/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLCaps.h" #include "GrGLContext.h" #include "SkTSearch.h" #include "SkTSort.h" SK_DEFINE_INST_COUNT(GrGLCaps) GrGLCaps::GrGLCaps() { this->reset(); } void GrGLCaps::reset() { INHERITED::reset(); fVerifiedColorConfigs.reset(); fStencilFormats.reset(); fStencilVerifiedColorConfigs.reset(); fMSFBOType = kNone_MSFBOType; fCoverageAAType = kNone_CoverageAAType; fFBFetchType = kNone_FBFetchType; fMaxFragmentUniformVectors = 0; fMaxVertexAttributes = 0; fMaxFragmentTextureUnits = 0; fRGBA8RenderbufferSupport = false; fBGRAFormatSupport = false; fBGRAIsInternalFormat = false; fTextureSwizzleSupport = false; fUnpackRowLengthSupport = false; fUnpackFlipYSupport = false; fPackRowLengthSupport = false; fPackFlipYSupport = false; fTextureUsageSupport = false; fTexStorageSupport = false; fTextureRedSupport = false; fImagingSupport = false; fTwoFormatLimit = false; fFragCoordsConventionSupport = false; fVertexArrayObjectSupport = false; fUseNonVBOVertexAndIndexDynamicData = false; fIsCoreProfile = false; fDiscardFBSupport = false; } GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() { *this = caps; } GrGLCaps& GrGLCaps::operator = (const GrGLCaps& caps) { INHERITED::operator=(caps); fVerifiedColorConfigs = caps.fVerifiedColorConfigs; fStencilFormats = caps.fStencilFormats; fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs; fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors; fMaxVertexAttributes = caps.fMaxVertexAttributes; fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits; fMSFBOType = caps.fMSFBOType; fCoverageAAType = caps.fCoverageAAType; fMSAACoverageModes = caps.fMSAACoverageModes; fFBFetchType = caps.fFBFetchType; fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport; fBGRAFormatSupport = caps.fBGRAFormatSupport; fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat; fTextureSwizzleSupport = caps.fTextureSwizzleSupport; fUnpackRowLengthSupport = caps.fUnpackRowLengthSupport; fUnpackFlipYSupport = caps.fUnpackFlipYSupport; fPackRowLengthSupport = caps.fPackRowLengthSupport; fPackFlipYSupport = caps.fPackFlipYSupport; fTextureUsageSupport = caps.fTextureUsageSupport; fTexStorageSupport = caps.fTexStorageSupport; fTextureRedSupport = caps.fTextureRedSupport; fImagingSupport = caps.fImagingSupport; fTwoFormatLimit = caps.fTwoFormatLimit; fFragCoordsConventionSupport = caps.fFragCoordsConventionSupport; fVertexArrayObjectSupport = caps.fVertexArrayObjectSupport; fUseNonVBOVertexAndIndexDynamicData = caps.fUseNonVBOVertexAndIndexDynamicData; fIsCoreProfile = caps.fIsCoreProfile; fDiscardFBSupport = caps.fDiscardFBSupport; return *this; } void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { this->reset(); if (!ctxInfo.isInitialized()) { return; } GrGLBinding binding = ctxInfo.binding(); GrGLVersion version = ctxInfo.version(); /************************************************************************** * Caps specific to GrGLCaps **************************************************************************/ if (kES_GrGLBinding == binding) { GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &fMaxFragmentUniformVectors); } else { GrAssert(kDesktop_GrGLBinding == binding); GrGLint max; GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); fMaxFragmentUniformVectors = max / 4; } GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits); if (kDesktop_GrGLBinding == binding) { fRGBA8RenderbufferSupport = true; } else { fRGBA8RenderbufferSupport = ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || ctxInfo.hasExtension("GL_ARM_rgba8"); } if (kDesktop_GrGLBinding == binding) { fBGRAFormatSupport = version >= GR_GL_VER(1,2) || ctxInfo.hasExtension("GL_EXT_bgra"); } else { if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { fBGRAFormatSupport = true; } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) { fBGRAFormatSupport = true; fBGRAIsInternalFormat = true; } GrAssert(fBGRAFormatSupport || kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig); } if (kDesktop_GrGLBinding == binding) { fTextureSwizzleSupport = version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle"); } else { fTextureSwizzleSupport = false; } if (kDesktop_GrGLBinding == binding) { fUnpackRowLengthSupport = true; fUnpackFlipYSupport = false; fPackRowLengthSupport = true; fPackFlipYSupport = false; } else { fUnpackRowLengthSupport =ctxInfo.hasExtension("GL_EXT_unpack_subimage"); fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy"); // no extension for pack row length fPackRowLengthSupport = false; fPackFlipYSupport = ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order"); } fTextureUsageSupport = (kES_GrGLBinding == binding) && ctxInfo.hasExtension("GL_ANGLE_texture_usage"); // Tex storage is in desktop 4.2 and can be an extension to desktop or ES. fTexStorageSupport = (kDesktop_GrGLBinding == binding && version >= GR_GL_VER(4,2)) || ctxInfo.hasExtension("GL_ARB_texture_storage") || ctxInfo.hasExtension("GL_EXT_texture_storage"); // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support it if // it doesn't have ARB_texture_rg extension. if (kDesktop_GrGLBinding == binding) { if (ctxInfo.isMesa()) { fTextureRedSupport = ctxInfo.hasExtension("GL_ARB_texture_rg"); } else { fTextureRedSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_ARB_texture_rg"); } } else { fTextureRedSupport = ctxInfo.hasExtension("GL_EXT_texture_rg"); } fImagingSupport = kDesktop_GrGLBinding == binding && ctxInfo.hasExtension("GL_ARB_imaging"); // ES 2 only guarantees RGBA/uchar + one other format/type combo for // ReadPixels. The other format has to checked at run-time since it // can change based on which render target is bound fTwoFormatLimit = kES_GrGLBinding == binding; // Known issue on at least some Intel platforms: // http://code.google.com/p/skia/issues/detail?id=946 if (kIntel_GrGLVendor != ctxInfo.vendor()) { fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGeneration || ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"); } // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with // frequently changing VBOs. We've measured a performance increase using non-VBO vertex // data for dynamic content on these GPUs. Perhaps we should read the renderer string and // limit this decision to specific GPU families rather than basing it on the vendor alone. if (!GR_GL_MUST_USE_VBO && (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor())) { fUseNonVBOVertexAndIndexDynamicData = true; } if (kDesktop_GrGLBinding == binding && version >= GR_GL_VER(3, 2)) { GrGLint profileMask; GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT); } fDiscardFBSupport = ctxInfo.hasExtension("GL_EXT_discard_framebuffer"); if (kDesktop_GrGLBinding == binding) { fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_vertex_array_object"); } else { fVertexArrayObjectSupport = ctxInfo.hasExtension("GL_OES_vertex_array_object"); } if (kES_GrGLBinding == binding) { if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) { fFBFetchType = kEXT_FBFetchType; } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) { fFBFetchType = kNV_FBFetchType; } } this->initFSAASupport(ctxInfo, gli); this->initStencilFormats(ctxInfo); /************************************************************************** * GrDrawTargetCaps fields **************************************************************************/ GrGLint numFormats; GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats); if (numFormats) { SkAutoSTMalloc<10, GrGLint> formats(numFormats); GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats); for (int i = 0; i < numFormats; ++i) { if (formats[i] == GR_GL_PALETTE8_RGBA8) { f8BitPaletteSupport = true; break; } } } if (kDesktop_GrGLBinding == binding) { // we could also look for GL_ATI_separate_stencil extension or // GL_EXT_stencil_two_side but they use different function signatures // than GL2.0+ (and than each other). fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0)); // supported on GL 1.4 and higher or by extension fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) || ctxInfo.hasExtension("GL_EXT_stencil_wrap"); } else { // ES 2 has two sided stencil and stencil wrap fTwoSidedStencilSupport = true; fStencilWrapOpsSupport = true; } if (kDesktop_GrGLBinding == binding) { fBufferLockSupport = true; // we require VBO support and the desktop VBO extension includes // glMapBuffer. } else { fBufferLockSupport = ctxInfo.hasExtension("GL_OES_mapbuffer"); } if (kDesktop_GrGLBinding == binding) { if (ctxInfo.version() >= GR_GL_VER(2,0) || ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two")) { fNPOTTextureTileSupport = true; } else { fNPOTTextureTileSupport = false; } } else { // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only fNPOTTextureTileSupport = ctxInfo.hasExtension("GL_OES_texture_npot"); } fHWAALineSupport = (kDesktop_GrGLBinding == binding); GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); // Our render targets are always created with textures as the color // attachment, hence this min: fMaxRenderTargetSize = GrMin(fMaxTextureSize, fMaxRenderTargetSize); fPathStencilingSupport = GR_GL_USE_NV_PATH_RENDERING && ctxInfo.hasExtension("GL_NV_path_rendering"); fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType; #if 0 // This has to be temporarily disabled. On Android it causes the texture // usage to become front loaded and the OS kills the process. It can // be re-enabled once the more dynamic (ref-driven) cache clearing // system is in place. fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); #else fReuseScratchTextures = true; #endif // Enable supported shader-related caps if (kDesktop_GrGLBinding == binding) { fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_blend_func_extended"); fShaderDerivativeSupport = true; // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3,2) && ctxInfo.glslGeneration() >= k150_GrGLSLGeneration; } else { fShaderDerivativeSupport = ctxInfo.hasExtension("GL_OES_standard_derivatives"); } if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) { GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxSampleCount); } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxSampleCount); } } bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf, GrGLenum format, GrGLenum type) const { if (GR_GL_RGBA == format && GR_GL_UNSIGNED_BYTE == type) { // ES 2 guarantees this format is supported return true; } if (!fTwoFormatLimit) { // not limited by ES 2's constraints return true; } GrGLint otherFormat = GR_GL_RGBA; GrGLint otherType = GR_GL_UNSIGNED_BYTE; // The other supported format/type combo supported for ReadPixels // can change based on which render target is bound GR_GL_GetIntegerv(intf, GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &otherFormat); GR_GL_GetIntegerv(intf, GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, &otherType); return (GrGLenum)otherFormat == format && (GrGLenum)otherType == type; } namespace { bool cov_mode_less(const GrGLCaps::MSAACoverageMode& left, const GrGLCaps::MSAACoverageMode& right) { if (left.fCoverageSampleCnt < right.fCoverageSampleCnt) { return true; } else if (right.fCoverageSampleCnt < left.fCoverageSampleCnt) { return false; } else if (left.fColorSampleCnt < right.fColorSampleCnt) { return true; } return false; } } void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { fMSFBOType = kNone_MSFBOType; if (kDesktop_GrGLBinding != ctxInfo.binding()) { if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) { // chrome's extension is equivalent to the EXT msaa // and fbo_blit extensions. fMSFBOType = kDesktop_EXT_MSFBOType; } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) { fMSFBOType = kES_Apple_MSFBOType; } else if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) { fMSFBOType = kES_EXT_MsToTexture_MSFBOType; } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) { fMSFBOType = kES_IMG_MsToTexture_MSFBOType; } } else { if ((ctxInfo.version() >= GR_GL_VER(3,0)) || ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType; } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") && ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) { fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType; } // TODO: We could populate fMSAACoverageModes using GetInternalformativ // on GL 4.2+. It's format-specific, though. See also // http://code.google.com/p/skia/issues/detail?id=470 about using actual // rather than requested sample counts in cache key. if (ctxInfo.hasExtension("GL_NV_framebuffer_multisample_coverage")) { fCoverageAAType = kNVDesktop_CoverageAAType; GrGLint count; GR_GL_GetIntegerv(gli, GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES, &count); fMSAACoverageModes.setCount(count); GR_GL_GetIntegerv(gli, GR_GL_MULTISAMPLE_COVERAGE_MODES, (int*)&fMSAACoverageModes[0]); // The NV driver seems to return the modes already sorted but the // spec doesn't require this. So we sort. typedef SkTLessFunctionToFunctorAdaptor SortFunctor; SortFunctor sortFunctor; SkTQSort(fMSAACoverageModes.begin(), fMSAACoverageModes.end() - 1, sortFunctor); } } } const GrGLCaps::MSAACoverageMode& GrGLCaps::getMSAACoverageMode(int desiredSampleCount) const { static const MSAACoverageMode kNoneMode = {0, 0}; if (0 == fMSAACoverageModes.count()) { return kNoneMode; } else { GrAssert(kNone_CoverageAAType != fCoverageAAType); int max = (fMSAACoverageModes.end() - 1)->fCoverageSampleCnt; desiredSampleCount = GrMin(desiredSampleCount, max); MSAACoverageMode desiredMode = {desiredSampleCount, 0}; int idx = SkTSearch(&fMSAACoverageModes[0], fMSAACoverageModes.count(), desiredMode, sizeof(MSAACoverageMode)); if (idx < 0) { idx = ~idx; } GrAssert(idx >= 0 && idx < fMSAACoverageModes.count()); return fMSAACoverageModes[idx]; } } namespace { const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount; } void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) { // Build up list of legal stencil formats (though perhaps not supported on // the particular gpu/driver) from most preferred to least. // these consts are in order of most preferred to least preferred // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8 static const StencilFormat // internal Format stencil bits total bits packed? gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false}, gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false}, gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true }, gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false}, // gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false}, gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }; if (kDesktop_GrGLBinding == ctxInfo.binding()) { bool supportsPackedDS = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") || ctxInfo.hasExtension("GL_ARB_framebuffer_object"); // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we // require FBO support we can expect these are legal formats and don't // check. These also all support the unsized GL_STENCIL_INDEX. fStencilFormats.push_back() = gS8; fStencilFormats.push_back() = gS16; if (supportsPackedDS) { fStencilFormats.push_back() = gD24S8; } fStencilFormats.push_back() = gS4; if (supportsPackedDS) { fStencilFormats.push_back() = gDS; } } else { // ES2 has STENCIL_INDEX8 without extensions but requires extensions // for other formats. // ES doesn't support using the unsized format. fStencilFormats.push_back() = gS8; //fStencilFormats.push_back() = gS16; if (ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) { fStencilFormats.push_back() = gD24S8; } if (ctxInfo.hasExtension("GL_OES_stencil4")) { fStencilFormats.push_back() = gS4; } } GrAssert(0 == fStencilVerifiedColorConfigs.count()); fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count()); } void GrGLCaps::markColorConfigAndStencilFormatAsVerified( GrPixelConfig config, const GrGLStencilBuffer::Format& format) { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return; #endif GrAssert((unsigned)config < (unsigned)kGrPixelConfigCnt); GrAssert(fStencilFormats.count() == fStencilVerifiedColorConfigs.count()); int count = fStencilFormats.count(); // we expect a really small number of possible formats so linear search // should be OK GrAssert(count < 16); for (int i = 0; i < count; ++i) { if (format.fInternalFormat == fStencilFormats[i].fInternalFormat) { fStencilVerifiedColorConfigs[i].markVerified(config); return; } } GrCrash("Why are we seeing a stencil format that " "GrGLCaps doesn't know about."); } bool GrGLCaps::isColorConfigAndStencilFormatVerified( GrPixelConfig config, const GrGLStencilBuffer::Format& format) const { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return false; #endif GrAssert((unsigned)config < (unsigned)kGrPixelConfigCnt); int count = fStencilFormats.count(); // we expect a really small number of possible formats so linear search // should be OK GrAssert(count < 16); for (int i = 0; i < count; ++i) { if (format.fInternalFormat == fStencilFormats[i].fInternalFormat) { return fStencilVerifiedColorConfigs[i].isVerified(config); } } GrCrash("Why are we seeing a stencil format that " "GLCaps doesn't know about."); return false; } void GrGLCaps::print() const { INHERITED::print(); GrPrintf("--- GL-Specific ---\n"); for (int i = 0; i < fStencilFormats.count(); ++i) { GrPrintf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n", i, fStencilFormats[i].fStencilBits, fStencilFormats[i].fTotalBits); } static const char* kMSFBOExtStr[] = { "None", "ARB", "EXT", "Apple", "IMG MS To Texture", "EXT MS To Texture", }; GR_STATIC_ASSERT(0 == kNone_MSFBOType); GR_STATIC_ASSERT(1 == kDesktop_ARB_MSFBOType); GR_STATIC_ASSERT(2 == kDesktop_EXT_MSFBOType); GR_STATIC_ASSERT(3 == kES_Apple_MSFBOType); GR_STATIC_ASSERT(4 == kES_IMG_MsToTexture_MSFBOType); GR_STATIC_ASSERT(5 == kES_EXT_MsToTexture_MSFBOType); GR_STATIC_ASSERT(GR_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1); static const char* kFBFetchTypeStr[] = { "None", "EXT", "NV", }; GR_STATIC_ASSERT(0 == kNone_FBFetchType); GR_STATIC_ASSERT(1 == kEXT_FBFetchType); GR_STATIC_ASSERT(2 == kNV_FBFetchType); GR_STATIC_ASSERT(GR_ARRAY_COUNT(kFBFetchTypeStr) == kLast_FBFetchType + 1); GrPrintf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]); GrPrintf("FB Fetch Type: %s\n", kFBFetchTypeStr[fFBFetchType]); GrPrintf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors); GrPrintf("Max Vertex Attributes: %d\n", fMaxVertexAttributes); GrPrintf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO")); GrPrintf("BGRA support: %s\n", (fBGRAFormatSupport ? "YES": "NO")); GrPrintf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO")); GrPrintf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO")); GrPrintf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO")); GrPrintf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO")); GrPrintf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO")); GrPrintf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO")); GrPrintf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO")); GrPrintf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO")); GrPrintf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); GrPrintf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); GrPrintf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); GrPrintf("Fragment coord conventions support: %s\n", (fFragCoordsConventionSupport ? "YES": "NO")); GrPrintf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); GrPrintf("Use non-VBO for dynamic data: %s\n", (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); GrPrintf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO")); GrPrintf("Discard FrameBuffer support: %s\n", (fDiscardFBSupport ? "YES" : "NO")); }