/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLCaps.h" #include "GrGLContext.h" #include "SkTSearch.h" #include "SkTSort.h" SK_DEFINE_INST_COUNT(GrGLCaps) GrGLCaps::GrGLCaps() { this->reset(); } void GrGLCaps::reset() { INHERITED::reset(); fVerifiedColorConfigs.reset(); fStencilFormats.reset(); fStencilVerifiedColorConfigs.reset(); fMSFBOType = kNone_MSFBOType; fFBFetchType = kNone_FBFetchType; fMaxFragmentUniformVectors = 0; fMaxVertexAttributes = 0; fMaxFragmentTextureUnits = 0; fMaxFixedFunctionTextureCoords = 0; fRGBA8RenderbufferSupport = false; fBGRAFormatSupport = false; fBGRAIsInternalFormat = false; fTextureSwizzleSupport = false; fUnpackRowLengthSupport = false; fUnpackFlipYSupport = false; fPackRowLengthSupport = false; fPackFlipYSupport = false; fTextureUsageSupport = false; fTexStorageSupport = false; fTextureRedSupport = false; fImagingSupport = false; fTwoFormatLimit = false; fFragCoordsConventionSupport = false; fVertexArrayObjectSupport = false; fUseNonVBOVertexAndIndexDynamicData = false; fIsCoreProfile = false; fFixedFunctionSupport = false; fDiscardFBSupport = false; } GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() { *this = caps; } GrGLCaps& GrGLCaps::operator = (const GrGLCaps& caps) { INHERITED::operator=(caps); fVerifiedColorConfigs = caps.fVerifiedColorConfigs; fStencilFormats = caps.fStencilFormats; fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs; fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors; fMaxVertexAttributes = caps.fMaxVertexAttributes; fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits; fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords; fMSFBOType = caps.fMSFBOType; fFBFetchType = caps.fFBFetchType; fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport; fBGRAFormatSupport = caps.fBGRAFormatSupport; fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat; fTextureSwizzleSupport = caps.fTextureSwizzleSupport; fUnpackRowLengthSupport = caps.fUnpackRowLengthSupport; fUnpackFlipYSupport = caps.fUnpackFlipYSupport; fPackRowLengthSupport = caps.fPackRowLengthSupport; fPackFlipYSupport = caps.fPackFlipYSupport; fTextureUsageSupport = caps.fTextureUsageSupport; fTexStorageSupport = caps.fTexStorageSupport; fTextureRedSupport = caps.fTextureRedSupport; fImagingSupport = caps.fImagingSupport; fTwoFormatLimit = caps.fTwoFormatLimit; fFragCoordsConventionSupport = caps.fFragCoordsConventionSupport; fVertexArrayObjectSupport = caps.fVertexArrayObjectSupport; fUseNonVBOVertexAndIndexDynamicData = caps.fUseNonVBOVertexAndIndexDynamicData; fIsCoreProfile = caps.fIsCoreProfile; fFixedFunctionSupport = caps.fFixedFunctionSupport; fDiscardFBSupport = caps.fDiscardFBSupport; return *this; } void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { this->reset(); if (!ctxInfo.isInitialized()) { return; } GrGLBinding binding = ctxInfo.binding(); GrGLVersion version = ctxInfo.version(); /************************************************************************** * Caps specific to GrGLCaps **************************************************************************/ if (kES_GrGLBinding == binding) { GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS, &fMaxFragmentUniformVectors); } else { SkASSERT(kDesktop_GrGLBinding == binding); GrGLint max; GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max); fMaxFragmentUniformVectors = max / 4; if (version >= GR_GL_VER(3, 2)) { GrGLint profileMask; GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT); } if (!fIsCoreProfile) { fFixedFunctionSupport = true; GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_COORDS, &fMaxFixedFunctionTextureCoords); // Sanity check SkASSERT(fMaxFixedFunctionTextureCoords > 0 && fMaxFixedFunctionTextureCoords < 128); } } GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes); GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits); if (kDesktop_GrGLBinding == binding) { fRGBA8RenderbufferSupport = true; } else { fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || ctxInfo.hasExtension("GL_ARM_rgba8"); } if (kDesktop_GrGLBinding == binding) { fBGRAFormatSupport = version >= GR_GL_VER(1,2) || ctxInfo.hasExtension("GL_EXT_bgra"); } else { if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) { fBGRAFormatSupport = true; } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) { fBGRAFormatSupport = true; fBGRAIsInternalFormat = true; } SkASSERT(fBGRAFormatSupport || kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig); } if (kDesktop_GrGLBinding == binding) { fTextureSwizzleSupport = version >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_texture_swizzle"); } else { fTextureSwizzleSupport = version >= GR_GL_VER(3,0); } if (kDesktop_GrGLBinding == binding) { fUnpackRowLengthSupport = true; fUnpackFlipYSupport = false; fPackRowLengthSupport = true; fPackFlipYSupport = false; } else { fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_unpack_subimage"); fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy"); fPackRowLengthSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_NV_pack_subimage"); fPackFlipYSupport = ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order"); } fTextureUsageSupport = (kES_GrGLBinding == binding) && ctxInfo.hasExtension("GL_ANGLE_texture_usage"); if (kDesktop_GrGLBinding == binding) { // The EXT version can apply to either GL or GLES. fTexStorageSupport = version >= GR_GL_VER(4,2) || ctxInfo.hasExtension("GL_ARB_texture_storage") || ctxInfo.hasExtension("GL_EXT_texture_storage"); } else { // Qualcomm Adreno drivers appear to have issues with texture storage. fTexStorageSupport = (version >= GR_GL_VER(3,0) && kQualcomm_GrGLVendor != ctxInfo.vendor()) || ctxInfo.hasExtension("GL_EXT_texture_storage"); } // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support it if // it doesn't have ARB_texture_rg extension. if (kDesktop_GrGLBinding == binding) { if (ctxInfo.isMesa()) { fTextureRedSupport = ctxInfo.hasExtension("GL_ARB_texture_rg"); } else { fTextureRedSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_ARB_texture_rg"); } } else { fTextureRedSupport = version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_texture_rg"); } fImagingSupport = kDesktop_GrGLBinding == binding && ctxInfo.hasExtension("GL_ARB_imaging"); // ES 2 only guarantees RGBA/uchar + one other format/type combo for // ReadPixels. The other format has to checked at run-time since it // can change based on which render target is bound fTwoFormatLimit = kES_GrGLBinding == binding; // Known issue on at least some Intel platforms: // http://code.google.com/p/skia/issues/detail?id=946 if (kIntel_GrGLVendor != ctxInfo.vendor()) { fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGeneration || ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions"); } // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with // frequently changing VBOs. We've measured a performance increase using non-VBO vertex // data for dynamic content on these GPUs. Perhaps we should read the renderer string and // limit this decision to specific GPU families rather than basing it on the vendor alone. if (!GR_GL_MUST_USE_VBO && (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor())) { fUseNonVBOVertexAndIndexDynamicData = true; } fDiscardFBSupport = ctxInfo.hasExtension("GL_EXT_discard_framebuffer"); if (kDesktop_GrGLBinding == binding) { fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_vertex_array_object"); } else { fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_OES_vertex_array_object"); } if (kES_GrGLBinding == binding) { if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) { fFBFetchType = kEXT_FBFetchType; } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) { fFBFetchType = kNV_FBFetchType; } } this->initFSAASupport(ctxInfo, gli); this->initStencilFormats(ctxInfo); /************************************************************************** * GrDrawTargetCaps fields **************************************************************************/ GrGLint numFormats; GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats); if (numFormats) { SkAutoSTMalloc<10, GrGLint> formats(numFormats); GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats); for (int i = 0; i < numFormats; ++i) { if (formats[i] == GR_GL_PALETTE8_RGBA8) { f8BitPaletteSupport = true; break; } } } if (kDesktop_GrGLBinding == binding) { // we could also look for GL_ATI_separate_stencil extension or // GL_EXT_stencil_two_side but they use different function signatures // than GL2.0+ (and than each other). fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0)); // supported on GL 1.4 and higher or by extension fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) || ctxInfo.hasExtension("GL_EXT_stencil_wrap"); } else { // ES 2 has two sided stencil and stencil wrap fTwoSidedStencilSupport = true; fStencilWrapOpsSupport = true; } if (kDesktop_GrGLBinding == binding) { fBufferLockSupport = true; // we require VBO support and the desktop VBO extension includes // glMapBuffer. } else { fBufferLockSupport = ctxInfo.hasExtension("GL_OES_mapbuffer"); } if (kDesktop_GrGLBinding == binding) { if (ctxInfo.version() >= GR_GL_VER(2,0) || ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two")) { fNPOTTextureTileSupport = true; } else { fNPOTTextureTileSupport = false; } } else { // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only // ES3 has no limitations. fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_texture_npot"); } fHWAALineSupport = (kDesktop_GrGLBinding == binding); GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize); GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize); // Our render targets are always created with textures as the color // attachment, hence this min: fMaxRenderTargetSize = GrMin(fMaxTextureSize, fMaxRenderTargetSize); fPathRenderingSupport = GR_GL_USE_NV_PATH_RENDERING && ctxInfo.hasExtension("GL_NV_path_rendering"); fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType; #if 0 // This has to be temporarily disabled. On Android it causes the texture // usage to become front loaded and the OS kills the process. It can // be re-enabled once the more dynamic (ref-driven) cache clearing // system is in place. fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor(); #else fReuseScratchTextures = true; #endif // Enable supported shader-related caps if (kDesktop_GrGLBinding == binding) { fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3,3) || ctxInfo.hasExtension("GL_ARB_blend_func_extended"); fShaderDerivativeSupport = true; // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3,2) && ctxInfo.glslGeneration() >= k150_GrGLSLGeneration; } else { fShaderDerivativeSupport = ctxInfo.hasExtension("GL_OES_standard_derivatives"); } if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) { GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxSampleCount); } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) { GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxSampleCount); } this->initConfigRenderableTable(ctxInfo); } void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) { // OpenGL < 3.0 // no support for render targets unless the GL_ARB_framebuffer_object // extension is supported (in which case we get ALPHA, RED, RG, RGB, // RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we // probably don't get R8 in this case. // OpenGL 3.0 // base color renderable: ALPHA, RED, RG, RGB, and RGBA // sized derivatives: ALPHA8, R8, RGBA4, RGBA8 // >= OpenGL 3.1 // base color renderable: RED, RG, RGB, and RGBA // sized derivatives: R8, RGBA4, RGBA8 // if the GL_ARB_compatibility extension is supported then we get back // support for GL_ALPHA and ALPHA8 // GL_EXT_bgra adds BGRA render targets to any version // ES 2.0 // color renderable: RGBA4, RGB5_A1, RGB565 // GL_EXT_texture_rg adds support for R8 as a color render target // GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8 // GL_EXT_texture_format_BGRA8888 and/or GL_APPLE_texture_format_BGRA8888 added BGRA support // ES 3.0 // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called // below already account for this). enum { kNo_MSAA = 0, kYes_MSAA = 1, }; if (kDesktop_GrGLBinding == ctxInfo.binding()) { // Post 3.0 we will get R8 // Prior to 3.0 we will get ALPHA8 (with GL_ARB_framebuffer_object) if (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = true; fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = true; } } else { // On ES we can only hope for R8 fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = fTextureRedSupport; fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = fTextureRedSupport; } if (kDesktop_GrGLBinding != ctxInfo.binding()) { // only available in ES fConfigRenderSupport[kRGB_565_GrPixelConfig][kNo_MSAA] = true; fConfigRenderSupport[kRGB_565_GrPixelConfig][kYes_MSAA] = true; } // we no longer support 444 as a render target fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kNo_MSAA] = false; fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kYes_MSAA] = false; if (this->fRGBA8RenderbufferSupport) { fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kNo_MSAA] = true; fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kYes_MSAA] = false; } if (this->fBGRAFormatSupport) { fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kNo_MSAA] = true; // The GL_EXT_texture_format_BGRA8888 extension does not add BGRA to the list of // configs that are color-renderable and can be passed to glRenderBufferStorageMultisample. // Chromium may have an extension to allow BGRA renderbuffers to work on desktop platforms. if (ctxInfo.extensions().has("GL_CHROMIUM_renderbuffer_format_BGRA8888")) { fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true; } else { fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = !fBGRAIsInternalFormat || !this->usesMSAARenderBuffers(); } } // If we don't support MSAA then undo any places above where we set a config as renderable with // msaa. if (kNone_MSFBOType == fMSFBOType) { for (int i = 0; i < kGrPixelConfigCnt; ++i) { fConfigRenderSupport[i][kYes_MSAA] = false; } } } bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf, GrGLenum format, GrGLenum type) const { if (GR_GL_RGBA == format && GR_GL_UNSIGNED_BYTE == type) { // ES 2 guarantees this format is supported return true; } if (!fTwoFormatLimit) { // not limited by ES 2's constraints return true; } GrGLint otherFormat = GR_GL_RGBA; GrGLint otherType = GR_GL_UNSIGNED_BYTE; // The other supported format/type combo supported for ReadPixels // can change based on which render target is bound GR_GL_GetIntegerv(intf, GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT, &otherFormat); GR_GL_GetIntegerv(intf, GR_GL_IMPLEMENTATION_COLOR_READ_TYPE, &otherType); return (GrGLenum)otherFormat == format && (GrGLenum)otherType == type; } void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) { fMSFBOType = kNone_MSFBOType; if (kDesktop_GrGLBinding != ctxInfo.binding()) { // We prefer the EXT/IMG extension over ES3 MSAA because we've observed // ES3 driver bugs on at least one device with a tiled GPU (N10). if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) { fMSFBOType = kES_EXT_MsToTexture_MSFBOType; } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) { fMSFBOType = kES_IMG_MsToTexture_MSFBOType; } else if (!GR_GL_IGNORE_ES3_MSAA && ctxInfo.version() >= GR_GL_VER(3,0)) { fMSFBOType = GrGLCaps::kES_3_0_MSFBOType; } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) { // chrome's extension is equivalent to the EXT msaa // and fbo_blit extensions. fMSFBOType = kDesktop_EXT_MSFBOType; } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) { fMSFBOType = kES_Apple_MSFBOType; } } else { if ((ctxInfo.version() >= GR_GL_VER(3,0)) || ctxInfo.hasExtension("GL_ARB_framebuffer_object")) { fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType; } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") && ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) { fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType; } } } namespace { const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount; } void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) { // Build up list of legal stencil formats (though perhaps not supported on // the particular gpu/driver) from most preferred to least. // these consts are in order of most preferred to least preferred // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8 static const StencilFormat // internal Format stencil bits total bits packed? gS8 = {GR_GL_STENCIL_INDEX8, 8, 8, false}, gS16 = {GR_GL_STENCIL_INDEX16, 16, 16, false}, gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8, 32, true }, gS4 = {GR_GL_STENCIL_INDEX4, 4, 4, false}, // gS = {GR_GL_STENCIL_INDEX, kUnknownBitCount, kUnknownBitCount, false}, gDS = {GR_GL_DEPTH_STENCIL, kUnknownBitCount, kUnknownBitCount, true }; if (kDesktop_GrGLBinding == ctxInfo.binding()) { bool supportsPackedDS = ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") || ctxInfo.hasExtension("GL_ARB_framebuffer_object"); // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we // require FBO support we can expect these are legal formats and don't // check. These also all support the unsized GL_STENCIL_INDEX. fStencilFormats.push_back() = gS8; fStencilFormats.push_back() = gS16; if (supportsPackedDS) { fStencilFormats.push_back() = gD24S8; } fStencilFormats.push_back() = gS4; if (supportsPackedDS) { fStencilFormats.push_back() = gDS; } } else { // ES2 has STENCIL_INDEX8 without extensions but requires extensions // for other formats. // ES doesn't support using the unsized format. fStencilFormats.push_back() = gS8; //fStencilFormats.push_back() = gS16; if (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) { fStencilFormats.push_back() = gD24S8; } if (ctxInfo.hasExtension("GL_OES_stencil4")) { fStencilFormats.push_back() = gS4; } } SkASSERT(0 == fStencilVerifiedColorConfigs.count()); fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count()); } void GrGLCaps::markColorConfigAndStencilFormatAsVerified( GrPixelConfig config, const GrGLStencilBuffer::Format& format) { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return; #endif SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt); SkASSERT(fStencilFormats.count() == fStencilVerifiedColorConfigs.count()); int count = fStencilFormats.count(); // we expect a really small number of possible formats so linear search // should be OK SkASSERT(count < 16); for (int i = 0; i < count; ++i) { if (format.fInternalFormat == fStencilFormats[i].fInternalFormat) { fStencilVerifiedColorConfigs[i].markVerified(config); return; } } GrCrash("Why are we seeing a stencil format that " "GrGLCaps doesn't know about."); } bool GrGLCaps::isColorConfigAndStencilFormatVerified( GrPixelConfig config, const GrGLStencilBuffer::Format& format) const { #if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT return false; #endif SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt); int count = fStencilFormats.count(); // we expect a really small number of possible formats so linear search // should be OK SkASSERT(count < 16); for (int i = 0; i < count; ++i) { if (format.fInternalFormat == fStencilFormats[i].fInternalFormat) { return fStencilVerifiedColorConfigs[i].isVerified(config); } } GrCrash("Why are we seeing a stencil format that " "GLCaps doesn't know about."); return false; } void GrGLCaps::print() const { INHERITED::print(); GrPrintf("--- GL-Specific ---\n"); for (int i = 0; i < fStencilFormats.count(); ++i) { GrPrintf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n", i, fStencilFormats[i].fStencilBits, fStencilFormats[i].fTotalBits); } static const char* kMSFBOExtStr[] = { "None", "ARB", "EXT", "ES 3.0", "Apple", "IMG MS To Texture", "EXT MS To Texture", }; GR_STATIC_ASSERT(0 == kNone_MSFBOType); GR_STATIC_ASSERT(1 == kDesktop_ARB_MSFBOType); GR_STATIC_ASSERT(2 == kDesktop_EXT_MSFBOType); GR_STATIC_ASSERT(3 == kES_3_0_MSFBOType); GR_STATIC_ASSERT(4 == kES_Apple_MSFBOType); GR_STATIC_ASSERT(5 == kES_IMG_MsToTexture_MSFBOType); GR_STATIC_ASSERT(6 == kES_EXT_MsToTexture_MSFBOType); GR_STATIC_ASSERT(GR_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1); static const char* kFBFetchTypeStr[] = { "None", "EXT", "NV", }; GR_STATIC_ASSERT(0 == kNone_FBFetchType); GR_STATIC_ASSERT(1 == kEXT_FBFetchType); GR_STATIC_ASSERT(2 == kNV_FBFetchType); GR_STATIC_ASSERT(GR_ARRAY_COUNT(kFBFetchTypeStr) == kLast_FBFetchType + 1); GrPrintf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO")); GrPrintf("Fixed Function Support: %s\n", (fFixedFunctionSupport ? "YES" : "NO")); GrPrintf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]); GrPrintf("FB Fetch Type: %s\n", kFBFetchTypeStr[fFBFetchType]); GrPrintf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors); GrPrintf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits); if (fFixedFunctionSupport) { GrPrintf("Max Fixed Function Texture Coords: %d\n", fMaxFixedFunctionTextureCoords); } GrPrintf("Max Vertex Attributes: %d\n", fMaxVertexAttributes); GrPrintf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO")); GrPrintf("BGRA support: %s\n", (fBGRAFormatSupport ? "YES": "NO")); GrPrintf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO")); GrPrintf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO")); GrPrintf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO")); GrPrintf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO")); GrPrintf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO")); GrPrintf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO")); GrPrintf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO")); GrPrintf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO")); GrPrintf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO")); GrPrintf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO")); GrPrintf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO")); GrPrintf("Fragment coord conventions support: %s\n", (fFragCoordsConventionSupport ? "YES": "NO")); GrPrintf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO")); GrPrintf("Use non-VBO for dynamic data: %s\n", (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO")); GrPrintf("Discard FrameBuffer support: %s\n", (fDiscardFBSupport ? "YES" : "NO")); }