/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLBufferImpl.h" #include "GrGpuGL.h" #define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X) #if GR_DEBUG #define VALIDATE() this->validate() #else #define VALIDATE() do {} while(false) #endif // GL_STREAM_DRAW triggers an optimization in Chromium's GPU process where a client's vertex buffer // objects are implemented as client-side-arrays on tile-deferred architectures. #define DYNAMIC_USAGE_PARAM GR_GL_STREAM_DRAW GrGLBufferImpl::GrGLBufferImpl(GrGpuGL* gpu, const Desc& desc, GrGLenum bufferType) : fDesc(desc) , fBufferType(bufferType) , fLockPtr(NULL) { if (0 == desc.fID) { fCPUData = sk_malloc_flags(desc.fSizeInBytes, SK_MALLOC_THROW); } else { fCPUData = NULL; } VALIDATE(); } void GrGLBufferImpl::release(GrGpuGL* gpu) { // make sure we've not been abandoned or already released if (NULL != fCPUData) { VALIDATE(); sk_free(fCPUData); fCPUData = NULL; } else if (fDesc.fID && !fDesc.fIsWrapped) { VALIDATE(); GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID)); if (GR_GL_ARRAY_BUFFER == fBufferType) { gpu->notifyVertexBufferDelete(fDesc.fID); } else { GrAssert(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType); gpu->notifyIndexBufferDelete(fDesc.fID); } fDesc.fID = 0; } fLockPtr = NULL; } void GrGLBufferImpl::abandon() { fDesc.fID = 0; fLockPtr = NULL; sk_free(fCPUData); fCPUData = NULL; } void GrGLBufferImpl::bind(GrGpuGL* gpu) const { VALIDATE(); if (GR_GL_ARRAY_BUFFER == fBufferType) { gpu->bindVertexBuffer(fDesc.fID); } else { GrAssert(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType); gpu->bindIndexBufferAndDefaultVertexArray(fDesc.fID); } } void* GrGLBufferImpl::lock(GrGpuGL* gpu) { VALIDATE(); GrAssert(!this->isLocked()); if (0 == fDesc.fID) { fLockPtr = fCPUData; } else if (gpu->caps()->bufferLockSupport()) { this->bind(gpu); // Let driver know it can discard the old data GL_CALL(gpu, BufferData(fBufferType, fDesc.fSizeInBytes, NULL, fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW)); GR_GL_CALL_RET(gpu->glInterface(), fLockPtr, MapBuffer(fBufferType, GR_GL_WRITE_ONLY)); } return fLockPtr; } void GrGLBufferImpl::unlock(GrGpuGL* gpu) { VALIDATE(); GrAssert(this->isLocked()); if (0 != fDesc.fID) { GrAssert(gpu->caps()->bufferLockSupport()); this->bind(gpu); GL_CALL(gpu, UnmapBuffer(fBufferType)); } fLockPtr = NULL; } bool GrGLBufferImpl::isLocked() const { VALIDATE(); return NULL != fLockPtr; } bool GrGLBufferImpl::updateData(GrGpuGL* gpu, const void* src, size_t srcSizeInBytes) { GrAssert(!this->isLocked()); VALIDATE(); if (srcSizeInBytes > fDesc.fSizeInBytes) { return false; } if (0 == fDesc.fID) { memcpy(fCPUData, src, srcSizeInBytes); return true; } this->bind(gpu); GrGLenum usage = fDesc.fDynamic ? DYNAMIC_USAGE_PARAM : GR_GL_STATIC_DRAW; #if GR_GL_USE_BUFFER_DATA_NULL_HINT if (fDesc.fSizeInBytes == srcSizeInBytes) { GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage)); } else { // Before we call glBufferSubData we give the driver a hint using // glBufferData with NULL. This makes the old buffer contents // inaccessible to future draws. The GPU may still be processing // draws that reference the old contents. With this hint it can // assign a different allocation for the new contents to avoid // flushing the gpu past draws consuming the old contents. GL_CALL(gpu, BufferData(fBufferType, fDesc.fSizeInBytes, NULL, usage)); GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src)); } #else // Note that we're cheating on the size here. Currently no methods // allow a partial update that preserves contents of non-updated // portions of the buffer (lock() does a glBufferData(..size, NULL..)) bool doSubData = false; #if GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND static int N = 0; // 128 was chosen experimentally. At 256 a slight hitchiness was noticed // when dragging a Chromium window around with a canvas tab backgrounded. doSubData = 0 == (N % 128); ++N; #endif if (doSubData) { // The workaround is to do a glBufferData followed by glBufferSubData. // Chromium's command buffer may turn a glBufferSubData where the size // exactly matches the buffer size into a glBufferData. So we tack 1 // extra byte onto the glBufferData. GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes + 1, NULL, usage)); GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src)); } else { GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage)); } #endif return true; } void GrGLBufferImpl::validate() const { GrAssert(GR_GL_ARRAY_BUFFER == fBufferType || GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType); GrAssert((0 == fDesc.fID) == (NULL != fCPUData)); GrAssert(0 != fDesc.fID || !fDesc.fIsWrapped); GrAssert(NULL == fCPUData || NULL == fLockPtr || fCPUData == fLockPtr); }