/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrYUVtoRGBEffect.h" #include "GrCoordTransform.h" #include "GrFragmentProcessor.h" #include "GrInvariantOutput.h" #include "GrProcessor.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" namespace { class YUVtoRGBEffect : public GrFragmentProcessor { public: static GrFragmentProcessor* Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, const SkISize sizes[3], SkYUVColorSpace colorSpace) { SkScalar w[3], h[3]; w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width()); h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height()); w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width()); h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height()); w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width()); h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height()); SkMatrix yuvMatrix[3]; yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture); yuvMatrix[1] = yuvMatrix[0]; yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]); yuvMatrix[2] = yuvMatrix[0]; yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]); GrTextureParams::FilterMode uvFilterMode = ((sizes[1].fWidth != sizes[0].fWidth) || (sizes[1].fHeight != sizes[0].fHeight) || (sizes[2].fWidth != sizes[0].fWidth) || (sizes[2].fHeight != sizes[0].fHeight)) ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode; return new YUVtoRGBEffect(yTexture, uTexture, vTexture, yuvMatrix, uvFilterMode, colorSpace); } const char* name() const override { return "YUV to RGB"; } SkYUVColorSpace getColorSpace() const { return fColorSpace; } class GLSLProcessor : public GrGLSLFragmentProcessor { public: static const float kJPEGConversionMatrix[16]; static const float kRec601ConversionMatrix[16]; static const float kRec709ConversionMatrix[16]; // this class always generates the same code. static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {} GLSLProcessor(const GrProcessor&) {} virtual void emitCode(EmitArgs& args) override { GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; const char* yuvMatrix = nullptr; fMatrixUni = args.fUniformHandler->addUniform( GrGLSLUniformHandler::kFragment_Visibility, kMat44f_GrSLType, kDefault_GrSLPrecision, "YUVMatrix", &yuvMatrix); fragBuilder->codeAppendf("\t%s = vec4(\n\t\t", args.fOutputColor); fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), args.fCoords[0].getType()); fragBuilder->codeAppend(".r,\n\t\t"); fragBuilder->appendTextureLookup(args.fSamplers[1], args.fCoords[1].c_str(), args.fCoords[1].getType()); fragBuilder->codeAppend(".r,\n\t\t"); fragBuilder->appendTextureLookup(args.fSamplers[2], args.fCoords[2].c_str(), args.fCoords[2].getType()); fragBuilder->codeAppendf(".r,\n\t\t1.0) * %s;\n", yuvMatrix); } protected: virtual void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& processor) override { const YUVtoRGBEffect& yuvEffect = processor.cast(); switch (yuvEffect.getColorSpace()) { case kJPEG_SkYUVColorSpace: pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix); break; case kRec601_SkYUVColorSpace: pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix); break; case kRec709_SkYUVColorSpace: pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix); break; } } private: GrGLSLProgramDataManager::UniformHandle fMatrixUni; typedef GrGLSLFragmentProcessor INHERITED; }; private: YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFilterMode, SkYUVColorSpace colorSpace) : fYTransform(kLocal_GrCoordSet, yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode) , fYAccess(yTexture) , fUTransform(kLocal_GrCoordSet, yuvMatrix[1], uTexture, uvFilterMode) , fUAccess(uTexture, uvFilterMode) , fVTransform(kLocal_GrCoordSet, yuvMatrix[2], vTexture, uvFilterMode) , fVAccess(vTexture, uvFilterMode) , fColorSpace(colorSpace) { this->initClassID(); this->addCoordTransform(&fYTransform); this->addTextureAccess(&fYAccess); this->addCoordTransform(&fUTransform); this->addTextureAccess(&fUAccess); this->addCoordTransform(&fVTransform); this->addTextureAccess(&fVAccess); } GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLProcessor(*this); } virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { GLSLProcessor::GenKey(*this, caps, b); } bool onIsEqual(const GrFragmentProcessor& sBase) const override { const YUVtoRGBEffect& s = sBase.cast(); return fColorSpace == s.getColorSpace(); } void onComputeInvariantOutput(GrInvariantOutput* inout) const override { // YUV is opaque inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A, GrInvariantOutput::kWillNot_ReadInput); } GrCoordTransform fYTransform; GrTextureAccess fYAccess; GrCoordTransform fUTransform; GrTextureAccess fUAccess; GrCoordTransform fVTransform; GrTextureAccess fVAccess; SkYUVColorSpace fColorSpace; typedef GrFragmentProcessor INHERITED; }; const float YUVtoRGBEffect::GLSLProcessor::kJPEGConversionMatrix[16] = { 1.0f, 0.0f, 1.402f, -0.701f, 1.0f, -0.34414f, -0.71414f, 0.529f, 1.0f, 1.772f, 0.0f, -0.886f, 0.0f, 0.0f, 0.0f, 1.0}; const float YUVtoRGBEffect::GLSLProcessor::kRec601ConversionMatrix[16] = { 1.164f, 0.0f, 1.596f, -0.87075f, 1.164f, -0.391f, -0.813f, 0.52925f, 1.164f, 2.018f, 0.0f, -1.08175f, 0.0f, 0.0f, 0.0f, 1.0}; const float YUVtoRGBEffect::GLSLProcessor::kRec709ConversionMatrix[16] = { 1.164f, 0.0f, 1.793f, -0.96925f, 1.164f, -0.213f, -0.533f, 0.30025f, 1.164f, 2.112f, 0.0f, -1.12875f, 0.0f, 0.0f, 0.0f, 1.0f}; } ////////////////////////////////////////////////////////////////////////////// GrFragmentProcessor* GrYUVtoRGBEffect::Create(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, const SkISize sizes[3], SkYUVColorSpace colorSpace) { SkASSERT(yTexture && uTexture && vTexture && sizes); return YUVtoRGBEffect::Create(yTexture, uTexture, vTexture, sizes, colorSpace); }