/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLCaps.h" #include "GrGLContext.h" #include "glsl/GrGLSLCaps.h" #include "SkTSearch.h" #include "SkTSort.h" GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo, const GrGLInterface* glInterface) : INHERITED(contextOptions) { fVerifiedColorConfigs.reset(); fStencilFormats.reset(); fStencilVerifiedColorConfigs.reset(); fMSFBOType = kNone_MSFBOType; fInvalidateFBType = kNone_InvalidateFBType; fLATCAlias = kLATC_LATCAlias; fMapBufferType = kNone_MapBufferType; fMaxFragmentUniformVectors = 0; fMaxVertexAttributes = 0; fMaxFragmentTextureUnits = 0; fRGBA8RenderbufferSupport = false; fBGRAIsInternalFormat = false; fTextureSwizzleSupport = false; fUnpackRowLengthSupport = false; fUnpackFlipYSupport = false; fPackRowLengthSupport = false; fPackFlipYSupport = false; fTextureUsageSupport = false; fTexStorageSupport = false; fTextureRedSupport = false; fImagingSupport = false; fTwoFormatLimit = false; fFragCoordsConventionSupport = false; fVertexArrayObjectSupport = false; fInstancedDrawingSupport = false; fDirectStateAccessSupport = false; fDebugSupport = false; fES2CompatibilitySupport = false; fMultisampleDisableSupport = false; fUseNonVBOVertexAndIndexDynamicData = false; fIsCoreProfile = false; fBindFragDataLocationSupport = false; fSRGBWriteControl = false; fRGBA8888PixelsOpsAreSlow = false; fPartialFBOReadIsSlow = false; fReadPixelsSupportedCache.reset(); fShaderCaps.reset(new GrGLSLCaps(contextOptions)); this->init(contextOptions, ctxInfo, glInterface); } void GrGLCaps::init(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { GrGLStandard standard = ctxInfo.standard(); GrGLVersion version = ctxInfo.version(); /************************************************************************** * Caps specific to GrGLSLCaps **************************************************************************/ GrGLSLCaps* glslCaps = static_cast(fShaderCaps.get()); glslCaps->fGLSLGeneration = ctxInfo.glslGeneration(); if (kGLES_GrGLStandard == standard) { if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) { glslCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0)); glslCaps->fFBFetchSupport = true; glslCaps->fFBFetchColorName = "gl_LastFragData[0]"; glslCaps->fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch"; } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) { // Actually, we haven't seen an ES3.0 device with this extension yet, so we don't know glslCaps->fFBFetchNeedsCustomOutput = false; glslCaps->fFBFetchSupport = true; glslCaps->fFBFetchColorName = "gl_LastFragData[0]"; glslCaps->fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch"; } else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) { // The arm extension also requires an additional flag which we will set onResetContext glslCaps->fFBFetchNeedsCustomOutput = false; glslCaps->fFBFetchSupport = true; glslCaps->fFBFetchColorName = "gl_LastFragColorARM"; glslCaps->fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch"; } } glslCaps->fBindlessTextureSupport = ctxInfo.hasExtension("GL_NV_bindless_texture"); // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader glslCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor(); /************************************************************************** * Caps specific to GrGLCaps **************************************************************************/ if (kGLES_GrGLStandard == standard) { GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &fMaxFragmentUniformVectors); } else { SkASSERT(kGL_GrGLStandard == standard); GrGLint max; GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); fMaxFragmentUniformVectors = max / 4; if (version >= GR_GL_VER(3, 2)) { GrGLint profileMask; GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT); } } GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits); if (kGL_GrGLStandard == standard) { fRGBA8RenderbufferSupport = true; } else { fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || ctxInfo.hasExtension("GL_ARM_rgba8"); } if (kGL_GrGLStandard == standard) { fTextureSwizzleSupport = version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle"); } else { fTextureSwizzleSupport = version >= GR_GL_VER(3,0); } if (kGL_GrGLStandard == standard) { fUnpackRowLengthSupport = true; fUnpackFlipYSupport = false; fPackRowLengthSupport = true; fPackFlipYSupport = false; } else { fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_unpack_subimage"); fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy"); fPackRowLengthSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_NV_pack_subimage"); fPackFlipYSupport = ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order"); } fTextureUsageSupport = (kGLES_GrGLStandard == standard) && ctxInfo.hasExtension("GL_ANGLE_texture_usage"); if (kGL_GrGLStandard == standard) { // The EXT version can apply to either GL or GLES. fTexStorageSupport = version >= GR_GL_VER(4,2) || ctxInfo.hasExtension("GL_ARB_texture_storage") || ctxInfo.hasExtension("GL_EXT_texture_storage"); } else { // Qualcomm Adreno drivers appear to have issues with texture storage. fTexStorageSupport = (version >= GR_GL_VER(3,0) && kQualcomm_GrGLVendor != ctxInfo.vendor()) || ctxInfo.hasExtension("GL_EXT_texture_storage"); } if (kGL_GrGLStandard == standard) { fTextureBarrierSupport = version >= GR_GL_VER(4,5) || ctxInfo.hasExtension("GL_ARB_texture_barrier") || ctxInfo.hasExtension("GL_NV_texture_barrier"); } else { fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier"); } // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support GL_RED // and GL_RG on FBO textures. if (kMesa_GrGLDriver != ctxInfo.driver()) { if (kGL_GrGLStandard == standard) { fTextureRedSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_ARB_texture_rg"); } else { fTextureRedSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_texture_rg"); } } fImagingSupport = kGL_GrGLStandard == standard && ctxInfo.hasExtension("GL_ARB_imaging"); // ES 2 only guarantees RGBA/uchar + one other format/type combo for // ReadPixels. The other format has to checked at run-time since it // can change based on which render target is bound fTwoFormatLimit = kGLES_GrGLStandard == standard; // We only enable srgb support if both textures and FBOs support srgb. bool srgbSupport = false; if (kGL_GrGLStandard == standard) { if (ctxInfo.version() >= GR_GL_VER(3,0)) { srgbSupport = true; } else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) { if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") || ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) { srgbSupport = true; } } // All the above srgb extensions support toggling srgb writes fSRGBWriteControl = srgbSupport; } else { // See http://skbug.com/4148 for PowerVR issue. srgbSupport = kPowerVRRogue_GrGLRenderer != ctxInfo.renderer() && (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB")); // ES through 3.1 requires EXT_srgb_write_control to support toggling // sRGB writing for destinations. fSRGBWriteControl = ctxInfo.hasExtension("GL_EXT_sRGB_write_control"); } // Frag Coords Convention support is not part of ES // Known issue on at least some Intel platforms: // http://code.google.com/p/skia/issues/detail?id=946 if (kIntel_GrGLVendor != ctxInfo.vendor() && kGLES_GrGLStandard != standard) { fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGeneration || ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"); } // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with // frequently changing VBOs. We've measured a performance increase using non-VBO vertex // data for dynamic content on these GPUs. Perhaps we should read the renderer string and // limit this decision to specific GPU families rather than basing it on the vendor alone. if (!GR_GL_MUST_USE_VBO && (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor() || kQualcomm_GrGLVendor == ctxInfo.vendor())) { fUseNonVBOVertexAndIndexDynamicData = true; } // A driver but on the nexus 6 causes incorrect dst copies when invalidate is called beforehand. // Thus we are blacklisting this extension for now on Adreno4xx devices. if (kAdreno4xx_GrGLRenderer != ctxInfo.renderer() && ((kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) || (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) || ctxInfo.hasExtension("GL_ARB_invalidate_subdata"))) { fDiscardRenderTargetSupport = true; fInvalidateFBType = kInvalidate_InvalidateFBType; } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) { fDiscardRenderTargetSupport = true; fInvalidateFBType = kDiscard_InvalidateFBType; } if (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor()) { fFullClearIsFree = true; } if (kGL_GrGLStandard == standard) { fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_vertex_array_object") || ctxInfo.hasExtension("GL_APPLE_vertex_array_object"); } else { fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_vertex_array_object"); } if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(3,2)) || (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0))) { fInstancedDrawingSupport = true; } else { fInstancedDrawingSupport = (ctxInfo.hasExtension("GL_ARB_draw_instanced") || ctxInfo.hasExtension("GL_EXT_draw_instanced")) && (ctxInfo.hasExtension("GL_ARB_instanced_arrays") || ctxInfo.hasExtension("GL_EXT_instanced_arrays")); } if (kGL_GrGLStandard == standard) { fDirectStateAccessSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access"); } else { fDirectStateAccessSupport = false; } if (kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) { fDebugSupport = true; } else { fDebugSupport = ctxInfo.hasExtension("GL_KHR_debug"); } if (kGL_GrGLStandard == standard) { fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility"); } else { fES2CompatibilitySupport = true; } if (kGL_GrGLStandard == standard) { fMultisampleDisableSupport = true; } else { fMultisampleDisableSupport = ctxInfo.hasExtension("GL_EXT_multisample_compatibility"); } if (kGL_GrGLStandard == standard) { if (version >= GR_GL_VER(3, 0)) { fBindFragDataLocationSupport = true; } } else { if (version >= GR_GL_VER(3, 0) && ctxInfo.hasExtension("GL_EXT_blend_func_extended")) { fBindFragDataLocationSupport = true; } } #ifdef SK_BUILD_FOR_WIN // We're assuming that on Windows Chromium we're using ANGLE. bool isANGLE = kANGLE_GrGLDriver == ctxInfo.driver() || kChromium_GrGLDriver == ctxInfo.driver(); // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA). fRGBA8888PixelsOpsAreSlow = isANGLE; // On DX9 ANGLE reading a partial FBO is slow. TODO: Check whether this is still true and // check DX11 ANGLE. fPartialFBOReadIsSlow = isANGLE; #endif /************************************************************************** * GrShaderCaps fields **************************************************************************/ glslCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli); // For now these two are equivalent but we could have dst read in shader via some other method glslCaps->fDstReadInShaderSupport = glslCaps->fFBFetchSupport; // Enable supported shader-related caps if (kGL_GrGLStandard == standard) { glslCaps->fDualSourceBlendingSupport = (ctxInfo.version() >= GR_GL_VER(3, 3) || ctxInfo.hasExtension("GL_ARB_blend_func_extended")) && GrGLSLSupportsNamedFragmentShaderOutputs(ctxInfo.glslGeneration()); glslCaps->fShaderDerivativeSupport = true; // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS glslCaps->fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3, 2) && ctxInfo.glslGeneration() >= k150_GrGLSLGeneration; } else { glslCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blend_func_extended"); glslCaps->fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_standard_derivatives"); } // We need dual source blending and the ability to disable multisample in order to support mixed // samples in every corner case. if (fMultisampleDisableSupport && glslCaps->fDualSourceBlendingSupport) { // We understand "mixed samples" to mean the collective capability of 3 different extensions glslCaps->fMixedSamplesSupport = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") && ctxInfo.hasExtension("GL_NV_sample_mask_override_coverage") && ctxInfo.hasExtension("GL_EXT_raster_multisample"); } // Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed samples. if (kNVIDIA_GrGLDriver == ctxInfo.driver() && fShaderCaps->mixedSamplesSupport()) { fDiscardRenderTargetSupport = false; fInvalidateFBType = kNone_InvalidateFBType; } /************************************************************************** * GrCaps fields **************************************************************************/ this->initFSAASupport(ctxInfo, gli); this->initBlendEqationSupport(ctxInfo); this->initStencilFormats(ctxInfo); if (kGL_GrGLStandard == standard) { // we could also look for GL_ATI_separate_stencil extension or // GL_EXT_stencil_two_side but they use different function signatures // than GL2.0+ (and than each other). fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0)); // supported on GL 1.4 and higher or by extension fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) || ctxInfo.hasExtension("GL_EXT_stencil_wrap"); } else { // ES 2 has two sided stencil and stencil wrap fTwoSidedStencilSupport = true; fStencilWrapOpsSupport = true; } if (kGL_GrGLStandard == standard) { fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO // extension includes glMapBuffer. if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) { fMapBufferFlags |= kSubset_MapFlag; fMapBufferType = kMapBufferRange_MapBufferType; } else { fMapBufferType = kMapBuffer_MapBufferType; } } else { // Unextended GLES2 doesn't have any buffer mapping. fMapBufferFlags = kNone_MapBufferType; if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) { fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; fMapBufferType = kChromium_MapBufferType; } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) { fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; fMapBufferType = kMapBufferRange_MapBufferType; } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) { fMapBufferFlags = kCanMap_MapFlag; fMapBufferType = kMapBuffer_MapBufferType; } } // On many GPUs, map memory is very expensive, so we effectively disable it here by setting the // threshold to the maximum unless the client gives us a hint that map memory is cheap. if (fGeometryBufferMapThreshold < 0) { // We think mapping on Chromium will be cheaper once we know ahead of time how much space // we will use for all GrBatchs. Right now we might wind up mapping a large buffer and using // a small subset. #if 0 fGeometryBufferMapThreshold = kChromium_GrGLDriver == ctxInfo.driver() ? 0 : SK_MaxS32; #else fGeometryBufferMapThreshold = SK_MaxS32; #endif } if (kGL_GrGLStandard == standard) { SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) || ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two")); fNPOTTextureTileSupport = true; fMipMapSupport = true; } else { // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only // ES3 has no limitations. fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_texture_npot"); // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently, // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to // to alllow arbitrary wrap modes, however. fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot"); } GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); // Our render targets are always created with textures as the color // attachment, hence this min: fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); // This GPU seems to have problems when tiling small textures if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer()) { fMinTextureSize = 16; } fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); // Disable scratch texture reuse on Mali and Adreno devices fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() && kQualcomm_GrGLVendor != ctxInfo.vendor(); #if 0 fReuseScratchBuffers = kARM_GrGLVendor != ctxInfo.vendor() && kQualcomm_GrGLVendor != ctxInfo.vendor(); #endif if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) { GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxSampleCount); } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxSampleCount); } if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() || kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() || kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) { fUseDrawInsteadOfClear = true; } if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer()) { fUseDrawInsteadOfPartialRenderTargetWrite = true; } #ifdef SK_BUILD_FOR_WIN // On ANGLE deferring flushes can lead to GPU starvation fPreferVRAMUseOverFlushes = !isANGLE; #endif if (kChromium_GrGLDriver == ctxInfo.driver()) { fMustClearUploadedBufferData = true; } if (kGL_GrGLStandard == standard) { // ARB allows mixed size FBO attachments, EXT does not. if (ctxInfo.version() >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { fOversizedStencilSupport = true; } else { SkASSERT(ctxInfo.hasExtension("GL_EXT_framebuffer_object")); } } else { // ES 3.0 supports mixed size FBO attachments, 2.0 does not. fOversizedStencilSupport = ctxInfo.version() >= GR_GL_VER(3, 0); } if (kGL_GrGLStandard == standard) { // 3.1 has draw_instanced but not instanced_arrays, for the time being we only care about // instanced arrays, but we could make this more granular if we wanted fSupportsInstancedDraws = version >= GR_GL_VER(3, 2) || (ctxInfo.hasExtension("GL_ARB_draw_instanced") && ctxInfo.hasExtension("GL_ARB_instanced_arrays")); } else { fSupportsInstancedDraws = version >= GR_GL_VER(3, 0) || (ctxInfo.hasExtension("GL_EXT_draw_instanced") && ctxInfo.hasExtension("GL_EXT_instanced_arrays")); } this->initConfigTexturableTable(ctxInfo, gli, srgbSupport); this->initConfigRenderableTable(ctxInfo, srgbSupport); this->initShaderPrecisionTable(ctxInfo, gli, glslCaps); this->applyOptionsOverrides(contextOptions); glslCaps->applyOptionsOverrides(contextOptions); } bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { bool hasChromiumPathRendering = ctxInfo.hasExtension("GL_CHROMIUM_path_rendering"); if (!(ctxInfo.hasExtension("GL_NV_path_rendering") || hasChromiumPathRendering)) { return false; } if (kGL_GrGLStandard == ctxInfo.standard()) { if (ctxInfo.version() < GR_GL_VER(4, 3) && !ctxInfo.hasExtension("GL_ARB_program_interface_query")) { return false; } } else { if (!hasChromiumPathRendering && ctxInfo.version() < GR_GL_VER(3, 1)) { return false; } } // We only support v1.3+ of GL_NV_path_rendering which allows us to // set individual fragment inputs with ProgramPathFragmentInputGen. The API // additions are detected by checking the existence of the function. // We also use *Then* functions that not all drivers might have. Check // them for consistency. if (nullptr == gli->fFunctions.fStencilThenCoverFillPath || nullptr == gli->fFunctions.fStencilThenCoverStrokePath || nullptr == gli->fFunctions.fStencilThenCoverFillPathInstanced || nullptr == gli->fFunctions.fStencilThenCoverStrokePathInstanced || nullptr == gli->fFunctions.fProgramPathFragmentInputGen) { return false; } return true; } void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo, bool srgbSupport) { // OpenGL < 3.0 // no support for render targets unless the GL_ARB_framebuffer_object // extension is supported (in which case we get ALPHA, RED, RG, RGB, // RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we // probably don't get R8 in this case. // OpenGL 3.0 // base color renderable: ALPHA, RED, RG, RGB, and RGBA // sized derivatives: ALPHA8, R8, RGBA4, RGBA8 // >= OpenGL 3.1 // base color renderable: RED, RG, RGB, and RGBA // sized derivatives: R8, RGBA4, RGBA8 // if the GL_ARB_compatibility extension is supported then we get back // support for GL_ALPHA and ALPHA8 // GL_EXT_bgra adds BGRA render targets to any version // ES 2.0 // color renderable: RGBA4, RGB5_A1, RGB565 // GL_EXT_texture_rg adds support for R8 as a color render target // GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8 // GL_EXT_texture_format_BGRA8888 and/or GL_APPLE_texture_format_BGRA8888 added BGRA support // ES 3.0 // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called // below already account for this). GrGLStandard standard = ctxInfo.standard(); enum { kNo_MSAA = 0, kYes_MSAA = 1, }; if (kGL_GrGLStandard == standard) { // Post 3.0 we will get R8 // Prior to 3.0 we will get ALPHA8 (with GL_ARB_framebuffer_object) if (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = true; fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = true; } } else { // On ES we can only hope for R8 fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = fTextureRedSupport; fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = fTextureRedSupport; } if (kGL_GrGLStandard != standard) { // only available in ES fConfigRenderSupport[kRGB_565_GrPixelConfig][kNo_MSAA] = true; fConfigRenderSupport[kRGB_565_GrPixelConfig][kYes_MSAA] = true; } // we no longer support 444 as a render target fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kNo_MSAA] = false; fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kYes_MSAA] = false; if (this->fRGBA8RenderbufferSupport) { fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kNo_MSAA] = true; fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kYes_MSAA] = true; } if (this->isConfigTexturable(kBGRA_8888_GrPixelConfig)) { fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kNo_MSAA] = true; // The GL_EXT_texture_format_BGRA8888 extension does not add BGRA to the list of // configs that are color-renderable and can be passed to glRenderBufferStorageMultisample. // Chromium may have an extension to allow BGRA renderbuffers to work on desktop platforms. if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888")) { fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true; } else { fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = !fBGRAIsInternalFormat || !this->usesMSAARenderBuffers(); } } if (this->fRGBA8RenderbufferSupport && srgbSupport) { fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kNo_MSAA] = true; fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kYes_MSAA] = true; } if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) { if (kGL_GrGLStandard == standard) { fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true; fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = true; } else { // for now we only enable this on desktop, because on ES we'd have to solve many // precision issues and no clients actually want this yet /* if (ctxInfo.hasExtension("GL_EXT_color_buffer_float")) { fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true; } else { fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = false; } // for now we don't support floating point MSAA on ES fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = false;*/ fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = false; fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = false; } } if (this->isConfigTexturable(kAlpha_half_GrPixelConfig)) { if (kGL_GrGLStandard == standard) { fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true; fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = true; } else if (ctxInfo.version() >= GR_GL_VER(3,0)) { fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true; // for now we don't support floating point MSAA on ES fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false; } else { if (ctxInfo.hasExtension("GL_EXT_color_buffer_half_float") && fTextureRedSupport) { fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true; } else { fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = false; } // for now we don't support floating point MSAA on ES fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false; } } if (this->isConfigTexturable(kRGBA_half_GrPixelConfig)) { if (kGL_GrGLStandard == standard) { fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = true; fConfigRenderSupport[kRGBA_half_GrPixelConfig][kYes_MSAA] = true; } else if (ctxInfo.version() >= GR_GL_VER(3, 0)) { fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = true; // for now we don't support floating point MSAA on ES fConfigRenderSupport[kRGBA_half_GrPixelConfig][kYes_MSAA] = false; } else { if (ctxInfo.hasExtension("GL_EXT_color_buffer_half_float")) { fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = true; } else { fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = false; } // for now we don't support floating point MSAA on ES fConfigRenderSupport[kRGBA_half_GrPixelConfig][kYes_MSAA] = false; } } // If we don't support MSAA then undo any places above where we set a config as renderable with // msaa. if (kNone_MSFBOType == fMSFBOType) { for (int i = 0; i < kGrPixelConfigCnt; ++i) { fConfigRenderSupport[i][kYes_MSAA] = false; } } } void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli, bool srgbSupport) { GrGLStandard standard = ctxInfo.standard(); GrGLVersion version = ctxInfo.version(); // Base texture support fConfigTextureSupport[kAlpha_8_GrPixelConfig] = true; fConfigTextureSupport[kRGB_565_GrPixelConfig] = true; fConfigTextureSupport[kRGBA_4444_GrPixelConfig] = true; fConfigTextureSupport[kRGBA_8888_GrPixelConfig] = true; // Check for 8-bit palette.. GrGLint numFormats; GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats); if (numFormats) { SkAutoSTMalloc<10, GrGLint> formats(numFormats); GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats); for (int i = 0; i < numFormats; ++i) { if (GR_GL_PALETTE8_RGBA8 == formats[i]) { fConfigTextureSupport[kIndex_8_GrPixelConfig] = true; break; } } } // Check for BGRA if (kGL_GrGLStandard == standard) { fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = version >= GR_GL_VER(1,2) || ctxInfo.hasExtension("GL_EXT_bgra"); } else { if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true; } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) { fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true; fBGRAIsInternalFormat = true; } SkASSERT(fConfigTextureSupport[kBGRA_8888_GrPixelConfig] || kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig); } fConfigTextureSupport[kSRGBA_8888_GrPixelConfig] = srgbSupport; // Compressed texture support // glCompressedTexImage2D is available on all OpenGL ES devices... // however, it is only available on standard OpenGL after version 1.3 bool hasCompressTex2D = (kGL_GrGLStandard != standard || version >= GR_GL_VER(1, 3)); fCompressedTexSubImageSupport = hasCompressTex2D && (gli->fFunctions.fCompressedTexSubImage2D); // Check for ETC1 bool hasETC1 = false; // First check version for support if (kGL_GrGLStandard == standard) { hasETC1 = hasCompressTex2D && (version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compatibility")); } else { hasETC1 = hasCompressTex2D && (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") || // ETC2 is a superset of ETC1, so we can just check for that, too. (ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") && ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture"))); } fConfigTextureSupport[kETC1_GrPixelConfig] = hasETC1; // Check for LATC under its various forms LATCAlias alias = kLATC_LATCAlias; bool hasLATC = hasCompressTex2D && (ctxInfo.hasExtension("GL_EXT_texture_compression_latc") || ctxInfo.hasExtension("GL_NV_texture_compression_latc")); // Check for RGTC if (!hasLATC) { // If we're using OpenGL 3.0 or later, then we have RGTC, an identical compression format. if (kGL_GrGLStandard == standard) { hasLATC = version >= GR_GL_VER(3, 0); } if (!hasLATC) { hasLATC = ctxInfo.hasExtension("GL_EXT_texture_compression_rgtc") || ctxInfo.hasExtension("GL_ARB_texture_compression_rgtc"); } if (hasLATC) { alias = kRGTC_LATCAlias; } } // Check for 3DC if (!hasLATC) { hasLATC = ctxInfo.hasExtension("GL_AMD_compressed_3DC_texture"); if (hasLATC) { alias = k3DC_LATCAlias; } } fConfigTextureSupport[kLATC_GrPixelConfig] = hasLATC; fLATCAlias = alias; // Check for R11_EAC ... We don't support R11_EAC on desktop, as most // cards default to decompressing the textures in the driver, and is // generally slower. if (kGL_GrGLStandard != standard) { fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0); } // Check for ASTC fConfigTextureSupport[kASTC_12x12_GrPixelConfig] = ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") || ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") || ctxInfo.hasExtension("GL_OES_texture_compression_astc"); // Check for floating point texture support // NOTE: We disallow floating point textures on ES devices if linear // filtering modes are not supported. This is for simplicity, but a more // granular approach is possible. Coincidentally, floating point textures became part of // the standard in ES3.1 / OGL 3.1, hence the shorthand bool hasFPTextures = version >= GR_GL_VER(3, 1); if (!hasFPTextures) { hasFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") || (ctxInfo.hasExtension("GL_OES_texture_float_linear") && ctxInfo.hasExtension("GL_OES_texture_float")); } fConfigTextureSupport[kRGBA_float_GrPixelConfig] = hasFPTextures; // Check for fp16 texture support // NOTE: We disallow floating point textures on ES devices if linear // filtering modes are not supported. This is for simplicity, but a more // granular approach is possible. Coincidentally, 16-bit floating point textures became part of // the standard in ES3.1 / OGL 3.1, hence the shorthand bool hasHalfFPTextures = version >= GR_GL_VER(3, 1); if (!hasHalfFPTextures) { hasHalfFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") || (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") && ctxInfo.hasExtension("GL_OES_texture_half_float")); } fConfigTextureSupport[kAlpha_half_GrPixelConfig] = hasHalfFPTextures; fConfigTextureSupport[kRGBA_half_GrPixelConfig] = hasHalfFPTextures; } bool GrGLCaps::doReadPixelsSupported(const GrGLInterface* intf, GrGLenum format, GrGLenum type) const { if (GR_GL_RGBA == format && GR_GL_UNSIGNED_BYTE == type) { // ES 2 guarantees this format is supported return true; } if (!fTwoFormatLimit) { // not limited by ES 2's constraints return true; } GrGLint otherFormat = GR_GL_RGBA; GrGLint otherType = GR_GL_UNSIGNED_BYTE; // The other supported format/type combo supported for ReadPixels // can change based on which render target is bound GR_GL_GetIntegerv(intf, GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &otherFormat); GR_GL_GetIntegerv(intf, GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, &otherType); return (GrGLenum)otherFormat == format && (GrGLenum)otherType == type; } bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf, GrGLenum format, GrGLenum type, GrGLenum currFboFormat) const { ReadPixelsSupportedFormat key = {format, type, currFboFormat}; if (const bool* supported = fReadPixelsSupportedCache.find(key)) { return *supported; } bool supported = this->doReadPixelsSupported(intf, format, type); fReadPixelsSupportedCache.set(key, supported); return supported; } void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { fMSFBOType = kNone_MSFBOType; if (kGL_GrGLStandard != ctxInfo.standard()) { // We prefer the EXT/IMG extension over ES3 MSAA because we've observed // ES3 driver bugs on at least one device with a tiled GPU (N10). if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) { fMSFBOType = kES_EXT_MsToTexture_MSFBOType; } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) { fMSFBOType = kES_IMG_MsToTexture_MSFBOType; } else if (fShaderCaps->mixedSamplesSupport() && fShaderCaps->pathRenderingSupport()) { fMSFBOType = kMixedSamples_MSFBOType; } else if (ctxInfo.version() >= GR_GL_VER(3,0)) { fMSFBOType = GrGLCaps::kES_3_0_MSFBOType; } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) { // chrome's extension is equivalent to the EXT msaa // and fbo_blit extensions. fMSFBOType = kDesktop_EXT_MSFBOType; } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) { fMSFBOType = kES_Apple_MSFBOType; } } else { if (fShaderCaps->mixedSamplesSupport() && fShaderCaps->pathRenderingSupport()) { fMSFBOType = kMixedSamples_MSFBOType; } else if ((ctxInfo.version() >= GR_GL_VER(3,0)) || ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType; } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") && ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) { fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType; } } } void GrGLCaps::initBlendEqationSupport(const GrGLContextInfo& ctxInfo) { GrGLSLCaps* glslCaps = static_cast(fShaderCaps.get()); // Disabling advanced blend on various platforms with major known issues. We also block Chrome // for now until its own blacklists can be updated. if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer() || kIntel_GrGLDriver == ctxInfo.driver() || kChromium_GrGLDriver == ctxInfo.driver()) { return; } if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced_coherent")) { fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kAutomatic_AdvBlendEqInteraction; } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced_coherent")) { fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kGeneralEnable_AdvBlendEqInteraction; } else if (kNVIDIA_GrGLDriver == ctxInfo.driver() && ctxInfo.driverVersion() < GR_GL_DRIVER_VER(337,00)) { // Non-coherent advanced blend has an issue on NVIDIA pre 337.00. return; } else if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced")) { fBlendEquationSupport = kAdvanced_BlendEquationSupport; glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kAutomatic_AdvBlendEqInteraction; } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced")) { fBlendEquationSupport = kAdvanced_BlendEquationSupport; glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kGeneralEnable_AdvBlendEqInteraction; // TODO: Use kSpecificEnables_AdvBlendEqInteraction if "blend_support_all_equations" is // slow on a particular platform. } else { return; // No advanced blend support. } SkASSERT(this->advancedBlendEquationSupport()); if (kNVIDIA_GrGLDriver == ctxInfo.driver()) { // Blacklist color-dodge and color-burn on NVIDIA until the fix is released. fAdvBlendEqBlacklist |= (1 << kColorDodge_GrBlendEquation) | (1 << kColorBurn_GrBlendEquation); } if (kARM_GrGLVendor == ctxInfo.vendor()) { // Blacklist color-burn on ARM until the fix is released. fAdvBlendEqBlacklist |= (1 << kColorBurn_GrBlendEquation); } } namespace { const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; } void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) { // Build up list of legal stencil formats (though perhaps not supported on // the particular gpu/driver) from most preferred to least. // these consts are in order of most preferred to least preferred // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8 static const StencilFormat // internal Format stencil bits total bits packed? gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false}, gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false}, gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true }, gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false}, // gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false}, gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }; if (kGL_GrGLStandard == ctxInfo.standard()) { bool supportsPackedDS = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") || ctxInfo.hasExtension("GL_ARB_framebuffer_object"); // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we // require FBO support we can expect these are legal formats and don't // check. These also all support the unsized GL_STENCIL_INDEX. fStencilFormats.push_back() = gS8; fStencilFormats.push_back() = gS16; if (supportsPackedDS) { fStencilFormats.push_back() = gD24S8; } fStencilFormats.push_back() = gS4; if (supportsPackedDS) { fStencilFormats.push_back() = gDS; } } else { // ES2 has STENCIL_INDEX8 without extensions but requires extensions // for other formats. // ES doesn't support using the unsized format. fStencilFormats.push_back() = gS8; //fStencilFormats.push_back() = gS16; if (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) { fStencilFormats.push_back() = gD24S8; } if (ctxInfo.hasExtension("GL_OES_stencil4")) { fStencilFormats.push_back() = gS4; } } SkASSERT(0 == fStencilVerifiedColorConfigs.count()); fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count()); } void GrGLCaps::markColorConfigAndStencilFormatAsVerified( GrPixelConfig config, const GrGLStencilAttachment::Format& format) { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return; #endif SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt); SkASSERT(fStencilFormats.count() == fStencilVerifiedColorConfigs.count()); int count = fStencilFormats.count(); // we expect a really small number of possible formats so linear search // should be OK SkASSERT(count < 16); for (int i = 0; i < count; ++i) { if (format.fInternalFormat == fStencilFormats[i].fInternalFormat) { fStencilVerifiedColorConfigs[i].markVerified(config); return; } } SkFAIL("Why are we seeing a stencil format that " "GrGLCaps doesn't know about."); } bool GrGLCaps::isColorConfigAndStencilFormatVerified( GrPixelConfig config, const GrGLStencilAttachment::Format& format) const { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return false; #endif SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt); int count = fStencilFormats.count(); // we expect a really small number of possible formats so linear search // should be OK SkASSERT(count < 16); for (int i = 0; i < count; ++i) { if (format.fInternalFormat == fStencilFormats[i].fInternalFormat) { return fStencilVerifiedColorConfigs[i].isVerified(config); } } SkFAIL("Why are we seeing a stencil format that " "GLCaps doesn't know about."); return false; } SkString GrGLCaps::dump() const { SkString r = INHERITED::dump(); r.appendf("--- GL-Specific ---\n"); for (int i = 0; i < fStencilFormats.count(); ++i) { r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n", i, fStencilFormats[i].fStencilBits, fStencilFormats[i].fTotalBits); } static const char* kMSFBOExtStr[] = { "None", "ARB", "EXT", "ES 3.0", "Apple", "IMG MS To Texture", "EXT MS To Texture", "MixedSamples", }; GR_STATIC_ASSERT(0 == kNone_MSFBOType); GR_STATIC_ASSERT(1 == kDesktop_ARB_MSFBOType); GR_STATIC_ASSERT(2 == kDesktop_EXT_MSFBOType); GR_STATIC_ASSERT(3 == kES_3_0_MSFBOType); GR_STATIC_ASSERT(4 == kES_Apple_MSFBOType); GR_STATIC_ASSERT(5 == kES_IMG_MsToTexture_MSFBOType); GR_STATIC_ASSERT(6 == kES_EXT_MsToTexture_MSFBOType); GR_STATIC_ASSERT(7 == kMixedSamples_MSFBOType); GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1); static const char* kInvalidateFBTypeStr[] = { "None", "Discard", "Invalidate", }; GR_STATIC_ASSERT(0 == kNone_InvalidateFBType); GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType); GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType); GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1); static const char* kMapBufferTypeStr[] = { "None", "MapBuffer", "MapBufferRange", "Chromium", }; GR_STATIC_ASSERT(0 == kNone_MapBufferType); GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType); GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType); GR_STATIC_ASSERT(3 == kChromium_MapBufferType); GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1); r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO")); r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]); r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]); r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]); r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors); r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits); r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes); r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO")); r.appendf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO")); r.appendf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO")); r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO")); r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO")); r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO")); r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO")); r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO")); r.appendf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO")); r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); r.appendf("Fragment coord conventions support: %s\n", (fFragCoordsConventionSupport ? "YES": "NO")); r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); r.appendf("Instanced drawing support: %s\n", (fInstancedDrawingSupport ? "YES": "NO")); r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO")); r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO")); r.appendf("Multisample disable support: %s\n", (fMultisampleDisableSupport ? "YES" : "NO")); r.appendf("Use non-VBO for dynamic data: %s\n", (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); r.appendf("SRGB write contol: %s\n", (fSRGBWriteControl ? "YES" : "NO")); r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow ? "YES" : "NO")); r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow ? "YES" : "NO")); return r; } static GrGLenum precision_to_gl_float_type(GrSLPrecision p) { switch (p) { case kLow_GrSLPrecision: return GR_GL_LOW_FLOAT; case kMedium_GrSLPrecision: return GR_GL_MEDIUM_FLOAT; case kHigh_GrSLPrecision: return GR_GL_HIGH_FLOAT; } SkFAIL("Unknown precision."); return -1; } static GrGLenum shader_type_to_gl_shader(GrShaderType type) { switch (type) { case kVertex_GrShaderType: return GR_GL_VERTEX_SHADER; case kGeometry_GrShaderType: return GR_GL_GEOMETRY_SHADER; case kFragment_GrShaderType: return GR_GL_FRAGMENT_SHADER; } SkFAIL("Unknown shader type."); return -1; } void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* intf, GrGLSLCaps* glslCaps) { if (kGLES_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(4, 1) || ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) { for (int s = 0; s < kGrShaderTypeCount; ++s) { if (kGeometry_GrShaderType != s) { GrShaderType shaderType = static_cast(s); GrGLenum glShader = shader_type_to_gl_shader(shaderType); GrShaderCaps::PrecisionInfo* first = nullptr; glslCaps->fShaderPrecisionVaries = false; for (int p = 0; p < kGrSLPrecisionCount; ++p) { GrSLPrecision precision = static_cast(p); GrGLenum glPrecision = precision_to_gl_float_type(precision); GrGLint range[2]; GrGLint bits; GR_GL_GetShaderPrecisionFormat(intf, glShader, glPrecision, range, &bits); if (bits) { glslCaps->fFloatPrecisions[s][p].fLogRangeLow = range[0]; glslCaps->fFloatPrecisions[s][p].fLogRangeHigh = range[1]; glslCaps->fFloatPrecisions[s][p].fBits = bits; if (!first) { first = &glslCaps->fFloatPrecisions[s][p]; } else if (!glslCaps->fShaderPrecisionVaries) { glslCaps->fShaderPrecisionVaries = (*first != glslCaps->fFloatPrecisions[s][p]); } } } } } } else { // We're on a desktop GL that doesn't have precision info. Assume they're all 32bit float. glslCaps->fShaderPrecisionVaries = false; for (int s = 0; s < kGrShaderTypeCount; ++s) { if (kGeometry_GrShaderType != s) { for (int p = 0; p < kGrSLPrecisionCount; ++p) { glslCaps->fFloatPrecisions[s][p].fLogRangeLow = 127; glslCaps->fFloatPrecisions[s][p].fLogRangeHigh = 127; glslCaps->fFloatPrecisions[s][p].fBits = 23; } } } } // GetShaderPrecisionFormat doesn't accept GL_GEOMETRY_SHADER as a shader type. Assume they're // the same as the vertex shader. Only fragment shaders were ever allowed to omit support for // highp. GS was added after GetShaderPrecisionFormat was added to the list of features that // are recommended against. if (glslCaps->fGeometryShaderSupport) { for (int p = 0; p < kGrSLPrecisionCount; ++p) { glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = glslCaps->fFloatPrecisions[kVertex_GrShaderType][p]; } } }