/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLCaps.h" #include "GrContextOptions.h" #include "GrGLContext.h" #include "GrGLRenderTarget.h" #include "glsl/GrGLSLCaps.h" #include "instanced/GLInstancedRendering.h" #include "SkTSearch.h" #include "SkTSort.h" GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo, const GrGLInterface* glInterface) : INHERITED(contextOptions) { fStandard = ctxInfo.standard(); fStencilFormats.reset(); fMSFBOType = kNone_MSFBOType; fInvalidateFBType = kNone_InvalidateFBType; fMapBufferType = kNone_MapBufferType; fTransferBufferType = kNone_TransferBufferType; fMaxFragmentUniformVectors = 0; fUnpackRowLengthSupport = false; fUnpackFlipYSupport = false; fPackRowLengthSupport = false; fPackFlipYSupport = false; fTextureUsageSupport = false; fTextureRedSupport = false; fImagingSupport = false; fVertexArrayObjectSupport = false; fDirectStateAccessSupport = false; fDebugSupport = false; fES2CompatibilitySupport = false; fDrawInstancedSupport = false; fDrawIndirectSupport = false; fMultiDrawIndirectSupport = false; fBaseInstanceSupport = false; fIsCoreProfile = false; fBindFragDataLocationSupport = false; fRectangleTextureSupport = false; fTextureSwizzleSupport = false; fRGBA8888PixelsOpsAreSlow = false; fPartialFBOReadIsSlow = false; fMipMapLevelAndLodControlSupport = false; fRGBAToBGRAReadbackConversionsAreSlow = false; fDoManualMipmapping = false; fBlitFramebufferFlags = kNoSupport_BlitFramebufferFlag; fShaderCaps.reset(new GrGLSLCaps(contextOptions)); this->init(contextOptions, ctxInfo, glInterface); } void GrGLCaps::init(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { GrGLStandard standard = ctxInfo.standard(); GrGLVersion version = ctxInfo.version(); /************************************************************************** * Caps specific to GrGLCaps **************************************************************************/ if (kGLES_GrGLStandard == standard) { GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &fMaxFragmentUniformVectors); } else { SkASSERT(kGL_GrGLStandard == standard); GrGLint max; GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); fMaxFragmentUniformVectors = max / 4; if (version >= GR_GL_VER(3, 2)) { GrGLint profileMask; GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT); } } GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); if (kGL_GrGLStandard == standard) { fUnpackRowLengthSupport = true; fUnpackFlipYSupport = false; fPackRowLengthSupport = true; fPackFlipYSupport = false; } else { fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_unpack_subimage"); fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy"); fPackRowLengthSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_NV_pack_subimage"); fPackFlipYSupport = ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order"); } fTextureUsageSupport = (kGLES_GrGLStandard == standard) && ctxInfo.hasExtension("GL_ANGLE_texture_usage"); if (kGL_GrGLStandard == standard) { fTextureBarrierSupport = version >= GR_GL_VER(4,5) || ctxInfo.hasExtension("GL_ARB_texture_barrier") || ctxInfo.hasExtension("GL_NV_texture_barrier"); } else { fTextureBarrierSupport = ctxInfo.hasExtension("GL_NV_texture_barrier"); } if (kGL_GrGLStandard == standard) { fSampleLocationsSupport = version >= GR_GL_VER(3,2) || ctxInfo.hasExtension("GL_ARB_texture_multisample"); } else { fSampleLocationsSupport = version >= GR_GL_VER(3,1); } // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support GL_RED // and GL_RG on FBO textures. if (kMesa_GrGLDriver != ctxInfo.driver()) { if (kGL_GrGLStandard == standard) { fTextureRedSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_ARB_texture_rg"); } else { fTextureRedSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_texture_rg"); } } fImagingSupport = kGL_GrGLStandard == standard && ctxInfo.hasExtension("GL_ARB_imaging"); // A driver but on the nexus 6 causes incorrect dst copies when invalidate is called beforehand. // Thus we are blacklisting this extension for now on Adreno4xx devices. if (kAdreno4xx_GrGLRenderer != ctxInfo.renderer() && ((kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) || (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) || ctxInfo.hasExtension("GL_ARB_invalidate_subdata"))) { fDiscardRenderTargetSupport = true; fInvalidateFBType = kInvalidate_InvalidateFBType; } else if (ctxInfo.hasExtension("GL_EXT_discard_framebuffer")) { fDiscardRenderTargetSupport = true; fInvalidateFBType = kDiscard_InvalidateFBType; } if (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor()) { fFullClearIsFree = true; } if (kGL_GrGLStandard == standard) { fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_vertex_array_object") || ctxInfo.hasExtension("GL_APPLE_vertex_array_object"); } else { fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_vertex_array_object"); } if (kGL_GrGLStandard == standard) { fDirectStateAccessSupport = ctxInfo.hasExtension("GL_EXT_direct_state_access"); } else { fDirectStateAccessSupport = false; } if (kGL_GrGLStandard == standard && version >= GR_GL_VER(4,3)) { fDebugSupport = true; } else { fDebugSupport = ctxInfo.hasExtension("GL_KHR_debug"); } if (kGL_GrGLStandard == standard) { fES2CompatibilitySupport = ctxInfo.hasExtension("GL_ARB_ES2_compatibility"); } else { fES2CompatibilitySupport = true; } if (kGL_GrGLStandard == standard) { fMultisampleDisableSupport = true; } else { fMultisampleDisableSupport = ctxInfo.hasExtension("GL_EXT_multisample_compatibility"); } if (kGL_GrGLStandard == standard) { if (version >= GR_GL_VER(3, 0)) { fBindFragDataLocationSupport = true; } } else { if (version >= GR_GL_VER(3, 0) && ctxInfo.hasExtension("GL_EXT_blend_func_extended")) { fBindFragDataLocationSupport = true; } } fBindUniformLocationSupport = ctxInfo.hasExtension("GL_CHROMIUM_bind_uniform_location"); if (kGL_GrGLStandard == standard) { if (version >= GR_GL_VER(3, 1) || ctxInfo.hasExtension("GL_ARB_texture_rectangle")) { // We also require textureSize() support for rectangle 2D samplers which was added in // GLSL 1.40. if (ctxInfo.glslGeneration() >= k140_GrGLSLGeneration) { fRectangleTextureSupport = true; } } } else { // Command buffer exposes this in GL ES context for Chromium reasons, // but it should not be used. Also, at the time of writing command buffer // lacks TexImage2D support and ANGLE lacks GL ES 3.0 support. } if (kGL_GrGLStandard == standard) { if (version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle")) { fTextureSwizzleSupport = true; } } else { if (version >= GR_GL_VER(3,0)) { fTextureSwizzleSupport = true; } } if (kGL_GrGLStandard == standard) { fMipMapLevelAndLodControlSupport = true; } else if (kGLES_GrGLStandard == standard) { if (version >= GR_GL_VER(3,0)) { fMipMapLevelAndLodControlSupport = true; } } #ifdef SK_BUILD_FOR_WIN // We're assuming that on Windows Chromium we're using ANGLE. bool isANGLE = kANGLE_GrGLDriver == ctxInfo.driver() || kChromium_GrGLDriver == ctxInfo.driver(); // Angle has slow read/write pixel paths for 32bit RGBA (but fast for BGRA). fRGBA8888PixelsOpsAreSlow = isANGLE; // On DX9 ANGLE reading a partial FBO is slow. TODO: Check whether this is still true and // check DX11 ANGLE. fPartialFBOReadIsSlow = isANGLE; #endif bool isMESA = kMesa_GrGLDriver == ctxInfo.driver(); bool isMAC = false; #ifdef SK_BUILD_FOR_MAC isMAC = true; #endif // Both mesa and mac have reduced performance if reading back an RGBA framebuffer as BGRA or // vis-versa. fRGBAToBGRAReadbackConversionsAreSlow = isMESA || isMAC; /************************************************************************** * GrShaderCaps fields **************************************************************************/ // This must be called after fCoreProfile is set on the GrGLCaps this->initGLSL(ctxInfo); GrGLSLCaps* glslCaps = static_cast(fShaderCaps.get()); glslCaps->fPathRenderingSupport = this->hasPathRenderingSupport(ctxInfo, gli); // For now these two are equivalent but we could have dst read in shader via some other method. // Before setting this, initGLSL() must have been called. glslCaps->fDstReadInShaderSupport = glslCaps->fFBFetchSupport; // Enable supported shader-related caps if (kGL_GrGLStandard == standard) { glslCaps->fDualSourceBlendingSupport = (ctxInfo.version() >= GR_GL_VER(3, 3) || ctxInfo.hasExtension("GL_ARB_blend_func_extended")) && GrGLSLSupportsNamedFragmentShaderOutputs(ctxInfo.glslGeneration()); glslCaps->fShaderDerivativeSupport = true; // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS glslCaps->fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3, 2) && ctxInfo.glslGeneration() >= k150_GrGLSLGeneration; glslCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) && ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; } else { glslCaps->fDualSourceBlendingSupport = ctxInfo.hasExtension("GL_EXT_blend_func_extended"); glslCaps->fShaderDerivativeSupport = ctxInfo.version() >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_standard_derivatives"); glslCaps->fIntegerSupport = ctxInfo.version() >= GR_GL_VER(3, 0) && ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0. } if (ctxInfo.hasExtension("GL_EXT_shader_pixel_local_storage")) { #define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63 GR_GL_GetIntegerv(gli, GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT, &glslCaps->fPixelLocalStorageSize); glslCaps->fPLSPathRenderingSupport = glslCaps->fFBFetchSupport; } else { glslCaps->fPixelLocalStorageSize = 0; glslCaps->fPLSPathRenderingSupport = false; } // Protect ourselves against tracking huge amounts of texture state. static const uint8_t kMaxSaneSamplers = 32; GrGLint maxSamplers; GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxSamplers); glslCaps->fMaxVertexSamplers = SkTMin(kMaxSaneSamplers, maxSamplers); if (glslCaps->fGeometryShaderSupport) { GR_GL_GetIntegerv(gli, GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &maxSamplers); glslCaps->fMaxGeometrySamplers = SkTMin(kMaxSaneSamplers, maxSamplers); } GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &maxSamplers); glslCaps->fMaxFragmentSamplers = SkTMin(kMaxSaneSamplers, maxSamplers); GR_GL_GetIntegerv(gli, GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxSamplers); glslCaps->fMaxCombinedSamplers = SkTMin(kMaxSaneSamplers, maxSamplers); /************************************************************************** * GrCaps fields **************************************************************************/ // We need dual source blending and the ability to disable multisample in order to support mixed // samples in every corner case. if (fMultisampleDisableSupport && glslCaps->dualSourceBlendingSupport() && fShaderCaps->pathRenderingSupport()) { fUsesMixedSamples = ctxInfo.hasExtension("GL_NV_framebuffer_mixed_samples") || ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_mixed_samples"); // Workaround NVIDIA bug related to glInvalidateFramebuffer and mixed samples. if (fUsesMixedSamples && (kNVIDIA_GrGLDriver == ctxInfo.driver() || kChromium_GrGLDriver == ctxInfo.driver())) { fDiscardRenderTargetSupport = false; fInvalidateFBType = kNone_InvalidateFBType; } } // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with // frequently changing VBOs. We've measured a performance increase using non-VBO vertex // data for dynamic content on these GPUs. Perhaps we should read the renderer string and // limit this decision to specific GPU families rather than basing it on the vendor alone. if (!GR_GL_MUST_USE_VBO && !fIsCoreProfile && (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor() || kQualcomm_GrGLVendor == ctxInfo.vendor())) { fPreferClientSideDynamicBuffers = true; } // fUsesMixedSamples must be set before calling initFSAASupport. this->initFSAASupport(ctxInfo, gli); this->initBlendEqationSupport(ctxInfo); this->initStencilFormats(ctxInfo); if (kGL_GrGLStandard == standard) { // we could also look for GL_ATI_separate_stencil extension or // GL_EXT_stencil_two_side but they use different function signatures // than GL2.0+ (and than each other). fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0)); // supported on GL 1.4 and higher or by extension fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) || ctxInfo.hasExtension("GL_EXT_stencil_wrap"); } else { // ES 2 has two sided stencil and stencil wrap fTwoSidedStencilSupport = true; fStencilWrapOpsSupport = true; } if (kGL_GrGLStandard == standard) { fMapBufferFlags = kCanMap_MapFlag; // we require VBO support and the desktop VBO // extension includes glMapBuffer. if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_map_buffer_range")) { fMapBufferFlags |= kSubset_MapFlag; fMapBufferType = kMapBufferRange_MapBufferType; } else { fMapBufferType = kMapBuffer_MapBufferType; } } else { // Unextended GLES2 doesn't have any buffer mapping. fMapBufferFlags = kNone_MapBufferType; if (ctxInfo.hasExtension("GL_CHROMIUM_map_sub")) { fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; fMapBufferType = kChromium_MapBufferType; } else if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_EXT_map_buffer_range")) { fMapBufferFlags = kCanMap_MapFlag | kSubset_MapFlag; fMapBufferType = kMapBufferRange_MapBufferType; } else if (ctxInfo.hasExtension("GL_OES_mapbuffer")) { fMapBufferFlags = kCanMap_MapFlag; fMapBufferType = kMapBuffer_MapBufferType; } } if (kGL_GrGLStandard == standard) { if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_pixel_buffer_object")) { fTransferBufferType = kPBO_TransferBufferType; } } else { if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_NV_pixel_buffer_object")) { fTransferBufferType = kPBO_TransferBufferType; } else if (ctxInfo.hasExtension("GL_CHROMIUM_pixel_transfer_buffer_object")) { fTransferBufferType = kChromium_TransferBufferType; } } // On many GPUs, map memory is very expensive, so we effectively disable it here by setting the // threshold to the maximum unless the client gives us a hint that map memory is cheap. if (fBufferMapThreshold < 0) { // We think mapping on Chromium will be cheaper once we know ahead of time how much space // we will use for all GrBatchs. Right now we might wind up mapping a large buffer and using // a small subset. #if 0 fBufferMapThreshold = kChromium_GrGLDriver == ctxInfo.driver() ? 0 : SK_MaxS32; #else fBufferMapThreshold = SK_MaxS32; #endif } if (kGL_GrGLStandard == standard) { SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) || ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two")); fNPOTTextureTileSupport = true; fMipMapSupport = true; } else { // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only // ES3 has no limitations. fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_texture_npot"); // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently, // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to // to alllow arbitrary wrap modes, however. fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot"); } // Using MIPs on this GPU seems to be a source of trouble. if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer()) { fMipMapSupport = false; } GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); // Our render targets are always created with textures as the color // attachment, hence this min: fMaxRenderTargetSize = SkTMin(fMaxTextureSize, fMaxRenderTargetSize); fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker"); // Disable scratch texture reuse on Mali and Adreno devices fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); #if 0 fReuseScratchBuffers = kARM_GrGLVendor != ctxInfo.vendor() && kQualcomm_GrGLVendor != ctxInfo.vendor(); #endif // initFSAASupport() must have been called before this point if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) { GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxStencilSampleCount); } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxStencilSampleCount); } // We only have a use for raster multisample if there is coverage modulation from mixed samples. if (fUsesMixedSamples && ctxInfo.hasExtension("GL_EXT_raster_multisample")) { GR_GL_GetIntegerv(gli, GR_GL_MAX_RASTER_SAMPLES, &fMaxRasterSamples); // This is to guard against platforms that may not support as many samples for // glRasterSamples as they do for framebuffers. fMaxStencilSampleCount = SkTMin(fMaxStencilSampleCount, fMaxRasterSamples); } fMaxColorSampleCount = fMaxStencilSampleCount; if (ctxInfo.hasExtension("GL_EXT_window_rectangles")) { GR_GL_GetIntegerv(gli, GR_GL_MAX_WINDOW_RECTANGLES, &fMaxWindowRectangles); } if (kPowerVR54x_GrGLRenderer == ctxInfo.renderer() || kPowerVRRogue_GrGLRenderer == ctxInfo.renderer() || kAdreno3xx_GrGLRenderer == ctxInfo.renderer()) { fUseDrawInsteadOfClear = true; } if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer()) { fUseDrawInsteadOfPartialRenderTargetWrite = true; } // Texture uploads sometimes seem to be ignored to textures bound to FBOS on Tegra3. if (kTegra3_GrGLRenderer == ctxInfo.renderer()) { fUseDrawInsteadOfPartialRenderTargetWrite = true; fUseDrawInsteadOfAllRenderTargetWrites = true; } #ifdef SK_BUILD_FOR_WIN // On ANGLE deferring flushes can lead to GPU starvation fPreferVRAMUseOverFlushes = !isANGLE; #endif if (kChromium_GrGLDriver == ctxInfo.driver()) { fMustClearUploadedBufferData = true; } if (kGL_GrGLStandard == standard) { // ARB allows mixed size FBO attachments, EXT does not. if (ctxInfo.version() >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { fOversizedStencilSupport = true; } else { SkASSERT(ctxInfo.hasExtension("GL_EXT_framebuffer_object")); } } else { // ES 3.0 supports mixed size FBO attachments, 2.0 does not. fOversizedStencilSupport = ctxInfo.version() >= GR_GL_VER(3, 0); } if (kGL_GrGLStandard == standard) { // 3.1 has draw_instanced but not instanced_arrays, for the time being we only care about // instanced arrays, but we could make this more granular if we wanted fDrawInstancedSupport = version >= GR_GL_VER(3, 2) || (ctxInfo.hasExtension("GL_ARB_draw_instanced") && ctxInfo.hasExtension("GL_ARB_instanced_arrays")); } else { fDrawInstancedSupport = version >= GR_GL_VER(3, 0) || (ctxInfo.hasExtension("GL_EXT_draw_instanced") && ctxInfo.hasExtension("GL_EXT_instanced_arrays")); } if (kGL_GrGLStandard == standard) { fDrawIndirectSupport = version >= GR_GL_VER(4,0) || ctxInfo.hasExtension("GL_ARB_draw_indirect"); fBaseInstanceSupport = version >= GR_GL_VER(4,2); fMultiDrawIndirectSupport = version >= GR_GL_VER(4,3) || (fDrawIndirectSupport && !fBaseInstanceSupport && // The ARB extension has no base inst. ctxInfo.hasExtension("GL_ARB_multi_draw_indirect")); fDrawRangeElementsSupport = version >= GR_GL_VER(2,0); } else { fDrawIndirectSupport = version >= GR_GL_VER(3,1); fMultiDrawIndirectSupport = fDrawIndirectSupport && ctxInfo.hasExtension("GL_EXT_multi_draw_indirect"); fBaseInstanceSupport = fDrawIndirectSupport && ctxInfo.hasExtension("GL_EXT_base_instance"); fDrawRangeElementsSupport = version >= GR_GL_VER(3,0); } this->initShaderPrecisionTable(ctxInfo, gli, glslCaps); if (contextOptions.fUseShaderSwizzling) { fTextureSwizzleSupport = false; } if (kGL_GrGLStandard == standard) { if ((version >= GR_GL_VER(4, 0) || ctxInfo.hasExtension("GL_ARB_sample_shading")) && ctxInfo.vendor() != kIntel_GrGLVendor) { fSampleShadingSupport = true; } } else if (ctxInfo.hasExtension("GL_OES_sample_shading")) { fSampleShadingSupport = true; } // TODO: support CHROMIUM_sync_point and maybe KHR_fence_sync if (kGL_GrGLStandard == standard) { if (version >= GR_GL_VER(3, 2) || ctxInfo.hasExtension("GL_ARB_sync")) { fFenceSyncSupport = true; } } else if (version >= GR_GL_VER(3, 0)) { fFenceSyncSupport = true; } // We support manual mip-map generation (via iterative downsampling draw calls). This fixes // bugs on some cards/drivers that produce incorrect mip-maps for sRGB textures when using // glGenerateMipmap. Our implementation requires mip-level sampling control. Additionally, // it can be much slower (especially on mobile GPUs), so we opt-in only when necessary: if (fMipMapLevelAndLodControlSupport && (contextOptions.fDoManualMipmapping || (kIntel_GrGLVendor == ctxInfo.vendor()) || (kNVIDIA_GrGLDriver == ctxInfo.driver() && isMAC) || (kATI_GrGLVendor == ctxInfo.vendor()))) { fDoManualMipmapping = true; } // Requires fTextureRedSupport, fTextureSwizzleSupport, msaa support, ES compatibility have // already been detected. this->initConfigTable(ctxInfo, gli, glslCaps); this->applyOptionsOverrides(contextOptions); glslCaps->applyOptionsOverrides(contextOptions); } const char* get_glsl_version_decl_string(GrGLStandard standard, GrGLSLGeneration generation, bool isCoreProfile) { switch (generation) { case k110_GrGLSLGeneration: if (kGLES_GrGLStandard == standard) { // ES2s shader language is based on version 1.20 but is version // 1.00 of the ES language. return "#version 100\n"; } else { SkASSERT(kGL_GrGLStandard == standard); return "#version 110\n"; } case k130_GrGLSLGeneration: SkASSERT(kGL_GrGLStandard == standard); return "#version 130\n"; case k140_GrGLSLGeneration: SkASSERT(kGL_GrGLStandard == standard); return "#version 140\n"; case k150_GrGLSLGeneration: SkASSERT(kGL_GrGLStandard == standard); if (isCoreProfile) { return "#version 150\n"; } else { return "#version 150 compatibility\n"; } case k330_GrGLSLGeneration: if (kGLES_GrGLStandard == standard) { return "#version 300 es\n"; } else { SkASSERT(kGL_GrGLStandard == standard); if (isCoreProfile) { return "#version 330\n"; } else { return "#version 330 compatibility\n"; } } case k400_GrGLSLGeneration: SkASSERT(kGL_GrGLStandard == standard); if (isCoreProfile) { return "#version 400\n"; } else { return "#version 400 compatibility\n"; } case k310es_GrGLSLGeneration: SkASSERT(kGLES_GrGLStandard == standard); return "#version 310 es\n"; case k320es_GrGLSLGeneration: SkASSERT(kGLES_GrGLStandard == standard); return "#version 320 es\n"; } return ""; } void GrGLCaps::initGLSL(const GrGLContextInfo& ctxInfo) { GrGLStandard standard = ctxInfo.standard(); GrGLVersion version = ctxInfo.version(); /************************************************************************** * Caps specific to GrGLSLCaps **************************************************************************/ GrGLSLCaps* glslCaps = static_cast(fShaderCaps.get()); glslCaps->fGLSLGeneration = ctxInfo.glslGeneration(); if (kGLES_GrGLStandard == standard) { if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) { glslCaps->fFBFetchNeedsCustomOutput = (version >= GR_GL_VER(3, 0)); glslCaps->fFBFetchSupport = true; glslCaps->fFBFetchColorName = "gl_LastFragData[0]"; glslCaps->fFBFetchExtensionString = "GL_EXT_shader_framebuffer_fetch"; } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) { // Actually, we haven't seen an ES3.0 device with this extension yet, so we don't know glslCaps->fFBFetchNeedsCustomOutput = false; glslCaps->fFBFetchSupport = true; glslCaps->fFBFetchColorName = "gl_LastFragData[0]"; glslCaps->fFBFetchExtensionString = "GL_NV_shader_framebuffer_fetch"; } else if (ctxInfo.hasExtension("GL_ARM_shader_framebuffer_fetch")) { // The arm extension also requires an additional flag which we will set onResetContext glslCaps->fFBFetchNeedsCustomOutput = false; glslCaps->fFBFetchSupport = true; glslCaps->fFBFetchColorName = "gl_LastFragColorARM"; glslCaps->fFBFetchExtensionString = "GL_ARM_shader_framebuffer_fetch"; } glslCaps->fUsesPrecisionModifiers = true; } // Currently the extension is advertised but fb fetch is broken on 500 series Adrenos like the // Galaxy S7. // TODO: Once this is fixed we can update the check here to look at a driver version number too. if (kAdreno5xx_GrGLRenderer == ctxInfo.renderer()) { glslCaps->fFBFetchSupport = false; } glslCaps->fBindlessTextureSupport = ctxInfo.hasExtension("GL_NV_bindless_texture"); if (kGL_GrGLStandard == standard) { glslCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; } else { glslCaps->fFlatInterpolationSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // This is the value for GLSL ES 3.0. } if (kGL_GrGLStandard == standard) { glslCaps->fNoPerspectiveInterpolationSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; } else { if (ctxInfo.hasExtension("GL_NV_shader_noperspective_interpolation")) { glslCaps->fNoPerspectiveInterpolationSupport = true; glslCaps->fNoPerspectiveInterpolationExtensionString = "GL_NV_shader_noperspective_interpolation"; } } if (kGL_GrGLStandard == standard) { glslCaps->fMultisampleInterpolationSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration; } else { if (ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) { glslCaps->fMultisampleInterpolationSupport = true; } else if (ctxInfo.hasExtension("GL_OES_shader_multisample_interpolation")) { glslCaps->fMultisampleInterpolationSupport = true; glslCaps->fMultisampleInterpolationExtensionString = "GL_OES_shader_multisample_interpolation"; } } if (kGL_GrGLStandard == standard) { glslCaps->fSampleVariablesSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration; } else { if (ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) { glslCaps->fSampleVariablesSupport = true; } else if (ctxInfo.hasExtension("GL_OES_sample_variables")) { glslCaps->fSampleVariablesSupport = true; glslCaps->fSampleVariablesExtensionString = "GL_OES_sample_variables"; } } if (glslCaps->fSampleVariablesSupport && ctxInfo.hasExtension("GL_NV_sample_mask_override_coverage")) { // Pre-361 NVIDIA has a bug with NV_sample_mask_override_coverage. glslCaps->fSampleMaskOverrideCoverageSupport = kNVIDIA_GrGLDriver != ctxInfo.driver() || ctxInfo.driverVersion() >= GR_GL_DRIVER_VER(361,00); } // Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader glslCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor(); // On the NexusS and GalaxyNexus, the use of 'any' causes the compilation error "Calls to any // function that may require a gradient calculation inside a conditional block may return // undefined results". This appears to be an issue with the 'any' call since even the simple // "result=black; if (any()) result=white;" code fails to compile. This issue comes into play // from our GrTextureDomain processor. glslCaps->fCanUseAnyFunctionInShader = kImagination_GrGLVendor != ctxInfo.vendor(); glslCaps->fVersionDeclString = get_glsl_version_decl_string(standard, glslCaps->fGLSLGeneration, fIsCoreProfile); if (kGLES_GrGLStandard == standard && k110_GrGLSLGeneration == glslCaps->fGLSLGeneration) { glslCaps->fShaderDerivativeExtensionString = "GL_OES_standard_derivatives"; } // Frag Coords Convention support is not part of ES // Known issue on at least some Intel platforms: // http://code.google.com/p/skia/issues/detail?id=946 if (kIntel_GrGLVendor != ctxInfo.vendor() && kGLES_GrGLStandard != standard && (ctxInfo.glslGeneration() >= k150_GrGLSLGeneration || ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"))) { glslCaps->fFragCoordConventionsExtensionString = "GL_ARB_fragment_coord_conventions"; } if (kGLES_GrGLStandard == standard) { glslCaps->fSecondaryOutputExtensionString = "GL_EXT_blend_func_extended"; } if (ctxInfo.hasExtension("GL_OES_EGL_image_external")) { if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) { glslCaps->fExternalTextureSupport = true; } else if (ctxInfo.hasExtension("GL_OES_EGL_image_external_essl3") || ctxInfo.hasExtension("OES_EGL_image_external_essl3")) { // At least one driver has been found that has this extension without the "GL_" prefix. glslCaps->fExternalTextureSupport = true; } } if (glslCaps->fExternalTextureSupport) { if (ctxInfo.glslGeneration() == k110_GrGLSLGeneration) { glslCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external"; } else { glslCaps->fExternalTextureExtensionString = "GL_OES_EGL_image_external_essl3"; } } if (kGL_GrGLStandard == standard) { glslCaps->fTexelFetchSupport = ctxInfo.glslGeneration() >= k130_GrGLSLGeneration; } else { glslCaps->fTexelFetchSupport = ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; // We use this value for GLSL ES 3.0. } if (glslCaps->fTexelFetchSupport) { if (kGL_GrGLStandard == standard) { glslCaps->fTexelBufferSupport = ctxInfo.version() >= GR_GL_VER(3, 1) && ctxInfo.glslGeneration() >= k330_GrGLSLGeneration; } else { if (ctxInfo.version() >= GR_GL_VER(3, 2) && ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) { glslCaps->fTexelBufferSupport = true; } else if (ctxInfo.hasExtension("GL_OES_texture_buffer")) { glslCaps->fTexelBufferSupport = true; glslCaps->fTexelBufferExtensionString = "GL_OES_texture_buffer"; } else if (ctxInfo.hasExtension("GL_EXT_texture_buffer")) { glslCaps->fTexelBufferSupport = true; glslCaps->fTexelBufferExtensionString = "GL_EXT_texture_buffer"; } } } // The Tegra3 compiler will sometimes never return if we have min(abs(x), 1.0), so we must do // the abs first in a separate expression. if (kTegra3_GrGLRenderer == ctxInfo.renderer()) { glslCaps->fCanUseMinAndAbsTogether = false; } // On Intel GPU there is an issue where it reads the second argument to atan "- %s.x" as an int // thus must us -1.0 * %s.x to work correctly if (kIntel_GrGLVendor == ctxInfo.vendor()) { glslCaps->fMustForceNegatedAtanParamToFloat = true; } // On Adreno devices with framebuffer fetch support, there is a bug where they always return // the original dst color when reading the outColor even after being written to. By using a // local outColor we can work around this bug. if (glslCaps->fFBFetchSupport && kQualcomm_GrGLVendor == ctxInfo.vendor()) { glslCaps->fRequiresLocalOutputColorForFBFetch = true; } } bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { bool hasChromiumPathRendering = ctxInfo.hasExtension("GL_CHROMIUM_path_rendering"); if (!(ctxInfo.hasExtension("GL_NV_path_rendering") || hasChromiumPathRendering)) { return false; } if (kGL_GrGLStandard == ctxInfo.standard()) { if (ctxInfo.version() < GR_GL_VER(4, 3) && !ctxInfo.hasExtension("GL_ARB_program_interface_query")) { return false; } } else { if (!hasChromiumPathRendering && ctxInfo.version() < GR_GL_VER(3, 1)) { return false; } } // We only support v1.3+ of GL_NV_path_rendering which allows us to // set individual fragment inputs with ProgramPathFragmentInputGen. The API // additions are detected by checking the existence of the function. // We also use *Then* functions that not all drivers might have. Check // them for consistency. if (!gli->fFunctions.fStencilThenCoverFillPath || !gli->fFunctions.fStencilThenCoverStrokePath || !gli->fFunctions.fStencilThenCoverFillPathInstanced || !gli->fFunctions.fStencilThenCoverStrokePathInstanced || !gli->fFunctions.fProgramPathFragmentInputGen) { return false; } return true; } bool GrGLCaps::readPixelsSupported(GrPixelConfig rtConfig, GrPixelConfig readConfig, std::function getIntegerv, std::function bindRenderTarget) const { // If it's not possible to even have a render target of rtConfig then read pixels is // not supported regardless of readConfig. if (!this->isConfigRenderable(rtConfig, false)) { return false; } GrGLenum readFormat; GrGLenum readType; if (!this->getReadPixelsFormat(rtConfig, readConfig, &readFormat, &readType)) { return false; } if (kGL_GrGLStandard == fStandard) { // Some OpenGL implementations allow GL_ALPHA as a format to glReadPixels. However, // the manual (https://www.opengl.org/sdk/docs/man/) says only these formats are allowed: // GL_STENCIL_INDEX, GL_DEPTH_COMPONENT, GL_DEPTH_STENCIL, GL_RED, GL_GREEN, GL_BLUE, // GL_RGB, GL_BGR, GL_RGBA, and GL_BGRA. We check for the subset that we would use. if (readFormat != GR_GL_RED && readFormat != GR_GL_RGB && readFormat != GR_GL_RGBA && readFormat != GR_GL_BGRA) { return false; } // There is also a set of allowed types, but all the types we use are in the set: // GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, // GL_HALF_FLOAT, GL_FLOAT, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_2_3_3_REV, // GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UNSIGNED_SHORT_4_4_4_4, // GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_1_5_5_5_REV, // GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV,GL_UNSIGNED_INT_10_10_10_2, // GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_INT_10F_11F_11F_REV, // GL_UNSIGNED_INT_5_9_9_9_REV, or GL_FLOAT_32_UNSIGNED_INT_24_8_REV. return true; } // See Section 16.1.2 in the ES 3.2 specification. if (kNormalizedFixedPoint_FormatType == fConfigTable[rtConfig].fFormatType) { if (GR_GL_RGBA == readFormat && GR_GL_UNSIGNED_BYTE == readType) { return true; } } else { SkASSERT(kFloat_FormatType == fConfigTable[rtConfig].fFormatType); if (GR_GL_RGBA == readFormat && GR_GL_FLOAT == readType) { return true; } } if (0 == fConfigTable[rtConfig].fSecondReadPixelsFormat.fFormat) { ReadPixelsFormat* rpFormat = const_cast(&fConfigTable[rtConfig].fSecondReadPixelsFormat); GrGLint format = 0, type = 0; if (!bindRenderTarget()) { return false; } getIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &format); getIntegerv(GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, &type); rpFormat->fFormat = format; rpFormat->fType = type; } return fConfigTable[rtConfig].fSecondReadPixelsFormat.fFormat == readFormat && fConfigTable[rtConfig].fSecondReadPixelsFormat.fType == readType; } void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { if (kGL_GrGLStandard != ctxInfo.standard()) { // We prefer the EXT/IMG extension over ES3 MSAA because we've observed // ES3 driver bugs on at least one device with a tiled GPU (N10). if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) { fMSFBOType = kES_EXT_MsToTexture_MSFBOType; } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) { fMSFBOType = kES_IMG_MsToTexture_MSFBOType; } else if (fUsesMixedSamples) { fMSFBOType = kMixedSamples_MSFBOType; } else if (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample") || ctxInfo.hasExtension("GL_ANGLE_framebuffer_multisample")) { fMSFBOType = kStandard_MSFBOType; } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) { fMSFBOType = kES_Apple_MSFBOType; } // Above determined the preferred MSAA approach, now decide whether glBlitFramebuffer // is available. if (ctxInfo.version() >= GR_GL_VER(3, 0)) { fBlitFramebufferFlags = kNoFormatConversionForMSAASrc_BlitFramebufferFlag | kRectsMustMatchForMSAASrc_BlitFramebufferFlag; } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample") || ctxInfo.hasExtension("GL_ANGLE_framebuffer_blit")) { // The CHROMIUM extension uses the ANGLE version of glBlitFramebuffer and includes its // limitations. fBlitFramebufferFlags = kNoScalingOrMirroring_BlitFramebufferFlag | kResolveMustBeFull_BlitFrambufferFlag | kNoMSAADst_BlitFramebufferFlag | kNoFormatConversion_BlitFramebufferFlag; } } else { if (fUsesMixedSamples) { fMSFBOType = kMixedSamples_MSFBOType; fBlitFramebufferFlags = 0; } else if (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { fMSFBOType = kStandard_MSFBOType; fBlitFramebufferFlags = 0; } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") && ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) { fMSFBOType = kEXT_MSFBOType; fBlitFramebufferFlags = 0; } } } void GrGLCaps::initBlendEqationSupport(const GrGLContextInfo& ctxInfo) { GrGLSLCaps* glslCaps = static_cast(fShaderCaps.get()); // Disabling advanced blend on various platforms with major known issues. We also block Chrome // for now until its own blacklists can be updated. if (kAdreno4xx_GrGLRenderer == ctxInfo.renderer() || kIntel_GrGLDriver == ctxInfo.driver() || kChromium_GrGLDriver == ctxInfo.driver()) { return; } if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced_coherent")) { fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kAutomatic_AdvBlendEqInteraction; } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced_coherent")) { fBlendEquationSupport = kAdvancedCoherent_BlendEquationSupport; glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kGeneralEnable_AdvBlendEqInteraction; } else if (kNVIDIA_GrGLDriver == ctxInfo.driver() && ctxInfo.driverVersion() < GR_GL_DRIVER_VER(337,00)) { // Non-coherent advanced blend has an issue on NVIDIA pre 337.00. return; } else if (ctxInfo.hasExtension("GL_NV_blend_equation_advanced")) { fBlendEquationSupport = kAdvanced_BlendEquationSupport; glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kAutomatic_AdvBlendEqInteraction; } else if (ctxInfo.hasExtension("GL_KHR_blend_equation_advanced")) { fBlendEquationSupport = kAdvanced_BlendEquationSupport; glslCaps->fAdvBlendEqInteraction = GrGLSLCaps::kGeneralEnable_AdvBlendEqInteraction; // TODO: Use kSpecificEnables_AdvBlendEqInteraction if "blend_support_all_equations" is // slow on a particular platform. } else { return; // No advanced blend support. } SkASSERT(this->advancedBlendEquationSupport()); if (kNVIDIA_GrGLDriver == ctxInfo.driver() && ctxInfo.driverVersion() < GR_GL_DRIVER_VER(355,00)) { // Blacklist color-dodge and color-burn on pre-355.00 NVIDIA. fAdvBlendEqBlacklist |= (1 << kColorDodge_GrBlendEquation) | (1 << kColorBurn_GrBlendEquation); } if (kARM_GrGLVendor == ctxInfo.vendor()) { // Blacklist color-burn on ARM until the fix is released. fAdvBlendEqBlacklist |= (1 << kColorBurn_GrBlendEquation); } } namespace { const GrGLuint kUnknownBitCount = GrGLStencilAttachment::kUnknownBitCount; } void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) { // Build up list of legal stencil formats (though perhaps not supported on // the particular gpu/driver) from most preferred to least. // these consts are in order of most preferred to least preferred // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8 static const StencilFormat // internal Format stencil bits total bits packed? gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false}, gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false}, gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true }, gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false}, // gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false}, gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }; if (kGL_GrGLStandard == ctxInfo.standard()) { bool supportsPackedDS = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") || ctxInfo.hasExtension("GL_ARB_framebuffer_object"); // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we // require FBO support we can expect these are legal formats and don't // check. These also all support the unsized GL_STENCIL_INDEX. fStencilFormats.push_back() = gS8; fStencilFormats.push_back() = gS16; if (supportsPackedDS) { fStencilFormats.push_back() = gD24S8; } fStencilFormats.push_back() = gS4; if (supportsPackedDS) { fStencilFormats.push_back() = gDS; } } else { // ES2 has STENCIL_INDEX8 without extensions but requires extensions // for other formats. // ES doesn't support using the unsized format. fStencilFormats.push_back() = gS8; //fStencilFormats.push_back() = gS16; if (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) { fStencilFormats.push_back() = gD24S8; } if (ctxInfo.hasExtension("GL_OES_stencil4")) { fStencilFormats.push_back() = gS4; } } } SkString GrGLCaps::dump() const { SkString r = INHERITED::dump(); r.appendf("--- GL-Specific ---\n"); for (int i = 0; i < fStencilFormats.count(); ++i) { r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n", i, fStencilFormats[i].fStencilBits, fStencilFormats[i].fTotalBits); } static const char* kMSFBOExtStr[] = { "None", "EXT", "Standard", "Apple", "IMG MS To Texture", "EXT MS To Texture", "MixedSamples", }; GR_STATIC_ASSERT(0 == kNone_MSFBOType); GR_STATIC_ASSERT(1 == kEXT_MSFBOType); GR_STATIC_ASSERT(2 == kStandard_MSFBOType); GR_STATIC_ASSERT(3 == kES_Apple_MSFBOType); GR_STATIC_ASSERT(4 == kES_IMG_MsToTexture_MSFBOType); GR_STATIC_ASSERT(5 == kES_EXT_MsToTexture_MSFBOType); GR_STATIC_ASSERT(6 == kMixedSamples_MSFBOType); GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1); static const char* kInvalidateFBTypeStr[] = { "None", "Discard", "Invalidate", }; GR_STATIC_ASSERT(0 == kNone_InvalidateFBType); GR_STATIC_ASSERT(1 == kDiscard_InvalidateFBType); GR_STATIC_ASSERT(2 == kInvalidate_InvalidateFBType); GR_STATIC_ASSERT(SK_ARRAY_COUNT(kInvalidateFBTypeStr) == kLast_InvalidateFBType + 1); static const char* kMapBufferTypeStr[] = { "None", "MapBuffer", "MapBufferRange", "Chromium", }; GR_STATIC_ASSERT(0 == kNone_MapBufferType); GR_STATIC_ASSERT(1 == kMapBuffer_MapBufferType); GR_STATIC_ASSERT(2 == kMapBufferRange_MapBufferType); GR_STATIC_ASSERT(3 == kChromium_MapBufferType); GR_STATIC_ASSERT(SK_ARRAY_COUNT(kMapBufferTypeStr) == kLast_MapBufferType + 1); r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO")); r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]); r.appendf("Invalidate FB Type: %s\n", kInvalidateFBTypeStr[fInvalidateFBType]); r.appendf("Map Buffer Type: %s\n", kMapBufferTypeStr[fMapBufferType]); r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors); r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO")); r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO")); r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO")); r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO")); r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO")); r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); r.appendf("Direct state access support: %s\n", (fDirectStateAccessSupport ? "YES": "NO")); r.appendf("Debug support: %s\n", (fDebugSupport ? "YES": "NO")); r.appendf("Draw instanced support: %s\n", (fDrawInstancedSupport ? "YES" : "NO")); r.appendf("Draw indirect support: %s\n", (fDrawIndirectSupport ? "YES" : "NO")); r.appendf("Multi draw indirect support: %s\n", (fMultiDrawIndirectSupport ? "YES" : "NO")); r.appendf("Base instance support: %s\n", (fBaseInstanceSupport ? "YES" : "NO")); r.appendf("RGBA 8888 pixel ops are slow: %s\n", (fRGBA8888PixelsOpsAreSlow ? "YES" : "NO")); r.appendf("Partial FBO read is slow: %s\n", (fPartialFBOReadIsSlow ? "YES" : "NO")); r.appendf("Bind uniform location support: %s\n", (fBindUniformLocationSupport ? "YES" : "NO")); r.appendf("Rectangle texture support: %s\n", (fRectangleTextureSupport? "YES" : "NO")); r.appendf("Texture swizzle support: %s\n", (fTextureSwizzleSupport ? "YES" : "NO")); r.appendf("BGRA to RGBA readback conversions are slow: %s\n", (fRGBAToBGRAReadbackConversionsAreSlow ? "YES" : "NO")); r.append("Configs\n-------\n"); for (int i = 0; i < kGrPixelConfigCnt; ++i) { r.appendf(" cfg: %d flags: 0x%04x, b_internal: 0x%08x s_internal: 0x%08x, e_format: " "0x%08x, e_format_teximage: 0x%08x, e_type: 0x%08x, i_for_teximage: 0x%08x, " "i_for_renderbuffer: 0x%08x\n", i, fConfigTable[i].fFlags, fConfigTable[i].fFormats.fBaseInternalFormat, fConfigTable[i].fFormats.fSizedInternalFormat, fConfigTable[i].fFormats.fExternalFormat[kOther_ExternalFormatUsage], fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage], fConfigTable[i].fFormats.fExternalType, fConfigTable[i].fFormats.fInternalFormatTexImage, fConfigTable[i].fFormats.fInternalFormatRenderbuffer); } return r; } static GrGLenum precision_to_gl_float_type(GrSLPrecision p) { switch (p) { case kLow_GrSLPrecision: return GR_GL_LOW_FLOAT; case kMedium_GrSLPrecision: return GR_GL_MEDIUM_FLOAT; case kHigh_GrSLPrecision: return GR_GL_HIGH_FLOAT; } SkFAIL("Unknown precision."); return -1; } static GrGLenum shader_type_to_gl_shader(GrShaderType type) { switch (type) { case kVertex_GrShaderType: return GR_GL_VERTEX_SHADER; case kGeometry_GrShaderType: return GR_GL_GEOMETRY_SHADER; case kFragment_GrShaderType: return GR_GL_FRAGMENT_SHADER; } SkFAIL("Unknown shader type."); return -1; } void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* intf, GrGLSLCaps* glslCaps) { if (kGLES_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(4, 1) || ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) { for (int s = 0; s < kGrShaderTypeCount; ++s) { if (kGeometry_GrShaderType != s) { GrShaderType shaderType = static_cast(s); GrGLenum glShader = shader_type_to_gl_shader(shaderType); GrShaderCaps::PrecisionInfo* first = nullptr; glslCaps->fShaderPrecisionVaries = false; for (int p = 0; p < kGrSLPrecisionCount; ++p) { GrSLPrecision precision = static_cast(p); GrGLenum glPrecision = precision_to_gl_float_type(precision); GrGLint range[2]; GrGLint bits; GR_GL_GetShaderPrecisionFormat(intf, glShader, glPrecision, range, &bits); if (bits) { glslCaps->fFloatPrecisions[s][p].fLogRangeLow = range[0]; glslCaps->fFloatPrecisions[s][p].fLogRangeHigh = range[1]; glslCaps->fFloatPrecisions[s][p].fBits = bits; if (!first) { first = &glslCaps->fFloatPrecisions[s][p]; } else if (!glslCaps->fShaderPrecisionVaries) { glslCaps->fShaderPrecisionVaries = (*first != glslCaps->fFloatPrecisions[s][p]); } } } } } } else { // We're on a desktop GL that doesn't have precision info. Assume they're all 32bit float. glslCaps->fShaderPrecisionVaries = false; for (int s = 0; s < kGrShaderTypeCount; ++s) { if (kGeometry_GrShaderType != s) { for (int p = 0; p < kGrSLPrecisionCount; ++p) { glslCaps->fFloatPrecisions[s][p].fLogRangeLow = 127; glslCaps->fFloatPrecisions[s][p].fLogRangeHigh = 127; glslCaps->fFloatPrecisions[s][p].fBits = 23; } } } } // GetShaderPrecisionFormat doesn't accept GL_GEOMETRY_SHADER as a shader type. Assume they're // the same as the vertex shader. Only fragment shaders were ever allowed to omit support for // highp. GS was added after GetShaderPrecisionFormat was added to the list of features that // are recommended against. if (glslCaps->fGeometryShaderSupport) { for (int p = 0; p < kGrSLPrecisionCount; ++p) { glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] = glslCaps->fFloatPrecisions[kVertex_GrShaderType][p]; } } glslCaps->initSamplerPrecisionTable(); } bool GrGLCaps::bgraIsInternalFormat() const { return fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat == GR_GL_BGRA; } bool GrGLCaps::getTexImageFormats(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig, GrGLenum* internalFormat, GrGLenum* externalFormat, GrGLenum* externalType) const { if (!this->getExternalFormat(surfaceConfig, externalConfig, kTexImage_ExternalFormatUsage, externalFormat, externalType)) { return false; } *internalFormat = fConfigTable[surfaceConfig].fFormats.fInternalFormatTexImage; return true; } bool GrGLCaps::getCompressedTexImageFormats(GrPixelConfig surfaceConfig, GrGLenum* internalFormat) const { if (!GrPixelConfigIsCompressed(surfaceConfig)) { return false; } *internalFormat = fConfigTable[surfaceConfig].fFormats.fInternalFormatTexImage; return true; } bool GrGLCaps::getReadPixelsFormat(GrPixelConfig surfaceConfig, GrPixelConfig externalConfig, GrGLenum* externalFormat, GrGLenum* externalType) const { if (!this->getExternalFormat(surfaceConfig, externalConfig, kOther_ExternalFormatUsage, externalFormat, externalType)) { return false; } return true; } bool GrGLCaps::getRenderbufferFormat(GrPixelConfig config, GrGLenum* internalFormat) const { if (GrPixelConfigIsCompressed(config)) { return false; } *internalFormat = fConfigTable[config].fFormats.fInternalFormatRenderbuffer; return true; } bool GrGLCaps::getExternalFormat(GrPixelConfig surfaceConfig, GrPixelConfig memoryConfig, ExternalFormatUsage usage, GrGLenum* externalFormat, GrGLenum* externalType) const { SkASSERT(externalFormat && externalType); if (GrPixelConfigIsCompressed(memoryConfig)) { return false; } bool surfaceIsAlphaOnly = GrPixelConfigIsAlphaOnly(surfaceConfig); bool memoryIsAlphaOnly = GrPixelConfigIsAlphaOnly(memoryConfig); // We don't currently support moving RGBA data into and out of ALPHA surfaces. It could be // made to work in many cases using glPixelStore and what not but is not needed currently. if (surfaceIsAlphaOnly && !memoryIsAlphaOnly) { return false; } *externalFormat = fConfigTable[memoryConfig].fFormats.fExternalFormat[usage]; *externalType = fConfigTable[memoryConfig].fFormats.fExternalType; // When GL_RED is supported as a texture format, our alpha-only textures are stored using // GL_RED and we swizzle in order to map all components to 'r'. However, in this case the // surface is not alpha-only and we want alpha to really mean the alpha component of the // texture, not the red component. if (memoryIsAlphaOnly && !surfaceIsAlphaOnly) { if (this->textureRedSupport()) { SkASSERT(GR_GL_RED == *externalFormat); *externalFormat = GR_GL_ALPHA; } } return true; } void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli, GrGLSLCaps* glslCaps) { /* Comments on renderability of configs on various GL versions. OpenGL < 3.0: no built in support for render targets. GL_EXT_framebuffer_object adds possible support for any sized format with base internal format RGB, RGBA and NV float formats we don't use. This is the following: R3_G3_B2, RGB4, RGB5, RGB8, RGB10, RGB12, RGB16, RGBA2, RGBA4, RGB5_A1, RGBA8 RGB10_A2, RGBA12,RGBA16 Though, it is hard to believe the more obscure formats such as RGBA12 would work since they aren't required by later standards and the driver can simply return FRAMEBUFFER_UNSUPPORTED for anything it doesn't allow. GL_ARB_framebuffer_object adds everything added by the EXT extension and additionally any sized internal format with a base internal format of ALPHA, LUMINANCE, LUMINANCE_ALPHA, INTENSITY, RED, and RG. This adds a lot of additional renderable sized formats, including ALPHA8. The GL_ARB_texture_rg brings in the RED and RG formats (8, 8I, 8UI, 16, 16I, 16UI, 16F, 32I, 32UI, and 32F variants). Again, the driver has an escape hatch via FRAMEBUFFER_UNSUPPORTED. For both the above extensions we limit ourselves to those that are also required by OpenGL 3.0. OpenGL 3.0: Any format with base internal format ALPHA, RED, RG, RGB or RGBA is "color-renderable" but are not required to be supported as renderable textures/renderbuffer. Required renderable color formats: - RGBA32F, RGBA32I, RGBA32UI, RGBA16, RGBA16F, RGBA16I, RGBA16UI, RGBA8, RGBA8I, RGBA8UI, SRGB8_ALPHA8, and RGB10_A2. - R11F_G11F_B10F. - RG32F, RG32I, RG32UI, RG16, RG16F, RG16I, RG16UI, RG8, RG8I, and RG8UI. - R32F, R32I, R32UI, R16F, R16I, R16UI, R16, R8, R8I, and R8UI. - ALPHA8 OpenGL 3.1, 3.2, 3.3 Same as 3.0 except ALPHA8 requires GL_ARB_compatibility/compatibility profile. OpengGL 3.3, 4.0, 4.1 Adds RGB10_A2UI. OpengGL 4.2 Adds - RGB5_A1, RGBA4 - RGB565 OpenGL 4.4 Does away with the separate list and adds a column to the sized internal color format table. However, no new formats become required color renderable. ES 2.0 color renderable: RGBA4, RGB5_A1, RGB565 GL_EXT_texture_rg adds support for R8, RG5 as a color render target GL_OES_rgb8_rgba8 adds support for RGB8 and RGBA8 GL_ARM_rgba8 adds support for RGBA8 (but not RGB8) GL_EXT_texture_format_BGRA8888 does not add renderbuffer support GL_CHROMIUM_renderbuffer_format_BGRA8888 adds BGRA8 as color-renderable GL_APPLE_texture_format_BGRA8888 does not add renderbuffer support ES 3.0 - RGBA32I, RGBA32UI, RGBA16I, RGBA16UI, RGBA8, RGBA8I, RGBA8UI, SRGB8_ALPHA8, RGB10_A2, RGB10_A2UI, RGBA4, and RGB5_A1. - RGB8 and RGB565. - RG32I, RG32UI, RG16I, RG16UI, RG8, RG8I, and RG8UI. - R32I, R32UI, R16I, R16UI, R8, R8I, and R8UI ES 3.1 Adds RGB10_A2, RGB10_A2UI, ES 3.2 Adds R16F, RG16F, RGBA16F, R32F, RG32F, RGBA32F, R11F_G11F_B10F. */ uint32_t allRenderFlags = ConfigInfo::kRenderable_Flag; if (kNone_MSFBOType != fMSFBOType) { allRenderFlags |= ConfigInfo::kRenderableWithMSAA_Flag; } GrGLStandard standard = ctxInfo.standard(); GrGLVersion version = ctxInfo.version(); bool texStorageSupported = false; if (kGL_GrGLStandard == standard) { // The EXT version can apply to either GL or GLES. texStorageSupported = version >= GR_GL_VER(4,2) || ctxInfo.hasExtension("GL_ARB_texture_storage") || ctxInfo.hasExtension("GL_EXT_texture_storage"); } else { // Qualcomm Adreno drivers appear to have issues with texture storage. texStorageSupported = (version >= GR_GL_VER(3,0) && kQualcomm_GrGLVendor != ctxInfo.vendor()) && ctxInfo.hasExtension("GL_EXT_texture_storage"); } // TODO: remove after command buffer supports full ES 3.0 if (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0) && kChromium_GrGLDriver == ctxInfo.driver()) { texStorageSupported = false; } bool texelBufferSupport = this->shaderCaps()->texelBufferSupport(); fConfigTable[kUnknown_GrPixelConfig].fFormats.fBaseInternalFormat = 0; fConfigTable[kUnknown_GrPixelConfig].fFormats.fSizedInternalFormat = 0; fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0; fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalType = 0; fConfigTable[kUnknown_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; fConfigTable[kUnknown_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8; fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = GR_GL_RGBA; fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; fConfigTable[kRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; fConfigTable[kRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; if (kGL_GrGLStandard == standard) { // We require some form of FBO support and all GLs with FBO support can render to RGBA8 fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags; } else { if (version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || ctxInfo.hasExtension("GL_ARM_rgba8")) { fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags; } } if (texStorageSupported) { fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; } if (texelBufferSupport) { fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; } fConfigTable[kRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = GR_GL_BGRA; fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; fConfigTable[kBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; if (kGL_GrGLStandard == standard) { fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8; if (version >= GR_GL_VER(1, 2) || ctxInfo.hasExtension("GL_EXT_bgra")) { // Since the internal format is RGBA8, it is also renderable. fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | allRenderFlags; } } else { fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_BGRA; fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_BGRA8; if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { // The APPLE extension doesn't make this renderable. fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; if (version < GR_GL_VER(3,0) && !ctxInfo.hasExtension("GL_EXT_texture_storage")) { // On ES2 the internal format of a BGRA texture is RGBA with the APPLE extension. // Though, that seems to not be the case if the texture storage extension is // present. The specs don't exactly make that clear. fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8; } } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) { fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | ConfigInfo::kRenderable_Flag; if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888") && (this->usesMSAARenderBuffers() || this->fMSFBOType == kMixedSamples_MSFBOType)) { fConfigTable[kBGRA_8888_GrPixelConfig].fFlags |= ConfigInfo::kRenderableWithMSAA_Flag; } } } if (texStorageSupported) { fConfigTable[kBGRA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; } fConfigTable[kBGRA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); // We only enable srgb support if both textures and FBOs support srgb, // *and* we can disable sRGB decode-on-read, to support "legacy" mode. if (kGL_GrGLStandard == standard) { if (ctxInfo.version() >= GR_GL_VER(3,0)) { fSRGBSupport = true; } else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) { if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") || ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) { fSRGBSupport = true; } } // All the above srgb extensions support toggling srgb writes if (fSRGBSupport) { fSRGBWriteControl = true; } } else { // See https://bug.skia.org/4148 for PowerVR issue. fSRGBSupport = kPowerVRRogue_GrGLRenderer != ctxInfo.renderer() && (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB")); // ES through 3.1 requires EXT_srgb_write_control to support toggling // sRGB writing for destinations. // See https://bug.skia.org/5329 for Adreno4xx issue. fSRGBWriteControl = kAdreno4xx_GrGLRenderer != ctxInfo.renderer() && ctxInfo.hasExtension("GL_EXT_sRGB_write_control"); } if (!ctxInfo.hasExtension("GL_EXT_texture_sRGB_decode")) { // To support "legacy" L32 mode, we require the ability to turn off sRGB decode: fSRGBSupport = false; } fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA; fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8; // GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the // external format is GL_RGBA. See below for note about ES2.0 and glTex[Sub]Image. fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = GR_GL_RGBA; fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; fConfigTable[kSRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; if (fSRGBSupport) { fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | allRenderFlags; } if (texStorageSupported) { fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; } fConfigTable[kSRGBA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); // sBGRA is not a "real" thing in OpenGL, but GPUs support it, and on platforms where // kN32 == BGRA, we need some way to work with it. (The default framebuffer on Windows // is in this format, for example). fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA; fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8; // GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the // external format is GL_BGRA. fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = GR_GL_BGRA; fConfigTable[kSBGRA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; fConfigTable[kSBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; if (fSRGBSupport) { fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag | allRenderFlags; } if (texStorageSupported) { fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; } fConfigTable[kSBGRA_8888_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); fConfigTable[kRGB_565_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGB; if (this->ES2CompatibilitySupport()) { fConfigTable[kRGB_565_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB565; } else { fConfigTable[kRGB_565_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGB5; } fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = GR_GL_RGB; fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_5_6_5; fConfigTable[kRGB_565_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; fConfigTable[kRGB_565_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; if (kGL_GrGLStandard == standard) { if (version >= GR_GL_VER(4, 2) || ctxInfo.hasExtension("GL_ES2_compatibility")) { fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags; } } else { fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags; } // 565 is not a sized internal format on desktop GL. So on desktop with // 565 we always use an unsized internal format to let the system pick // the best sized format to convert the 565 data to. Since TexStorage // only allows sized internal formats we disallow it. // // TODO: As of 4.2, regular GL supports 565. This logic is due for an // update. if (texStorageSupported && kGL_GrGLStandard != standard) { fConfigTable[kRGB_565_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; } fConfigTable[kRGB_565_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA4; fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = GR_GL_RGBA; fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_4_4_4_4; fConfigTable[kRGBA_4444_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; fConfigTable[kRGBA_4444_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; if (kGL_GrGLStandard == standard) { if (version >= GR_GL_VER(4, 2)) { fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags; } } else { fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags; } if (texStorageSupported) { fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; } fConfigTable[kRGBA_4444_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); if (this->textureRedSupport()) { fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED; fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_R8; fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = GR_GL_RED; fConfigTable[kAlpha_8_GrPixelConfig].fSwizzle = GrSwizzle::RRRR(); if (texelBufferSupport) { fConfigTable[kAlpha_8_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; } } else { fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_ALPHA; fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_ALPHA8; fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = GR_GL_ALPHA; fConfigTable[kAlpha_8_GrPixelConfig].fSwizzle = GrSwizzle::AAAA(); } fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE; fConfigTable[kAlpha_8_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; fConfigTable[kAlpha_8_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; if (this->textureRedSupport() || (kStandard_MSFBOType == this->msFBOType() && ctxInfo.renderer() != kOSMesa_GrGLRenderer)) { // OpenGL 3.0+ (and GL_ARB_framebuffer_object) supports ALPHA8 as renderable. // However, osmesa fails if it used even when GL_ARB_framebuffer_object is present. // Core profile removes ALPHA8 support, but we should have chosen R8 in that case. fConfigTable[kAlpha_8_GrPixelConfig].fFlags |= allRenderFlags; } if (texStorageSupported) { fConfigTable[kAlpha_8_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; } // Check for [half] floating point texture support // NOTE: We disallow floating point textures on ES devices if linear filtering modes are not // supported. This is for simplicity, but a more granular approach is possible. Coincidentally, // [half] floating point textures became part of the standard in ES3.1 / OGL 3.0. bool hasFPTextures = false; bool hasHalfFPTextures = false; // for now we don't support floating point MSAA on ES uint32_t fpRenderFlags = (kGL_GrGLStandard == standard) ? allRenderFlags : (uint32_t)ConfigInfo::kRenderable_Flag; if (kGL_GrGLStandard == standard) { if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_float")) { hasFPTextures = true; hasHalfFPTextures = true; } } else { if (version >= GR_GL_VER(3, 1)) { hasFPTextures = true; hasHalfFPTextures = true; } else { if (ctxInfo.hasExtension("GL_OES_texture_float_linear") && ctxInfo.hasExtension("GL_OES_texture_float")) { hasFPTextures = true; } if (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") && ctxInfo.hasExtension("GL_OES_texture_half_float")) { hasHalfFPTextures = true; } } } fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA32F; fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = GR_GL_RGBA; fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fExternalType = GR_GL_FLOAT; fConfigTable[kRGBA_float_GrPixelConfig].fFormatType = kFloat_FormatType; if (hasFPTextures) { fConfigTable[kRGBA_float_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; // For now we only enable rendering to float on desktop, because on ES we'd have to solve // many precision issues and no clients actually want this yet. if (kGL_GrGLStandard == standard /* || version >= GR_GL_VER(3,2) || ctxInfo.hasExtension("GL_EXT_color_buffer_float")*/) { fConfigTable[kRGBA_float_GrPixelConfig].fFlags |= fpRenderFlags; } } if (texStorageSupported) { fConfigTable[kRGBA_float_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; } if (texelBufferSupport) { fConfigTable[kRGBA_float_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; } fConfigTable[kRGBA_float_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); if (this->textureRedSupport()) { fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED; fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_R16F; fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = GR_GL_RED; fConfigTable[kAlpha_half_GrPixelConfig].fSwizzle = GrSwizzle::RRRR(); if (texelBufferSupport) { fConfigTable[kAlpha_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; } } else { fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_ALPHA; fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_ALPHA16F; fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = GR_GL_ALPHA; fConfigTable[kAlpha_half_GrPixelConfig].fSwizzle = GrSwizzle::AAAA(); } if (kGL_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(3, 0)) { fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT; } else { fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES; } fConfigTable[kAlpha_half_GrPixelConfig].fFormatType = kFloat_FormatType; if (hasHalfFPTextures) { fConfigTable[kAlpha_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; // ES requires either 3.2 or the combination of EXT_color_buffer_half_float and support for // GL_RED internal format. if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3,2) || (this->textureRedSupport() && ctxInfo.hasExtension("GL_EXT_color_buffer_half_float"))) { fConfigTable[kAlpha_half_GrPixelConfig].fFlags |= fpRenderFlags; } } if (texStorageSupported) { fConfigTable[kAlpha_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; } fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA; fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA16F; fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = GR_GL_RGBA; if (kGL_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(3, 0)) { fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT; } else { fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES; } fConfigTable[kRGBA_half_GrPixelConfig].fFormatType = kFloat_FormatType; if (hasHalfFPTextures) { fConfigTable[kRGBA_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; // ES requires 3.2 or EXT_color_buffer_half_float. if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3,2) || ctxInfo.hasExtension("GL_EXT_color_buffer_half_float")) { fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= fpRenderFlags; } } if (texStorageSupported) { fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseTexStorage_Flag; } if (texelBufferSupport) { fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= ConfigInfo::kCanUseWithTexelBuffer_Flag; } fConfigTable[kRGBA_half_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); // Compressed texture support // glCompressedTexImage2D is available on all OpenGL ES devices. It is available on standard // OpenGL after version 1.3. We'll assume at least that level of OpenGL support. // TODO: Fix command buffer bindings and remove this. fCompressedTexSubImageSupport = SkToBool(gli->fFunctions.fCompressedTexSubImage2D); // No sized/unsized internal format distinction for compressed formats, no external format. // Below we set the external formats and types to 0. fConfigTable[kIndex_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_PALETTE8_RGBA8; fConfigTable[kIndex_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_PALETTE8_RGBA8; fConfigTable[kIndex_8_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0; fConfigTable[kIndex_8_GrPixelConfig].fFormats.fExternalType = 0; fConfigTable[kIndex_8_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; // Disable this for now, while we investigate https://bug.skia.org/4333 if ((false)) { // Check for 8-bit palette.. GrGLint numFormats; GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats); if (numFormats) { SkAutoSTMalloc<10, GrGLint> formats(numFormats); GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats); for (int i = 0; i < numFormats; ++i) { if (GR_GL_PALETTE8_RGBA8 == formats[i]) { fConfigTable[kIndex_8_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; break; } } } } fConfigTable[kIndex_8_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); // May change the internal format based on extensions. fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_LUMINANCE_LATC1; fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_LUMINANCE_LATC1; if (ctxInfo.hasExtension("GL_EXT_texture_compression_latc") || ctxInfo.hasExtension("GL_NV_texture_compression_latc")) { fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; } else if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(3, 0)) || ctxInfo.hasExtension("GL_EXT_texture_compression_rgtc") || ctxInfo.hasExtension("GL_ARB_texture_compression_rgtc")) { // RGTC is identical and available on OpenGL 3.0+ as well as with extensions fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_RED_RGTC1; fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_RED_RGTC1; } else if (ctxInfo.hasExtension("GL_AMD_compressed_3DC_texture")) { fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_3DC_X; fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_3DC_X; } fConfigTable[kLATC_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0; fConfigTable[kLATC_GrPixelConfig].fFormats.fExternalType = 0; fConfigTable[kLATC_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; fConfigTable[kLATC_GrPixelConfig].fSwizzle = GrSwizzle::RRRR(); fConfigTable[kETC1_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_ETC1_RGB8; fConfigTable[kETC1_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_ETC1_RGB8; fConfigTable[kETC1_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0; fConfigTable[kETC1_GrPixelConfig].fFormats.fExternalType = 0; fConfigTable[kETC1_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; if (kGL_GrGLStandard == standard) { if (version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compatibility")) { fConfigTable[kETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; } } else { if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") || // ETC2 is a superset of ETC1, so we can just check for that, too. (ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") && ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture"))) { fConfigTable[kETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; } } fConfigTable[kETC1_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_R11_EAC; fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_R11_EAC; fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0; fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fExternalType = 0; fConfigTable[kR11_EAC_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; // Check for R11_EAC. We don't support R11_EAC on desktop, as most cards default to // decompressing the textures in the driver, and is generally slower. if (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) { fConfigTable[kR11_EAC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; } fConfigTable[kR11_EAC_GrPixelConfig].fSwizzle = GrSwizzle::RRRR(); fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_RGBA_ASTC_12x12; fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_RGBA_ASTC_12x12; fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fExternalFormat[kOther_ExternalFormatUsage] = 0; fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fExternalType = 0; fConfigTable[kASTC_12x12_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType; if (ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") || ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") || ctxInfo.hasExtension("GL_OES_texture_compression_astc")) { fConfigTable[kASTC_12x12_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag; } fConfigTable[kASTC_12x12_GrPixelConfig].fSwizzle = GrSwizzle::RGBA(); // Bulk populate the texture internal/external formats here and then deal with exceptions below. // ES 2.0 requires that the internal/external formats match. bool useSizedTexFormats = (kGL_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(3,0)); // All ES versions (thus far) require sized internal formats for render buffers. // TODO: Always use sized internal format? bool useSizedRbFormats = kGLES_GrGLStandard == ctxInfo.standard(); for (int i = 0; i < kGrPixelConfigCnt; ++i) { // Almost always we want to pass fExternalFormat[kOther_ExternalFormatUsage] as the // param to glTex[Sub]Image. fConfigTable[i].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] = fConfigTable[i].fFormats.fExternalFormat[kOther_ExternalFormatUsage]; fConfigTable[i].fFormats.fInternalFormatTexImage = useSizedTexFormats ? fConfigTable[i].fFormats.fSizedInternalFormat : fConfigTable[i].fFormats.fBaseInternalFormat; fConfigTable[i].fFormats.fInternalFormatRenderbuffer = useSizedRbFormats ? fConfigTable[i].fFormats.fSizedInternalFormat : fConfigTable[i].fFormats.fBaseInternalFormat; } // OpenGL ES 2.0 + GL_EXT_sRGB allows GL_SRGB_ALPHA to be specified as the // param to Tex(Sub)Image. ES 2.0 requires the and params to match. // Thus, on ES 2.0 we will use GL_SRGB_ALPHA as the param. // On OpenGL and ES 3.0+ GL_SRGB_ALPHA does not work for the param to glTexImage. if (ctxInfo.standard() == kGLES_GrGLStandard && ctxInfo.version() == GR_GL_VER(2,0)) { fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat[kTexImage_ExternalFormatUsage] = GR_GL_SRGB_ALPHA; // Additionally, because we had to "invent" sBGRA, there is no way to make it work // in ES 2.0, because there is no we can use. So just make that format // unsupported. (If we have no sRGB support at all, this will get overwritten below). fConfigTable[kSBGRA_8888_GrPixelConfig].fFlags = 0; } // If BGRA is supported as an internal format it must always be specified to glTex[Sub]Image // as a base format. // GL_EXT_texture_format_BGRA8888: // This extension GL_BGRA as an unsized internal format. However, it is written against ES // 2.0 and therefore doesn't define a value for GL_BGRA8 as ES 2.0 uses unsized internal // formats. // GL_APPLE_texture_format_BGRA8888: // ES 2.0: the extension makes BGRA an external format but not an internal format. // ES 3.0: the extension explicitly states GL_BGRA8 is not a valid internal format for // glTexImage (just for glTexStorage). if (useSizedTexFormats && this->bgraIsInternalFormat()) { fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fInternalFormatTexImage = GR_GL_BGRA; } // If we don't have texture swizzle support then the shader generator must insert the // swizzle into shader code. if (!this->textureSwizzleSupport()) { for (int i = 0; i < kGrPixelConfigCnt; ++i) { glslCaps->fConfigTextureSwizzle[i] = fConfigTable[i].fSwizzle; } } // Shader output swizzles will default to RGBA. When we've use GL_RED instead of GL_ALPHA to // implement kAlpha_8_GrPixelConfig we need to swizzle the shader outputs so the alpha channel // gets written to the single component. if (this->textureRedSupport()) { for (int i = 0; i < kGrPixelConfigCnt; ++i) { GrPixelConfig config = static_cast(i); if (GrPixelConfigIsAlphaOnly(config) && fConfigTable[i].fFormats.fBaseInternalFormat == GR_GL_RED) { glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA(); } } } #ifdef SK_DEBUG // Make sure we initialized everything. ConfigInfo defaultEntry; for (int i = 0; i < kGrPixelConfigCnt; ++i) { SkASSERT(defaultEntry.fFormats.fBaseInternalFormat != fConfigTable[i].fFormats.fBaseInternalFormat); SkASSERT(defaultEntry.fFormats.fSizedInternalFormat != fConfigTable[i].fFormats.fSizedInternalFormat); for (int j = 0; j < kExternalFormatUsageCnt; ++j) { SkASSERT(defaultEntry.fFormats.fExternalFormat[j] != fConfigTable[i].fFormats.fExternalFormat[j]); } SkASSERT(defaultEntry.fFormats.fExternalType != fConfigTable[i].fFormats.fExternalType); } #endif } void GrGLCaps::onApplyOptionsOverrides(const GrContextOptions& options) { if (options.fEnableInstancedRendering) { fInstancedSupport = gr_instanced::GLInstancedRendering::CheckSupport(*this); #ifndef SK_BUILD_FOR_MAC // OS X doesn't seem to write correctly to floating point textures when using // glDraw*Indirect, regardless of the underlying GPU. fAvoidInstancedDrawsToFPTargets = true; #endif } }