/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrGLAssembleInterface.h" #include "GrGLUtil.h" #define GET_PROC(F) functions->f ## F = (GrGL ## F ## Proc) get(ctx, "gl" #F) #define GET_PROC_SUFFIX(F, S) functions->f ## F = (GrGL ## F ## Proc) get(ctx, "gl" #F #S) #define GET_PROC_LOCAL(F) GrGL ## F ## Proc F = (GrGL ## F ## Proc) get(ctx, "gl" #F) // The glStencilThenCover* methods are a new addition to NV_path_rendering. They // aren't available on all drivers. In the event that they are not present, this // function can be used to add methods to the given GrGLInterface that emulate // them using the existing glStencil*/glCover* methods. static void emulate_nvpr_stencil_then_cover(GrGLInterface*); const GrGLInterface* GrGLAssembleGLInterface(void* ctx, GrGLGetProc get) { GET_PROC_LOCAL(GetString); GET_PROC_LOCAL(GetStringi); GET_PROC_LOCAL(GetIntegerv); // GetStringi may be NULL depending on the GL version. if (NULL == GetString || NULL == GetIntegerv) { return NULL; } const char* versionString = (const char*) GetString(GR_GL_VERSION); GrGLVersion glVer = GrGLGetVersionFromString(versionString); if (glVer < GR_GL_VER(1,5) || GR_GL_INVALID_VER == glVer) { // We must have array and element_array buffer objects. return NULL; } GrGLExtensions extensions; if (!extensions.init(kGL_GrGLStandard, GetString, GetStringi, GetIntegerv)) { return NULL; } GrGLInterface* interface = SkNEW(GrGLInterface()); GrGLInterface::Functions* functions = &interface->fFunctions; GET_PROC(ActiveTexture); GET_PROC(AttachShader); GET_PROC(BindAttribLocation); GET_PROC(BindBuffer); if (glVer >= GR_GL_VER(3,0)) { GET_PROC(BindFragDataLocation); } GET_PROC(BeginQuery); GET_PROC(BindTexture); GET_PROC(BlendFunc); if (glVer >= GR_GL_VER(1,4) || extensions.has("GL_ARB_imaging") || extensions.has("GL_EXT_blend_color")) { GET_PROC(BlendColor); } GET_PROC(BufferData); GET_PROC(BufferSubData); GET_PROC(Clear); GET_PROC(ClearColor); GET_PROC(ClearStencil); GET_PROC(ColorMask); GET_PROC(CompileShader); GET_PROC(CompressedTexImage2D); GET_PROC(CompressedTexSubImage2D); GET_PROC(CopyTexSubImage2D); GET_PROC(CreateProgram); GET_PROC(CreateShader); GET_PROC(CullFace); GET_PROC(DeleteBuffers); GET_PROC(DeleteProgram); GET_PROC(DeleteQueries); GET_PROC(DeleteShader); GET_PROC(DeleteTextures); GET_PROC(DepthMask); GET_PROC(Disable); GET_PROC(DisableVertexAttribArray); GET_PROC(DrawArrays); GET_PROC(DrawBuffer); GET_PROC(DrawBuffers); GET_PROC(DrawElements); GET_PROC(Enable); GET_PROC(EnableVertexAttribArray); GET_PROC(EndQuery); GET_PROC(Finish); GET_PROC(Flush); GET_PROC(FrontFace); GET_PROC(GenBuffers); GET_PROC(GenerateMipmap); GET_PROC(GetBufferParameteriv); GET_PROC(GetError); GET_PROC(GetIntegerv); GET_PROC(GetQueryObjectiv); GET_PROC(GetQueryObjectuiv); if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { GET_PROC(GetQueryObjecti64v); GET_PROC(GetQueryObjectui64v); GET_PROC(QueryCounter); } else if (extensions.has("GL_EXT_timer_query")) { GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); } GET_PROC(GetQueryiv); GET_PROC(GetProgramInfoLog); GET_PROC(GetProgramiv); GET_PROC(GetShaderInfoLog); GET_PROC(GetShaderiv); GET_PROC(GetString); GET_PROC(GetStringi); GET_PROC(GetTexLevelParameteriv); GET_PROC(GenQueries); GET_PROC(GenTextures); GET_PROC(GetUniformLocation); GET_PROC(LineWidth); GET_PROC(LinkProgram); GET_PROC(MapBuffer); if (extensions.has("GL_EXT_direct_state_access")) { GET_PROC_SUFFIX(MatrixLoadf, EXT); GET_PROC_SUFFIX(MatrixLoadIdentity, EXT); } GET_PROC(PixelStorei); GET_PROC(ReadBuffer); GET_PROC(ReadPixels); GET_PROC(Scissor); GET_PROC(ShaderSource); GET_PROC(StencilFunc); GET_PROC(StencilFuncSeparate); GET_PROC(StencilMask); GET_PROC(StencilMaskSeparate); GET_PROC(StencilOp); GET_PROC(StencilOpSeparate); GET_PROC(TexImage2D); GET_PROC(TexParameteri); GET_PROC(TexParameteriv); if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) { GET_PROC(TexStorage2D); } else if (extensions.has("GL_EXT_texture_storage")) { GET_PROC_SUFFIX(TexStorage2D, EXT); } GET_PROC(TexSubImage2D); GET_PROC(Uniform1f); GET_PROC(Uniform1i); GET_PROC(Uniform1fv); GET_PROC(Uniform1iv); GET_PROC(Uniform2f); GET_PROC(Uniform2i); GET_PROC(Uniform2fv); GET_PROC(Uniform2iv); GET_PROC(Uniform3f); GET_PROC(Uniform3i); GET_PROC(Uniform3fv); GET_PROC(Uniform3iv); GET_PROC(Uniform4f); GET_PROC(Uniform4i); GET_PROC(Uniform4fv); GET_PROC(Uniform4iv); GET_PROC(UniformMatrix2fv); GET_PROC(UniformMatrix3fv); GET_PROC(UniformMatrix4fv); GET_PROC(UnmapBuffer); GET_PROC(UseProgram); GET_PROC(VertexAttrib4fv); GET_PROC(VertexAttribPointer); GET_PROC(Viewport); GET_PROC(BindFragDataLocationIndexed); if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { // no ARB suffix for GL_ARB_vertex_array_object GET_PROC(BindVertexArray); GET_PROC(GenVertexArrays); GET_PROC(DeleteVertexArrays); } if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_map_buffer_range")) { GET_PROC(MapBufferRange); GET_PROC(FlushMappedBufferRange); } // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since // GL_ARB_framebuffer_object doesn't use ARB suffix.) if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) { GET_PROC(GenFramebuffers); GET_PROC(GetFramebufferAttachmentParameteriv); GET_PROC(GetRenderbufferParameteriv); GET_PROC(BindFramebuffer); GET_PROC(FramebufferTexture2D); GET_PROC(CheckFramebufferStatus); GET_PROC(DeleteFramebuffers); GET_PROC(RenderbufferStorage); GET_PROC(GenRenderbuffers); GET_PROC(DeleteRenderbuffers); GET_PROC(FramebufferRenderbuffer); GET_PROC(BindRenderbuffer); GET_PROC(RenderbufferStorageMultisample); GET_PROC(BlitFramebuffer); } else if (extensions.has("GL_EXT_framebuffer_object")) { GET_PROC_SUFFIX(GenFramebuffers, EXT); GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); GET_PROC_SUFFIX(BindFramebuffer, EXT); GET_PROC_SUFFIX(FramebufferTexture2D, EXT); GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); GET_PROC_SUFFIX(DeleteFramebuffers, EXT); GET_PROC_SUFFIX(RenderbufferStorage, EXT); GET_PROC_SUFFIX(GenRenderbuffers, EXT); GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); GET_PROC_SUFFIX(BindRenderbuffer, EXT); if (extensions.has("GL_EXT_framebuffer_multisample")) { GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); } if (extensions.has("GL_EXT_framebuffer_blit")) { GET_PROC_SUFFIX(BlitFramebuffer, EXT); } } else { // we must have FBOs delete interface; return NULL; } if (extensions.has("GL_NV_path_rendering")) { GET_PROC_SUFFIX(PathCommands, NV); GET_PROC_SUFFIX(PathCoords, NV); GET_PROC_SUFFIX(PathParameteri, NV); GET_PROC_SUFFIX(PathParameterf, NV); GET_PROC_SUFFIX(GenPaths, NV); GET_PROC_SUFFIX(DeletePaths, NV); GET_PROC_SUFFIX(IsPath, NV); GET_PROC_SUFFIX(PathStencilFunc, NV); GET_PROC_SUFFIX(StencilFillPath, NV); GET_PROC_SUFFIX(StencilStrokePath, NV); GET_PROC_SUFFIX(StencilFillPathInstanced, NV); GET_PROC_SUFFIX(StencilStrokePathInstanced, NV); GET_PROC_SUFFIX(PathTexGen, NV); GET_PROC_SUFFIX(CoverFillPath, NV); GET_PROC_SUFFIX(CoverStrokePath, NV); GET_PROC_SUFFIX(CoverFillPathInstanced, NV); GET_PROC_SUFFIX(CoverStrokePathInstanced, NV); GET_PROC_SUFFIX(StencilThenCoverFillPath, NV); GET_PROC_SUFFIX(StencilThenCoverStrokePath, NV); GET_PROC_SUFFIX(StencilThenCoverFillPathInstanced, NV); GET_PROC_SUFFIX(StencilThenCoverStrokePathInstanced, NV); GET_PROC_SUFFIX(ProgramPathFragmentInputGen, NV); if (NULL == interface->fFunctions.fStencilThenCoverFillPath || NULL == interface->fFunctions.fStencilThenCoverStrokePath || NULL == interface->fFunctions.fStencilThenCoverFillPathInstanced || NULL == interface->fFunctions.fStencilThenCoverFillPathInstanced) { emulate_nvpr_stencil_then_cover(interface); } } if (extensions.has("GL_EXT_debug_marker")) { GET_PROC_SUFFIX(InsertEventMarker, EXT); GET_PROC_SUFFIX(PushGroupMarker, EXT); GET_PROC_SUFFIX(PopGroupMarker, EXT); } if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_invalidate_subdata")) { GET_PROC(InvalidateBufferData); GET_PROC(InvalidateBufferSubData); GET_PROC(InvalidateFramebuffer); GET_PROC(InvalidateSubFramebuffer); GET_PROC(InvalidateTexImage); GET_PROC(InvalidateTexSubImage); } if (glVer >= GR_GL_VER(4,3) || extensions.has("GL_ARB_program_interface_query")) { GET_PROC(GetProgramResourceLocation); } interface->fStandard = kGL_GrGLStandard; interface->fExtensions.swap(&extensions); return interface; } static GrGLStencilFillPathProc gStencilFillPath; static GrGLCoverFillPathProc gCoverFillPath; static GrGLvoid GR_GL_FUNCTION_TYPE stencil_then_cover_fill_path( GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) { gStencilFillPath(path, fillMode, mask); gCoverFillPath(path, coverMode); } static GrGLStencilStrokePathProc gStencilStrokePath; static GrGLCoverStrokePathProc gCoverStrokePath; static GrGLvoid GR_GL_FUNCTION_TYPE stencil_then_cover_stroke_path( GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) { gStencilStrokePath(path, reference, mask); gCoverStrokePath(path, coverMode); } static GrGLStencilFillPathInstancedProc gStencilFillPathInstanced; static GrGLCoverFillPathInstancedProc gCoverFillPathInstanced; static GrGLvoid GR_GL_FUNCTION_TYPE stencil_then_cover_fill_path_instanced( GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) { gStencilFillPathInstanced(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues); gCoverFillPathInstanced(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); } static GrGLStencilStrokePathInstancedProc gStencilStrokePathInstanced; static GrGLCoverStrokePathInstancedProc gCoverStrokePathInstanced; static GrGLvoid GR_GL_FUNCTION_TYPE stencil_then_cover_stroke_path_instanced( GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) { gStencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues); gCoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues); } static void emulate_nvpr_stencil_then_cover(GrGLInterface* interface) { if (NULL == gStencilFillPath) { gStencilFillPath = (GrGLStencilFillPathProc)interface->fFunctions.fStencilFillPath; } if (NULL == gCoverFillPath) { gCoverFillPath = (GrGLCoverFillPathProc)interface->fFunctions.fCoverFillPath; } if (NULL == gStencilStrokePath) { gStencilStrokePath = (GrGLStencilStrokePathProc)interface->fFunctions.fStencilStrokePath; } if (NULL == gCoverStrokePath) { gCoverStrokePath = (GrGLCoverStrokePathProc)interface->fFunctions.fCoverStrokePath; } if (NULL == gStencilFillPathInstanced) { gStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc) interface->fFunctions.fStencilFillPathInstanced; } if (NULL == gCoverFillPathInstanced) { gCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) interface->fFunctions.fCoverFillPathInstanced; } if (NULL == gStencilStrokePathInstanced) { gStencilStrokePathInstanced = (GrGLStencilStrokePathInstancedProc) interface->fFunctions.fStencilStrokePathInstanced; } if (NULL == gCoverStrokePathInstanced) { gCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc) interface->fFunctions.fCoverStrokePathInstanced; } if (interface->fFunctions.fStencilFillPath != gStencilFillPath || interface->fFunctions.fCoverFillPath != gCoverFillPath || interface->fFunctions.fStencilStrokePath != gStencilStrokePath || interface->fFunctions.fCoverStrokePath != gCoverStrokePath || interface->fFunctions.fStencilFillPathInstanced != gStencilFillPathInstanced || interface->fFunctions.fCoverFillPathInstanced != gCoverFillPathInstanced || interface->fFunctions.fStencilStrokePathInstanced != gStencilStrokePathInstanced || interface->fFunctions.fCoverStrokePathInstanced != gCoverStrokePathInstanced) { // While not every windowing system requires GetProcAddress to return // the same addresses in different contexts, it is guaranteed to do so // in any context that supports NV_path_rendering. SkFAIL("GetProcAddress returned different addresses for the same nvpr functions"); return; } interface->fFunctions.fStencilThenCoverFillPath = &stencil_then_cover_fill_path; interface->fFunctions.fStencilThenCoverStrokePath = &stencil_then_cover_stroke_path; interface->fFunctions.fStencilThenCoverFillPathInstanced = &stencil_then_cover_fill_path_instanced; interface->fFunctions.fStencilThenCoverStrokePathInstanced = &stencil_then_cover_stroke_path_instanced; }