GrGLint numFormats; GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats); if (numFormats) { SkAutoSTMalloc<10, GrGLint> formats(numFormats); GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats); for (int i = 0; i < numFormats; ++i) { if (GR_GL_PALETTE8_RGBA8 == formats[i]) { fConfigTextureSupport[kIndex_8_GrPixelConfig] = true; break; } } } // Check for BGRA if (kGL_GrGLStandard == standard) { fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = version >= GR_GL_VER(1,2) || ctxInfo.hasExtension("GL_EXT_bgra"); } else { if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true; } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) { fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true; fBGRAIsInternalFormat = true; } SkASSERT(fConfigTextureSupport[kBGRA_8888_GrPixelConfig] || kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig); } // Compressed texture support // glCompressedTexImage2D is available on all OpenGL ES devices... // however, it is only available on standard OpenGL after version 1.3 bool hasCompressTex2D = (kGL_GrGLStandard != standard || version >= GR_GL_VER(1, 3)); fCompressedTexSubImageSupport = hasCompressTex2D && (NULL != gli->fFunctions.fCompressedTexSubImage2D); // Check for ETC1 bool hasETC1 = false; // First check version for support if (kGL_GrGLStandard == standard) { hasETC1 = hasCompressTex2D && (version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compatibility")); } else { hasETC1 = hasCompressTex2D && (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") || // ETC2 is a superset of ETC1, so we can just check for that, too. (ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") && ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture"))); } fConfigTextureSupport[kETC1_GrPixelConfig] = hasETC1; // Check for LATC under its various forms LATCAlias alias = kLATC_LATCAlias; bool hasLATC = hasCompressTex2D && (ctxInfo.hasExtension("GL_EXT_texture_compression_latc") || ctxInfo.hasExtension("GL_NV_texture_compression_latc")); // Check for RGTC if (!hasLATC) { // If we're using OpenGL 3.0 or later, then we have RGTC, an identical compression format. if (kGL_GrGLStandard == standard) { hasLATC = version >= GR_GL_VER(3, 0); } if (!hasLATC) { hasLATC = ctxInfo.hasExtension("GL_EXT_texture_compression_rgtc") || ctxInfo.hasExtension("GL_ARB_texture_compression_rgtc"); } if (hasLATC) { alias = kRGTC_LATCAlias; } } // Check for 3DC if (!hasLATC) { hasLATC = ctxInfo.hasExtension("GL_AMD_compressed_3DC_texture"); if (hasLATC) { alias = k3DC_LATCAlias; } } fConfigTextureSupport[kLATC_GrPixelConfig] = hasLATC; fLATCAlias = alias; // Check for R11_EAC ... We don't support R11_EAC on desktop, as most // cards default to decompressing the textures in the driver, and is // generally slower. if (kGL_GrGLStandard != standard) { fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0); } // Check for ASTC fConfigTextureSupport[kASTC_12x12_GrPixelConfig] = ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") || ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") || ctxInfo.hasExtension("GL_OES_texture_compression_astc"); // Check for floating point texture support // NOTE: We disallow floating point textures on ES devices if linear // filtering modes are not supported. This is for simplicity, but a more // granular approach is possible. Coincidentally, floating point textures became part of // the standard in ES3.1 / OGL 3.1, hence the shorthand bool hasFPTextures = version >= GR_GL_VER(3, 1); if (!hasFPTextures) { hasFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") || (ctxInfo.hasExtension("OES_texture_float_linear") && ctxInfo.hasExtension("GL_OES_texture_float")); } fConfigTextureSupport[kRGBA_float_GrPixelConfig] = hasFPTextures; } bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf, GrGLenum format, GrGLenum type) const { if (GR_GL_RGBA == format && GR_GL_UNSIGNED_BYTE == type) { // ES 2 guarantees this format is supported return true; } if (!fTwoFormatLimit) { // not limited by ES 2's constraints return true; } GrGLint otherFormat = GR_GL_RGBA; GrGLint otherType = GR_GL_UNSIGNED_BYTE; // The other supported format/type combo supported for ReadPixels // can change based on which render target is bound GR_GL_GetIntegerv(intf, GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &otherFormat); GR_GL_GetIntegerv(intf, GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, &otherType); return (GrGLenum)otherFormat == format && (GrGLenum)otherType == type; } void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { fMSFBOType = kNone_MSFBOType; if (kGL_GrGLStandard != ctxInfo.standard()) { // We prefer the EXT/IMG extension over ES3 MSAA because we've observed // ES3 driver bugs on at least one device with a tiled GPU (N10). if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) { fMSFBOType = kES_EXT_MsToTexture_MSFBOType; } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) { fMSFBOType = kES_IMG_MsToTexture_MSFBOType; } else if (ctxInfo.version() >= GR_GL_VER(3,0)) { fMSFBOType = GrGLCaps::kES_3_0_MSFBOType; } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) { // chrome's extension is equivalent to the EXT msaa // and fbo_blit extensions. fMSFBOType = kDesktop_EXT_MSFBOType; } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) { fMSFBOType = kES_Apple_MSFBOType; } } else { if ((ctxInfo.version() >= GR_GL_VER(3,0)) || ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType; } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") && ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) { fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType; } } } namespace { const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount; } void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) { // Build up list of legal stencil formats (though perhaps not supported on // the particular gpu/driver) from most preferred to least. // these consts are in order of most preferred to least preferred // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8 static const StencilFormat // internal Format stencil bits total bits packed? gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false}, gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false}, gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true }, gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false}, // gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false}, gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }; if (kGL_GrGLStandard == ctxInfo.standard()) { bool supportsPackedDS = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") || ctxInfo.hasExtension("GL_ARB_framebuffer_object"); // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we // require FBO support we can expect these are legal formats and don't // check. These also all support the unsized GL_STENCIL_INDEX. fStencilFormats.push_back() = gS8; fStencilFormats.push_back() = gS16; if (supportsPackedDS) { fStencilFormats.push_back() = gD24S8; } fStencilFormats.push_back() = gS4; if (supportsPackedDS) { fStencilFormats.push_back() = gDS; } } else { // ES2 has STENCIL_INDEX8 without extensions but requires extensions // for other formats. // ES doesn't support using the unsized format. fStencilFormats.push_back() = gS8; //fStencilFormats.push_back() = gS16; if (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) { fStencilFormats.push_back() = gD24S8; } if (ctxInfo.hasExtension("GL_OES_stencil4")) { fStencilFormats.push_back() = gS4; } } SkASSERT(0 == fStencilVerifiedColorConfigs.count()); fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count()); } void GrGLCaps::markColorConfigAndStencilFormatAsVerified( GrPixelConfig config, const GrGLStencilBuffer::Format& format) { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return; #endif SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt); SkASSERT(fStencilFormats.count() == fStencilVerifiedColorConfigs.count()); int count = fStencilFormats.count(); // we expect a really small number of possible formats so linear search // should be OK SkASSERT(count < 16); for (int i = 0; i < count; ++i) { if (format.fInternalFormat == fStencilFormats[i].fInternalFormat) { fStencilVerifiedColorConfigs[i].markVerified(config); return; } } SkFAIL("Why are we seeing a stencil format that " "GrGLCaps doesn't know about."); } bool GrGLCaps::isColorConfigAndStencilFormatVerified( GrPixelConfig config, const GrGLStencilBuffer::Format& format) const { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return false; #endif SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt); int count = fStencilFormats.count(); // we expect a really small number of possible formats so linear search // should be OK SkASSERT(count < 16); for (int i = 0; i < count; ++i) { if (format.fInternalFormat == fStencilFormats[i].fInternalFormat) { return fStencilVerifiedColorConfigs[i].isVerified(config); } } SkFAIL("Why are we seeing a stencil format that " "GLCaps doesn't know about."); return false; } SkString GrGLCaps::dump() const { SkString r = INHERITED::dump(); r.appendf("--- GL-Specific ---\n"); for (int i = 0; i < fStencilFormats.count(); ++i) { r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n", i, fStencilFormats[i].fStencilBits, fStencilFormats[i].fTotalBits); } static const char* kMSFBOExtStr[] = { "None", "ARB", "EXT", "ES 3.0", "Apple", "IMG MS To Texture", "EXT MS To Texture", }; GR_STATIC_ASSERT(0 == kNone_MSFBOType); GR_STATIC_ASSERT(1 == kDesktop_ARB_MSFBOType); GR_STATIC_ASSERT(2 == kDesktop_EXT_MSFBOType); GR_STATIC_ASSERT(3 == kES_3_0_MSFBOType); GR_STATIC_ASSERT(4 == kES_Apple_MSFBOType); GR_STATIC_ASSERT(5 == kES_IMG_MsToTexture_MSFBOType); GR_STATIC_ASSERT(6 == kES_EXT_MsToTexture_MSFBOType); GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1); static const char* kInvalidateFBTypeStr[] = { "None", "Discard", "Invalidate", }; GR_STATIC_ASSERT(0 == kNone_InvalidateFBType); GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType); GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType); GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1); static const char* kMapBufferTypeStr[] = { "None", "MapBuffer", "MapBufferRange", "Chromium", }; GR_STATIC_ASSERT(0 == kNone_MapBufferType); GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType); GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType); GR_STATIC_ASSERT(3 == kChromium_MapBufferType); GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1); r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO")); r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]); r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO")); r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]); r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]); r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors); r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits); if (!fIsCoreProfile) { r.appendf("Max Fixed Function Texture Coords: %d\n", fMaxFixedFunctionTextureCoords); } r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes); r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO")); r.appendf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO")); r.appendf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO")); r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO")); r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO")); r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO")); r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO")); r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO")); r.appendf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO")); r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); r.appendf("Fragment coord conventions support: %s\n", (fFragCoordsConventionSupport ? "YES": "NO")); r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); r.appendf("Use non-VBO for dynamic data: %s\n", (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO")); r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO")); return r; }