/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLBuffer_DEFINED #define GrGLBuffer_DEFINED #include "GrBuffer.h" #include "gl/GrGLTypes.h" class GrGLGpu; class GrGLCaps; class GrGLBuffer : public GrBuffer { public: static GrGLBuffer* Create(GrGLGpu*, size_t size, GrBufferType intendedType, GrAccessPattern, const void* data = nullptr); ~GrGLBuffer() override { // either release or abandon should have been called by the owner of this object. SkASSERT(0 == fBufferID); } GrGLuint bufferID() const { return fBufferID; } /** * Returns the actual size of the underlying GL buffer object. In certain cases we may make this * smaller than the size reported by GrBuffer. */ size_t glSizeInBytes() const { return fGLSizeInBytes; } void setHasAttachedToTexture() { fHasAttachedToTexture = true; } bool hasAttachedToTexture() const { return fHasAttachedToTexture; } protected: GrGLBuffer(GrGLGpu*, size_t size, GrBufferType intendedType, GrAccessPattern, const void* data); void onAbandon() override; void onRelease() override; void setMemoryBacking(SkTraceMemoryDump* traceMemoryDump, const SkString& dumpName) const override; private: GrGLGpu* glGpu() const; const GrGLCaps& glCaps() const; void onMap() override; void onUnmap() override; bool onUpdateData(const void* src, size_t srcSizeInBytes) override; #ifdef SK_DEBUG void validate() const; #endif GrBufferType fIntendedType; GrGLuint fBufferID; GrGLenum fUsage; size_t fGLSizeInBytes; bool fHasAttachedToTexture; typedef GrBuffer INHERITED; }; #endif