/* * Copyright 2018 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrSkSLFP.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramBuilder.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrTexture.h" #include "SkSLUtil.h" GrSkSLFPFactory::GrSkSLFPFactory(const char* name, const GrShaderCaps* shaderCaps, const char* sksl) : fName(name) { SkSL::Program::Settings settings; settings.fCaps = shaderCaps; fBaseProgram = fCompiler.convertProgram(SkSL::Program::kPipelineStage_Kind, SkSL::String(sksl), settings); if (fCompiler.errorCount()) { SkDebugf("%s\n", fCompiler.errorText().c_str()); } SkASSERT(fBaseProgram); SkASSERT(!fCompiler.errorCount()); for (const auto& e : *fBaseProgram) { if (e.fKind == SkSL::ProgramElement::kVar_Kind) { SkSL::VarDeclarations& v = (SkSL::VarDeclarations&) e; for (const auto& varStatement : v.fVars) { const SkSL::Variable& var = *((SkSL::VarDeclaration&) *varStatement).fVar; if (var.fModifiers.fFlags & SkSL::Modifiers::kIn_Flag) { fInputVars.push_back(&var); } if (var.fModifiers.fLayout.fKey) { fKeyVars.push_back(&var); } } } } } const SkSL::Program* GrSkSLFPFactory::getSpecialization(const SkSL::String& key, const void* inputs, size_t inputSize) { const auto& found = fSpecializations.find(key); if (found != fSpecializations.end()) { return found->second.get(); } std::unordered_map inputMap; size_t offset = 0; for (const auto& v : fInputVars) { SkSL::String name(v->fName); if (&v->fType == fCompiler.context().fInt_Type.get()) { offset = SkAlign4(offset); int32_t v = *(int32_t*) (((uint8_t*) inputs) + offset); inputMap.insert(std::make_pair(name, SkSL::Program::Settings::Value(v))); offset += sizeof(int32_t); } } SkASSERT(offset == inputSize); std::unique_ptr specialized = fCompiler.specialize(*fBaseProgram, inputMap); SkAssertResult(fCompiler.optimize(*specialized)); const SkSL::Program* result = specialized.get(); fSpecializations.insert(std::make_pair(key, std::move(specialized))); return result; } class GrGLSLSkSLFP : public GrGLSLFragmentProcessor { public: GrGLSLSkSLFP(SkSL::String glsl, std::vector formatArgs) : fGLSL(glsl) , fFormatArgs(formatArgs) {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; int substringStartIndex = 0; int formatArgIndex = 0; for (size_t i = 0; i < fGLSL.length(); ++i) { char c = fGLSL[i]; if (c == '%') { fragBuilder->codeAppend(fGLSL.c_str() + substringStartIndex, i - substringStartIndex); ++i; c = fGLSL[i]; switch (c) { case 's': switch (fFormatArgs[formatArgIndex++]) { case SkSL::Compiler::FormatArg::kInput: fragBuilder->codeAppend(args.fInputColor ? args.fInputColor : "half4(1)"); break; case SkSL::Compiler::FormatArg::kOutput: fragBuilder->codeAppend(args.fOutputColor); break; } break; default: fragBuilder->codeAppendf("%c", c); } substringStartIndex = i + 1; } } fragBuilder->codeAppend(fGLSL.c_str() + substringStartIndex, fGLSL.length() - substringStartIndex); } // nearly-finished GLSL; still contains printf-style "%s" format tokens const SkSL::String fGLSL; std::vector fFormatArgs; }; std::unique_ptr GrSkSLFP::Make(GrContext* context, int index, const char* name, const char* sksl, const void* inputs, size_t inputSize) { return std::unique_ptr(new GrSkSLFP( context->contextPriv().getFPFactoryCache(), context->contextPriv().caps()->shaderCaps(), index, name, sksl, inputs, inputSize)); } GrSkSLFP::GrSkSLFP(sk_sp factoryCache, const GrShaderCaps* shaderCaps, int index, const char* name, const char* sksl, const void* inputs, size_t inputSize) : INHERITED(kGrSkSLFP_ClassID, kNone_OptimizationFlags) , fFactoryCache(factoryCache) , fShaderCaps(sk_ref_sp(shaderCaps)) , fIndex(index) , fName(name) , fSkSL(sksl) , fInputs(new int8_t[inputSize]) , fInputSize(inputSize) { memcpy(fInputs.get(), inputs, inputSize); } GrSkSLFP::GrSkSLFP(const GrSkSLFP& other) : INHERITED(kGrSkSLFP_ClassID, kNone_OptimizationFlags) , fFactoryCache(other.fFactoryCache) , fShaderCaps(other.fShaderCaps) , fFactory(other.fFactory) , fIndex(other.fIndex) , fName(other.fName) , fSkSL(other.fSkSL) , fInputs(new int8_t[other.fInputSize]) , fInputSize(other.fInputSize) { memcpy(fInputs.get(), other.fInputs.get(), fInputSize); } const char* GrSkSLFP::name() const { return fName; } void GrSkSLFP::createFactory() const { if (!fFactory) { fFactory = fFactoryCache->get(fIndex); if (!fFactory) { fFactory = sk_sp(new GrSkSLFPFactory(fName, fShaderCaps.get(), fSkSL)); fFactoryCache->set(fIndex, fFactory); } } } GrGLSLFragmentProcessor* GrSkSLFP::onCreateGLSLInstance() const { this->createFactory(); const SkSL::Program* specialized = fFactory->getSpecialization(fKey, fInputs.get(), fInputSize); SkSL::String glsl; std::vector formatArgs; if (!fFactory->fCompiler.toPipelineStage(*specialized, &glsl, &formatArgs)) { printf("%s\n", fFactory->fCompiler.errorText().c_str()); abort(); } return new GrGLSLSkSLFP(glsl, formatArgs); } void GrSkSLFP::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { this->createFactory(); size_t offset = 0; char* inputs = (char*) fInputs.get(); for (const auto& v : fFactory->fInputVars) { if (&v->fType == fFactory->fCompiler.context().fInt_Type.get()) { offset = SkAlign4(offset); if (v->fModifiers.fLayout.fKey) { fKey += inputs[offset + 0]; fKey += inputs[offset + 1]; fKey += inputs[offset + 2]; fKey += inputs[offset + 3]; b->add32(*(int32_t*) (inputs + offset)); } offset += sizeof(int32_t); } else { // unsupported input var type SkASSERT(false); } } SkASSERT(offset == fInputSize); } bool GrSkSLFP::onIsEqual(const GrFragmentProcessor& other) const { const GrSkSLFP& sk = other.cast(); SkASSERT(fIndex != sk.fIndex || fInputSize == sk.fInputSize); return fIndex == sk.fIndex && !memcmp(fInputs.get(), sk.fInputs.get(), fInputSize); } std::unique_ptr GrSkSLFP::clone() const { return std::unique_ptr(new GrSkSLFP(*this)); } // We have to do a bit of manual refcounting in the cache methods below. Ideally, we could just // define fFactories to contain sk_sp rather than GrSkSLFPFactory*, but that would // require GrContext to include GrSkSLFP, which creates much bigger headaches than a few manual // refcounts. sk_sp GrSkSLFPFactoryCache::get(int index) { if (index >= (int) fFactories.size()) { return nullptr; } GrSkSLFPFactory* result = fFactories[index]; result->ref(); return sk_sp(result); } void GrSkSLFPFactoryCache::set(int index, sk_sp factory) { while (index >= (int) fFactories.size()) { fFactories.emplace_back(); } factory->ref(); SkASSERT(!fFactories[index]); fFactories[index] = factory.get(); } GrSkSLFPFactoryCache::~GrSkSLFPFactoryCache() { for (GrSkSLFPFactory* factory : fFactories) { if (factory) { factory->unref(); } } } GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrSkSLFP); #if GR_TEST_UTILS #include "SkGr.h" using Value = SkSL::Program::Settings::Value; std::unique_ptr GrSkSLFP::TestCreate(GrProcessorTestData* d) { int type = d->fRandom->nextULessThan(1); switch (type) { case 0: { static int ditherIndex = NewIndex(); int rangeType = d->fRandom->nextULessThan(3); return GrSkSLFP::Make(d->context(), ditherIndex, "Dither", SKSL_DITHER_SRC, &rangeType, sizeof(rangeType)); } } SK_ABORT("unreachable"); return nullptr; } #endif