/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSimpleTextureEffect_DEFINED #define GrSimpleTextureEffect_DEFINED #include "GrSingleTextureEffect.h" class GrInvariantOutput; /** * The output color of this effect is a modulation of the input color and a sample from a texture. * It allows explicit specification of the filtering and wrap modes (GrTextureParams). It can use * local coords, positions, or a custom vertex attribute as input texture coords. The input coords * can have a matrix applied in the VS in both the local and position cases but not with a custom * attribute coords at this time. It will add a varying to input interpolate texture coords to the * FS. */ class GrSimpleTextureEffect : public GrSingleTextureEffect { public: /* unfiltered, clamp mode */ static GrFragmentProcessor* Create(GrProcessorDataManager* procDataManager, GrTexture* tex, const SkMatrix& matrix, GrCoordSet coordSet = kLocal_GrCoordSet) { return new GrSimpleTextureEffect(procDataManager, tex, matrix, GrTextureParams::kNone_FilterMode, coordSet); } /* clamp mode */ static GrFragmentProcessor* Create(GrProcessorDataManager* procDataManager, GrTexture* tex, const SkMatrix& matrix, GrTextureParams::FilterMode filterMode, GrCoordSet coordSet = kLocal_GrCoordSet) { return new GrSimpleTextureEffect(procDataManager, tex, matrix, filterMode, coordSet); } static GrFragmentProcessor* Create(GrProcessorDataManager* procDataManager, GrTexture* tex, const SkMatrix& matrix, const GrTextureParams& p, GrCoordSet coordSet = kLocal_GrCoordSet) { return new GrSimpleTextureEffect(procDataManager, tex, matrix, p, coordSet); } virtual ~GrSimpleTextureEffect() {} const char* name() const override { return "SimpleTexture"; } private: GrSimpleTextureEffect(GrProcessorDataManager* procDataManager, GrTexture* texture, const SkMatrix& matrix, GrTextureParams::FilterMode filterMode, GrCoordSet coordSet) : GrSingleTextureEffect(procDataManager, texture, matrix, filterMode, coordSet) { this->initClassID(); } GrSimpleTextureEffect(GrProcessorDataManager* procDataManager, GrTexture* texture, const SkMatrix& matrix, const GrTextureParams& params, GrCoordSet coordSet) : GrSingleTextureEffect(procDataManager, texture, matrix, params, coordSet) { this->initClassID(); } GrGLFragmentProcessor* onCreateGLInstance() const override; void onGetGLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override; bool onIsEqual(const GrFragmentProcessor& other) const override { return true; } void onComputeInvariantOutput(GrInvariantOutput* inout) const override; GR_DECLARE_FRAGMENT_PROCESSOR_TEST; typedef GrSingleTextureEffect INHERITED; }; #endif