/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrTextureDomainEffect.h" #include "GrSimpleTextureEffect.h" #include "GrTBackendEffectFactory.h" #include "gl/GrGLEffect.h" #include "gl/GrGLEffectMatrix.h" #include "SkFloatingPoint.h" class GrGLTextureDomainEffect : public GrGLEffect { public: GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&); virtual void emitCode(GrGLShaderBuilder*, const GrDrawEffect&, EffectKey, const char* outputColor, const char* inputColor, const TextureSamplerArray&) SK_OVERRIDE; virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); private: GrGLUniformManager::UniformHandle fNameUni; GrGLEffectMatrix fEffectMatrix; GrGLfloat fPrevDomain[4]; typedef GrGLEffect INHERITED; }; GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) : INHERITED(factory) , fEffectMatrix(drawEffect.castEffect().coordsType()) { fPrevDomain[0] = SK_FloatNaN; } void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) { const GrTextureDomainEffect& texDom = drawEffect.castEffect(); const char* coords; fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords); const char* domain; fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, "TexDom", &domain); if (GrTextureDomainEffect::kClamp_WrapMode == texDom.wrapMode()) { builder->fsCodeAppendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n", coords, domain, domain); builder->fsCodeAppendf("\t%s = ", outputColor); builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_ShaderType, inputColor, samplers[0], "clampCoord"); builder->fsCodeAppend(";\n"); } else { SkASSERT(GrTextureDomainEffect::kDecal_WrapMode == texDom.wrapMode()); if (kImagination_GrGLVendor == builder->ctxInfo().vendor()) { // On the NexusS and GalaxyNexus, the other path (with the 'any' // call) causes the compilation error "Calls to any function that // may require a gradient calculation inside a conditional block // may return undefined results". This appears to be an issue with // the 'any' call since even the simple "result=black; if (any()) // result=white;" code fails to compile. builder->fsCodeAppend("\tvec4 outside = vec4(0.0, 0.0, 0.0, 0.0);\n"); builder->fsCodeAppend("\tvec4 inside = "); builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_ShaderType, inputColor, samplers[0], coords); builder->fsCodeAppend(";\n"); builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n", coords, domain, domain, domain); builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n", coords, domain, domain, domain); builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n"); builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outputColor); } else { builder->fsCodeAppend("\tbvec4 outside;\n"); builder->fsCodeAppendf("\toutside.xy = lessThan(%s, %s.xy);\n", coords, domain); builder->fsCodeAppendf("\toutside.zw = greaterThan(%s, %s.zw);\n", coords, domain); builder->fsCodeAppendf("\t%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", outputColor); builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_ShaderType, inputColor, samplers[0], coords); builder->fsCodeAppend(";\n"); } } } void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { const GrTextureDomainEffect& texDom = drawEffect.castEffect(); const SkRect& domain = texDom.domain(); float values[4] = { SkScalarToFloat(domain.left()), SkScalarToFloat(domain.top()), SkScalarToFloat(domain.right()), SkScalarToFloat(domain.bottom()) }; // vertical flip if necessary if (kBottomLeft_GrSurfaceOrigin == texDom.texture(0)->origin()) { values[1] = 1.0f - values[1]; values[3] = 1.0f - values[3]; // The top and bottom were just flipped, so correct the ordering // of elements so that values = (l, t, r, b). SkTSwap(values[1], values[3]); } if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { uman.set4fv(fNameUni, 0, 1, values); memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); } fEffectMatrix.setData(uman, texDom.getMatrix(), drawEffect, texDom.texture(0)); } GrGLEffect::EffectKey GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { const GrTextureDomainEffect& texDom = drawEffect.castEffect(); EffectKey key = texDom.wrapMode(); key <<= GrGLEffectMatrix::kKeyBits; EffectKey matrixKey = GrGLEffectMatrix::GenKey(texDom.getMatrix(), drawEffect, texDom.coordsType(), texDom.texture(0)); return key | matrixKey; } /////////////////////////////////////////////////////////////////////////////// GrEffectRef* GrTextureDomainEffect::Create(GrTexture* texture, const SkMatrix& matrix, const SkRect& domain, WrapMode wrapMode, GrTextureParams::FilterMode filterMode, CoordsType coordsType) { static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; if (kClamp_WrapMode == wrapMode && domain.contains(kFullRect)) { return GrSimpleTextureEffect::Create(texture, matrix, filterMode); } else { SkRect clippedDomain; // We don't currently handle domains that are empty or don't intersect the texture. // It is OK if the domain rect is a line or point, but it should not be inverted. We do not // handle rects that do not intersect the [0..1]x[0..1] rect. SkASSERT(domain.fLeft <= domain.fRight); SkASSERT(domain.fTop <= domain.fBottom); clippedDomain.fLeft = SkMaxScalar(domain.fLeft, kFullRect.fLeft); clippedDomain.fRight = SkMinScalar(domain.fRight, kFullRect.fRight); clippedDomain.fTop = SkMaxScalar(domain.fTop, kFullRect.fTop); clippedDomain.fBottom = SkMinScalar(domain.fBottom, kFullRect.fBottom); SkASSERT(clippedDomain.fLeft <= clippedDomain.fRight); SkASSERT(clippedDomain.fTop <= clippedDomain.fBottom); AutoEffectUnref effect(SkNEW_ARGS(GrTextureDomainEffect, (texture, matrix, clippedDomain, wrapMode, filterMode, coordsType))); return CreateEffectRef(effect); } } GrTextureDomainEffect::GrTextureDomainEffect(GrTexture* texture, const SkMatrix& matrix, const SkRect& domain, WrapMode wrapMode, GrTextureParams::FilterMode filterMode, CoordsType coordsType) : GrSingleTextureEffect(texture, matrix, filterMode, coordsType) , fWrapMode(wrapMode) , fTextureDomain(domain) { } GrTextureDomainEffect::~GrTextureDomainEffect() { } const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const { const GrTextureDomainEffect& s = CastEffect(sBase); return this->hasSameTextureParamsMatrixAndCoordsType(s) && this->fTextureDomain == s.fTextureDomain; } void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { if (kDecal_WrapMode == fWrapMode) { *validFlags = 0; } else { this->updateConstantColorComponentsForModulation(color, validFlags); } } /////////////////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrTextureDomainEffect); GrEffectRef* GrTextureDomainEffect::TestCreate(SkMWCRandom* random, GrContext*, const GrDrawTargetCaps&, GrTexture* textures[]) { int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : GrEffectUnitTest::kAlphaTextureIdx; SkRect domain; domain.fLeft = random->nextUScalar1(); domain.fRight = random->nextRangeScalar(domain.fLeft, SK_Scalar1); domain.fTop = random->nextUScalar1(); domain.fBottom = random->nextRangeScalar(domain.fTop, SK_Scalar1); WrapMode wrapMode = random->nextBool() ? kClamp_WrapMode : kDecal_WrapMode; const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); bool bilerp = random->nextBool(); CoordsType coords = random->nextBool() ? kLocal_CoordsType : kPosition_CoordsType; return GrTextureDomainEffect::Create(textures[texIdx], matrix, domain, wrapMode, bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode, coords); }