/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrYUVEffect_DEFINED #define GrYUVEffect_DEFINED #include "SkImageInfo.h" class GrFragmentProcessor; class GrTexture; namespace GrYUVEffect { /** * Creates an effect that performs color conversion from YUV to RGB. The input textures are * assumed to be kA8_GrPixelConfig. */ sk_sp MakeYUVToRGB(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, const SkISize sizes[3], SkYUVColorSpace colorSpace, bool nv12); /** * Creates a processor that performs color conversion from the passed in processor's RGB * channels to Y, U ,and V channels. The output color is (y, u, v, a) where a is the passed in * processor's alpha output. */ sk_sp MakeRGBToYUV(sk_sp, SkYUVColorSpace colorSpace); /** * Creates a processor that performs color conversion from the passed in processor's RGB * channels to U and V channels. The output color is (u, v, 0, a) where a is the passed in * processor's alpha output. */ sk_sp MakeRGBToUV(sk_sp, SkYUVColorSpace colorSpace); /** * Creates a processor that performs color conversion from the passed in fragment processors's * RGB channels to Y, U, or V (replicated across all four output color channels). The alpha * output of the passed in fragment processor is ignored. */ sk_sp MakeRGBToY(sk_sp, SkYUVColorSpace colorSpace); sk_sp MakeRGBToU(sk_sp, SkYUVColorSpace colorSpace); sk_sp MakeRGBToV(sk_sp, SkYUVColorSpace colorSpace); }; #endif